Mercurial > wow > reaction
comparison Button.lua @ 1:c11ca1d8ed91
Version 0.1
author | Flick <flickerstreak@gmail.com> |
---|---|
date | Tue, 20 Mar 2007 21:03:57 +0000 |
parents | |
children | 8e0ff8ae4c08 |
comparison
equal
deleted
inserted
replaced
0:4e2ce2894c21 | 1:c11ca1d8ed91 |
---|---|
1 -- private constants | |
2 local namePrefix = "ReActionButton_" | |
3 local _G = getfenv(0) | |
4 local ACTION_FREE = { } | |
5 local MAX_ACTIONS = 120 | |
6 | |
7 local hotKeyDefaultColor = { r=1.0, g=1.0, b=1.0, a=1.0 } | |
8 local hotKeyDisabledColor = { r=0.6, g=0.6, b=0.6, a=1.0 } | |
9 local hotKeyOutOfRangeColor = { r=1.0, g=0.2, b=0.2, a=1.0 } | |
10 | |
11 local hotKeyModifierColors = { | |
12 S = { r=0.6, g=0.6, b=1.0, a=1.0 }, -- shift | |
13 C = { r=1.0, g=0.82, b=0, a=1.0 }, -- ctrl | |
14 A = { r=0.1, g=1.0, b=0.1, a=1.0 }, -- alt | |
15 } | |
16 | |
17 local equippedActionBorderColor = { r=0, g=1.0, b=0, a=0.35 } | |
18 | |
19 local actionUsableColor = { r=1.0, g=1.0, b=1.0, a=1.0 } | |
20 local actionNotUsableColor = { r=0.4, g=0.4, b=0.4, a=1.0 } | |
21 local actionNotEnoughManaColor = { r=0.2, g=0.2, b=0.7, a=1.0 } | |
22 local actionOutOfRangeColor = { r=1.0, g=0.2, b=0.2, a=1.0 } | |
23 | |
24 -- private variables | |
25 local kbValidate = AceLibrary("AceConsole-2.0").keybindingValidateFunc | |
26 local actionButtonTbl = { } | |
27 | |
28 | |
29 | |
30 -- ReActionButton is a class prototype object. | |
31 ReActionButton = AceLibrary("AceOO-2.0").Class("AceEvent-2.0") | |
32 | |
33 ------------------- | |
34 -- Class methods | |
35 ------------------- | |
36 | |
37 -- In addition to supporting the 'new' creation method (in which case an action ID must be specified directly), | |
38 -- ReActionButton supports the 'acquire'/'release' creation method, which recycles objects and manages actionID assignment. | |
39 | |
40 function ReActionButton:acquire(parent, config, barIdx) | |
41 local id = nil | |
42 for i = 1, MAX_ACTIONS do | |
43 if actionButtonTbl[i] == nil or actionButtonTbl[i].inUse == false then | |
44 id = i | |
45 break | |
46 end | |
47 end | |
48 | |
49 if id == nil then return nil end -- all buttons and action ids are in use | |
50 | |
51 local hint = config.actionIDs[barIdx] | |
52 if hint and (actionButtonTbl[hint] == nil or actionButtonTbl[hint].inUse == false) then | |
53 id = hint | |
54 end | |
55 | |
56 if actionButtonTbl[id] == nil then | |
57 actionButtonTbl[id] = { } | |
58 end | |
59 local t = actionButtonTbl[id] | |
60 | |
61 t.inUse = true | |
62 if t.button then | |
63 t.button:Configure(parent,config,barIdx,id) | |
64 else | |
65 t.button = self:new(parent,config,barIdx,id) | |
66 end | |
67 | |
68 if actionButtonTbl[t.button:GetActionID()].inUse ~= true then | |
69 end | |
70 | |
71 return t.button | |
72 end | |
73 | |
74 function ReActionButton:release( b ) | |
75 if b then | |
76 actionButtonTbl[b:GetActionID()].inUse = false | |
77 b:Recycle() | |
78 end | |
79 end | |
80 | |
81 | |
82 | |
83 function ReActionButton:ShowAllActionIDs() | |
84 for _, b in ipairs(actionButtonTbl) do | |
85 b:ShowActionID() | |
86 end | |
87 end | |
88 | |
89 function ReActionButton:HideAllActionIDs() | |
90 for _, b in ipairs(actionButtonTbl) do | |
91 b:HideActionID() | |
92 end | |
93 end | |
94 | |
95 | |
96 ---------------------- | |
97 -- Instance methods | |
98 ---------------------- | |
99 function ReActionButton.prototype:init( parentFrame, config, barIdx, id ) | |
100 ReActionButton.super.prototype.init(self) | |
101 | |
102 -- create the button widget | |
103 self.name = namePrefix.."_"..id | |
104 self.button = CreateFrame("CheckButton", self.name, parentFrame, "ReActionButtonTemplate") | |
105 | |
106 -- create the actionID label on the control widget | |
107 local actionIDLabel = self.button:CreateFontString(nil,"ARTWORK", "NumberFontNormalSmall") | |
108 actionIDLabel:SetPoint("BOTTOMLEFT",0,0) | |
109 actionIDLabel:Hide() | |
110 | |
111 -- store references to the various sub-frames so we don't have to look it up all the time | |
112 self.frames = { | |
113 hotkey = _G[self.name.."HotKey"], | |
114 count = _G[self.name.."Count"], | |
115 cooldown = _G[self.name.."Cooldown"], | |
116 -- nCooldown = _G[self.name.."CooldownNumeric"], | |
117 macro = _G[self.name.."Name"], | |
118 icon = _G[self.name.."Icon"], | |
119 border = _G[self.name.."Border"], | |
120 normalTexture = _G[self.name.."NormalTexture"], | |
121 flash = _G[self.name.."Flash"], | |
122 actionID = actionIDLabel | |
123 } | |
124 | |
125 -- provide a reference back to this object for the frame to use in event handlers | |
126 self.button.rxnBtn = self | |
127 | |
128 -- initialize | |
129 self:Configure(parentFrame, config, barIdx, id) | |
130 end | |
131 | |
132 function ReActionButton.prototype:Recycle() | |
133 local b = self.button | |
134 local action = self:GetActionID() | |
135 | |
136 self.config.actionIDs[self.barIdx] = nil | |
137 | |
138 self:SetKeyBinding(nil) | |
139 self:UpdateDisplay() | |
140 b:UnregisterAllEvents() | |
141 b:Hide() | |
142 b:ClearAllPoints() | |
143 b:SetParent(ReActionButtonRecycleFrame) | |
144 end | |
145 | |
146 | |
147 | |
148 -- set the button location | |
149 function ReActionButton.prototype:PlaceButton(point, x, y, sz) | |
150 local b = self.button | |
151 local scale = sz / 36 | |
152 b:ClearAllPoints() | |
153 b:SetScale( scale ) | |
154 b:SetPoint(point,x/scale,y/scale) | |
155 end | |
156 | |
157 | |
158 function ReActionButton.prototype:ShowActionID() | |
159 self.frames.actionID:Show() | |
160 end | |
161 | |
162 function ReActionButton.prototype:HideActionID() | |
163 self.frames.actionID:Hide() | |
164 end | |
165 | |
166 | |
167 | |
168 -- configuration and setup | |
169 function ReActionButton.prototype:Configure( parentFrame, config, barIdx, id ) | |
170 self.config = config | |
171 self.barIdx = barIdx | |
172 self.showGrid = config.showGrid and 1 or 0 | |
173 | |
174 self.button:ClearAllPoints() | |
175 self.button:SetParent(parentFrame) | |
176 | |
177 self:SetupAttributes() | |
178 self:RegisterStaticEvents() | |
179 | |
180 if id then | |
181 -- set action ID | |
182 self:SetActionID(id) | |
183 else | |
184 self:ApplyActionID() | |
185 end | |
186 self:ApplyLayout() | |
187 self:ApplyStyle() | |
188 | |
189 self:UpdateDisplay() | |
190 end | |
191 | |
192 function ReActionButton.prototype:SetupAttributes() | |
193 local b = self.button | |
194 b:SetAttribute("type", "action") | |
195 b:SetAttribute("shift-type*", ATTRIBUTE_NOOP) | |
196 b:SetAttribute("alt-type*", ATTRIBUTE_NOOP) | |
197 b:SetAttribute("checkselfcast", true) | |
198 b:SetAttribute("useparent-unit", true) | |
199 end | |
200 | |
201 function ReActionButton.prototype:RegisterStaticEvents() | |
202 self:RegisterEvent("PLAYER_ENTERING_WORLD") | |
203 self:RegisterEvent("ACTIONBAR_SLOT_CHANGED") | |
204 self:RegisterEvent("UPDATE_BINDINGS") | |
205 self:RegisterEvent("ACTIONBAR_SHOWGRID") | |
206 self:RegisterEvent("ACTIONBAR_HIDEGRID") | |
207 end | |
208 | |
209 function ReActionButton.prototype:RegisterActionEvents() | |
210 self:RegisterEvent("ACTIONBAR_UPDATE_STATE") | |
211 self:RegisterEvent("ACTIONBAR_UPDATE_USABLE") | |
212 self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "ACTIONBAR_UPDATE_USABLE") | |
213 self:RegisterEvent("UPDATE_INVENTORY_ALERTS", "ACTIONBAR_UPDATE_USABLE") | |
214 self:RegisterEvent("PLAYER_AURAS_CHANGED", "ACTIONBAR_UPDATE_USABLE") | |
215 self:RegisterEvent("PLAYER_TARGET_CHANGED", "ACTIONBAR_UPDATE_USABLE") | |
216 self:RegisterEvent("UNIT_INVENTORY_CHANGED") | |
217 self:RegisterEvent("CRAFT_SHOW") | |
218 self:RegisterEvent("CRAFT_CLOSE", "CRAFT_SHOW") | |
219 self:RegisterEvent("TRADE_SKILL_SHOW", "CRAFT_SHOW") | |
220 self:RegisterEvent("TRADE_SKILL_CLOSE", "CRAFT_SHOW") | |
221 self:RegisterEvent("PLAYER_ENTER_COMBAT", "CRAFT_SHOW") | |
222 self:RegisterEvent("PLAYER_LEAVE_COMBAT") | |
223 self:RegisterEvent("START_AUTOREPEAT_SPELL") | |
224 self:RegisterEvent("STOP_AUTOREPEAT_SPELL") | |
225 | |
226 self.button:SetScript("OnUpdate", function() self:OnUpdate(arg1) end) | |
227 self.actionEventsRegistered = true | |
228 end | |
229 | |
230 function ReActionButton.prototype:UnregisterActionEvents() | |
231 self:UnregisterEvent("ACTIONBAR_UPDATE_STATE") | |
232 self:UnregisterEvent("ACTIONBAR_UPDATE_USABLE") | |
233 self:UnregisterEvent("ACTIONBAR_UPDATE_COOLDOWN") | |
234 self:UnregisterEvent("UPDATE_INVENTORY_ALERTS") | |
235 self:UnregisterEvent("PLAYER_AURAS_CHANGED") | |
236 self:UnregisterEvent("PLAYER_TARGET_CHANGED") | |
237 self:UnregisterEvent("UNIT_INVENTORY_CHANGED") | |
238 self:UnregisterEvent("CRAFT_SHOW") | |
239 self:UnregisterEvent("CRAFT_CLOSE") | |
240 self:UnregisterEvent("TRADE_SKILL_SHOW") | |
241 self:UnregisterEvent("TRADE_SKILL_CLOSE") | |
242 self:UnregisterEvent("PLAYER_ENTER_COMBAT") | |
243 self:UnregisterEvent("PLAYER_LEAVE_COMBAT") | |
244 self:UnregisterEvent("START_AUTOREPEAT_SPELL") | |
245 self:UnregisterEvent("STOP_AUTOREPEAT_SPELL") | |
246 | |
247 self.button:SetScript("OnUpdate", nil) | |
248 self.actionEventsRegistered = false | |
249 end | |
250 | |
251 | |
252 -- event handlers | |
253 function ReActionButton.prototype:ACTIONBAR_SLOT_CHANGED() | |
254 if arg1 == 0 or arg1 == self:GetActionID() then | |
255 self:UpdateDisplay() | |
256 end | |
257 end | |
258 | |
259 function ReActionButton.prototype:PLAYER_ENTERING_WORLD() | |
260 self:UpdateDisplay() | |
261 end | |
262 | |
263 function ReActionButton.prototype:UPDATE_BINDINGS() | |
264 self:UpdateDisplay() | |
265 end | |
266 | |
267 function ReActionButton.prototype:ACTIONBAR_SHOWGRID() | |
268 self:ShowGridTmp() | |
269 end | |
270 | |
271 function ReActionButton.prototype:ACTIONBAR_HIDEGRID() | |
272 self:HideGridTmp() | |
273 end | |
274 | |
275 function ReActionButton.prototype:ACTIONBAR_UPDATE_STATE() | |
276 self:UpdateCheckedState() | |
277 end | |
278 | |
279 function ReActionButton.prototype:ACTIONBAR_UPDATE_USABLE() | |
280 self:UpdateUsable() | |
281 self:UpdateCooldown() | |
282 self:ColorHotKey() | |
283 end | |
284 | |
285 function ReActionButton.prototype:UNIT_INVENTORY_CHANGED() | |
286 if arg1 == "player" then | |
287 self:UpdateDisplay() | |
288 end | |
289 end | |
290 | |
291 function ReActionButton.prototype:CRAFT_SHOW() | |
292 self:UpdateCheckedState() | |
293 end | |
294 | |
295 function ReActionButton.prototype:PLAYER_ENTER_COMBAT() | |
296 if IsAttackAction(self:GetActionID()) then | |
297 self:StartFlash() | |
298 end | |
299 end | |
300 | |
301 function ReActionButton.prototype:PLAYER_LEAVE_COMBAT() | |
302 if IsAttackAction(self:GetActionID()) then | |
303 self:StopFlash() | |
304 end | |
305 end | |
306 | |
307 function ReActionButton.prototype:START_AUTOREPEAT_SPELL() | |
308 if IsAutoRepeatAction(self:GetActionID()) then | |
309 self:StartFlash() | |
310 end | |
311 end | |
312 | |
313 function ReActionButton.prototype:STOP_AUTOREPEAT_SPELL() | |
314 if self:IsFlashing() and not IsAttackAction(self:GetActionID()) then | |
315 self:StopFlash() | |
316 end | |
317 end | |
318 | |
319 | |
320 -- OnUpdate handler | |
321 function ReActionButton.prototype:OnUpdate(elapsed) | |
322 local action = self:GetActionID() | |
323 local f = self.frames | |
324 | |
325 -- handle flashing | |
326 if self:IsFlashing() then | |
327 self.flashtime = self.flashtime - elapsed | |
328 if self.flashtime <= 0 then | |
329 local overtime = -self.flashtime | |
330 if overtime >= ATTACK_BUTTON_FLASH_TIME then | |
331 overtime = 0 | |
332 end | |
333 self.flashtime = ATTACK_BUTTON_FLASH_TIME - overtime | |
334 | |
335 if f.flash:IsVisible() then | |
336 f.flash:Hide() | |
337 else | |
338 f.flash:Show() | |
339 end | |
340 end | |
341 end | |
342 | |
343 -- Handle range indicator | |
344 if self.rangeTimer then | |
345 self.rangeTimer = self.rangeTimer - elapsed | |
346 if self.rangeTimer <= 0 then | |
347 self:ColorHotKey() | |
348 self:UpdateUsable() | |
349 self.rangeTimer = TOOLTIP_UPDATE_TIME | |
350 end | |
351 end | |
352 | |
353 -- handle toltip update | |
354 if self.tooltipTime then | |
355 self.tooltipTime = self.tooltipTime - elapsed | |
356 if self.tooltipTime <= 0 then | |
357 if GameTooltip:IsOwned(self.button) then | |
358 self:UpdateTooltip() | |
359 else | |
360 self.tooltipTime = nil | |
361 end | |
362 end | |
363 end | |
364 end | |
365 | |
366 | |
367 | |
368 | |
369 -- keybinding functions | |
370 function ReActionButton.prototype:SetKeyBinding( k ) | |
371 if k == nil or kbValidate(k) then | |
372 local current = self:GetKeyBinding() | |
373 ClearOverrideBindings(self.button) | |
374 if current then | |
375 SetBinding(current,nil) | |
376 end | |
377 if k then | |
378 SetBindingClick(k, self.name, "LeftButton") | |
379 end | |
380 end | |
381 end | |
382 | |
383 function ReActionButton.prototype:GetKeyBinding() | |
384 return GetBindingKey("CLICK "..self.name..":LeftButton") | |
385 end | |
386 | |
387 function ReActionButton.prototype:ShowAssignKeybinding() | |
388 local f = ReActionKeybindFrame | |
389 f:ClearAllPoints() | |
390 f:SetPoint("BOTTOM", self.button, "TOP", 0, 10) | |
391 ReActionKeybindFrameButton.keybindTarget = self | |
392 local k = self:GetKeyBinding() | |
393 if k then | |
394 local txt = GetBindingText(k, "KEY_") | |
395 ReActionKeybindFrameButton:SetText(txt or "") | |
396 end | |
397 f:Show() | |
398 end | |
399 | |
400 | |
401 local mouseButtonConvert = { | |
402 LeftButton = "BUTTON1", | |
403 RightButton = "BUTTON2", | |
404 MiddleButton = "BUTTON3", | |
405 Button4 = "BUTTON4", | |
406 Button5 = "BUTTON5" | |
407 } | |
408 | |
409 function ReActionButton.prototype:HandleKeybindAssign(button, key, mouseButton) | |
410 mouseButton = mouseButton and mouseButtonConvert[mouseButton] | |
411 if mouseButton ~= "BUTTON1" and mouseButton ~= "BUTTON2" then | |
412 key = key or mouseButton | |
413 if key == nil or key == "UNKNOWN" or key == "SHIFT" or key == "CTRL" or key == "ALT" then | |
414 return | |
415 end | |
416 if key == "ESCAPE" then | |
417 ReActionKeybindFrame:Hide() | |
418 return | |
419 end | |
420 if IsShiftKeyDown() then | |
421 key = "SHIFT-"..key | |
422 end | |
423 if IsControlKeyDown() then | |
424 key = "CTRL-"..key | |
425 end | |
426 if IsAltKeyDown() then | |
427 keyPressed = "ALT-"..key | |
428 end | |
429 local oldAction = GetBindingAction(key) | |
430 local oldKey = self:GetKeyBinding() | |
431 if oldAction then | |
432 -- can't pop a modal dialog box, will need to think something up | |
433 end | |
434 if oldKey == key then | |
435 SetBinding(key,nil) | |
436 key = nil | |
437 end | |
438 self:SetKeyBinding(key) | |
439 button:SetText(key and GetBindingText(key, "KEY_") or "") | |
440 self:UpdateDisplay() | |
441 SaveBindings(2) -- 2 = character specific bindings... hmm... | |
442 end | |
443 button.selected = false | |
444 this:SetButtonState("NORMAL") | |
445 end | |
446 | |
447 | |
448 -- action ID functions | |
449 function ReActionButton.prototype:SetActionID( id ) | |
450 self.config.actionIDs[self.barIdx] = tonumber(id) -- force data integrity | |
451 self:ApplyActionID() | |
452 end | |
453 | |
454 function ReActionButton.prototype:GetActionID() | |
455 return self.config.actionIDs[self.barIdx] | |
456 end | |
457 | |
458 function ReActionButton.prototype:ApplyActionID() | |
459 local action = tonumber(self:GetActionID()) | |
460 self.button:SetAttribute("action",action or nil) | |
461 self.frames.actionID:SetText(action or "") | |
462 end | |
463 | |
464 function ReActionButton.prototype:ShowActionID() | |
465 self.frames.actionID:Show() | |
466 end | |
467 | |
468 function ReActionButton.prototype:HideActionID() | |
469 self.frames.actionID:Hide() | |
470 end | |
471 | |
472 function ReActionButton:ShowAllActionIDs() -- class-wide function | |
473 for _, tbl in pairs(actionButtonTbl) do | |
474 if tbl.button then tbl.button:ShowActionID() end | |
475 end | |
476 end | |
477 | |
478 function ReActionButton:HideAllActionIDs() -- class-wide function | |
479 for _, tbl in pairs(actionButtonTbl) do | |
480 if tbl.button then tbl.button:HideActionID() end | |
481 end | |
482 end | |
483 | |
484 | |
485 -- action transfer functions | |
486 function ReActionButton.prototype:ShouldPickupAction(mouseButton) | |
487 return IsShiftKeyDown() and not SecureButton_GetModifiedAttribute(self.button, "type", mouseButton) | |
488 end | |
489 | |
490 function ReActionButton.prototype:ShowGridTmp() | |
491 self.showGrid = self.showGrid + 1 | |
492 self:UpdateVisibility() | |
493 end | |
494 | |
495 function ReActionButton.prototype:HideGridTmp() | |
496 self.showGrid = self.showGrid - 1 | |
497 self:UpdateVisibility() | |
498 end | |
499 | |
500 function ReActionButton.prototype:ShowGrid() | |
501 self.config.showGrid = true | |
502 self:ShowGridTmp() | |
503 end | |
504 | |
505 function ReActionButton.prototype:HideGrid() | |
506 self.config.showGrid = false | |
507 self:HideGridTmp() | |
508 end | |
509 | |
510 | |
511 | |
512 -- layout & style functions | |
513 function ReActionButton.prototype:ApplyLayout() | |
514 local f = self.frames | |
515 | |
516 if self.config.keyBindLoc then | |
517 local h = f.hotkey | |
518 local loc = self.config.keyBindLoc | |
519 h:ClearAllPoints() | |
520 h:SetPoint(loc,0,0) | |
521 local j | |
522 if string.match(loc,"LEFT") then | |
523 j = "LEFT" | |
524 elseif string.match(loc,"RIGHT") then | |
525 j = "RIGHT" | |
526 else | |
527 j = "CENTER" | |
528 end | |
529 h:SetJustifyH(j) | |
530 end | |
531 | |
532 if self.config.stackCountLoc then | |
533 local c = f.count | |
534 local loc = self.config.stackCountLoc | |
535 c:ClearAllPoints() | |
536 c:SetPoint(loc,0,0) | |
537 local j | |
538 if string.match(loc,"LEFT") then | |
539 j = "LEFT" | |
540 elseif string.match(loc,"RIGHT") then | |
541 j = "RIGHT" | |
542 else | |
543 j = "CENTER" | |
544 end | |
545 c:SetJustifyH(j) | |
546 end | |
547 | |
548 if self.config.showKeyBind then | |
549 f.hotkey:Show() | |
550 else | |
551 f.hotkey:Hide() | |
552 end | |
553 | |
554 if self.config.showStackCount then | |
555 f.count:Show() | |
556 else | |
557 f.count:Hide() | |
558 end | |
559 | |
560 --[[ | |
561 if self.config.showNumericCooldown then | |
562 f.nCooldown:Show() | |
563 else | |
564 f.nCooldown:Hide() | |
565 end | |
566 ]] | |
567 | |
568 if self.config.showMacroName then | |
569 f.macro:Show() | |
570 else | |
571 f.macro:Hide() | |
572 end | |
573 end | |
574 | |
575 function ReActionButton.prototype:ApplyStyle() | |
576 local f = self.frames | |
577 -- for now, just a static style | |
578 f.hotkey:SetFontObject(NumberFontNormal) | |
579 f.count:SetFontObject(NumberFontNormalYellow) | |
580 end | |
581 | |
582 | |
583 | |
584 -- start/stop flashing | |
585 function ReActionButton.prototype:StartFlash() | |
586 self.flashing = true | |
587 self.flashtime = 0 | |
588 self:UpdateCheckedState() | |
589 end | |
590 | |
591 function ReActionButton.prototype:StopFlash() | |
592 self.flashing = false | |
593 self.frames.flash:Hide() | |
594 self:UpdateCheckedState() | |
595 end | |
596 | |
597 function ReActionButton.prototype:IsFlashing() | |
598 return self.flashing | |
599 end | |
600 | |
601 | |
602 | |
603 | |
604 | |
605 -- set the tooltip | |
606 function ReActionButton.prototype:SetTooltip() | |
607 GameTooltip_SetDefaultAnchor(GameTooltip, self.button) | |
608 self:UpdateTooltip() | |
609 end | |
610 | |
611 function ReActionButton.prototype:ClearTooltip() | |
612 tooltipTime = nil | |
613 GameTooltip:Hide() | |
614 end | |
615 | |
616 | |
617 | |
618 -- colorize the hotkey | |
619 function ReActionButton.prototype:ColorHotKey() | |
620 local action = self:GetActionID() | |
621 local c = hotKeyDefaultColor | |
622 | |
623 if action and HasAction(action) then | |
624 if IsActionInRange(action) == 0 then | |
625 c = hotKeyOutOfRangeColor | |
626 elseif self.config.keyBindColorCode then | |
627 local modKey = string.match( self.frames.hotkey:GetText() or "", "([ACS])%-") | |
628 c = modKey and hotKeyModifierColors[modKey] or c | |
629 end | |
630 else | |
631 c = hotKeyDisabledColor | |
632 end | |
633 | |
634 self.frames.hotkey:SetTextColor(c.r, c.g, c.b) | |
635 end | |
636 | |
637 | |
638 | |
639 | |
640 -- display update functions | |
641 function ReActionButton.prototype:UpdateDisplay() | |
642 self:UpdateIcon() | |
643 self:UpdateHotkey() | |
644 self:UpdateCount() | |
645 self:UpdateMacroText() | |
646 self:UpdateUsable() | |
647 self:UpdateCooldown() | |
648 self:UpdateFlash() | |
649 self:UpdateEvents() | |
650 self:UpdateVisibility() | |
651 self:UpdateTooltip() | |
652 end | |
653 | |
654 function ReActionButton.prototype:UpdateIcon() | |
655 local f = self.frames | |
656 local b = self.button | |
657 | |
658 local action = self:GetActionID() | |
659 local texture = action and GetActionTexture(action) | |
660 | |
661 if action and texture then | |
662 f.icon:SetTexture(texture) | |
663 f.icon:Show() | |
664 self.rangeTimer = -1 | |
665 b:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2") | |
666 else | |
667 f.icon:Hide() | |
668 f.cooldown:Hide() | |
669 self.rangeTimer = nil | |
670 b:SetNormalTexture("Interface\\Buttons\\UI-Quickslot") | |
671 end | |
672 | |
673 self:UpdateCheckedState() | |
674 | |
675 -- Add a green border if action is an equipped item | |
676 if action and IsEquippedAction(action) then | |
677 local c = equippedActionBorderColor | |
678 f.border:SetVertexColor(c.r, c.g, c.b, c.a or 1) | |
679 f.border:Show() | |
680 else | |
681 f.border:Hide() | |
682 end | |
683 end | |
684 | |
685 function ReActionButton.prototype:UpdateCheckedState() | |
686 local action = self:GetActionID() | |
687 if action and (IsCurrentAction(action) or IsAutoRepeatAction(action)) then | |
688 self.button:SetChecked(1) | |
689 else | |
690 self.button:SetChecked(0) | |
691 end | |
692 end | |
693 | |
694 | |
695 function ReActionButton.prototype:UpdateHotkey() | |
696 local action = self:GetActionID() | |
697 local b = self.button | |
698 local f = self.frames | |
699 local key = self:GetKeyBinding() | |
700 local txt = GetBindingText(key, "KEY_",1) | |
701 | |
702 if txt then | |
703 f.hotkey:SetText(string.upper(txt)) | |
704 self:ColorHotKey() | |
705 else | |
706 f.hotkey:SetText("") | |
707 end | |
708 end | |
709 | |
710 function ReActionButton.prototype:UpdateCount() | |
711 local action = self:GetActionID() | |
712 if action and (IsConsumableAction(action) or IsStackableAction(action)) then | |
713 self.frames.count:SetText(GetActionCount(action)) | |
714 else | |
715 self.frames.count:SetText("") | |
716 end | |
717 end | |
718 | |
719 function ReActionButton.prototype:UpdateMacroText() | |
720 local action = self:GetActionID() | |
721 self.frames.macro:SetText(action and GetActionText(action) or "") | |
722 end | |
723 | |
724 function ReActionButton.prototype:UpdateUsable() | |
725 local f = self.frames | |
726 local action = self:GetActionID() | |
727 local isUsable, notEnoughMana | |
728 if action then | |
729 isUsable, notEnoughMana = IsUsableAction(action) | |
730 end | |
731 if isUsable then | |
732 local c = actionUsableColor | |
733 if IsActionInRange(action) == 0 then | |
734 c = actionOutOfRangeColor | |
735 else | |
736 f.normalTexture:SetVertexColor(c.r, c.g, c.b, c.a) | |
737 end | |
738 f.icon:SetVertexColor(c.r, c.g, c.b, c.a) | |
739 elseif notEnoughMana then | |
740 local c = actionNotEnoughManaColor | |
741 f.icon:SetVertexColor(c.r, c.g, c.b, c.a) | |
742 f.normalTexture:SetVertexColor(c.r, c.g, c.b, c.a) | |
743 else | |
744 local c = actionNotUsableColor | |
745 f.icon:SetVertexColor(c.r, c.g, c.b, c.a) | |
746 f.normalTexture:SetVertexColor(1.0, 1.0, 1.0) | |
747 end | |
748 end | |
749 | |
750 function ReActionButton.prototype:UpdateCooldown() | |
751 local action = self:GetActionID() | |
752 if action then | |
753 local start, duration, enable = GetActionCooldown(self:GetActionID()) | |
754 CooldownFrame_SetTimer(self.frames.cooldown, start, duration, enable) | |
755 -- do numeric cooldown stuff here | |
756 end | |
757 end | |
758 | |
759 function ReActionButton.prototype:UpdateFlash() | |
760 local b = self.button | |
761 local action = self:GetActionID() | |
762 if action and ((IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action)) then | |
763 self:StartFlash() | |
764 else | |
765 self:StopFlash() | |
766 end | |
767 end | |
768 | |
769 function ReActionButton.prototype:UpdateVisibility() | |
770 local action = self:GetActionID() | |
771 local b = self.button | |
772 | |
773 if b:GetAttribute("statehidden") then | |
774 b:Hide() | |
775 elseif action and HasAction(action) then | |
776 b:GetNormalTexture():SetAlpha(1.0) | |
777 b:Show() | |
778 elseif self.showGrid > 0 then | |
779 b:GetNormalTexture():SetAlpha(0.5) | |
780 self.frames.cooldown:Hide() | |
781 b:Show() | |
782 else | |
783 b:Hide() | |
784 end | |
785 end | |
786 | |
787 function ReActionButton.prototype:UpdateEvents() | |
788 local action = self:GetActionID() | |
789 if action and HasAction(action) then | |
790 self:RegisterActionEvents() | |
791 elseif self.actionEventsRegistered then | |
792 self:UnregisterActionEvents() | |
793 end | |
794 end | |
795 | |
796 function ReActionButton.prototype:UpdateTooltip() | |
797 local action = self:GetActionID() | |
798 if action and GameTooltip:SetAction(action) then | |
799 self.tooltipTime = TOOLTIP_UPDATE_TIME | |
800 else | |
801 self.tooltipTime = nil | |
802 end | |
803 end | |
804 | |
805 | |
806 |