Mercurial > wow > reaction
comparison classes/State.lua @ 242:b56cff349bd6
Move non-option stuff out of State.lua
Remove unused callbacks
author | Flick |
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date | Fri, 25 Mar 2011 17:06:56 -0700 |
parents | 09c8e9baa35a |
children | 0ea0cdd7f386 |
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241:09c8e9baa35a | 242:b56cff349bd6 |
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11 local format = string.format | 11 local format = string.format |
12 local InCombatLockdown = InCombatLockdown | 12 local InCombatLockdown = InCombatLockdown |
13 local RegisterStateDriver = RegisterStateDriver | 13 local RegisterStateDriver = RegisterStateDriver |
14 local tfetch = addonTable.tfetch | 14 local tfetch = addonTable.tfetch |
15 local tbuild = addonTable.tbuild | 15 local tbuild = addonTable.tbuild |
16 local ApplyStates = Bar.ApplyStates | |
17 local CleanupStates = Bar.CleanupStates | |
18 local SetProperty = Bar.SetStateProperty | |
19 local GetProperty = Bar.GetStateProperty | |
16 | 20 |
17 -- module declaration | 21 -- module declaration |
18 local moduleID = "State" | 22 local moduleID = "State" |
19 local module = ReAction:NewModule( moduleID, "AceEvent-3.0" ) | 23 local module = ReAction:NewModule( moduleID, "AceEvent-3.0" ) |
20 | 24 |
21 -- Utility -- | |
22 | |
23 | |
24 | |
25 local ApplyStates, CleanupStates, SetProperty, GetProperty | |
26 | |
27 -- PRIVATE -- | |
28 do | |
29 function GetProperty( bar, state, propname ) | |
30 return tfetch(bar:GetConfig(), "states", state, propname) | |
31 end | |
32 | |
33 function SetProperty( bar, state, propname, value ) | |
34 local s = tbuild(bar:GetConfig(), "states", state) | |
35 s[propname] = value | |
36 bar:SetSecureStateData(state, propname, value) | |
37 end | |
38 | |
39 function ApplyStates( bar ) | |
40 local states = tfetch(bar:GetConfig(), "states") | |
41 if states then | |
42 bar:SetStateDriver(states) | |
43 end | |
44 end | |
45 | |
46 function CleanupStates( bar ) | |
47 bar:SetStateDriver(nil) | |
48 end | |
49 end | |
50 | |
51 | |
52 | 25 |
53 -- module event handlers -- | 26 -- module event handlers -- |
54 | 27 |
55 function module:OnInitialize() | 28 function module:OnInitialize() |
56 self:RegisterEvent("UPDATE_SHAPESHIFT_FORMS") | |
57 | |
58 ReAction:RegisterBarOptionGenerator(self, "GetBarOptions") | 29 ReAction:RegisterBarOptionGenerator(self, "GetBarOptions") |
59 | |
60 ReAction.RegisterCallback(self, "OnCreateBar","OnRefreshBar") | |
61 ReAction.RegisterCallback(self, "OnDestroyBar") | |
62 ReAction.RegisterCallback(self, "OnRefreshBar") | |
63 end | |
64 | |
65 function module:OnEnable() | |
66 self:UPDATE_SHAPESHIFT_FORMS() -- it doesn't fire on a /reloadui | |
67 end | |
68 | |
69 function module:UPDATE_SHAPESHIFT_FORMS() | |
70 -- Re-parse the rules table according to the new form list. | |
71 -- This happens both at initial login (after PLAYER_ENTERING_WORLD) | |
72 -- as well as when gaining new abilities. | |
73 ReAction.Bar.InitRuleFormats() | |
74 for _, bar in ReAction:IterateBars() do | |
75 ApplyStates(bar) | |
76 end | |
77 end | |
78 | |
79 function module:OnRefreshBar(event, bar, name) | |
80 ApplyStates(bar) | |
81 end | |
82 | |
83 function module:OnDestroyBar(event, bar, name) | |
84 CleanupStates(bar) | |
85 end | 30 end |
86 | 31 |
87 | 32 |
88 | 33 |
89 | 34 |