comparison locale/enUS.lua @ 77:da8ba8783924

- added revision updater to each code file - Changed button/bar class mechanic to metatable-based - Changed buttons to live within a sub-frame, to play nicely between show-empty-buttons and hidestates - bar frame is now available only via accessor - Changed some semantics with AddButton/PlaceButton - Cleaned up action buttons options, fixed hide-when-empty option - moved show-action-ID-label as a button method - converted drag overlay from nested-frame to :Raise() - fixed ReAction:SetConfigMode() to not call event when mode doesn't change - Fixed ordering for dynamic state tab (always last)
author Flick <flickerstreak@gmail.com>
date Mon, 23 Jun 2008 22:27:50 +0000
parents 06cd74bdc7da
children 3499ac7c3a9b
comparison
equal deleted inserted replaced
76:c8c8610fd864 77:da8ba8783924
121 121
122 -- modules/ReAction_Action 122 -- modules/ReAction_Action
123 "Action Bar", 123 "Action Bar",
124 "Action Bars", 124 "Action Bars",
125 "Hide Empty Buttons", 125 "Hide Empty Buttons",
126 "Hide buttons when empty. This option is not supported for multi-state bars",
126 "Action Buttons", 127 "Action Buttons",
127 128
128 -- modules/ReAction_PetAction 129 -- modules/ReAction_PetAction
129 "Pet Action Bar", 130 "Pet Action Bar",
130 "Pet Buttons", 131 "Pet Buttons",