Mercurial > wow > reaction
comparison locale/enUS.lua @ 264:d2e55b61e5e6 stable
Merge 1.1 beta 6 to stable
author | Flick |
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date | Fri, 06 May 2011 15:52:21 -0700 |
parents | c918ff9ac787 |
children | 7a9e82c0df15 |
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258:a7d2efb6ffc9 | 264:d2e55b61e5e6 |
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1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) | 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) |
2 if not L then return end | 2 if not L then return end |
3 | 3 |
4 for _, string in pairs({ | 4 for _, s in pairs({ |
5 | 5 |
6 -- ReAction.lua | 6 -- ReAction.lua |
7 "ReAction: name '%s' already in use", | 7 "ReAction: name '%s' already in use", |
8 "ReAction config mode disabled during combat.", | 8 "ReAction config mode disabled during combat.", |
9 | 9 |
66 "Spacing", | 66 "Spacing", |
67 "Create Bar", | 67 "Create Bar", |
68 "General", | 68 "General", |
69 "Rename Bar", | 69 "Rename Bar", |
70 "Delete Bar", | 70 "Delete Bar", |
71 "Activate on Down", | |
72 "Activate the button when the key or mouse button is pressed down instead of when it is released", | |
71 "Anchor", | 73 "Anchor", |
72 "Frame", | 74 "Frame", |
73 "The frame that the bar is anchored to", | 75 "The frame that the bar is anchored to", |
74 "Point", | 76 "Point", |
75 "Anchor point on the bar frame", | 77 "Anchor point on the bar frame", |
76 "Relative Point", | 78 "Relative Point", |
77 "Anchor point on the target frame", | 79 "Anchor point on the target frame", |
78 "X offset", | 80 "X offset", |
79 "Y offset", | 81 "Y offset", |
80 "Transparency", | 82 "Transparency", |
81 | 83 "Action Bars", |
82 -- classes/ActionButton.lua | 84 "Hide Empty Buttons", |
83 "Action Bar", | 85 "Lock Buttons", |
84 "Action ID range is 1-120", | 86 "Prevents picking up/dragging actions (use SHIFT to override this behavior)", |
85 | 87 "Only in Combat", |
86 -- classes/BagButton.lua -- | 88 "Only lock the buttons when in combat", |
87 "Bag Bar", | 89 "# Pages", |
88 | 90 "Use the Dynamic State tab to specify page transitions", |
89 -- classes/Bar.lua | 91 "Edit Action IDs", |
90 "Hidden", | 92 "Assign", |
91 | 93 "Choose Method...", |
92 -- classes/Button.lua -- | 94 "Individually", |
93 "Button Bar", | 95 "All at Once", |
94 | 96 "Row", |
95 -- classes/Overlay.lua | 97 "Rows are numbered top to bottom", |
96 "Hold Shift", | 98 "Col", |
97 "Hold Alt", | 99 "Columns are numbered left to right", |
98 "Right-click", | 100 "Page", |
99 "Drag", | 101 "Action ID", |
100 "to add/remove buttons:", | 102 "Specify ID 1-120", |
101 "to resize buttons:", | 103 "ID List", |
102 "to change spacing:", | 104 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", |
103 "to change scale:", | 105 "Invalid action ID list string", |
104 "to move", | 106 "Mind Control Support", |
105 "to anchor to nearby frames", | 107 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", |
106 "for options...", | 108 "Vehicle Support", |
107 "Currently anchored to", | 109 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", |
108 "State", | 110 "Show Page #", |
109 "State Scale Override", | 111 "Action Buttons", |
110 | |
111 -- classes/MultiCastButton.lua | |
112 "Totem Bar", | |
113 | |
114 -- classes/PetActionButton.lua | |
115 "Pet Action Bar", | |
116 "Pet action ID range is 1-10", | |
117 | |
118 -- classes/StanceButton.lua | |
119 "Stance Bar", | |
120 | |
121 -- classes/VehicleExitButton.lua | |
122 "Exit Vehicle Floater", | |
123 | |
124 -- modules/State.lua | |
125 "State named '%s' already exists", | 112 "State named '%s' already exists", |
126 "Battle Stance", | 113 "Battle Stance", |
127 "Defensive Stance", | 114 "Defensive Stance", |
128 "Berserker Stance", | 115 "Berserker Stance", |
129 "Caster Form", | 116 "Caster Form", |
156 "Warning: one or more incompatible rules were turned off", | 143 "Warning: one or more incompatible rules were turned off", |
157 "Info", | 144 "Info", |
158 "Delete this State", | 145 "Delete this State", |
159 "Name", | 146 "Name", |
160 "Evaluation Order", | 147 "Evaluation Order", |
161 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order", | 148 "State transitions are evaluated in the order listed: Move a state up or down to change the order", |
162 "Up", | 149 "Up", |
163 "Down", | 150 "Down", |
164 "Properties", | 151 "Properties", |
165 "Set the properties for the bar when in this state", | 152 "Set the properties for the bar when in this state", |
166 "Hide Bar", | 153 "Hide Bar", |
200 "State Name", | 187 "State Name", |
201 "Set a name for the new state", | 188 "Set a name for the new state", |
202 "State names must be alphanumeric without spaces", | 189 "State names must be alphanumeric without spaces", |
203 "Create State", | 190 "Create State", |
204 "State named '%s' already exists", | 191 "State named '%s' already exists", |
205 | |
206 -- modules/Action.lua | |
207 "Action Bars", | |
208 "Hide Empty Buttons", | |
209 "Lock Buttons", | |
210 "Prevents picking up/dragging actions (use SHIFT to override this behavior)", | |
211 "Only in Combat", | |
212 "Only lock the buttons when in combat", | |
213 "# Pages", | |
214 "Use the Dynamic State tab to specify page transitions", | |
215 "Edit Action IDs", | |
216 "Assign", | |
217 "Choose Method...", | |
218 "Individually", | |
219 "All at Once", | |
220 "Row", | |
221 "Rows are numbered top to bottom", | |
222 "Col", | |
223 "Columns are numbered left to right", | |
224 "Page", | |
225 "Action ID", | |
226 "Specify ID 1-120", | |
227 "ID List", | |
228 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", | |
229 "Invalid action ID list string", | |
230 "Mind Control Support", | |
231 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", | |
232 "Vehicle Support", | |
233 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", | |
234 "Show Page #", | |
235 "Action Buttons", | |
236 | |
237 -- modules/PetAction.lua | |
238 "Pet Buttons", | 192 "Pet Buttons", |
239 | |
240 -- modules/Stance.lua | |
241 "Stance Buttons", | 193 "Stance Buttons", |
242 "Show Aspects", | 194 "Show Aspects", |
243 "Show Hunter aspects as stances", | 195 "Show Hunter aspects as stances", |
244 "Auto-hide Monkey/Hawk", | 196 "Auto-hide Monkey/Hawk", |
245 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk", | 197 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk", |
246 "Hide Presences", | 198 "Hide Presences", |
247 "Do not show Death Knight Presences as stances", | 199 "Do not show Death Knight Presences as stances", |
248 "Hide Auras", | 200 "Hide Auras", |
249 "Do not show Paladin Auras as stances", | 201 "Do not show Paladin Auras as stances", |
250 | |
251 -- modules/VehicleExit.lua | |
252 "Exit Vehicle", | 202 "Exit Vehicle", |
253 "Show only when passenger", | 203 "Show only when passenger", |
254 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", | 204 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", |
255 | 205 |
206 -- ActionButton.lua | |
207 "Action Bar", | |
208 "Action ID range is 1-120", | |
209 | |
210 -- BagButton.lua -- | |
211 "Bag Bar", | |
212 | |
213 -- Bar.lua | |
214 "Hidden", | |
215 | |
216 -- Button.lua -- | |
217 "Button Bar", | |
218 | |
219 -- Overlay.lua | |
220 "Hold Shift", | |
221 "Hold Alt", | |
222 "Right-click", | |
223 "Drag", | |
224 "to add/remove buttons:", | |
225 "to resize buttons:", | |
226 "to change spacing:", | |
227 "to change scale:", | |
228 "to move", | |
229 "to anchor to nearby frames", | |
230 "for options...", | |
231 "Currently anchored to", | |
232 "State", | |
233 "State Scale Override", | |
234 | |
235 -- MultiCastButton.lua | |
236 "Totem Bar", | |
237 | |
238 -- PetActionButton.lua | |
239 "Pet Action Bar", | |
240 "Pet action ID range is 1-10", | |
241 | |
242 -- StanceButton.lua | |
243 "Stance Bar", | |
244 | |
245 -- VehicleExitButton.lua | |
246 "Exit Vehicle Floater", | |
256 | 247 |
257 }) do | 248 }) do |
258 L[string] = true | 249 L[s] = true |
259 end | 250 end |