Mercurial > wow > reaction
comparison State.lua @ 77:da8ba8783924
- added revision updater to each code file
- Changed button/bar class mechanic to metatable-based
- Changed buttons to live within a sub-frame, to play nicely between show-empty-buttons and hidestates
- bar frame is now available only via accessor
- Changed some semantics with AddButton/PlaceButton
- Cleaned up action buttons options, fixed hide-when-empty option
- moved show-action-ID-label as a button method
- converted drag overlay from nested-frame to :Raise()
- fixed ReAction:SetConfigMode() to not call event when mode doesn't change
- Fixed ordering for dynamic state tab (always last)
author | Flick <flickerstreak@gmail.com> |
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date | Mon, 23 Jun 2008 22:27:50 +0000 |
parents | 06cd74bdc7da |
children | a45255f5d0c2 |
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76:c8c8610fd864 | 77:da8ba8783924 |
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7 local ReAction = ReAction | 7 local ReAction = ReAction |
8 local L = ReAction.L | 8 local L = ReAction.L |
9 local _G = _G | 9 local _G = _G |
10 local InCombatLockdown = InCombatLockdown | 10 local InCombatLockdown = InCombatLockdown |
11 local format = string.format | 11 local format = string.format |
12 | |
13 ReAction:UpdateRevision("$Revision: 103 $") | |
12 | 14 |
13 -- module declaration | 15 -- module declaration |
14 local moduleID = "State" | 16 local moduleID = "State" |
15 local module = ReAction:NewModule( moduleID, "AceEvent-3.0" ) | 17 local module = ReAction:NewModule( moduleID, "AceEvent-3.0" ) |
16 | 18 |
170 for button in bar:IterateButtons() do | 172 for button in bar:IterateButtons() do |
171 -- TODO: inform children they should maintain multiple binding sets | 173 -- TODO: inform children they should maintain multiple binding sets |
172 -- ?? button:UpdateBindingSet(kbset) | 174 -- ?? button:UpdateBindingSet(kbset) |
173 end | 175 end |
174 end | 176 end |
175 bar:SetStateAttribute("statebindings", map) | 177 bar:SetStateAttribute("statebindings", map, true) -- apply to button frame, bindings only work for direct children |
176 end, | 178 end, |
177 | 179 |
178 enableAnchor = function( bar, states ) | 180 enableAnchor = function( bar, states ) |
179 for ckey in pairs(ofskeys) do | 181 for ckey in pairs(ofskeys) do |
180 UpdatePartialAnchor(bar, states, ckey) | 182 UpdatePartialAnchor(bar, states, ckey) |
900 | 902 |
901 CreateBarOptions = function(bar) | 903 CreateBarOptions = function(bar) |
902 local private = { } | 904 local private = { } |
903 local states = tbuild(module.db.profile.bars, bar:GetName(), "states") | 905 local states = tbuild(module.db.profile.bars, bar:GetName(), "states") |
904 local options = { | 906 local options = { |
907 name = L["Dynamic State"], | |
905 type = "group", | 908 type = "group", |
906 name = L["Dynamic State"], | 909 order = -1, |
907 childGroups = "tree", | 910 childGroups = "tree", |
908 disabled = InCombatLockdown, | 911 disabled = InCombatLockdown, |
909 args = { | 912 args = { |
910 __desc__ = { | 913 __desc__ = { |
911 name = L["States are evaluated in the order they are listed"], | 914 name = L["States are evaluated in the order they are listed"], |