comparison locale/enUS.lua @ 264:d2e55b61e5e6 stable

Merge 1.1 beta 6 to stable
author Flick
date Fri, 06 May 2011 15:52:21 -0700
parents c918ff9ac787
children 7a9e82c0df15
comparison
equal deleted inserted replaced
258:a7d2efb6ffc9 264:d2e55b61e5e6
1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
2 if not L then return end 2 if not L then return end
3 3
4 for _, string in pairs({ 4 for _, s in pairs({
5 5
6 -- ReAction.lua 6 -- ReAction.lua
7 "ReAction: name '%s' already in use", 7 "ReAction: name '%s' already in use",
8 "ReAction config mode disabled during combat.", 8 "ReAction config mode disabled during combat.",
9 9
66 "Spacing", 66 "Spacing",
67 "Create Bar", 67 "Create Bar",
68 "General", 68 "General",
69 "Rename Bar", 69 "Rename Bar",
70 "Delete Bar", 70 "Delete Bar",
71 "Activate on Down",
72 "Activate the button when the key or mouse button is pressed down instead of when it is released",
71 "Anchor", 73 "Anchor",
72 "Frame", 74 "Frame",
73 "The frame that the bar is anchored to", 75 "The frame that the bar is anchored to",
74 "Point", 76 "Point",
75 "Anchor point on the bar frame", 77 "Anchor point on the bar frame",
76 "Relative Point", 78 "Relative Point",
77 "Anchor point on the target frame", 79 "Anchor point on the target frame",
78 "X offset", 80 "X offset",
79 "Y offset", 81 "Y offset",
80 "Transparency", 82 "Transparency",
81 83 "Action Bars",
82 -- classes/ActionButton.lua 84 "Hide Empty Buttons",
83 "Action Bar", 85 "Lock Buttons",
84 "Action ID range is 1-120", 86 "Prevents picking up/dragging actions (use SHIFT to override this behavior)",
85 87 "Only in Combat",
86 -- classes/BagButton.lua -- 88 "Only lock the buttons when in combat",
87 "Bag Bar", 89 "# Pages",
88 90 "Use the Dynamic State tab to specify page transitions",
89 -- classes/Bar.lua 91 "Edit Action IDs",
90 "Hidden", 92 "Assign",
91 93 "Choose Method...",
92 -- classes/Button.lua -- 94 "Individually",
93 "Button Bar", 95 "All at Once",
94 96 "Row",
95 -- classes/Overlay.lua 97 "Rows are numbered top to bottom",
96 "Hold Shift", 98 "Col",
97 "Hold Alt", 99 "Columns are numbered left to right",
98 "Right-click", 100 "Page",
99 "Drag", 101 "Action ID",
100 "to add/remove buttons:", 102 "Specify ID 1-120",
101 "to resize buttons:", 103 "ID List",
102 "to change spacing:", 104 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
103 "to change scale:", 105 "Invalid action ID list string",
104 "to move", 106 "Mind Control Support",
105 "to anchor to nearby frames", 107 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.",
106 "for options...", 108 "Vehicle Support",
107 "Currently anchored to", 109 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.",
108 "State", 110 "Show Page #",
109 "State Scale Override", 111 "Action Buttons",
110
111 -- classes/MultiCastButton.lua
112 "Totem Bar",
113
114 -- classes/PetActionButton.lua
115 "Pet Action Bar",
116 "Pet action ID range is 1-10",
117
118 -- classes/StanceButton.lua
119 "Stance Bar",
120
121 -- classes/VehicleExitButton.lua
122 "Exit Vehicle Floater",
123
124 -- modules/State.lua
125 "State named '%s' already exists", 112 "State named '%s' already exists",
126 "Battle Stance", 113 "Battle Stance",
127 "Defensive Stance", 114 "Defensive Stance",
128 "Berserker Stance", 115 "Berserker Stance",
129 "Caster Form", 116 "Caster Form",
156 "Warning: one or more incompatible rules were turned off", 143 "Warning: one or more incompatible rules were turned off",
157 "Info", 144 "Info",
158 "Delete this State", 145 "Delete this State",
159 "Name", 146 "Name",
160 "Evaluation Order", 147 "Evaluation Order",
161 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order", 148 "State transitions are evaluated in the order listed: Move a state up or down to change the order",
162 "Up", 149 "Up",
163 "Down", 150 "Down",
164 "Properties", 151 "Properties",
165 "Set the properties for the bar when in this state", 152 "Set the properties for the bar when in this state",
166 "Hide Bar", 153 "Hide Bar",
200 "State Name", 187 "State Name",
201 "Set a name for the new state", 188 "Set a name for the new state",
202 "State names must be alphanumeric without spaces", 189 "State names must be alphanumeric without spaces",
203 "Create State", 190 "Create State",
204 "State named '%s' already exists", 191 "State named '%s' already exists",
205
206 -- modules/Action.lua
207 "Action Bars",
208 "Hide Empty Buttons",
209 "Lock Buttons",
210 "Prevents picking up/dragging actions (use SHIFT to override this behavior)",
211 "Only in Combat",
212 "Only lock the buttons when in combat",
213 "# Pages",
214 "Use the Dynamic State tab to specify page transitions",
215 "Edit Action IDs",
216 "Assign",
217 "Choose Method...",
218 "Individually",
219 "All at Once",
220 "Row",
221 "Rows are numbered top to bottom",
222 "Col",
223 "Columns are numbered left to right",
224 "Page",
225 "Action ID",
226 "Specify ID 1-120",
227 "ID List",
228 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)",
229 "Invalid action ID list string",
230 "Mind Control Support",
231 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.",
232 "Vehicle Support",
233 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.",
234 "Show Page #",
235 "Action Buttons",
236
237 -- modules/PetAction.lua
238 "Pet Buttons", 192 "Pet Buttons",
239
240 -- modules/Stance.lua
241 "Stance Buttons", 193 "Stance Buttons",
242 "Show Aspects", 194 "Show Aspects",
243 "Show Hunter aspects as stances", 195 "Show Hunter aspects as stances",
244 "Auto-hide Monkey/Hawk", 196 "Auto-hide Monkey/Hawk",
245 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk", 197 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk",
246 "Hide Presences", 198 "Hide Presences",
247 "Do not show Death Knight Presences as stances", 199 "Do not show Death Knight Presences as stances",
248 "Hide Auras", 200 "Hide Auras",
249 "Do not show Paladin Auras as stances", 201 "Do not show Paladin Auras as stances",
250
251 -- modules/VehicleExit.lua
252 "Exit Vehicle", 202 "Exit Vehicle",
253 "Show only when passenger", 203 "Show only when passenger",
254 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", 204 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)",
255 205
206 -- ActionButton.lua
207 "Action Bar",
208 "Action ID range is 1-120",
209
210 -- BagButton.lua --
211 "Bag Bar",
212
213 -- Bar.lua
214 "Hidden",
215
216 -- Button.lua --
217 "Button Bar",
218
219 -- Overlay.lua
220 "Hold Shift",
221 "Hold Alt",
222 "Right-click",
223 "Drag",
224 "to add/remove buttons:",
225 "to resize buttons:",
226 "to change spacing:",
227 "to change scale:",
228 "to move",
229 "to anchor to nearby frames",
230 "for options...",
231 "Currently anchored to",
232 "State",
233 "State Scale Override",
234
235 -- MultiCastButton.lua
236 "Totem Bar",
237
238 -- PetActionButton.lua
239 "Pet Action Bar",
240 "Pet action ID range is 1-10",
241
242 -- StanceButton.lua
243 "Stance Bar",
244
245 -- VehicleExitButton.lua
246 "Exit Vehicle Floater",
256 247
257 }) do 248 }) do
258 L[string] = true 249 L[s] = true
259 end 250 end