Mercurial > wow > reaction
comparison Bar.lua @ 52:c9df7866ff31
Added anchor snapping
author | Flick <flickerstreak@gmail.com> |
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date | Thu, 24 Apr 2008 19:19:42 +0000 |
parents | c964fb84560c |
children | 8b81d4b3e73d |
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51:c964fb84560c | 52:c9df7866ff31 |
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11 | 11 |
12 | 12 |
13 -- update ReAction revision if this file is newer | 13 -- update ReAction revision if this file is newer |
14 local revision = tonumber(("$Revision$"):match("%d+")) | 14 local revision = tonumber(("$Revision$"):match("%d+")) |
15 if revision > ReAction.revision then | 15 if revision > ReAction.revision then |
16 Reaction.revision = revision | 16 ReAction.revision = revision |
17 end | 17 end |
18 | 18 |
19 ------ BAR CLASS ------ | 19 ------ BAR CLASS ------ |
20 local Bar = { _classID = {} } | 20 local Bar = { _classID = {} } |
21 | 21 |
60 f:SetWidth(config.width) | 60 f:SetWidth(config.width) |
61 f:SetHeight(config.height) | 61 f:SetHeight(config.height) |
62 local anchor = config.anchor | 62 local anchor = config.anchor |
63 f:ClearAllPoints() | 63 f:ClearAllPoints() |
64 if anchor then | 64 if anchor then |
65 local anchorTo | 65 local anchorTo = f:GetParent() |
66 if config.anchorTo then | 66 if config.anchorTo then |
67 anchorTo = ReAction:GetBar(config.anchorTo) or _G[config.anchorTo] | 67 local bar = ReAction:GetBar(config.anchorTo) |
68 end | 68 if bar then |
69 f:SetPoint(anchor, anchorTo, config.relativePoint, config.x or 0, config.y or 0) | 69 anchorTo = bar:GetFrame() |
70 else | |
71 anchorTo = _G[config.anchorTo] | |
72 end | |
73 end | |
74 f:SetPoint(anchor, anchorTo or f:GetParent(), config.relativePoint, config.x or 0, config.y or 0) | |
70 else | 75 else |
71 f:SetPoint("CENTER") | 76 f:SetPoint("CENTER") |
72 end | 77 end |
73 end | 78 end |
74 | 79 |
162 | 167 |
163 | 168 |
164 -- | 169 -- |
165 -- Bar config overlay | 170 -- Bar config overlay |
166 -- | 171 -- |
167 local StoreExtents, RecomputeButtonSize, RecomputeButtonSpacing, RecomputeGrid, ClampToButtons, HideGameTooltip, CreateControls | 172 local CreateControls |
168 | 173 |
169 do | 174 do |
170 -- upvalue some of these for small OnUpdate performance boost | 175 -- upvalue some of these for small OnUpdate performance boost |
171 local GetSize = Bar.GetSize | 176 local GetSize = Bar.GetSize |
172 local GetButtonSize = Bar.GetButtonSize | 177 local GetButtonSize = Bar.GetButtonSize |
174 local SetSize = Bar.SetSize | 179 local SetSize = Bar.SetSize |
175 local SetButtonSize = Bar.SetButtonSize | 180 local SetButtonSize = Bar.SetButtonSize |
176 local SetButtonGrid = Bar.SetButtonGrid | 181 local SetButtonGrid = Bar.SetButtonGrid |
177 local ApplyAnchor = Bar.ApplyAnchor | 182 local ApplyAnchor = Bar.ApplyAnchor |
178 | 183 |
179 StoreExtents = function(bar) | 184 local function StoreExtents(bar) |
180 local f = bar.frame | 185 local f = bar.frame |
181 local point, relativeTo, relativePoint, x, y = f:GetPoint(1) | 186 local point, relativeTo, relativePoint, x, y = f:GetPoint(1) |
182 relativeTo = relativeTo or f:GetParent() | 187 relativeTo = relativeTo or f:GetParent() |
183 local anchorTo | 188 local anchorTo |
184 for name, b in pairs(ReAction.bars) do | 189 for name, b in pairs(ReAction.bars) do |
185 if b then | 190 if b and b:GetFrame() == relativeTo then |
186 if b:GetFrame() == relativeTo then | 191 anchorTo = name |
187 anchorTo = name | 192 break |
188 break | |
189 end | |
190 end | 193 end |
191 end | 194 end |
192 anchorTo = anchorTo or relativeTo:GetName() | 195 anchorTo = anchorTo or relativeTo:GetName() |
193 local c = bar.config | 196 local c = bar.config |
194 c.anchor = point | 197 c.anchor = point |
197 c.x = x | 200 c.x = x |
198 c.y = y | 201 c.y = y |
199 c.width, c.height = f:GetWidth(), f:GetHeight() | 202 c.width, c.height = f:GetWidth(), f:GetHeight() |
200 end | 203 end |
201 | 204 |
202 RecomputeButtonSize = function(bar) | 205 local function StoreSize(bar) |
206 local f = bar.frame | |
207 local c = bar.config | |
208 c.width, c.height = f:GetWidth(), f:GetHeight() | |
209 end | |
210 | |
211 local function RecomputeButtonSize(bar) | |
203 local w, h = GetSize(bar) | 212 local w, h = GetSize(bar) |
204 local bw, bh = GetButtonSize(bar) | 213 local bw, bh = GetButtonSize(bar) |
205 local r, c, s = GetButtonGrid(bar) | 214 local r, c, s = GetButtonGrid(bar) |
206 | 215 |
207 local scaleW = (floor(w/c) - s) / bw | 216 local scaleW = (floor(w/c) - s) / bw |
209 local scale = min(scaleW, scaleH) | 218 local scale = min(scaleW, scaleH) |
210 | 219 |
211 SetButtonSize(bar, scale * bw, scale * bh, s) | 220 SetButtonSize(bar, scale * bw, scale * bh, s) |
212 end | 221 end |
213 | 222 |
214 RecomputeButtonSpacing = function(bar) | 223 local function RecomputeButtonSpacing(bar) |
215 local w, h = GetSize(bar) | 224 local w, h = GetSize(bar) |
216 local bw, bh = GetButtonSize(bar) | 225 local bw, bh = GetButtonSize(bar) |
217 local r, c, s = GetButtonGrid(bar) | 226 local r, c, s = GetButtonGrid(bar) |
218 | 227 |
219 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh)) | 228 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh)) |
220 end | 229 end |
221 | 230 |
222 RecomputeGrid = function(bar) | 231 local function RecomputeGrid(bar) |
223 local w, h = GetSize(bar) | 232 local w, h = GetSize(bar) |
224 local bw, bh = GetButtonSize(bar) | 233 local bw, bh = GetButtonSize(bar) |
225 local r, c, s = GetButtonGrid(bar) | 234 local r, c, s = GetButtonGrid(bar) |
226 | 235 |
227 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s) | 236 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s) |
228 end | 237 end |
229 | 238 |
230 ClampToButtons = function(bar) | 239 local function ClampToButtons(bar) |
231 local bw, bh = GetButtonSize(bar) | 240 local bw, bh = GetButtonSize(bar) |
232 local r, c, s = GetButtonGrid(bar) | 241 local r, c, s = GetButtonGrid(bar) |
233 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1) | 242 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1) |
234 end | 243 end |
235 | 244 |
236 HideGameTooltip = function() | 245 local function HideGameTooltip() |
237 GameTooltip:Hide() | 246 GameTooltip:Hide() |
247 end | |
248 | |
249 local anchorInside = { inside = true } | |
250 local anchorOutside = { outside = true } | |
251 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" } | |
252 local oppositeEdges = { | |
253 TOP = "BOTTOM", | |
254 BOTTOM = "TOP", | |
255 LEFT = "RIGHT", | |
256 RIGHT = "LEFT" | |
257 } | |
258 local pointsOnEdge = { | |
259 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", }, | |
260 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", }, | |
261 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", }, | |
262 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", }, | |
263 } | |
264 local edgeSelector = { | |
265 BOTTOM = 1, -- select x of x,y | |
266 TOP = 1, -- select x of x,y | |
267 LEFT = 2, -- select y of x,y | |
268 RIGHT = 2, -- select y of x,y | |
269 } | |
270 local snapPoints = { | |
271 [anchorOutside] = { | |
272 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"}, | |
273 BOTTOM = {"TOP"}, | |
274 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"}, | |
275 RIGHT = {"LEFT"}, | |
276 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"}, | |
277 TOP = {"BOTTOM"}, | |
278 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"}, | |
279 LEFT = {"RIGHT"}, | |
280 CENTER = {"CENTER"} | |
281 }, | |
282 [anchorInside] = { | |
283 BOTTOMLEFT = {"BOTTOMLEFT"}, | |
284 BOTTOM = {"BOTTOM"}, | |
285 BOTTOMRIGHT = {"BOTTOMRIGHT"}, | |
286 RIGHT = {"RIGHT"}, | |
287 TOPRIGHT = {"TOPRIGHT"}, | |
288 TOP = {"TOP"}, | |
289 TOPLEFT = {"TOPLEFT"}, | |
290 LEFT = {"LEFT"}, | |
291 CENTER = {"CENTER"} | |
292 } | |
293 } | |
294 local insidePointOffsetFuncs = { | |
295 BOTTOMLEFT = function(x, y) return x, y end, | |
296 BOTTOM = function(x, y) return 0, y end, | |
297 BOTTOMRIGHT = function(x, y) return -x, y end, | |
298 RIGHT = function(x, y) return -x, 0 end, | |
299 TOPRIGHT = function(x, y) return -x, -y end, | |
300 TOP = function(x, y) return 0, -y end, | |
301 TOPLEFT = function(x, y) return x, -y end, | |
302 LEFT = function(x, y) return x, 0 end, | |
303 CENTER = function(x, y) return 0, 0 end, | |
304 } | |
305 local pointCoordFuncs = { | |
306 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end, | |
307 BOTTOM = function(f) return nil, f:GetBottom() end, | |
308 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end, | |
309 RIGHT = function(f) return f:GetRight(), nil end, | |
310 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end, | |
311 TOP = function(f) return nil, f:GetTop() end, | |
312 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end, | |
313 LEFT = function(f) return f:GetLeft(), nil end, | |
314 CENTER = function(f) return f:GetCenter() end, | |
315 } | |
316 local edgeBoundsFuncs = { | |
317 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end, | |
318 LEFT = function(f) return f:GetBottom(), f:GetTop() end | |
319 } | |
320 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM | |
321 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT | |
322 | |
323 | |
324 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f' | |
325 local function GetPointCoords( f, p ) | |
326 local x, y = pointCoordFuncs[p](f) | |
327 if not(x and y) then | |
328 local cx, cy = f:GetCenter() | |
329 x = x or cx | |
330 y = y or cy | |
331 end | |
332 return x, y | |
333 end | |
334 | |
335 | |
336 -- Returns true if frame 'f1' can be anchored to frame 'f2' | |
337 local function CheckAnchorable( f1, f2 ) | |
338 -- can't anchor a frame to itself or to nil | |
339 if f1 == f2 or f2 == nil then | |
340 return false | |
341 end | |
342 | |
343 -- can always anchor to UIParent | |
344 if f2 == UIParent then | |
345 return true | |
346 end | |
347 | |
348 -- also can't do circular anchoring of frames | |
349 -- walk the anchor chain, which generally shouldn't be that expensive | |
350 -- (who nests draggables that deep anyway?) | |
351 for i = 1, f2:GetNumPoints() do | |
352 local _, f = f2:GetPoint(i) | |
353 if not f then f = f2:GetParent() end | |
354 return CheckAnchorable(f1,f) | |
355 end | |
356 | |
357 return true | |
358 end | |
359 | |
360 -- Returns true if frames f1 and f2 specified edges overlap | |
361 local function CheckEdgeOverlap( f1, f2, e ) | |
362 local l1, u1 = edgeBoundsFuncs[e](f1) | |
363 local l2, u2 = edgeBoundsFuncs[e](f2) | |
364 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2 | |
365 end | |
366 | |
367 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2 | |
368 local function CheckPointEdgeOverlap( f1, p1, f2, e2 ) | |
369 local l, u = edgeBoundsFuncs[e2](f2) | |
370 local x, y = GetPointCoords(f1,p1) | |
371 x = select(edgeSelector[e2], x, y) | |
372 return l <= x and x <= u | |
373 end | |
374 | |
375 -- Returns the distance between corresponding edges. It is | |
376 -- assumed that the passed in edges e1 and e2 are the same or opposites | |
377 local function GetEdgeDistance( f1, f2, e1, e2 ) | |
378 local x1, y1 = pointCoordFuncs[e1](f1) | |
379 local x2, y2 = pointCoordFuncs[e2](f2) | |
380 return math.abs((x1 or y1) - (x2 or y2)) | |
381 end | |
382 | |
383 local globalSnapTargets = { [UIParent] = anchorInside } | |
384 | |
385 local function GetClosestFrameEdge(f1,f2,a) | |
386 local dist, edge, opp | |
387 if f2:IsVisible() and CheckAnchorable(f1,f2) then | |
388 for _, e in pairs(edges) do | |
389 local o = a.inside and e or oppositeEdges[e] | |
390 if CheckEdgeOverlap(f1,f2,e) then | |
391 local d = GetEdgeDistance(f1, f2, e, o) | |
392 if not dist or (d < dist) then | |
393 dist, edge, opp = d, e, o | |
394 end | |
395 end | |
396 end | |
397 end | |
398 return dist, edge, opp | |
399 end | |
400 | |
401 local function GetClosestVisibleEdge( f ) | |
402 local r, o, e1, e2 | |
403 local a = anchorOutside | |
404 for _, b in pairs(ReAction.bars) do | |
405 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a) | |
406 if d and (not r or d < r) then | |
407 r, o, e1, e2 = d, b:GetFrame(), e, opp | |
408 end | |
409 end | |
410 for f2, a2 in pairs(globalSnapTargets) do | |
411 local d, e, opp = GetClosestFrameEdge(f,f2,a2) | |
412 if d and (not r or d < r) then | |
413 r, o, e1, e2, a = d, f2, e, opp, a2 | |
414 end | |
415 end | |
416 return o, e1, e2, a | |
417 end | |
418 | |
419 local function GetClosestVisiblePoint(f1) | |
420 local f2, e1, e2, a = GetClosestVisibleEdge(f1) | |
421 if f2 then | |
422 local rsq, p, rp, x, y | |
423 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners | |
424 for _, p1 in ipairs(pointsOnEdge[e1]) do | |
425 if CheckPointEdgeOverlap(f1,p1,f2,e2) then | |
426 for _, p2 in pairs(snapPoints[a][p1]) do | |
427 local x1, y1 = GetPointCoords(f1,p1) | |
428 local x2, y2 = GetPointCoords(f2,p2) | |
429 local dx = x1 - x2 | |
430 local dy = y1 - y2 | |
431 local rsq2 = dx*dx + dy*dy | |
432 if not rsq or rsq2 < rsq then | |
433 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy | |
434 end | |
435 end | |
436 end | |
437 end | |
438 return f2, p, rp, x, y | |
439 end | |
440 end | |
441 | |
442 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff) | |
443 local o, p, rp, x, y = GetClosestVisiblePoint(f1) | |
444 local s = false | |
445 | |
446 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0) | |
447 local xx, yy = pointCoordFuncs[p](f1) | |
448 if xx and yy then | |
449 if math.abs(x) <= rx then | |
450 x = sx | |
451 s = true | |
452 end | |
453 if math.abs(y) <= ry then | |
454 y = sy | |
455 s = true | |
456 end | |
457 elseif xx then | |
458 if math.abs(x) <= rx then | |
459 x = sx | |
460 s = true | |
461 if math.abs(y) <= ry then | |
462 y = sy | |
463 end | |
464 end | |
465 elseif yy then | |
466 if math.abs(y) <= ry then | |
467 y = sy | |
468 s = true | |
469 if math.abs(x) <= rx then | |
470 x = sx | |
471 end | |
472 end | |
473 end | |
474 | |
475 if x == -0 then x = 0 end | |
476 if y == -0 then y = 0 end | |
477 | |
478 if s then | |
479 return o, p, rp, math.floor(x), math.floor(y) | |
480 end | |
481 end | |
482 | |
483 local function CreateSnapIndicator() | |
484 local si = CreateFrame("Frame",nil,UIParent) | |
485 si:SetFrameStrata("HIGH") | |
486 si:SetHeight(8) | |
487 si:SetWidth(8) | |
488 local tex = si:CreateTexture() | |
489 tex:SetAllPoints() | |
490 tex:SetTexture(1.0, 0.82, 0, 0.8) | |
491 tex:SetBlendMode("ADD") | |
492 tex:SetDrawLayer("OVERLAY") | |
493 return si | |
494 end | |
495 | |
496 local si1 = CreateSnapIndicator() | |
497 local si2 = CreateSnapIndicator() | |
498 | |
499 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff ) | |
500 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff) | |
501 if o then | |
502 si1:ClearAllPoints() | |
503 si2:ClearAllPoints() | |
504 si1:SetPoint("CENTER", f, p, 0, 0) | |
505 local xx, yy = pointCoordFuncs[rp](o) | |
506 x = math.abs(x) <=rx and xx and 0 or x | |
507 y = math.abs(y) <=ry and yy and 0 or y | |
508 si2:SetPoint("CENTER", o, rp, x, y) | |
509 si1:Show() | |
510 si2:Show() | |
511 else | |
512 if si1:IsVisible() then | |
513 si1:Hide() | |
514 si2:Hide() | |
515 end | |
516 end | |
517 end | |
518 | |
519 local function HideSnapIndicator() | |
520 if si1:IsVisible() then | |
521 si1:Hide() | |
522 si2:Hide() | |
523 end | |
524 end | |
525 | |
526 local function RefreshLayoutEditor() | |
527 ReAction:CallModuleMethod("ConfigUI","RefreshLayoutEditor") | |
238 end | 528 end |
239 | 529 |
240 CreateControls = function(bar) | 530 CreateControls = function(bar) |
241 local f = bar.frame | 531 local f = bar.frame |
242 | 532 |
289 | 579 |
290 local StopResize = function() | 580 local StopResize = function() |
291 f:StopMovingOrSizing() | 581 f:StopMovingOrSizing() |
292 f.isMoving = false | 582 f.isMoving = false |
293 f:SetScript("OnUpdate",nil) | 583 f:SetScript("OnUpdate",nil) |
294 StoreExtents(bar) | 584 StoreSize(bar) |
295 ClampToButtons(bar) | 585 ClampToButtons(bar) |
296 ApplyAnchor(bar) | 586 ApplyAnchor(bar) |
587 RefreshLayoutEditor() | |
297 end | 588 end |
298 | 589 |
299 -- edge drag handles | 590 -- edge drag handles |
300 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do | 591 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do |
301 local edge = CreateFrame("Frame",nil,control) | 592 local edge = CreateFrame("Frame",nil,control) |
416 | 707 |
417 control:SetScript("OnDragStart", | 708 control:SetScript("OnDragStart", |
418 function() | 709 function() |
419 f:StartMoving() | 710 f:StartMoving() |
420 f.isMoving = true | 711 f.isMoving = true |
421 -- TODO: snap indicator update install | 712 local w,h = bar:GetButtonSize() |
713 f:ClearAllPoints() | |
714 f:SetScript("OnUpdate", function() | |
715 if IsShiftKeyDown() then | |
716 DisplaySnapIndicator(f,w,h) | |
717 else | |
718 HideSnapIndicator() | |
719 end | |
720 end) | |
422 end | 721 end |
423 ) | 722 ) |
723 | |
724 local function updateDragTooltip() | |
725 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT") | |
726 GameTooltip:AddLine(bar.name) | |
727 GameTooltip:AddLine(L["Drag to move"]) | |
728 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"])) | |
729 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"])) | |
730 local _, a = bar:GetAnchor() | |
731 if a and a ~= "UIParent" then | |
732 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a)) | |
733 end | |
734 GameTooltip:Show() | |
735 end | |
424 | 736 |
425 control:SetScript("OnDragStop", | 737 control:SetScript("OnDragStop", |
426 function() | 738 function() |
427 f:StopMovingOrSizing() | 739 f:StopMovingOrSizing() |
428 f.isMoving = false | 740 f.isMoving = false |
429 f:SetScript("OnUpdate",nil) | 741 f:SetScript("OnUpdate",nil) |
430 -- TODO: snap frame here | 742 |
743 if IsShiftKeyDown() then | |
744 local w, h = bar:GetButtonSize() | |
745 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h) | |
746 if a then | |
747 f:ClearAllPoints() | |
748 f:SetPoint(p,a,rp,x,y) | |
749 end | |
750 HideSnapIndicator() | |
751 end | |
752 | |
431 StoreExtents(bar) | 753 StoreExtents(bar) |
754 RefreshLayoutEditor() | |
755 updateDragTooltip() | |
432 end | 756 end |
433 ) | 757 ) |
434 | 758 |
435 control:SetScript("OnEnter", | 759 control:SetScript("OnEnter", |
436 function() | 760 function() |
442 if suffix then | 766 if suffix then |
443 name = ("%s %s"):format(name,suffix) | 767 name = ("%s %s"):format(name,suffix) |
444 end | 768 end |
445 --]] | 769 --]] |
446 end | 770 end |
447 | 771 |
448 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT") | 772 updateDragTooltip() |
449 GameTooltip:AddLine(name) | |
450 GameTooltip:AddLine(L["Drag to move"]) | |
451 --GameTooltip:AddLine(L["Shift-drag for sticky mode"]) | |
452 GameTooltip:AddLine(L["Right-click for options"]) | |
453 GameTooltip:Show() | |
454 end | 773 end |
455 ) | 774 ) |
456 | 775 |
457 control:SetScript("OnLeave", HideGameTooltip) | 776 control:SetScript("OnLeave", HideGameTooltip) |
458 | 777 |