Mercurial > wow > reaction
comparison Button.lua @ 1:c11ca1d8ed91
Version 0.1
| author | Flick <flickerstreak@gmail.com> |
|---|---|
| date | Tue, 20 Mar 2007 21:03:57 +0000 |
| parents | |
| children | 8e0ff8ae4c08 |
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| 0:4e2ce2894c21 | 1:c11ca1d8ed91 |
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| 1 -- private constants | |
| 2 local namePrefix = "ReActionButton_" | |
| 3 local _G = getfenv(0) | |
| 4 local ACTION_FREE = { } | |
| 5 local MAX_ACTIONS = 120 | |
| 6 | |
| 7 local hotKeyDefaultColor = { r=1.0, g=1.0, b=1.0, a=1.0 } | |
| 8 local hotKeyDisabledColor = { r=0.6, g=0.6, b=0.6, a=1.0 } | |
| 9 local hotKeyOutOfRangeColor = { r=1.0, g=0.2, b=0.2, a=1.0 } | |
| 10 | |
| 11 local hotKeyModifierColors = { | |
| 12 S = { r=0.6, g=0.6, b=1.0, a=1.0 }, -- shift | |
| 13 C = { r=1.0, g=0.82, b=0, a=1.0 }, -- ctrl | |
| 14 A = { r=0.1, g=1.0, b=0.1, a=1.0 }, -- alt | |
| 15 } | |
| 16 | |
| 17 local equippedActionBorderColor = { r=0, g=1.0, b=0, a=0.35 } | |
| 18 | |
| 19 local actionUsableColor = { r=1.0, g=1.0, b=1.0, a=1.0 } | |
| 20 local actionNotUsableColor = { r=0.4, g=0.4, b=0.4, a=1.0 } | |
| 21 local actionNotEnoughManaColor = { r=0.2, g=0.2, b=0.7, a=1.0 } | |
| 22 local actionOutOfRangeColor = { r=1.0, g=0.2, b=0.2, a=1.0 } | |
| 23 | |
| 24 -- private variables | |
| 25 local kbValidate = AceLibrary("AceConsole-2.0").keybindingValidateFunc | |
| 26 local actionButtonTbl = { } | |
| 27 | |
| 28 | |
| 29 | |
| 30 -- ReActionButton is a class prototype object. | |
| 31 ReActionButton = AceLibrary("AceOO-2.0").Class("AceEvent-2.0") | |
| 32 | |
| 33 ------------------- | |
| 34 -- Class methods | |
| 35 ------------------- | |
| 36 | |
| 37 -- In addition to supporting the 'new' creation method (in which case an action ID must be specified directly), | |
| 38 -- ReActionButton supports the 'acquire'/'release' creation method, which recycles objects and manages actionID assignment. | |
| 39 | |
| 40 function ReActionButton:acquire(parent, config, barIdx) | |
| 41 local id = nil | |
| 42 for i = 1, MAX_ACTIONS do | |
| 43 if actionButtonTbl[i] == nil or actionButtonTbl[i].inUse == false then | |
| 44 id = i | |
| 45 break | |
| 46 end | |
| 47 end | |
| 48 | |
| 49 if id == nil then return nil end -- all buttons and action ids are in use | |
| 50 | |
| 51 local hint = config.actionIDs[barIdx] | |
| 52 if hint and (actionButtonTbl[hint] == nil or actionButtonTbl[hint].inUse == false) then | |
| 53 id = hint | |
| 54 end | |
| 55 | |
| 56 if actionButtonTbl[id] == nil then | |
| 57 actionButtonTbl[id] = { } | |
| 58 end | |
| 59 local t = actionButtonTbl[id] | |
| 60 | |
| 61 t.inUse = true | |
| 62 if t.button then | |
| 63 t.button:Configure(parent,config,barIdx,id) | |
| 64 else | |
| 65 t.button = self:new(parent,config,barIdx,id) | |
| 66 end | |
| 67 | |
| 68 if actionButtonTbl[t.button:GetActionID()].inUse ~= true then | |
| 69 end | |
| 70 | |
| 71 return t.button | |
| 72 end | |
| 73 | |
| 74 function ReActionButton:release( b ) | |
| 75 if b then | |
| 76 actionButtonTbl[b:GetActionID()].inUse = false | |
| 77 b:Recycle() | |
| 78 end | |
| 79 end | |
| 80 | |
| 81 | |
| 82 | |
| 83 function ReActionButton:ShowAllActionIDs() | |
| 84 for _, b in ipairs(actionButtonTbl) do | |
| 85 b:ShowActionID() | |
| 86 end | |
| 87 end | |
| 88 | |
| 89 function ReActionButton:HideAllActionIDs() | |
| 90 for _, b in ipairs(actionButtonTbl) do | |
| 91 b:HideActionID() | |
| 92 end | |
| 93 end | |
| 94 | |
| 95 | |
| 96 ---------------------- | |
| 97 -- Instance methods | |
| 98 ---------------------- | |
| 99 function ReActionButton.prototype:init( parentFrame, config, barIdx, id ) | |
| 100 ReActionButton.super.prototype.init(self) | |
| 101 | |
| 102 -- create the button widget | |
| 103 self.name = namePrefix.."_"..id | |
| 104 self.button = CreateFrame("CheckButton", self.name, parentFrame, "ReActionButtonTemplate") | |
| 105 | |
| 106 -- create the actionID label on the control widget | |
| 107 local actionIDLabel = self.button:CreateFontString(nil,"ARTWORK", "NumberFontNormalSmall") | |
| 108 actionIDLabel:SetPoint("BOTTOMLEFT",0,0) | |
| 109 actionIDLabel:Hide() | |
| 110 | |
| 111 -- store references to the various sub-frames so we don't have to look it up all the time | |
| 112 self.frames = { | |
| 113 hotkey = _G[self.name.."HotKey"], | |
| 114 count = _G[self.name.."Count"], | |
| 115 cooldown = _G[self.name.."Cooldown"], | |
| 116 -- nCooldown = _G[self.name.."CooldownNumeric"], | |
| 117 macro = _G[self.name.."Name"], | |
| 118 icon = _G[self.name.."Icon"], | |
| 119 border = _G[self.name.."Border"], | |
| 120 normalTexture = _G[self.name.."NormalTexture"], | |
| 121 flash = _G[self.name.."Flash"], | |
| 122 actionID = actionIDLabel | |
| 123 } | |
| 124 | |
| 125 -- provide a reference back to this object for the frame to use in event handlers | |
| 126 self.button.rxnBtn = self | |
| 127 | |
| 128 -- initialize | |
| 129 self:Configure(parentFrame, config, barIdx, id) | |
| 130 end | |
| 131 | |
| 132 function ReActionButton.prototype:Recycle() | |
| 133 local b = self.button | |
| 134 local action = self:GetActionID() | |
| 135 | |
| 136 self.config.actionIDs[self.barIdx] = nil | |
| 137 | |
| 138 self:SetKeyBinding(nil) | |
| 139 self:UpdateDisplay() | |
| 140 b:UnregisterAllEvents() | |
| 141 b:Hide() | |
| 142 b:ClearAllPoints() | |
| 143 b:SetParent(ReActionButtonRecycleFrame) | |
| 144 end | |
| 145 | |
| 146 | |
| 147 | |
| 148 -- set the button location | |
| 149 function ReActionButton.prototype:PlaceButton(point, x, y, sz) | |
| 150 local b = self.button | |
| 151 local scale = sz / 36 | |
| 152 b:ClearAllPoints() | |
| 153 b:SetScale( scale ) | |
| 154 b:SetPoint(point,x/scale,y/scale) | |
| 155 end | |
| 156 | |
| 157 | |
| 158 function ReActionButton.prototype:ShowActionID() | |
| 159 self.frames.actionID:Show() | |
| 160 end | |
| 161 | |
| 162 function ReActionButton.prototype:HideActionID() | |
| 163 self.frames.actionID:Hide() | |
| 164 end | |
| 165 | |
| 166 | |
| 167 | |
| 168 -- configuration and setup | |
| 169 function ReActionButton.prototype:Configure( parentFrame, config, barIdx, id ) | |
| 170 self.config = config | |
| 171 self.barIdx = barIdx | |
| 172 self.showGrid = config.showGrid and 1 or 0 | |
| 173 | |
| 174 self.button:ClearAllPoints() | |
| 175 self.button:SetParent(parentFrame) | |
| 176 | |
| 177 self:SetupAttributes() | |
| 178 self:RegisterStaticEvents() | |
| 179 | |
| 180 if id then | |
| 181 -- set action ID | |
| 182 self:SetActionID(id) | |
| 183 else | |
| 184 self:ApplyActionID() | |
| 185 end | |
| 186 self:ApplyLayout() | |
| 187 self:ApplyStyle() | |
| 188 | |
| 189 self:UpdateDisplay() | |
| 190 end | |
| 191 | |
| 192 function ReActionButton.prototype:SetupAttributes() | |
| 193 local b = self.button | |
| 194 b:SetAttribute("type", "action") | |
| 195 b:SetAttribute("shift-type*", ATTRIBUTE_NOOP) | |
| 196 b:SetAttribute("alt-type*", ATTRIBUTE_NOOP) | |
| 197 b:SetAttribute("checkselfcast", true) | |
| 198 b:SetAttribute("useparent-unit", true) | |
| 199 end | |
| 200 | |
| 201 function ReActionButton.prototype:RegisterStaticEvents() | |
| 202 self:RegisterEvent("PLAYER_ENTERING_WORLD") | |
| 203 self:RegisterEvent("ACTIONBAR_SLOT_CHANGED") | |
| 204 self:RegisterEvent("UPDATE_BINDINGS") | |
| 205 self:RegisterEvent("ACTIONBAR_SHOWGRID") | |
| 206 self:RegisterEvent("ACTIONBAR_HIDEGRID") | |
| 207 end | |
| 208 | |
| 209 function ReActionButton.prototype:RegisterActionEvents() | |
| 210 self:RegisterEvent("ACTIONBAR_UPDATE_STATE") | |
| 211 self:RegisterEvent("ACTIONBAR_UPDATE_USABLE") | |
| 212 self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "ACTIONBAR_UPDATE_USABLE") | |
| 213 self:RegisterEvent("UPDATE_INVENTORY_ALERTS", "ACTIONBAR_UPDATE_USABLE") | |
| 214 self:RegisterEvent("PLAYER_AURAS_CHANGED", "ACTIONBAR_UPDATE_USABLE") | |
| 215 self:RegisterEvent("PLAYER_TARGET_CHANGED", "ACTIONBAR_UPDATE_USABLE") | |
| 216 self:RegisterEvent("UNIT_INVENTORY_CHANGED") | |
| 217 self:RegisterEvent("CRAFT_SHOW") | |
| 218 self:RegisterEvent("CRAFT_CLOSE", "CRAFT_SHOW") | |
| 219 self:RegisterEvent("TRADE_SKILL_SHOW", "CRAFT_SHOW") | |
| 220 self:RegisterEvent("TRADE_SKILL_CLOSE", "CRAFT_SHOW") | |
| 221 self:RegisterEvent("PLAYER_ENTER_COMBAT", "CRAFT_SHOW") | |
| 222 self:RegisterEvent("PLAYER_LEAVE_COMBAT") | |
| 223 self:RegisterEvent("START_AUTOREPEAT_SPELL") | |
| 224 self:RegisterEvent("STOP_AUTOREPEAT_SPELL") | |
| 225 | |
| 226 self.button:SetScript("OnUpdate", function() self:OnUpdate(arg1) end) | |
| 227 self.actionEventsRegistered = true | |
| 228 end | |
| 229 | |
| 230 function ReActionButton.prototype:UnregisterActionEvents() | |
| 231 self:UnregisterEvent("ACTIONBAR_UPDATE_STATE") | |
| 232 self:UnregisterEvent("ACTIONBAR_UPDATE_USABLE") | |
| 233 self:UnregisterEvent("ACTIONBAR_UPDATE_COOLDOWN") | |
| 234 self:UnregisterEvent("UPDATE_INVENTORY_ALERTS") | |
| 235 self:UnregisterEvent("PLAYER_AURAS_CHANGED") | |
| 236 self:UnregisterEvent("PLAYER_TARGET_CHANGED") | |
| 237 self:UnregisterEvent("UNIT_INVENTORY_CHANGED") | |
| 238 self:UnregisterEvent("CRAFT_SHOW") | |
| 239 self:UnregisterEvent("CRAFT_CLOSE") | |
| 240 self:UnregisterEvent("TRADE_SKILL_SHOW") | |
| 241 self:UnregisterEvent("TRADE_SKILL_CLOSE") | |
| 242 self:UnregisterEvent("PLAYER_ENTER_COMBAT") | |
| 243 self:UnregisterEvent("PLAYER_LEAVE_COMBAT") | |
| 244 self:UnregisterEvent("START_AUTOREPEAT_SPELL") | |
| 245 self:UnregisterEvent("STOP_AUTOREPEAT_SPELL") | |
| 246 | |
| 247 self.button:SetScript("OnUpdate", nil) | |
| 248 self.actionEventsRegistered = false | |
| 249 end | |
| 250 | |
| 251 | |
| 252 -- event handlers | |
| 253 function ReActionButton.prototype:ACTIONBAR_SLOT_CHANGED() | |
| 254 if arg1 == 0 or arg1 == self:GetActionID() then | |
| 255 self:UpdateDisplay() | |
| 256 end | |
| 257 end | |
| 258 | |
| 259 function ReActionButton.prototype:PLAYER_ENTERING_WORLD() | |
| 260 self:UpdateDisplay() | |
| 261 end | |
| 262 | |
| 263 function ReActionButton.prototype:UPDATE_BINDINGS() | |
| 264 self:UpdateDisplay() | |
| 265 end | |
| 266 | |
| 267 function ReActionButton.prototype:ACTIONBAR_SHOWGRID() | |
| 268 self:ShowGridTmp() | |
| 269 end | |
| 270 | |
| 271 function ReActionButton.prototype:ACTIONBAR_HIDEGRID() | |
| 272 self:HideGridTmp() | |
| 273 end | |
| 274 | |
| 275 function ReActionButton.prototype:ACTIONBAR_UPDATE_STATE() | |
| 276 self:UpdateCheckedState() | |
| 277 end | |
| 278 | |
| 279 function ReActionButton.prototype:ACTIONBAR_UPDATE_USABLE() | |
| 280 self:UpdateUsable() | |
| 281 self:UpdateCooldown() | |
| 282 self:ColorHotKey() | |
| 283 end | |
| 284 | |
| 285 function ReActionButton.prototype:UNIT_INVENTORY_CHANGED() | |
| 286 if arg1 == "player" then | |
| 287 self:UpdateDisplay() | |
| 288 end | |
| 289 end | |
| 290 | |
| 291 function ReActionButton.prototype:CRAFT_SHOW() | |
| 292 self:UpdateCheckedState() | |
| 293 end | |
| 294 | |
| 295 function ReActionButton.prototype:PLAYER_ENTER_COMBAT() | |
| 296 if IsAttackAction(self:GetActionID()) then | |
| 297 self:StartFlash() | |
| 298 end | |
| 299 end | |
| 300 | |
| 301 function ReActionButton.prototype:PLAYER_LEAVE_COMBAT() | |
| 302 if IsAttackAction(self:GetActionID()) then | |
| 303 self:StopFlash() | |
| 304 end | |
| 305 end | |
| 306 | |
| 307 function ReActionButton.prototype:START_AUTOREPEAT_SPELL() | |
| 308 if IsAutoRepeatAction(self:GetActionID()) then | |
| 309 self:StartFlash() | |
| 310 end | |
| 311 end | |
| 312 | |
| 313 function ReActionButton.prototype:STOP_AUTOREPEAT_SPELL() | |
| 314 if self:IsFlashing() and not IsAttackAction(self:GetActionID()) then | |
| 315 self:StopFlash() | |
| 316 end | |
| 317 end | |
| 318 | |
| 319 | |
| 320 -- OnUpdate handler | |
| 321 function ReActionButton.prototype:OnUpdate(elapsed) | |
| 322 local action = self:GetActionID() | |
| 323 local f = self.frames | |
| 324 | |
| 325 -- handle flashing | |
| 326 if self:IsFlashing() then | |
| 327 self.flashtime = self.flashtime - elapsed | |
| 328 if self.flashtime <= 0 then | |
| 329 local overtime = -self.flashtime | |
| 330 if overtime >= ATTACK_BUTTON_FLASH_TIME then | |
| 331 overtime = 0 | |
| 332 end | |
| 333 self.flashtime = ATTACK_BUTTON_FLASH_TIME - overtime | |
| 334 | |
| 335 if f.flash:IsVisible() then | |
| 336 f.flash:Hide() | |
| 337 else | |
| 338 f.flash:Show() | |
| 339 end | |
| 340 end | |
| 341 end | |
| 342 | |
| 343 -- Handle range indicator | |
| 344 if self.rangeTimer then | |
| 345 self.rangeTimer = self.rangeTimer - elapsed | |
| 346 if self.rangeTimer <= 0 then | |
| 347 self:ColorHotKey() | |
| 348 self:UpdateUsable() | |
| 349 self.rangeTimer = TOOLTIP_UPDATE_TIME | |
| 350 end | |
| 351 end | |
| 352 | |
| 353 -- handle toltip update | |
| 354 if self.tooltipTime then | |
| 355 self.tooltipTime = self.tooltipTime - elapsed | |
| 356 if self.tooltipTime <= 0 then | |
| 357 if GameTooltip:IsOwned(self.button) then | |
| 358 self:UpdateTooltip() | |
| 359 else | |
| 360 self.tooltipTime = nil | |
| 361 end | |
| 362 end | |
| 363 end | |
| 364 end | |
| 365 | |
| 366 | |
| 367 | |
| 368 | |
| 369 -- keybinding functions | |
| 370 function ReActionButton.prototype:SetKeyBinding( k ) | |
| 371 if k == nil or kbValidate(k) then | |
| 372 local current = self:GetKeyBinding() | |
| 373 ClearOverrideBindings(self.button) | |
| 374 if current then | |
| 375 SetBinding(current,nil) | |
| 376 end | |
| 377 if k then | |
| 378 SetBindingClick(k, self.name, "LeftButton") | |
| 379 end | |
| 380 end | |
| 381 end | |
| 382 | |
| 383 function ReActionButton.prototype:GetKeyBinding() | |
| 384 return GetBindingKey("CLICK "..self.name..":LeftButton") | |
| 385 end | |
| 386 | |
| 387 function ReActionButton.prototype:ShowAssignKeybinding() | |
| 388 local f = ReActionKeybindFrame | |
| 389 f:ClearAllPoints() | |
| 390 f:SetPoint("BOTTOM", self.button, "TOP", 0, 10) | |
| 391 ReActionKeybindFrameButton.keybindTarget = self | |
| 392 local k = self:GetKeyBinding() | |
| 393 if k then | |
| 394 local txt = GetBindingText(k, "KEY_") | |
| 395 ReActionKeybindFrameButton:SetText(txt or "") | |
| 396 end | |
| 397 f:Show() | |
| 398 end | |
| 399 | |
| 400 | |
| 401 local mouseButtonConvert = { | |
| 402 LeftButton = "BUTTON1", | |
| 403 RightButton = "BUTTON2", | |
| 404 MiddleButton = "BUTTON3", | |
| 405 Button4 = "BUTTON4", | |
| 406 Button5 = "BUTTON5" | |
| 407 } | |
| 408 | |
| 409 function ReActionButton.prototype:HandleKeybindAssign(button, key, mouseButton) | |
| 410 mouseButton = mouseButton and mouseButtonConvert[mouseButton] | |
| 411 if mouseButton ~= "BUTTON1" and mouseButton ~= "BUTTON2" then | |
| 412 key = key or mouseButton | |
| 413 if key == nil or key == "UNKNOWN" or key == "SHIFT" or key == "CTRL" or key == "ALT" then | |
| 414 return | |
| 415 end | |
| 416 if key == "ESCAPE" then | |
| 417 ReActionKeybindFrame:Hide() | |
| 418 return | |
| 419 end | |
| 420 if IsShiftKeyDown() then | |
| 421 key = "SHIFT-"..key | |
| 422 end | |
| 423 if IsControlKeyDown() then | |
| 424 key = "CTRL-"..key | |
| 425 end | |
| 426 if IsAltKeyDown() then | |
| 427 keyPressed = "ALT-"..key | |
| 428 end | |
| 429 local oldAction = GetBindingAction(key) | |
| 430 local oldKey = self:GetKeyBinding() | |
| 431 if oldAction then | |
| 432 -- can't pop a modal dialog box, will need to think something up | |
| 433 end | |
| 434 if oldKey == key then | |
| 435 SetBinding(key,nil) | |
| 436 key = nil | |
| 437 end | |
| 438 self:SetKeyBinding(key) | |
| 439 button:SetText(key and GetBindingText(key, "KEY_") or "") | |
| 440 self:UpdateDisplay() | |
| 441 SaveBindings(2) -- 2 = character specific bindings... hmm... | |
| 442 end | |
| 443 button.selected = false | |
| 444 this:SetButtonState("NORMAL") | |
| 445 end | |
| 446 | |
| 447 | |
| 448 -- action ID functions | |
| 449 function ReActionButton.prototype:SetActionID( id ) | |
| 450 self.config.actionIDs[self.barIdx] = tonumber(id) -- force data integrity | |
| 451 self:ApplyActionID() | |
| 452 end | |
| 453 | |
| 454 function ReActionButton.prototype:GetActionID() | |
| 455 return self.config.actionIDs[self.barIdx] | |
| 456 end | |
| 457 | |
| 458 function ReActionButton.prototype:ApplyActionID() | |
| 459 local action = tonumber(self:GetActionID()) | |
| 460 self.button:SetAttribute("action",action or nil) | |
| 461 self.frames.actionID:SetText(action or "") | |
| 462 end | |
| 463 | |
| 464 function ReActionButton.prototype:ShowActionID() | |
| 465 self.frames.actionID:Show() | |
| 466 end | |
| 467 | |
| 468 function ReActionButton.prototype:HideActionID() | |
| 469 self.frames.actionID:Hide() | |
| 470 end | |
| 471 | |
| 472 function ReActionButton:ShowAllActionIDs() -- class-wide function | |
| 473 for _, tbl in pairs(actionButtonTbl) do | |
| 474 if tbl.button then tbl.button:ShowActionID() end | |
| 475 end | |
| 476 end | |
| 477 | |
| 478 function ReActionButton:HideAllActionIDs() -- class-wide function | |
| 479 for _, tbl in pairs(actionButtonTbl) do | |
| 480 if tbl.button then tbl.button:HideActionID() end | |
| 481 end | |
| 482 end | |
| 483 | |
| 484 | |
| 485 -- action transfer functions | |
| 486 function ReActionButton.prototype:ShouldPickupAction(mouseButton) | |
| 487 return IsShiftKeyDown() and not SecureButton_GetModifiedAttribute(self.button, "type", mouseButton) | |
| 488 end | |
| 489 | |
| 490 function ReActionButton.prototype:ShowGridTmp() | |
| 491 self.showGrid = self.showGrid + 1 | |
| 492 self:UpdateVisibility() | |
| 493 end | |
| 494 | |
| 495 function ReActionButton.prototype:HideGridTmp() | |
| 496 self.showGrid = self.showGrid - 1 | |
| 497 self:UpdateVisibility() | |
| 498 end | |
| 499 | |
| 500 function ReActionButton.prototype:ShowGrid() | |
| 501 self.config.showGrid = true | |
| 502 self:ShowGridTmp() | |
| 503 end | |
| 504 | |
| 505 function ReActionButton.prototype:HideGrid() | |
| 506 self.config.showGrid = false | |
| 507 self:HideGridTmp() | |
| 508 end | |
| 509 | |
| 510 | |
| 511 | |
| 512 -- layout & style functions | |
| 513 function ReActionButton.prototype:ApplyLayout() | |
| 514 local f = self.frames | |
| 515 | |
| 516 if self.config.keyBindLoc then | |
| 517 local h = f.hotkey | |
| 518 local loc = self.config.keyBindLoc | |
| 519 h:ClearAllPoints() | |
| 520 h:SetPoint(loc,0,0) | |
| 521 local j | |
| 522 if string.match(loc,"LEFT") then | |
| 523 j = "LEFT" | |
| 524 elseif string.match(loc,"RIGHT") then | |
| 525 j = "RIGHT" | |
| 526 else | |
| 527 j = "CENTER" | |
| 528 end | |
| 529 h:SetJustifyH(j) | |
| 530 end | |
| 531 | |
| 532 if self.config.stackCountLoc then | |
| 533 local c = f.count | |
| 534 local loc = self.config.stackCountLoc | |
| 535 c:ClearAllPoints() | |
| 536 c:SetPoint(loc,0,0) | |
| 537 local j | |
| 538 if string.match(loc,"LEFT") then | |
| 539 j = "LEFT" | |
| 540 elseif string.match(loc,"RIGHT") then | |
| 541 j = "RIGHT" | |
| 542 else | |
| 543 j = "CENTER" | |
| 544 end | |
| 545 c:SetJustifyH(j) | |
| 546 end | |
| 547 | |
| 548 if self.config.showKeyBind then | |
| 549 f.hotkey:Show() | |
| 550 else | |
| 551 f.hotkey:Hide() | |
| 552 end | |
| 553 | |
| 554 if self.config.showStackCount then | |
| 555 f.count:Show() | |
| 556 else | |
| 557 f.count:Hide() | |
| 558 end | |
| 559 | |
| 560 --[[ | |
| 561 if self.config.showNumericCooldown then | |
| 562 f.nCooldown:Show() | |
| 563 else | |
| 564 f.nCooldown:Hide() | |
| 565 end | |
| 566 ]] | |
| 567 | |
| 568 if self.config.showMacroName then | |
| 569 f.macro:Show() | |
| 570 else | |
| 571 f.macro:Hide() | |
| 572 end | |
| 573 end | |
| 574 | |
| 575 function ReActionButton.prototype:ApplyStyle() | |
| 576 local f = self.frames | |
| 577 -- for now, just a static style | |
| 578 f.hotkey:SetFontObject(NumberFontNormal) | |
| 579 f.count:SetFontObject(NumberFontNormalYellow) | |
| 580 end | |
| 581 | |
| 582 | |
| 583 | |
| 584 -- start/stop flashing | |
| 585 function ReActionButton.prototype:StartFlash() | |
| 586 self.flashing = true | |
| 587 self.flashtime = 0 | |
| 588 self:UpdateCheckedState() | |
| 589 end | |
| 590 | |
| 591 function ReActionButton.prototype:StopFlash() | |
| 592 self.flashing = false | |
| 593 self.frames.flash:Hide() | |
| 594 self:UpdateCheckedState() | |
| 595 end | |
| 596 | |
| 597 function ReActionButton.prototype:IsFlashing() | |
| 598 return self.flashing | |
| 599 end | |
| 600 | |
| 601 | |
| 602 | |
| 603 | |
| 604 | |
| 605 -- set the tooltip | |
| 606 function ReActionButton.prototype:SetTooltip() | |
| 607 GameTooltip_SetDefaultAnchor(GameTooltip, self.button) | |
| 608 self:UpdateTooltip() | |
| 609 end | |
| 610 | |
| 611 function ReActionButton.prototype:ClearTooltip() | |
| 612 tooltipTime = nil | |
| 613 GameTooltip:Hide() | |
| 614 end | |
| 615 | |
| 616 | |
| 617 | |
| 618 -- colorize the hotkey | |
| 619 function ReActionButton.prototype:ColorHotKey() | |
| 620 local action = self:GetActionID() | |
| 621 local c = hotKeyDefaultColor | |
| 622 | |
| 623 if action and HasAction(action) then | |
| 624 if IsActionInRange(action) == 0 then | |
| 625 c = hotKeyOutOfRangeColor | |
| 626 elseif self.config.keyBindColorCode then | |
| 627 local modKey = string.match( self.frames.hotkey:GetText() or "", "([ACS])%-") | |
| 628 c = modKey and hotKeyModifierColors[modKey] or c | |
| 629 end | |
| 630 else | |
| 631 c = hotKeyDisabledColor | |
| 632 end | |
| 633 | |
| 634 self.frames.hotkey:SetTextColor(c.r, c.g, c.b) | |
| 635 end | |
| 636 | |
| 637 | |
| 638 | |
| 639 | |
| 640 -- display update functions | |
| 641 function ReActionButton.prototype:UpdateDisplay() | |
| 642 self:UpdateIcon() | |
| 643 self:UpdateHotkey() | |
| 644 self:UpdateCount() | |
| 645 self:UpdateMacroText() | |
| 646 self:UpdateUsable() | |
| 647 self:UpdateCooldown() | |
| 648 self:UpdateFlash() | |
| 649 self:UpdateEvents() | |
| 650 self:UpdateVisibility() | |
| 651 self:UpdateTooltip() | |
| 652 end | |
| 653 | |
| 654 function ReActionButton.prototype:UpdateIcon() | |
| 655 local f = self.frames | |
| 656 local b = self.button | |
| 657 | |
| 658 local action = self:GetActionID() | |
| 659 local texture = action and GetActionTexture(action) | |
| 660 | |
| 661 if action and texture then | |
| 662 f.icon:SetTexture(texture) | |
| 663 f.icon:Show() | |
| 664 self.rangeTimer = -1 | |
| 665 b:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2") | |
| 666 else | |
| 667 f.icon:Hide() | |
| 668 f.cooldown:Hide() | |
| 669 self.rangeTimer = nil | |
| 670 b:SetNormalTexture("Interface\\Buttons\\UI-Quickslot") | |
| 671 end | |
| 672 | |
| 673 self:UpdateCheckedState() | |
| 674 | |
| 675 -- Add a green border if action is an equipped item | |
| 676 if action and IsEquippedAction(action) then | |
| 677 local c = equippedActionBorderColor | |
| 678 f.border:SetVertexColor(c.r, c.g, c.b, c.a or 1) | |
| 679 f.border:Show() | |
| 680 else | |
| 681 f.border:Hide() | |
| 682 end | |
| 683 end | |
| 684 | |
| 685 function ReActionButton.prototype:UpdateCheckedState() | |
| 686 local action = self:GetActionID() | |
| 687 if action and (IsCurrentAction(action) or IsAutoRepeatAction(action)) then | |
| 688 self.button:SetChecked(1) | |
| 689 else | |
| 690 self.button:SetChecked(0) | |
| 691 end | |
| 692 end | |
| 693 | |
| 694 | |
| 695 function ReActionButton.prototype:UpdateHotkey() | |
| 696 local action = self:GetActionID() | |
| 697 local b = self.button | |
| 698 local f = self.frames | |
| 699 local key = self:GetKeyBinding() | |
| 700 local txt = GetBindingText(key, "KEY_",1) | |
| 701 | |
| 702 if txt then | |
| 703 f.hotkey:SetText(string.upper(txt)) | |
| 704 self:ColorHotKey() | |
| 705 else | |
| 706 f.hotkey:SetText("") | |
| 707 end | |
| 708 end | |
| 709 | |
| 710 function ReActionButton.prototype:UpdateCount() | |
| 711 local action = self:GetActionID() | |
| 712 if action and (IsConsumableAction(action) or IsStackableAction(action)) then | |
| 713 self.frames.count:SetText(GetActionCount(action)) | |
| 714 else | |
| 715 self.frames.count:SetText("") | |
| 716 end | |
| 717 end | |
| 718 | |
| 719 function ReActionButton.prototype:UpdateMacroText() | |
| 720 local action = self:GetActionID() | |
| 721 self.frames.macro:SetText(action and GetActionText(action) or "") | |
| 722 end | |
| 723 | |
| 724 function ReActionButton.prototype:UpdateUsable() | |
| 725 local f = self.frames | |
| 726 local action = self:GetActionID() | |
| 727 local isUsable, notEnoughMana | |
| 728 if action then | |
| 729 isUsable, notEnoughMana = IsUsableAction(action) | |
| 730 end | |
| 731 if isUsable then | |
| 732 local c = actionUsableColor | |
| 733 if IsActionInRange(action) == 0 then | |
| 734 c = actionOutOfRangeColor | |
| 735 else | |
| 736 f.normalTexture:SetVertexColor(c.r, c.g, c.b, c.a) | |
| 737 end | |
| 738 f.icon:SetVertexColor(c.r, c.g, c.b, c.a) | |
| 739 elseif notEnoughMana then | |
| 740 local c = actionNotEnoughManaColor | |
| 741 f.icon:SetVertexColor(c.r, c.g, c.b, c.a) | |
| 742 f.normalTexture:SetVertexColor(c.r, c.g, c.b, c.a) | |
| 743 else | |
| 744 local c = actionNotUsableColor | |
| 745 f.icon:SetVertexColor(c.r, c.g, c.b, c.a) | |
| 746 f.normalTexture:SetVertexColor(1.0, 1.0, 1.0) | |
| 747 end | |
| 748 end | |
| 749 | |
| 750 function ReActionButton.prototype:UpdateCooldown() | |
| 751 local action = self:GetActionID() | |
| 752 if action then | |
| 753 local start, duration, enable = GetActionCooldown(self:GetActionID()) | |
| 754 CooldownFrame_SetTimer(self.frames.cooldown, start, duration, enable) | |
| 755 -- do numeric cooldown stuff here | |
| 756 end | |
| 757 end | |
| 758 | |
| 759 function ReActionButton.prototype:UpdateFlash() | |
| 760 local b = self.button | |
| 761 local action = self:GetActionID() | |
| 762 if action and ((IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action)) then | |
| 763 self:StartFlash() | |
| 764 else | |
| 765 self:StopFlash() | |
| 766 end | |
| 767 end | |
| 768 | |
| 769 function ReActionButton.prototype:UpdateVisibility() | |
| 770 local action = self:GetActionID() | |
| 771 local b = self.button | |
| 772 | |
| 773 if b:GetAttribute("statehidden") then | |
| 774 b:Hide() | |
| 775 elseif action and HasAction(action) then | |
| 776 b:GetNormalTexture():SetAlpha(1.0) | |
| 777 b:Show() | |
| 778 elseif self.showGrid > 0 then | |
| 779 b:GetNormalTexture():SetAlpha(0.5) | |
| 780 self.frames.cooldown:Hide() | |
| 781 b:Show() | |
| 782 else | |
| 783 b:Hide() | |
| 784 end | |
| 785 end | |
| 786 | |
| 787 function ReActionButton.prototype:UpdateEvents() | |
| 788 local action = self:GetActionID() | |
| 789 if action and HasAction(action) then | |
| 790 self:RegisterActionEvents() | |
| 791 elseif self.actionEventsRegistered then | |
| 792 self:UnregisterActionEvents() | |
| 793 end | |
| 794 end | |
| 795 | |
| 796 function ReActionButton.prototype:UpdateTooltip() | |
| 797 local action = self:GetActionID() | |
| 798 if action and GameTooltip:SetAction(action) then | |
| 799 self.tooltipTime = TOOLTIP_UPDATE_TIME | |
| 800 else | |
| 801 self.tooltipTime = nil | |
| 802 end | |
| 803 end | |
| 804 | |
| 805 | |
| 806 |
