Mercurial > wow > reaction
comparison Bar.lua @ 73:dd01feae0d89
Split the bar overlay out into its own file
| author | Flick <flickerstreak@gmail.com> |
|---|---|
| date | Thu, 05 Jun 2008 18:52:53 +0000 |
| parents | aa88aed52124 |
| children | 06cd74bdc7da |
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| 72:aa88aed52124 | 73:dd01feae0d89 |
|---|---|
| 1 local ReAction = ReAction | 1 local ReAction = ReAction |
| 2 local L = ReAction.L | 2 local L = ReAction.L |
| 3 local _G = _G | 3 local _G = _G |
| 4 local CreateFrame = CreateFrame | 4 local CreateFrame = CreateFrame |
| 5 local InCombatLockdown = InCombatLockdown | |
| 6 local floor = math.floor | 5 local floor = math.floor |
| 7 local min = math.min | |
| 8 local format = string.format | |
| 9 local GameTooltip = GameTooltip | |
| 10 local SecureStateHeader_Refresh = SecureStateHeader_Refresh | 6 local SecureStateHeader_Refresh = SecureStateHeader_Refresh |
| 11 | 7 |
| 12 | 8 |
| 13 | 9 |
| 14 -- update ReAction revision if this file is newer | 10 -- update ReAction revision if this file is newer |
| 59 self.frame = nil | 55 self.frame = nil |
| 60 self.config = nil | 56 self.config = nil |
| 61 end | 57 end |
| 62 | 58 |
| 63 function Bar:OnConfigModeChanged(event, mode) | 59 function Bar:OnConfigModeChanged(event, mode) |
| 64 self:ShowControls(mode) | 60 self:ShowControls(mode) -- ShowControls() defined in Overlay.lua |
| 65 end | 61 end |
| 66 | 62 |
| 67 function Bar:RefreshLayout() | 63 function Bar:RefreshLayout() |
| 68 ReAction:RefreshBar(self) | 64 ReAction:RefreshBar(self) |
| 69 end | 65 end |
| 322 f:SetAttribute("headscale",table.concat(t,";") or "") | 318 f:SetAttribute("headscale",table.concat(t,";") or "") |
| 323 SecureStateHeader_Refresh(f) | 319 SecureStateHeader_Refresh(f) |
| 324 end | 320 end |
| 325 | 321 |
| 326 | 322 |
| 327 -- | |
| 328 -- Bar config overlay | |
| 329 -- | |
| 330 local CreateControls | |
| 331 | |
| 332 do | |
| 333 -- upvalue some of these for small OnUpdate performance boost | |
| 334 local GetSize = Bar.GetSize | |
| 335 local GetButtonSize = Bar.GetButtonSize | |
| 336 local GetButtonGrid = Bar.GetButtonGrid | |
| 337 local SetSize = Bar.SetSize | |
| 338 local SetButtonSize = Bar.SetButtonSize | |
| 339 local SetButtonGrid = Bar.SetButtonGrid | |
| 340 local ApplyAnchor = Bar.ApplyAnchor | |
| 341 | |
| 342 local function StoreExtents(bar) | |
| 343 local f = bar.frame | |
| 344 local point, relativeTo, relativePoint, x, y = f:GetPoint(1) | |
| 345 relativeTo = relativeTo or f:GetParent() | |
| 346 local anchorTo | |
| 347 for name, b in ReAction:IterateBars() do | |
| 348 if b and b:GetFrame() == relativeTo then | |
| 349 anchorTo = name | |
| 350 break | |
| 351 end | |
| 352 end | |
| 353 anchorTo = anchorTo or relativeTo:GetName() | |
| 354 local c = bar.config | |
| 355 c.anchor = point | |
| 356 c.anchorTo = anchorTo | |
| 357 c.relativePoint = relativePoint | |
| 358 c.x = x | |
| 359 c.y = y | |
| 360 c.width, c.height = f:GetWidth(), f:GetHeight() | |
| 361 end | |
| 362 | |
| 363 local function StoreSize(bar) | |
| 364 local f = bar.frame | |
| 365 local c = bar.config | |
| 366 c.width, c.height = f:GetWidth(), f:GetHeight() | |
| 367 end | |
| 368 | |
| 369 local function RecomputeButtonSize(bar) | |
| 370 local w, h = GetSize(bar) | |
| 371 local bw, bh = GetButtonSize(bar) | |
| 372 local r, c, s = GetButtonGrid(bar) | |
| 373 | |
| 374 local scaleW = (floor(w/c) - s) / bw | |
| 375 local scaleH = (floor(h/r) - s) / bh | |
| 376 local scale = min(scaleW, scaleH) | |
| 377 | |
| 378 SetButtonSize(bar, scale * bw, scale * bh, s) | |
| 379 end | |
| 380 | |
| 381 local function RecomputeButtonSpacing(bar) | |
| 382 local w, h = GetSize(bar) | |
| 383 local bw, bh = GetButtonSize(bar) | |
| 384 local r, c, s = GetButtonGrid(bar) | |
| 385 | |
| 386 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh)) | |
| 387 end | |
| 388 | |
| 389 local function RecomputeGrid(bar) | |
| 390 local w, h = GetSize(bar) | |
| 391 local bw, bh = GetButtonSize(bar) | |
| 392 local r, c, s = GetButtonGrid(bar) | |
| 393 | |
| 394 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s) | |
| 395 end | |
| 396 | |
| 397 local function ClampToButtons(bar) | |
| 398 local bw, bh = GetButtonSize(bar) | |
| 399 local r, c, s = GetButtonGrid(bar) | |
| 400 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1) | |
| 401 end | |
| 402 | |
| 403 local function HideGameTooltip() | |
| 404 GameTooltip:Hide() | |
| 405 end | |
| 406 | |
| 407 local anchorInside = { inside = true } | |
| 408 local anchorOutside = { outside = true } | |
| 409 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" } | |
| 410 local oppositeEdges = { | |
| 411 TOP = "BOTTOM", | |
| 412 BOTTOM = "TOP", | |
| 413 LEFT = "RIGHT", | |
| 414 RIGHT = "LEFT" | |
| 415 } | |
| 416 local pointsOnEdge = { | |
| 417 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", }, | |
| 418 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", }, | |
| 419 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", }, | |
| 420 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", }, | |
| 421 } | |
| 422 local edgeSelector = { | |
| 423 BOTTOM = 1, -- select x of x,y | |
| 424 TOP = 1, -- select x of x,y | |
| 425 LEFT = 2, -- select y of x,y | |
| 426 RIGHT = 2, -- select y of x,y | |
| 427 } | |
| 428 local snapPoints = { | |
| 429 [anchorOutside] = { | |
| 430 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"}, | |
| 431 BOTTOM = {"TOP"}, | |
| 432 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"}, | |
| 433 RIGHT = {"LEFT"}, | |
| 434 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"}, | |
| 435 TOP = {"BOTTOM"}, | |
| 436 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"}, | |
| 437 LEFT = {"RIGHT"}, | |
| 438 CENTER = {"CENTER"} | |
| 439 }, | |
| 440 [anchorInside] = { | |
| 441 BOTTOMLEFT = {"BOTTOMLEFT"}, | |
| 442 BOTTOM = {"BOTTOM"}, | |
| 443 BOTTOMRIGHT = {"BOTTOMRIGHT"}, | |
| 444 RIGHT = {"RIGHT"}, | |
| 445 TOPRIGHT = {"TOPRIGHT"}, | |
| 446 TOP = {"TOP"}, | |
| 447 TOPLEFT = {"TOPLEFT"}, | |
| 448 LEFT = {"LEFT"}, | |
| 449 CENTER = {"CENTER"} | |
| 450 } | |
| 451 } | |
| 452 local insidePointOffsetFuncs = { | |
| 453 BOTTOMLEFT = function(x, y) return x, y end, | |
| 454 BOTTOM = function(x, y) return 0, y end, | |
| 455 BOTTOMRIGHT = function(x, y) return -x, y end, | |
| 456 RIGHT = function(x, y) return -x, 0 end, | |
| 457 TOPRIGHT = function(x, y) return -x, -y end, | |
| 458 TOP = function(x, y) return 0, -y end, | |
| 459 TOPLEFT = function(x, y) return x, -y end, | |
| 460 LEFT = function(x, y) return x, 0 end, | |
| 461 CENTER = function(x, y) return 0, 0 end, | |
| 462 } | |
| 463 local pointCoordFuncs = { | |
| 464 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end, | |
| 465 BOTTOM = function(f) return nil, f:GetBottom() end, | |
| 466 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end, | |
| 467 RIGHT = function(f) return f:GetRight(), nil end, | |
| 468 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end, | |
| 469 TOP = function(f) return nil, f:GetTop() end, | |
| 470 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end, | |
| 471 LEFT = function(f) return f:GetLeft(), nil end, | |
| 472 CENTER = function(f) return f:GetCenter() end, | |
| 473 } | |
| 474 local edgeBoundsFuncs = { | |
| 475 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end, | |
| 476 LEFT = function(f) return f:GetBottom(), f:GetTop() end | |
| 477 } | |
| 478 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM | |
| 479 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT | |
| 480 | |
| 481 | |
| 482 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f' | |
| 483 local function GetPointCoords( f, p ) | |
| 484 local x, y = pointCoordFuncs[p](f) | |
| 485 if not(x and y) then | |
| 486 local cx, cy = f:GetCenter() | |
| 487 x = x or cx | |
| 488 y = y or cy | |
| 489 end | |
| 490 return x, y | |
| 491 end | |
| 492 | |
| 493 | |
| 494 -- Returns true if frame 'f1' can be anchored to frame 'f2' | |
| 495 local function CheckAnchorable( f1, f2 ) | |
| 496 -- can't anchor a frame to itself or to nil | |
| 497 if f1 == f2 or f2 == nil then | |
| 498 return false | |
| 499 end | |
| 500 | |
| 501 -- can always anchor to UIParent | |
| 502 if f2 == UIParent then | |
| 503 return true | |
| 504 end | |
| 505 | |
| 506 -- also can't do circular anchoring of frames | |
| 507 -- walk the anchor chain, which generally shouldn't be that expensive | |
| 508 -- (who nests draggables that deep anyway?) | |
| 509 for i = 1, f2:GetNumPoints() do | |
| 510 local _, f = f2:GetPoint(i) | |
| 511 if not f then f = f2:GetParent() end | |
| 512 return CheckAnchorable(f1,f) | |
| 513 end | |
| 514 | |
| 515 return true | |
| 516 end | |
| 517 | |
| 518 -- Returns true if frames f1 and f2 specified edges overlap | |
| 519 local function CheckEdgeOverlap( f1, f2, e ) | |
| 520 local l1, u1 = edgeBoundsFuncs[e](f1) | |
| 521 local l2, u2 = edgeBoundsFuncs[e](f2) | |
| 522 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2 | |
| 523 end | |
| 524 | |
| 525 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2 | |
| 526 local function CheckPointEdgeOverlap( f1, p1, f2, e2 ) | |
| 527 local l, u = edgeBoundsFuncs[e2](f2) | |
| 528 local x, y = GetPointCoords(f1,p1) | |
| 529 x = select(edgeSelector[e2], x, y) | |
| 530 return l <= x and x <= u | |
| 531 end | |
| 532 | |
| 533 -- Returns the distance between corresponding edges. It is | |
| 534 -- assumed that the passed in edges e1 and e2 are the same or opposites | |
| 535 local function GetEdgeDistance( f1, f2, e1, e2 ) | |
| 536 local x1, y1 = pointCoordFuncs[e1](f1) | |
| 537 local x2, y2 = pointCoordFuncs[e2](f2) | |
| 538 return math.abs((x1 or y1) - (x2 or y2)) | |
| 539 end | |
| 540 | |
| 541 local globalSnapTargets = { [UIParent] = anchorInside } | |
| 542 | |
| 543 local function GetClosestFrameEdge(f1,f2,a) | |
| 544 local dist, edge, opp | |
| 545 if f2:IsVisible() and CheckAnchorable(f1,f2) then | |
| 546 for _, e in pairs(edges) do | |
| 547 local o = a.inside and e or oppositeEdges[e] | |
| 548 if CheckEdgeOverlap(f1,f2,e) then | |
| 549 local d = GetEdgeDistance(f1, f2, e, o) | |
| 550 if not dist or (d < dist) then | |
| 551 dist, edge, opp = d, e, o | |
| 552 end | |
| 553 end | |
| 554 end | |
| 555 end | |
| 556 return dist, edge, opp | |
| 557 end | |
| 558 | |
| 559 local function GetClosestVisibleEdge( f ) | |
| 560 local r, o, e1, e2 | |
| 561 local a = anchorOutside | |
| 562 for _, b in ReAction:IterateBars() do | |
| 563 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a) | |
| 564 if d and (not r or d < r) then | |
| 565 r, o, e1, e2 = d, b:GetFrame(), e, opp | |
| 566 end | |
| 567 end | |
| 568 for f2, a2 in pairs(globalSnapTargets) do | |
| 569 local d, e, opp = GetClosestFrameEdge(f,f2,a2) | |
| 570 if d and (not r or d < r) then | |
| 571 r, o, e1, e2, a = d, f2, e, opp, a2 | |
| 572 end | |
| 573 end | |
| 574 return o, e1, e2, a | |
| 575 end | |
| 576 | |
| 577 local function GetClosestVisiblePoint(f1) | |
| 578 local f2, e1, e2, a = GetClosestVisibleEdge(f1) | |
| 579 if f2 then | |
| 580 local rsq, p, rp, x, y | |
| 581 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners | |
| 582 for _, p1 in ipairs(pointsOnEdge[e1]) do | |
| 583 if CheckPointEdgeOverlap(f1,p1,f2,e2) then | |
| 584 for _, p2 in pairs(snapPoints[a][p1]) do | |
| 585 local x1, y1 = GetPointCoords(f1,p1) | |
| 586 local x2, y2 = GetPointCoords(f2,p2) | |
| 587 local dx = x1 - x2 | |
| 588 local dy = y1 - y2 | |
| 589 local rsq2 = dx*dx + dy*dy | |
| 590 if not rsq or rsq2 < rsq then | |
| 591 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy | |
| 592 end | |
| 593 end | |
| 594 end | |
| 595 end | |
| 596 return f2, p, rp, x, y | |
| 597 end | |
| 598 end | |
| 599 | |
| 600 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff) | |
| 601 local o, p, rp, x, y = GetClosestVisiblePoint(f1) | |
| 602 local s = false | |
| 603 | |
| 604 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0) | |
| 605 local xx, yy = pointCoordFuncs[p](f1) | |
| 606 if xx and yy then | |
| 607 if math.abs(x) <= rx then | |
| 608 x = sx | |
| 609 s = true | |
| 610 end | |
| 611 if math.abs(y) <= ry then | |
| 612 y = sy | |
| 613 s = true | |
| 614 end | |
| 615 elseif xx then | |
| 616 if math.abs(x) <= rx then | |
| 617 x = sx | |
| 618 s = true | |
| 619 if math.abs(y) <= ry then | |
| 620 y = sy | |
| 621 end | |
| 622 end | |
| 623 elseif yy then | |
| 624 if math.abs(y) <= ry then | |
| 625 y = sy | |
| 626 s = true | |
| 627 if math.abs(x) <= rx then | |
| 628 x = sx | |
| 629 end | |
| 630 end | |
| 631 end | |
| 632 | |
| 633 if x == -0 then x = 0 end | |
| 634 if y == -0 then y = 0 end | |
| 635 | |
| 636 if s then | |
| 637 return o, p, rp, math.floor(x), math.floor(y) | |
| 638 end | |
| 639 end | |
| 640 | |
| 641 local function CreateSnapIndicator() | |
| 642 local si = CreateFrame("Frame",nil,UIParent) | |
| 643 si:SetFrameStrata("HIGH") | |
| 644 si:SetHeight(8) | |
| 645 si:SetWidth(8) | |
| 646 local tex = si:CreateTexture() | |
| 647 tex:SetAllPoints() | |
| 648 tex:SetTexture(1.0, 0.82, 0, 0.8) | |
| 649 tex:SetBlendMode("ADD") | |
| 650 tex:SetDrawLayer("OVERLAY") | |
| 651 return si | |
| 652 end | |
| 653 | |
| 654 local si1 = CreateSnapIndicator() | |
| 655 local si2 = CreateSnapIndicator() | |
| 656 | |
| 657 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff ) | |
| 658 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff) | |
| 659 if o then | |
| 660 si1:ClearAllPoints() | |
| 661 si2:ClearAllPoints() | |
| 662 si1:SetPoint("CENTER", f, p, 0, 0) | |
| 663 local xx, yy = pointCoordFuncs[rp](o) | |
| 664 x = math.abs(x) <=rx and xx and 0 or x | |
| 665 y = math.abs(y) <=ry and yy and 0 or y | |
| 666 si2:SetPoint("CENTER", o, rp, x, y) | |
| 667 si1:Show() | |
| 668 si2:Show() | |
| 669 else | |
| 670 if si1:IsVisible() then | |
| 671 si1:Hide() | |
| 672 si2:Hide() | |
| 673 end | |
| 674 end | |
| 675 end | |
| 676 | |
| 677 local function HideSnapIndicator() | |
| 678 if si1:IsVisible() then | |
| 679 si1:Hide() | |
| 680 si2:Hide() | |
| 681 end | |
| 682 end | |
| 683 | |
| 684 function CreateControls(bar) | |
| 685 local f = bar.frame | |
| 686 | |
| 687 f:SetMovable(true) | |
| 688 f:SetResizable(true) | |
| 689 f:SetClampedToScreen(true) | |
| 690 | |
| 691 -- buttons on the bar should be direct children of the bar frame. | |
| 692 -- The control elements need to float on top of this, which we could | |
| 693 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it | |
| 694 -- via frame nesting, hence good old foo's appearance here. | |
| 695 local foo = CreateFrame("Frame",nil,f) | |
| 696 foo:SetAllPoints() | |
| 697 foo:SetClampedToScreen(true) | |
| 698 | |
| 699 local control = CreateFrame("Button", nil, foo) | |
| 700 control:EnableMouse(true) | |
| 701 control:SetToplevel(true) | |
| 702 control:SetPoint("TOPLEFT", -4, 4) | |
| 703 control:SetPoint("BOTTOMRIGHT", 4, -4) | |
| 704 control:SetBackdrop({ | |
| 705 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", | |
| 706 tile = true, | |
| 707 tileSize = 16, | |
| 708 edgeSize = 16, | |
| 709 insets = { left = 0, right = 0, top = 0, bottom = 0 }, | |
| 710 }) | |
| 711 | |
| 712 -- textures | |
| 713 local bgTex = control:CreateTexture(nil,"BACKGROUND") | |
| 714 bgTex:SetTexture(0.7,0.7,1.0,0.2) | |
| 715 bgTex:SetPoint("TOPLEFT",4,-4) | |
| 716 bgTex:SetPoint("BOTTOMRIGHT",-4,4) | |
| 717 local hTex = control:CreateTexture(nil,"HIGHLIGHT") | |
| 718 hTex:SetTexture(0.7,0.7,1.0,0.2) | |
| 719 hTex:SetPoint("TOPLEFT",4,-4) | |
| 720 hTex:SetPoint("BOTTOMRIGHT",-4,4) | |
| 721 hTex:SetBlendMode("ADD") | |
| 722 | |
| 723 -- label | |
| 724 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge") | |
| 725 label:SetAllPoints() | |
| 726 label:SetJustifyH("CENTER") | |
| 727 label:SetShadowColor(0,0,0,1) | |
| 728 label:SetShadowOffset(2,-2) | |
| 729 label:SetTextColor(1,1,1,1) | |
| 730 label:SetText(bar:GetName()) | |
| 731 label:Show() | |
| 732 bar.controlLabelString = label -- so that bar:SetName() can update it | |
| 733 | |
| 734 local function StopResize() | |
| 735 f:StopMovingOrSizing() | |
| 736 f.isMoving = false | |
| 737 f:SetScript("OnUpdate",nil) | |
| 738 StoreSize(bar) | |
| 739 ClampToButtons(bar) | |
| 740 ApplyAnchor(bar) | |
| 741 ReAction:RefreshOptions() | |
| 742 end | |
| 743 | |
| 744 -- edge drag handles | |
| 745 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do | |
| 746 local edge = CreateFrame("Frame",nil,control) | |
| 747 edge:EnableMouse(true) | |
| 748 edge:SetWidth(8) | |
| 749 edge:SetHeight(8) | |
| 750 if point == "TOP" or point == "BOTTOM" then | |
| 751 edge:SetPoint(point.."LEFT") | |
| 752 edge:SetPoint(point.."RIGHT") | |
| 753 else | |
| 754 edge:SetPoint("TOP"..point) | |
| 755 edge:SetPoint("BOTTOM"..point) | |
| 756 end | |
| 757 local tex = edge:CreateTexture(nil,"HIGHLIGHT") | |
| 758 tex:SetTexture(1.0,0.82,0,0.7) | |
| 759 tex:SetBlendMode("ADD") | |
| 760 tex:SetAllPoints() | |
| 761 edge:RegisterForDrag("LeftButton") | |
| 762 edge:SetScript("OnMouseDown", | |
| 763 function() | |
| 764 local bw, bh = GetButtonSize(bar) | |
| 765 local r, c, s = GetButtonGrid(bar) | |
| 766 f:SetMinResize( bw+s+1, bh+s+1 ) | |
| 767 f:StartSizing(point) | |
| 768 f:SetScript("OnUpdate", | |
| 769 function() | |
| 770 RecomputeGrid(bar) | |
| 771 bar:RefreshLayout() | |
| 772 end | |
| 773 ) | |
| 774 end | |
| 775 ) | |
| 776 edge:SetScript("OnMouseUp", StopResize) | |
| 777 edge:SetScript("OnEnter", | |
| 778 function() | |
| 779 GameTooltip:SetOwner(f, "ANCHOR_"..point) | |
| 780 GameTooltip:AddLine(L["Drag to add/remove buttons"]) | |
| 781 GameTooltip:Show() | |
| 782 end | |
| 783 ) | |
| 784 edge:SetScript("OnLeave", HideGameTooltip) | |
| 785 edge:Show() | |
| 786 end | |
| 787 | |
| 788 -- corner drag handles, again nested in an anonymous frame so that they are on top | |
| 789 local foo2 = CreateFrame("Frame",nil,control) | |
| 790 foo2:SetAllPoints(true) | |
| 791 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do | |
| 792 local corner = CreateFrame("Frame",nil,foo2) | |
| 793 corner:EnableMouse(true) | |
| 794 corner:SetWidth(12) | |
| 795 corner:SetHeight(12) | |
| 796 corner:SetPoint(point) | |
| 797 local tex = corner:CreateTexture(nil,"HIGHLIGHT") | |
| 798 tex:SetTexture(1.0,0.82,0,0.7) | |
| 799 tex:SetBlendMode("ADD") | |
| 800 tex:SetAllPoints() | |
| 801 corner:RegisterForDrag("LeftButton","RightButton") | |
| 802 local function updateTooltip() | |
| 803 local size, size2 = bar:GetButtonSize() | |
| 804 local rows, cols, spacing = bar:GetButtonGrid() | |
| 805 size = (size == size2) and tostring(size) or format("%dx%d",size,size2) | |
| 806 GameTooltipTextRight4:SetText(size) | |
| 807 GameTooltipTextRight5:SetText(tostring(spacing)) | |
| 808 end | |
| 809 corner:SetScript("OnMouseDown", | |
| 810 function(_,btn) | |
| 811 local bw, bh = GetButtonSize(bar) | |
| 812 local r, c, s = GetButtonGrid(bar) | |
| 813 if btn == "LeftButton" then -- button resize | |
| 814 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 ) | |
| 815 f:SetScript("OnUpdate", | |
| 816 function() | |
| 817 RecomputeButtonSize(bar) | |
| 818 bar:RefreshLayout() | |
| 819 updateTooltip() | |
| 820 end | |
| 821 ) | |
| 822 elseif btn == "RightButton" then -- spacing resize | |
| 823 f:SetMinResize( bw*c, bh*r ) | |
| 824 f:SetScript("OnUpdate", | |
| 825 function() | |
| 826 RecomputeButtonSpacing(bar) | |
| 827 bar:RefreshLayout() | |
| 828 updateTooltip() | |
| 829 end | |
| 830 ) | |
| 831 end | |
| 832 f:StartSizing(point) | |
| 833 end | |
| 834 ) | |
| 835 corner:SetScript("OnMouseUp",StopResize) | |
| 836 corner:SetScript("OnEnter", | |
| 837 function() | |
| 838 GameTooltip:SetOwner(f, "ANCHOR_"..point) | |
| 839 GameTooltip:AddLine(L["Drag to resize buttons"]) | |
| 840 GameTooltip:AddLine(L["Right-click-drag"]) | |
| 841 GameTooltip:AddLine(L["to change spacing"]) | |
| 842 local size, size2 = bar:GetButtonSize() | |
| 843 local rows, cols, spacing = bar:GetButtonGrid() | |
| 844 size = (size == size2) and tostring(size) or format("%dx%d",size,size2) | |
| 845 GameTooltip:AddDoubleLine(L["Size:"], size) | |
| 846 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing)) | |
| 847 GameTooltip:Show() | |
| 848 end | |
| 849 ) | |
| 850 corner:SetScript("OnLeave", | |
| 851 function() | |
| 852 GameTooltip:Hide() | |
| 853 f:SetScript("OnUpdate",nil) | |
| 854 end | |
| 855 ) | |
| 856 | |
| 857 end | |
| 858 | |
| 859 control:RegisterForDrag("LeftButton") | |
| 860 control:RegisterForClicks("RightButtonDown") | |
| 861 | |
| 862 control:SetScript("OnDragStart", | |
| 863 function() | |
| 864 f:StartMoving() | |
| 865 f.isMoving = true | |
| 866 local w,h = bar:GetButtonSize() | |
| 867 f:ClearAllPoints() | |
| 868 f:SetScript("OnUpdate", function() | |
| 869 if IsShiftKeyDown() then | |
| 870 DisplaySnapIndicator(f,w,h) | |
| 871 else | |
| 872 HideSnapIndicator() | |
| 873 end | |
| 874 end) | |
| 875 end | |
| 876 ) | |
| 877 | |
| 878 local function updateDragTooltip() | |
| 879 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT") | |
| 880 GameTooltip:AddLine(bar.name) | |
| 881 GameTooltip:AddLine(L["Drag to move"]) | |
| 882 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"])) | |
| 883 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"])) | |
| 884 local _, a = bar:GetAnchor() | |
| 885 if a and a ~= "UIParent" then | |
| 886 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a)) | |
| 887 end | |
| 888 GameTooltip:Show() | |
| 889 end | |
| 890 | |
| 891 control:SetScript("OnDragStop", | |
| 892 function() | |
| 893 f:StopMovingOrSizing() | |
| 894 f.isMoving = false | |
| 895 f:SetScript("OnUpdate",nil) | |
| 896 | |
| 897 if IsShiftKeyDown() then | |
| 898 local w, h = bar:GetButtonSize() | |
| 899 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h) | |
| 900 if a then | |
| 901 f:ClearAllPoints() | |
| 902 f:SetPoint(p,a,rp,x,y) | |
| 903 end | |
| 904 HideSnapIndicator() | |
| 905 end | |
| 906 | |
| 907 StoreExtents(bar) | |
| 908 ReAction:RefreshOptions() | |
| 909 updateDragTooltip() | |
| 910 end | |
| 911 ) | |
| 912 | |
| 913 control:SetScript("OnEnter", | |
| 914 function() | |
| 915 -- TODO: add bar type and status information to name | |
| 916 --[[ | |
| 917 local name = bar.name | |
| 918 for _, m in ReAction:IterateModules() do | |
| 919 local suffix = safecall(m,"GetBarNameModifier",bar) | |
| 920 if suffix then | |
| 921 name = ("%s %s"):format(name,suffix) | |
| 922 end | |
| 923 end | |
| 924 ]]-- | |
| 925 | |
| 926 updateDragTooltip() | |
| 927 end | |
| 928 ) | |
| 929 | |
| 930 control:SetScript("OnLeave", HideGameTooltip) | |
| 931 | |
| 932 control:SetScript("OnClick", | |
| 933 function() | |
| 934 bar:ShowMenu() | |
| 935 end | |
| 936 ) | |
| 937 | |
| 938 return control | |
| 939 end | |
| 940 end | |
| 941 | |
| 942 | |
| 943 local OpenMenu, CloseMenu | |
| 944 do | |
| 945 -- Looking for a lightweight AceConfig3-struct-compatible | |
| 946 -- replacement for Dewdrop, encapsulate here | |
| 947 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's | |
| 948 -- a bit tricky to convert from AceConfig3-struct | |
| 949 local Dewdrop = AceLibrary("Dewdrop-2.0") | |
| 950 function OpenMenu (frame, opts) | |
| 951 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true) | |
| 952 end | |
| 953 function CloseMenu(frame) | |
| 954 if Dewdrop:GetOpenedParent() == frame then | |
| 955 Dewdrop:Close() | |
| 956 end | |
| 957 end | |
| 958 end | |
| 959 | |
| 960 | |
| 961 function Bar:ShowControls(show) | |
| 962 if show then | |
| 963 if not self.controlFrame then | |
| 964 self.controlFrame = CreateControls(self) | |
| 965 end | |
| 966 self.controlFrame:Show() | |
| 967 elseif self.controlFrame then | |
| 968 CloseMenu(self.controlFrame) | |
| 969 self.controlFrame:Hide() | |
| 970 end | |
| 971 end | |
| 972 | |
| 973 function Bar:ShowMenu() | |
| 974 if not self.menuOpts then | |
| 975 self.menuOpts = { | |
| 976 type = "group", | |
| 977 args = { | |
| 978 openConfig = { | |
| 979 type = "execute", | |
| 980 name = L["Settings..."], | |
| 981 desc = L["Open the editor for this bar"], | |
| 982 func = function() CloseMenu(self.controlFrame); ReAction:ShowEditor(self) end, | |
| 983 disabled = InCombatLockdown, | |
| 984 order = 1 | |
| 985 }, | |
| 986 delete = { | |
| 987 type = "execute", | |
| 988 name = L["Delete Bar"], | |
| 989 desc = L["Remove the bar from the current profile"], | |
| 990 confirm = L["Are you sure you want to remove this bar?"], | |
| 991 func = function() ReAction:EraseBar(self) end, | |
| 992 order = 2 | |
| 993 }, | |
| 994 } | |
| 995 } | |
| 996 end | |
| 997 OpenMenu(self.controlFrame, self.menuOpts) | |
| 998 end | |
| 999 | |
| 1000 | |
| 1001 | 323 |
| 1002 ------ Export as a class-factory ------ | 324 ------ Export as a class-factory ------ |
| 1003 ReAction.Bar = { | 325 ReAction.Bar = { |
| 326 prototype = Bar, | |
| 1004 new = function(self, ...) | 327 new = function(self, ...) |
| 1005 local x = { } | 328 local x = { } |
| 1006 for k,v in pairs(Bar) do | 329 for k,v in pairs(Bar) do |
| 1007 x[k] = v | 330 x[k] = v |
| 1008 end | 331 end |
