Mercurial > wow > reaction
comparison locale/enUS.lua @ 264:d2e55b61e5e6 stable
Merge 1.1 beta 6 to stable
| author | Flick | 
|---|---|
| date | Fri, 06 May 2011 15:52:21 -0700 | 
| parents | c918ff9ac787 | 
| children | 7a9e82c0df15 | 
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| 258:a7d2efb6ffc9 | 264:d2e55b61e5e6 | 
|---|---|
| 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) | 1 local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) | 
| 2 if not L then return end | 2 if not L then return end | 
| 3 | 3 | 
| 4 for _, string in pairs({ | 4 for _, s in pairs({ | 
| 5 | 5 | 
| 6 -- ReAction.lua | 6 -- ReAction.lua | 
| 7 "ReAction: name '%s' already in use", | 7 "ReAction: name '%s' already in use", | 
| 8 "ReAction config mode disabled during combat.", | 8 "ReAction config mode disabled during combat.", | 
| 9 | 9 | 
| 66 "Spacing", | 66 "Spacing", | 
| 67 "Create Bar", | 67 "Create Bar", | 
| 68 "General", | 68 "General", | 
| 69 "Rename Bar", | 69 "Rename Bar", | 
| 70 "Delete Bar", | 70 "Delete Bar", | 
| 71 "Activate on Down", | |
| 72 "Activate the button when the key or mouse button is pressed down instead of when it is released", | |
| 71 "Anchor", | 73 "Anchor", | 
| 72 "Frame", | 74 "Frame", | 
| 73 "The frame that the bar is anchored to", | 75 "The frame that the bar is anchored to", | 
| 74 "Point", | 76 "Point", | 
| 75 "Anchor point on the bar frame", | 77 "Anchor point on the bar frame", | 
| 76 "Relative Point", | 78 "Relative Point", | 
| 77 "Anchor point on the target frame", | 79 "Anchor point on the target frame", | 
| 78 "X offset", | 80 "X offset", | 
| 79 "Y offset", | 81 "Y offset", | 
| 80 "Transparency", | 82 "Transparency", | 
| 81 | 83 "Action Bars", | 
| 82 -- classes/ActionButton.lua | 84 "Hide Empty Buttons", | 
| 83 "Action Bar", | 85 "Lock Buttons", | 
| 84 "Action ID range is 1-120", | 86 "Prevents picking up/dragging actions (use SHIFT to override this behavior)", | 
| 85 | 87 "Only in Combat", | 
| 86 -- classes/BagButton.lua -- | 88 "Only lock the buttons when in combat", | 
| 87 "Bag Bar", | 89 "# Pages", | 
| 88 | 90 "Use the Dynamic State tab to specify page transitions", | 
| 89 -- classes/Bar.lua | 91 "Edit Action IDs", | 
| 90 "Hidden", | 92 "Assign", | 
| 91 | 93 "Choose Method...", | 
| 92 -- classes/Button.lua -- | 94 "Individually", | 
| 93 "Button Bar", | 95 "All at Once", | 
| 94 | 96 "Row", | 
| 95 -- classes/Overlay.lua | 97 "Rows are numbered top to bottom", | 
| 96 "Hold Shift", | 98 "Col", | 
| 97 "Hold Alt", | 99 "Columns are numbered left to right", | 
| 98 "Right-click", | 100 "Page", | 
| 99 "Drag", | 101 "Action ID", | 
| 100 "to add/remove buttons:", | 102 "Specify ID 1-120", | 
| 101 "to resize buttons:", | 103 "ID List", | 
| 102 "to change spacing:", | 104 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", | 
| 103 "to change scale:", | 105 "Invalid action ID list string", | 
| 104 "to move", | 106 "Mind Control Support", | 
| 105 "to anchor to nearby frames", | 107 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", | 
| 106 "for options...", | 108 "Vehicle Support", | 
| 107 "Currently anchored to", | 109 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", | 
| 108 "State", | 110 "Show Page #", | 
| 109 "State Scale Override", | 111 "Action Buttons", | 
| 110 | |
| 111 -- classes/MultiCastButton.lua | |
| 112 "Totem Bar", | |
| 113 | |
| 114 -- classes/PetActionButton.lua | |
| 115 "Pet Action Bar", | |
| 116 "Pet action ID range is 1-10", | |
| 117 | |
| 118 -- classes/StanceButton.lua | |
| 119 "Stance Bar", | |
| 120 | |
| 121 -- classes/VehicleExitButton.lua | |
| 122 "Exit Vehicle Floater", | |
| 123 | |
| 124 -- modules/State.lua | |
| 125 "State named '%s' already exists", | 112 "State named '%s' already exists", | 
| 126 "Battle Stance", | 113 "Battle Stance", | 
| 127 "Defensive Stance", | 114 "Defensive Stance", | 
| 128 "Berserker Stance", | 115 "Berserker Stance", | 
| 129 "Caster Form", | 116 "Caster Form", | 
| 156 "Warning: one or more incompatible rules were turned off", | 143 "Warning: one or more incompatible rules were turned off", | 
| 157 "Info", | 144 "Info", | 
| 158 "Delete this State", | 145 "Delete this State", | 
| 159 "Name", | 146 "Name", | 
| 160 "Evaluation Order", | 147 "Evaluation Order", | 
| 161 "State transitions are evaluated in the order listed:\nMove a state up or down to change the order", | 148 "State transitions are evaluated in the order listed: Move a state up or down to change the order", | 
| 162 "Up", | 149 "Up", | 
| 163 "Down", | 150 "Down", | 
| 164 "Properties", | 151 "Properties", | 
| 165 "Set the properties for the bar when in this state", | 152 "Set the properties for the bar when in this state", | 
| 166 "Hide Bar", | 153 "Hide Bar", | 
| 200 "State Name", | 187 "State Name", | 
| 201 "Set a name for the new state", | 188 "Set a name for the new state", | 
| 202 "State names must be alphanumeric without spaces", | 189 "State names must be alphanumeric without spaces", | 
| 203 "Create State", | 190 "Create State", | 
| 204 "State named '%s' already exists", | 191 "State named '%s' already exists", | 
| 205 | |
| 206 -- modules/Action.lua | |
| 207 "Action Bars", | |
| 208 "Hide Empty Buttons", | |
| 209 "Lock Buttons", | |
| 210 "Prevents picking up/dragging actions (use SHIFT to override this behavior)", | |
| 211 "Only in Combat", | |
| 212 "Only lock the buttons when in combat", | |
| 213 "# Pages", | |
| 214 "Use the Dynamic State tab to specify page transitions", | |
| 215 "Edit Action IDs", | |
| 216 "Assign", | |
| 217 "Choose Method...", | |
| 218 "Individually", | |
| 219 "All at Once", | |
| 220 "Row", | |
| 221 "Rows are numbered top to bottom", | |
| 222 "Col", | |
| 223 "Columns are numbered left to right", | |
| 224 "Page", | |
| 225 "Action ID", | |
| 226 "Specify ID 1-120", | |
| 227 "ID List", | |
| 228 "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", | |
| 229 "Invalid action ID list string", | |
| 230 "Mind Control Support", | |
| 231 "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", | |
| 232 "Vehicle Support", | |
| 233 "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", | |
| 234 "Show Page #", | |
| 235 "Action Buttons", | |
| 236 | |
| 237 -- modules/PetAction.lua | |
| 238 "Pet Buttons", | 192 "Pet Buttons", | 
| 239 | |
| 240 -- modules/Stance.lua | |
| 241 "Stance Buttons", | 193 "Stance Buttons", | 
| 242 "Show Aspects", | 194 "Show Aspects", | 
| 243 "Show Hunter aspects as stances", | 195 "Show Hunter aspects as stances", | 
| 244 "Auto-hide Monkey/Hawk", | 196 "Auto-hide Monkey/Hawk", | 
| 245 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk", | 197 "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk", | 
| 246 "Hide Presences", | 198 "Hide Presences", | 
| 247 "Do not show Death Knight Presences as stances", | 199 "Do not show Death Knight Presences as stances", | 
| 248 "Hide Auras", | 200 "Hide Auras", | 
| 249 "Do not show Paladin Auras as stances", | 201 "Do not show Paladin Auras as stances", | 
| 250 | |
| 251 -- modules/VehicleExit.lua | |
| 252 "Exit Vehicle", | 202 "Exit Vehicle", | 
| 253 "Show only when passenger", | 203 "Show only when passenger", | 
| 254 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", | 204 "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", | 
| 255 | 205 | 
| 206 -- ActionButton.lua | |
| 207 "Action Bar", | |
| 208 "Action ID range is 1-120", | |
| 209 | |
| 210 -- BagButton.lua -- | |
| 211 "Bag Bar", | |
| 212 | |
| 213 -- Bar.lua | |
| 214 "Hidden", | |
| 215 | |
| 216 -- Button.lua -- | |
| 217 "Button Bar", | |
| 218 | |
| 219 -- Overlay.lua | |
| 220 "Hold Shift", | |
| 221 "Hold Alt", | |
| 222 "Right-click", | |
| 223 "Drag", | |
| 224 "to add/remove buttons:", | |
| 225 "to resize buttons:", | |
| 226 "to change spacing:", | |
| 227 "to change scale:", | |
| 228 "to move", | |
| 229 "to anchor to nearby frames", | |
| 230 "for options...", | |
| 231 "Currently anchored to", | |
| 232 "State", | |
| 233 "State Scale Override", | |
| 234 | |
| 235 -- MultiCastButton.lua | |
| 236 "Totem Bar", | |
| 237 | |
| 238 -- PetActionButton.lua | |
| 239 "Pet Action Bar", | |
| 240 "Pet action ID range is 1-10", | |
| 241 | |
| 242 -- StanceButton.lua | |
| 243 "Stance Bar", | |
| 244 | |
| 245 -- VehicleExitButton.lua | |
| 246 "Exit Vehicle Floater", | |
| 256 | 247 | 
| 257 }) do | 248 }) do | 
| 258 L[string] = true | 249 L[s] = true | 
| 259 end | 250 end | 
