Mercurial > wow > reaction
comparison locale/enUS.lua @ 253:be7cd1862edc
Add WoWAce localization stubs
author | Flick |
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date | Mon, 04 Apr 2011 11:02:34 -0700 |
parents | e63aefb8a555 |
children | 087ab3fd9e63 |
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252:7c62b9b7a70f | 253:be7cd1862edc |
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1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) | 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) |
2 if not L then return end | 2 if not L then return end |
3 | 3 |
4 for _, string in pairs({ | 4 for _, s in pairs({ |
5 | 5 |
6 -- ReAction.lua | 6 -- ReAction.lua |
7 "ReAction: name '%s' already in use", | 7 "ReAction: name '%s' already in use", |
8 "ReAction config mode disabled during combat.", | 8 "ReAction config mode disabled during combat.", |
9 | 9 |
76 "Relative Point", | 76 "Relative Point", |
77 "Anchor point on the target frame", | 77 "Anchor point on the target frame", |
78 "X offset", | 78 "X offset", |
79 "Y offset", | 79 "Y offset", |
80 "Transparency", | 80 "Transparency", |
81 | 81 "Action Bars", |
82 -- classes/ActionButton.lua | 82 "Hide Empty Buttons", |
83 "Action Bar", | 83 "Lock Buttons", |
84 "Action ID range is 1-120", | 84 "Prevents picking up/dragging actions (use SHIFT to override this behavior)", |
85 | 85 "Only in Combat", |
86 -- classes/BagButton.lua -- | 86 "Only lock the buttons when in combat", |
87 "Bag Bar", | 87 "# Pages", |
88 | 88 "Use the Dynamic State tab to specify page transitions", |
89 -- classes/Bar.lua | 89 "Edit Action IDs", |
90 "Hidden", | 90 "Assign", |
91 | 91 "Choose Method...", |
92 -- classes/Button.lua -- | 92 "Individually", |
93 "Button Bar", | 93 "All at Once", |
94 | 94 "Row", |
95 -- classes/Overlay.lua | 95 "Rows are numbered top to bottom", |
96 "Hold Shift", | 96 "Col", |
97 "Hold Alt", | 97 "Columns are numbered left to right", |
98 "Right-click", | 98 "Page", |
99 "Drag", | 99 "Action ID", |
100 "to add/remove buttons:", | 100 "Specify ID 1-120", |
101 "to resize buttons:", | 101 "ID List", |
102 "to change spacing:", | 102 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", |
103 "to change scale:", | 103 "Invalid action ID list string", |
104 "to move", | 104 "Mind Control Support", |
105 "to anchor to nearby frames", | 105 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", |
106 "for options...", | 106 "Vehicle Support", |
107 "Currently anchored to", | 107 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", |
108 "State", | 108 "Show Page #", |
109 "State Scale Override", | 109 "Action Buttons", |
110 | |
111 -- classes/MultiCastButton.lua | |
112 "Totem Bar", | |
113 | |
114 -- classes/PetActionButton.lua | |
115 "Pet Action Bar", | |
116 "Pet action ID range is 1-10", | |
117 | |
118 -- classes/StanceButton.lua | |
119 "Stance Bar", | |
120 | |
121 -- classes/VehicleExitButton.lua | |
122 "Exit Vehicle Floater", | |
123 | |
124 -- modules/State.lua | |
125 "State named '%s' already exists", | 110 "State named '%s' already exists", |
126 "Battle Stance", | 111 "Battle Stance", |
127 "Defensive Stance", | 112 "Defensive Stance", |
128 "Berserker Stance", | 113 "Berserker Stance", |
129 "Caster Form", | 114 "Caster Form", |
200 "State Name", | 185 "State Name", |
201 "Set a name for the new state", | 186 "Set a name for the new state", |
202 "State names must be alphanumeric without spaces", | 187 "State names must be alphanumeric without spaces", |
203 "Create State", | 188 "Create State", |
204 "State named '%s' already exists", | 189 "State named '%s' already exists", |
205 | |
206 -- modules/Action.lua | |
207 "Action Bars", | |
208 "Hide Empty Buttons", | |
209 "Lock Buttons", | |
210 "Prevents picking up/dragging actions (use SHIFT to override this behavior)", | |
211 "Only in Combat", | |
212 "Only lock the buttons when in combat", | |
213 "# Pages", | |
214 "Use the Dynamic State tab to specify page transitions", | |
215 "Edit Action IDs", | |
216 "Assign", | |
217 "Choose Method...", | |
218 "Individually", | |
219 "All at Once", | |
220 "Row", | |
221 "Rows are numbered top to bottom", | |
222 "Col", | |
223 "Columns are numbered left to right", | |
224 "Page", | |
225 "Action ID", | |
226 "Specify ID 1-120", | |
227 "ID List", | |
228 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", | |
229 "Invalid action ID list string", | |
230 "Mind Control Support", | |
231 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", | |
232 "Vehicle Support", | |
233 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", | |
234 "Show Page #", | |
235 "Action Buttons", | |
236 | |
237 -- modules/PetAction.lua | |
238 "Pet Buttons", | 190 "Pet Buttons", |
239 | |
240 -- modules/Stance.lua | |
241 "Stance Buttons", | 191 "Stance Buttons", |
242 "Show Aspects", | 192 "Show Aspects", |
243 "Show Hunter aspects as stances", | 193 "Show Hunter aspects as stances", |
244 "Auto-hide Monkey/Hawk", | 194 "Auto-hide Monkey/Hawk", |
245 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk", | 195 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk", |
246 "Hide Presences", | 196 "Hide Presences", |
247 "Do not show Death Knight Presences as stances", | 197 "Do not show Death Knight Presences as stances", |
248 "Hide Auras", | 198 "Hide Auras", |
249 "Do not show Paladin Auras as stances", | 199 "Do not show Paladin Auras as stances", |
250 | |
251 -- modules/VehicleExit.lua | |
252 "Exit Vehicle", | 200 "Exit Vehicle", |
253 "Show only when passenger", | 201 "Show only when passenger", |
254 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", | 202 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", |
255 | 203 |
204 -- ActionButton.lua | |
205 "Action Bar", | |
206 "Action ID range is 1-120", | |
207 | |
208 -- BagButton.lua -- | |
209 "Bag Bar", | |
210 | |
211 -- Bar.lua | |
212 "Hidden", | |
213 | |
214 -- Button.lua -- | |
215 "Button Bar", | |
216 | |
217 -- Overlay.lua | |
218 "Hold Shift", | |
219 "Hold Alt", | |
220 "Right-click", | |
221 "Drag", | |
222 "to add/remove buttons:", | |
223 "to resize buttons:", | |
224 "to change spacing:", | |
225 "to change scale:", | |
226 "to move", | |
227 "to anchor to nearby frames", | |
228 "for options...", | |
229 "Currently anchored to", | |
230 "State", | |
231 "State Scale Override", | |
232 | |
233 -- MultiCastButton.lua | |
234 "Totem Bar", | |
235 | |
236 -- PetActionButton.lua | |
237 "Pet Action Bar", | |
238 "Pet action ID range is 1-10", | |
239 | |
240 -- StanceButton.lua | |
241 "Stance Bar", | |
242 | |
243 -- VehicleExitButton.lua | |
244 "Exit Vehicle Floater", | |
245 | |
246 | |
256 | 247 |
257 }) do | 248 }) do |
258 L[string] = true | 249 L[s] = true |
259 end | 250 end |