Mercurial > wow > reaction
comparison locale/enUS.lua @ 253:be7cd1862edc
Add WoWAce localization stubs
| author | Flick |
|---|---|
| date | Mon, 04 Apr 2011 11:02:34 -0700 |
| parents | e63aefb8a555 |
| children | 087ab3fd9e63 |
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| 252:7c62b9b7a70f | 253:be7cd1862edc |
|---|---|
| 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) | 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) |
| 2 if not L then return end | 2 if not L then return end |
| 3 | 3 |
| 4 for _, string in pairs({ | 4 for _, s in pairs({ |
| 5 | 5 |
| 6 -- ReAction.lua | 6 -- ReAction.lua |
| 7 "ReAction: name '%s' already in use", | 7 "ReAction: name '%s' already in use", |
| 8 "ReAction config mode disabled during combat.", | 8 "ReAction config mode disabled during combat.", |
| 9 | 9 |
| 76 "Relative Point", | 76 "Relative Point", |
| 77 "Anchor point on the target frame", | 77 "Anchor point on the target frame", |
| 78 "X offset", | 78 "X offset", |
| 79 "Y offset", | 79 "Y offset", |
| 80 "Transparency", | 80 "Transparency", |
| 81 | 81 "Action Bars", |
| 82 -- classes/ActionButton.lua | 82 "Hide Empty Buttons", |
| 83 "Action Bar", | 83 "Lock Buttons", |
| 84 "Action ID range is 1-120", | 84 "Prevents picking up/dragging actions (use SHIFT to override this behavior)", |
| 85 | 85 "Only in Combat", |
| 86 -- classes/BagButton.lua -- | 86 "Only lock the buttons when in combat", |
| 87 "Bag Bar", | 87 "# Pages", |
| 88 | 88 "Use the Dynamic State tab to specify page transitions", |
| 89 -- classes/Bar.lua | 89 "Edit Action IDs", |
| 90 "Hidden", | 90 "Assign", |
| 91 | 91 "Choose Method...", |
| 92 -- classes/Button.lua -- | 92 "Individually", |
| 93 "Button Bar", | 93 "All at Once", |
| 94 | 94 "Row", |
| 95 -- classes/Overlay.lua | 95 "Rows are numbered top to bottom", |
| 96 "Hold Shift", | 96 "Col", |
| 97 "Hold Alt", | 97 "Columns are numbered left to right", |
| 98 "Right-click", | 98 "Page", |
| 99 "Drag", | 99 "Action ID", |
| 100 "to add/remove buttons:", | 100 "Specify ID 1-120", |
| 101 "to resize buttons:", | 101 "ID List", |
| 102 "to change spacing:", | 102 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", |
| 103 "to change scale:", | 103 "Invalid action ID list string", |
| 104 "to move", | 104 "Mind Control Support", |
| 105 "to anchor to nearby frames", | 105 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", |
| 106 "for options...", | 106 "Vehicle Support", |
| 107 "Currently anchored to", | 107 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", |
| 108 "State", | 108 "Show Page #", |
| 109 "State Scale Override", | 109 "Action Buttons", |
| 110 | |
| 111 -- classes/MultiCastButton.lua | |
| 112 "Totem Bar", | |
| 113 | |
| 114 -- classes/PetActionButton.lua | |
| 115 "Pet Action Bar", | |
| 116 "Pet action ID range is 1-10", | |
| 117 | |
| 118 -- classes/StanceButton.lua | |
| 119 "Stance Bar", | |
| 120 | |
| 121 -- classes/VehicleExitButton.lua | |
| 122 "Exit Vehicle Floater", | |
| 123 | |
| 124 -- modules/State.lua | |
| 125 "State named '%s' already exists", | 110 "State named '%s' already exists", |
| 126 "Battle Stance", | 111 "Battle Stance", |
| 127 "Defensive Stance", | 112 "Defensive Stance", |
| 128 "Berserker Stance", | 113 "Berserker Stance", |
| 129 "Caster Form", | 114 "Caster Form", |
| 200 "State Name", | 185 "State Name", |
| 201 "Set a name for the new state", | 186 "Set a name for the new state", |
| 202 "State names must be alphanumeric without spaces", | 187 "State names must be alphanumeric without spaces", |
| 203 "Create State", | 188 "Create State", |
| 204 "State named '%s' already exists", | 189 "State named '%s' already exists", |
| 205 | |
| 206 -- modules/Action.lua | |
| 207 "Action Bars", | |
| 208 "Hide Empty Buttons", | |
| 209 "Lock Buttons", | |
| 210 "Prevents picking up/dragging actions (use SHIFT to override this behavior)", | |
| 211 "Only in Combat", | |
| 212 "Only lock the buttons when in combat", | |
| 213 "# Pages", | |
| 214 "Use the Dynamic State tab to specify page transitions", | |
| 215 "Edit Action IDs", | |
| 216 "Assign", | |
| 217 "Choose Method...", | |
| 218 "Individually", | |
| 219 "All at Once", | |
| 220 "Row", | |
| 221 "Rows are numbered top to bottom", | |
| 222 "Col", | |
| 223 "Columns are numbered left to right", | |
| 224 "Page", | |
| 225 "Action ID", | |
| 226 "Specify ID 1-120", | |
| 227 "ID List", | |
| 228 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", | |
| 229 "Invalid action ID list string", | |
| 230 "Mind Control Support", | |
| 231 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", | |
| 232 "Vehicle Support", | |
| 233 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", | |
| 234 "Show Page #", | |
| 235 "Action Buttons", | |
| 236 | |
| 237 -- modules/PetAction.lua | |
| 238 "Pet Buttons", | 190 "Pet Buttons", |
| 239 | |
| 240 -- modules/Stance.lua | |
| 241 "Stance Buttons", | 191 "Stance Buttons", |
| 242 "Show Aspects", | 192 "Show Aspects", |
| 243 "Show Hunter aspects as stances", | 193 "Show Hunter aspects as stances", |
| 244 "Auto-hide Monkey/Hawk", | 194 "Auto-hide Monkey/Hawk", |
| 245 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk", | 195 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk", |
| 246 "Hide Presences", | 196 "Hide Presences", |
| 247 "Do not show Death Knight Presences as stances", | 197 "Do not show Death Knight Presences as stances", |
| 248 "Hide Auras", | 198 "Hide Auras", |
| 249 "Do not show Paladin Auras as stances", | 199 "Do not show Paladin Auras as stances", |
| 250 | |
| 251 -- modules/VehicleExit.lua | |
| 252 "Exit Vehicle", | 200 "Exit Vehicle", |
| 253 "Show only when passenger", | 201 "Show only when passenger", |
| 254 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", | 202 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", |
| 255 | 203 |
| 204 -- ActionButton.lua | |
| 205 "Action Bar", | |
| 206 "Action ID range is 1-120", | |
| 207 | |
| 208 -- BagButton.lua -- | |
| 209 "Bag Bar", | |
| 210 | |
| 211 -- Bar.lua | |
| 212 "Hidden", | |
| 213 | |
| 214 -- Button.lua -- | |
| 215 "Button Bar", | |
| 216 | |
| 217 -- Overlay.lua | |
| 218 "Hold Shift", | |
| 219 "Hold Alt", | |
| 220 "Right-click", | |
| 221 "Drag", | |
| 222 "to add/remove buttons:", | |
| 223 "to resize buttons:", | |
| 224 "to change spacing:", | |
| 225 "to change scale:", | |
| 226 "to move", | |
| 227 "to anchor to nearby frames", | |
| 228 "for options...", | |
| 229 "Currently anchored to", | |
| 230 "State", | |
| 231 "State Scale Override", | |
| 232 | |
| 233 -- MultiCastButton.lua | |
| 234 "Totem Bar", | |
| 235 | |
| 236 -- PetActionButton.lua | |
| 237 "Pet Action Bar", | |
| 238 "Pet action ID range is 1-10", | |
| 239 | |
| 240 -- StanceButton.lua | |
| 241 "Stance Bar", | |
| 242 | |
| 243 -- VehicleExitButton.lua | |
| 244 "Exit Vehicle Floater", | |
| 245 | |
| 246 | |
| 256 | 247 |
| 257 }) do | 248 }) do |
| 258 L[string] = true | 249 L[s] = true |
| 259 end | 250 end |
