Mercurial > wow > reaction
comparison Bar.lua @ 73:dd01feae0d89
Split the bar overlay out into its own file
author | Flick <flickerstreak@gmail.com> |
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date | Thu, 05 Jun 2008 18:52:53 +0000 |
parents | aa88aed52124 |
children | 06cd74bdc7da |
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72:aa88aed52124 | 73:dd01feae0d89 |
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1 local ReAction = ReAction | 1 local ReAction = ReAction |
2 local L = ReAction.L | 2 local L = ReAction.L |
3 local _G = _G | 3 local _G = _G |
4 local CreateFrame = CreateFrame | 4 local CreateFrame = CreateFrame |
5 local InCombatLockdown = InCombatLockdown | |
6 local floor = math.floor | 5 local floor = math.floor |
7 local min = math.min | |
8 local format = string.format | |
9 local GameTooltip = GameTooltip | |
10 local SecureStateHeader_Refresh = SecureStateHeader_Refresh | 6 local SecureStateHeader_Refresh = SecureStateHeader_Refresh |
11 | 7 |
12 | 8 |
13 | 9 |
14 -- update ReAction revision if this file is newer | 10 -- update ReAction revision if this file is newer |
59 self.frame = nil | 55 self.frame = nil |
60 self.config = nil | 56 self.config = nil |
61 end | 57 end |
62 | 58 |
63 function Bar:OnConfigModeChanged(event, mode) | 59 function Bar:OnConfigModeChanged(event, mode) |
64 self:ShowControls(mode) | 60 self:ShowControls(mode) -- ShowControls() defined in Overlay.lua |
65 end | 61 end |
66 | 62 |
67 function Bar:RefreshLayout() | 63 function Bar:RefreshLayout() |
68 ReAction:RefreshBar(self) | 64 ReAction:RefreshBar(self) |
69 end | 65 end |
322 f:SetAttribute("headscale",table.concat(t,";") or "") | 318 f:SetAttribute("headscale",table.concat(t,";") or "") |
323 SecureStateHeader_Refresh(f) | 319 SecureStateHeader_Refresh(f) |
324 end | 320 end |
325 | 321 |
326 | 322 |
327 -- | |
328 -- Bar config overlay | |
329 -- | |
330 local CreateControls | |
331 | |
332 do | |
333 -- upvalue some of these for small OnUpdate performance boost | |
334 local GetSize = Bar.GetSize | |
335 local GetButtonSize = Bar.GetButtonSize | |
336 local GetButtonGrid = Bar.GetButtonGrid | |
337 local SetSize = Bar.SetSize | |
338 local SetButtonSize = Bar.SetButtonSize | |
339 local SetButtonGrid = Bar.SetButtonGrid | |
340 local ApplyAnchor = Bar.ApplyAnchor | |
341 | |
342 local function StoreExtents(bar) | |
343 local f = bar.frame | |
344 local point, relativeTo, relativePoint, x, y = f:GetPoint(1) | |
345 relativeTo = relativeTo or f:GetParent() | |
346 local anchorTo | |
347 for name, b in ReAction:IterateBars() do | |
348 if b and b:GetFrame() == relativeTo then | |
349 anchorTo = name | |
350 break | |
351 end | |
352 end | |
353 anchorTo = anchorTo or relativeTo:GetName() | |
354 local c = bar.config | |
355 c.anchor = point | |
356 c.anchorTo = anchorTo | |
357 c.relativePoint = relativePoint | |
358 c.x = x | |
359 c.y = y | |
360 c.width, c.height = f:GetWidth(), f:GetHeight() | |
361 end | |
362 | |
363 local function StoreSize(bar) | |
364 local f = bar.frame | |
365 local c = bar.config | |
366 c.width, c.height = f:GetWidth(), f:GetHeight() | |
367 end | |
368 | |
369 local function RecomputeButtonSize(bar) | |
370 local w, h = GetSize(bar) | |
371 local bw, bh = GetButtonSize(bar) | |
372 local r, c, s = GetButtonGrid(bar) | |
373 | |
374 local scaleW = (floor(w/c) - s) / bw | |
375 local scaleH = (floor(h/r) - s) / bh | |
376 local scale = min(scaleW, scaleH) | |
377 | |
378 SetButtonSize(bar, scale * bw, scale * bh, s) | |
379 end | |
380 | |
381 local function RecomputeButtonSpacing(bar) | |
382 local w, h = GetSize(bar) | |
383 local bw, bh = GetButtonSize(bar) | |
384 local r, c, s = GetButtonGrid(bar) | |
385 | |
386 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh)) | |
387 end | |
388 | |
389 local function RecomputeGrid(bar) | |
390 local w, h = GetSize(bar) | |
391 local bw, bh = GetButtonSize(bar) | |
392 local r, c, s = GetButtonGrid(bar) | |
393 | |
394 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s) | |
395 end | |
396 | |
397 local function ClampToButtons(bar) | |
398 local bw, bh = GetButtonSize(bar) | |
399 local r, c, s = GetButtonGrid(bar) | |
400 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1) | |
401 end | |
402 | |
403 local function HideGameTooltip() | |
404 GameTooltip:Hide() | |
405 end | |
406 | |
407 local anchorInside = { inside = true } | |
408 local anchorOutside = { outside = true } | |
409 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" } | |
410 local oppositeEdges = { | |
411 TOP = "BOTTOM", | |
412 BOTTOM = "TOP", | |
413 LEFT = "RIGHT", | |
414 RIGHT = "LEFT" | |
415 } | |
416 local pointsOnEdge = { | |
417 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", }, | |
418 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", }, | |
419 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", }, | |
420 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", }, | |
421 } | |
422 local edgeSelector = { | |
423 BOTTOM = 1, -- select x of x,y | |
424 TOP = 1, -- select x of x,y | |
425 LEFT = 2, -- select y of x,y | |
426 RIGHT = 2, -- select y of x,y | |
427 } | |
428 local snapPoints = { | |
429 [anchorOutside] = { | |
430 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"}, | |
431 BOTTOM = {"TOP"}, | |
432 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"}, | |
433 RIGHT = {"LEFT"}, | |
434 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"}, | |
435 TOP = {"BOTTOM"}, | |
436 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"}, | |
437 LEFT = {"RIGHT"}, | |
438 CENTER = {"CENTER"} | |
439 }, | |
440 [anchorInside] = { | |
441 BOTTOMLEFT = {"BOTTOMLEFT"}, | |
442 BOTTOM = {"BOTTOM"}, | |
443 BOTTOMRIGHT = {"BOTTOMRIGHT"}, | |
444 RIGHT = {"RIGHT"}, | |
445 TOPRIGHT = {"TOPRIGHT"}, | |
446 TOP = {"TOP"}, | |
447 TOPLEFT = {"TOPLEFT"}, | |
448 LEFT = {"LEFT"}, | |
449 CENTER = {"CENTER"} | |
450 } | |
451 } | |
452 local insidePointOffsetFuncs = { | |
453 BOTTOMLEFT = function(x, y) return x, y end, | |
454 BOTTOM = function(x, y) return 0, y end, | |
455 BOTTOMRIGHT = function(x, y) return -x, y end, | |
456 RIGHT = function(x, y) return -x, 0 end, | |
457 TOPRIGHT = function(x, y) return -x, -y end, | |
458 TOP = function(x, y) return 0, -y end, | |
459 TOPLEFT = function(x, y) return x, -y end, | |
460 LEFT = function(x, y) return x, 0 end, | |
461 CENTER = function(x, y) return 0, 0 end, | |
462 } | |
463 local pointCoordFuncs = { | |
464 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end, | |
465 BOTTOM = function(f) return nil, f:GetBottom() end, | |
466 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end, | |
467 RIGHT = function(f) return f:GetRight(), nil end, | |
468 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end, | |
469 TOP = function(f) return nil, f:GetTop() end, | |
470 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end, | |
471 LEFT = function(f) return f:GetLeft(), nil end, | |
472 CENTER = function(f) return f:GetCenter() end, | |
473 } | |
474 local edgeBoundsFuncs = { | |
475 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end, | |
476 LEFT = function(f) return f:GetBottom(), f:GetTop() end | |
477 } | |
478 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM | |
479 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT | |
480 | |
481 | |
482 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f' | |
483 local function GetPointCoords( f, p ) | |
484 local x, y = pointCoordFuncs[p](f) | |
485 if not(x and y) then | |
486 local cx, cy = f:GetCenter() | |
487 x = x or cx | |
488 y = y or cy | |
489 end | |
490 return x, y | |
491 end | |
492 | |
493 | |
494 -- Returns true if frame 'f1' can be anchored to frame 'f2' | |
495 local function CheckAnchorable( f1, f2 ) | |
496 -- can't anchor a frame to itself or to nil | |
497 if f1 == f2 or f2 == nil then | |
498 return false | |
499 end | |
500 | |
501 -- can always anchor to UIParent | |
502 if f2 == UIParent then | |
503 return true | |
504 end | |
505 | |
506 -- also can't do circular anchoring of frames | |
507 -- walk the anchor chain, which generally shouldn't be that expensive | |
508 -- (who nests draggables that deep anyway?) | |
509 for i = 1, f2:GetNumPoints() do | |
510 local _, f = f2:GetPoint(i) | |
511 if not f then f = f2:GetParent() end | |
512 return CheckAnchorable(f1,f) | |
513 end | |
514 | |
515 return true | |
516 end | |
517 | |
518 -- Returns true if frames f1 and f2 specified edges overlap | |
519 local function CheckEdgeOverlap( f1, f2, e ) | |
520 local l1, u1 = edgeBoundsFuncs[e](f1) | |
521 local l2, u2 = edgeBoundsFuncs[e](f2) | |
522 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2 | |
523 end | |
524 | |
525 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2 | |
526 local function CheckPointEdgeOverlap( f1, p1, f2, e2 ) | |
527 local l, u = edgeBoundsFuncs[e2](f2) | |
528 local x, y = GetPointCoords(f1,p1) | |
529 x = select(edgeSelector[e2], x, y) | |
530 return l <= x and x <= u | |
531 end | |
532 | |
533 -- Returns the distance between corresponding edges. It is | |
534 -- assumed that the passed in edges e1 and e2 are the same or opposites | |
535 local function GetEdgeDistance( f1, f2, e1, e2 ) | |
536 local x1, y1 = pointCoordFuncs[e1](f1) | |
537 local x2, y2 = pointCoordFuncs[e2](f2) | |
538 return math.abs((x1 or y1) - (x2 or y2)) | |
539 end | |
540 | |
541 local globalSnapTargets = { [UIParent] = anchorInside } | |
542 | |
543 local function GetClosestFrameEdge(f1,f2,a) | |
544 local dist, edge, opp | |
545 if f2:IsVisible() and CheckAnchorable(f1,f2) then | |
546 for _, e in pairs(edges) do | |
547 local o = a.inside and e or oppositeEdges[e] | |
548 if CheckEdgeOverlap(f1,f2,e) then | |
549 local d = GetEdgeDistance(f1, f2, e, o) | |
550 if not dist or (d < dist) then | |
551 dist, edge, opp = d, e, o | |
552 end | |
553 end | |
554 end | |
555 end | |
556 return dist, edge, opp | |
557 end | |
558 | |
559 local function GetClosestVisibleEdge( f ) | |
560 local r, o, e1, e2 | |
561 local a = anchorOutside | |
562 for _, b in ReAction:IterateBars() do | |
563 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a) | |
564 if d and (not r or d < r) then | |
565 r, o, e1, e2 = d, b:GetFrame(), e, opp | |
566 end | |
567 end | |
568 for f2, a2 in pairs(globalSnapTargets) do | |
569 local d, e, opp = GetClosestFrameEdge(f,f2,a2) | |
570 if d and (not r or d < r) then | |
571 r, o, e1, e2, a = d, f2, e, opp, a2 | |
572 end | |
573 end | |
574 return o, e1, e2, a | |
575 end | |
576 | |
577 local function GetClosestVisiblePoint(f1) | |
578 local f2, e1, e2, a = GetClosestVisibleEdge(f1) | |
579 if f2 then | |
580 local rsq, p, rp, x, y | |
581 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners | |
582 for _, p1 in ipairs(pointsOnEdge[e1]) do | |
583 if CheckPointEdgeOverlap(f1,p1,f2,e2) then | |
584 for _, p2 in pairs(snapPoints[a][p1]) do | |
585 local x1, y1 = GetPointCoords(f1,p1) | |
586 local x2, y2 = GetPointCoords(f2,p2) | |
587 local dx = x1 - x2 | |
588 local dy = y1 - y2 | |
589 local rsq2 = dx*dx + dy*dy | |
590 if not rsq or rsq2 < rsq then | |
591 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy | |
592 end | |
593 end | |
594 end | |
595 end | |
596 return f2, p, rp, x, y | |
597 end | |
598 end | |
599 | |
600 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff) | |
601 local o, p, rp, x, y = GetClosestVisiblePoint(f1) | |
602 local s = false | |
603 | |
604 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0) | |
605 local xx, yy = pointCoordFuncs[p](f1) | |
606 if xx and yy then | |
607 if math.abs(x) <= rx then | |
608 x = sx | |
609 s = true | |
610 end | |
611 if math.abs(y) <= ry then | |
612 y = sy | |
613 s = true | |
614 end | |
615 elseif xx then | |
616 if math.abs(x) <= rx then | |
617 x = sx | |
618 s = true | |
619 if math.abs(y) <= ry then | |
620 y = sy | |
621 end | |
622 end | |
623 elseif yy then | |
624 if math.abs(y) <= ry then | |
625 y = sy | |
626 s = true | |
627 if math.abs(x) <= rx then | |
628 x = sx | |
629 end | |
630 end | |
631 end | |
632 | |
633 if x == -0 then x = 0 end | |
634 if y == -0 then y = 0 end | |
635 | |
636 if s then | |
637 return o, p, rp, math.floor(x), math.floor(y) | |
638 end | |
639 end | |
640 | |
641 local function CreateSnapIndicator() | |
642 local si = CreateFrame("Frame",nil,UIParent) | |
643 si:SetFrameStrata("HIGH") | |
644 si:SetHeight(8) | |
645 si:SetWidth(8) | |
646 local tex = si:CreateTexture() | |
647 tex:SetAllPoints() | |
648 tex:SetTexture(1.0, 0.82, 0, 0.8) | |
649 tex:SetBlendMode("ADD") | |
650 tex:SetDrawLayer("OVERLAY") | |
651 return si | |
652 end | |
653 | |
654 local si1 = CreateSnapIndicator() | |
655 local si2 = CreateSnapIndicator() | |
656 | |
657 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff ) | |
658 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff) | |
659 if o then | |
660 si1:ClearAllPoints() | |
661 si2:ClearAllPoints() | |
662 si1:SetPoint("CENTER", f, p, 0, 0) | |
663 local xx, yy = pointCoordFuncs[rp](o) | |
664 x = math.abs(x) <=rx and xx and 0 or x | |
665 y = math.abs(y) <=ry and yy and 0 or y | |
666 si2:SetPoint("CENTER", o, rp, x, y) | |
667 si1:Show() | |
668 si2:Show() | |
669 else | |
670 if si1:IsVisible() then | |
671 si1:Hide() | |
672 si2:Hide() | |
673 end | |
674 end | |
675 end | |
676 | |
677 local function HideSnapIndicator() | |
678 if si1:IsVisible() then | |
679 si1:Hide() | |
680 si2:Hide() | |
681 end | |
682 end | |
683 | |
684 function CreateControls(bar) | |
685 local f = bar.frame | |
686 | |
687 f:SetMovable(true) | |
688 f:SetResizable(true) | |
689 f:SetClampedToScreen(true) | |
690 | |
691 -- buttons on the bar should be direct children of the bar frame. | |
692 -- The control elements need to float on top of this, which we could | |
693 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it | |
694 -- via frame nesting, hence good old foo's appearance here. | |
695 local foo = CreateFrame("Frame",nil,f) | |
696 foo:SetAllPoints() | |
697 foo:SetClampedToScreen(true) | |
698 | |
699 local control = CreateFrame("Button", nil, foo) | |
700 control:EnableMouse(true) | |
701 control:SetToplevel(true) | |
702 control:SetPoint("TOPLEFT", -4, 4) | |
703 control:SetPoint("BOTTOMRIGHT", 4, -4) | |
704 control:SetBackdrop({ | |
705 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", | |
706 tile = true, | |
707 tileSize = 16, | |
708 edgeSize = 16, | |
709 insets = { left = 0, right = 0, top = 0, bottom = 0 }, | |
710 }) | |
711 | |
712 -- textures | |
713 local bgTex = control:CreateTexture(nil,"BACKGROUND") | |
714 bgTex:SetTexture(0.7,0.7,1.0,0.2) | |
715 bgTex:SetPoint("TOPLEFT",4,-4) | |
716 bgTex:SetPoint("BOTTOMRIGHT",-4,4) | |
717 local hTex = control:CreateTexture(nil,"HIGHLIGHT") | |
718 hTex:SetTexture(0.7,0.7,1.0,0.2) | |
719 hTex:SetPoint("TOPLEFT",4,-4) | |
720 hTex:SetPoint("BOTTOMRIGHT",-4,4) | |
721 hTex:SetBlendMode("ADD") | |
722 | |
723 -- label | |
724 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge") | |
725 label:SetAllPoints() | |
726 label:SetJustifyH("CENTER") | |
727 label:SetShadowColor(0,0,0,1) | |
728 label:SetShadowOffset(2,-2) | |
729 label:SetTextColor(1,1,1,1) | |
730 label:SetText(bar:GetName()) | |
731 label:Show() | |
732 bar.controlLabelString = label -- so that bar:SetName() can update it | |
733 | |
734 local function StopResize() | |
735 f:StopMovingOrSizing() | |
736 f.isMoving = false | |
737 f:SetScript("OnUpdate",nil) | |
738 StoreSize(bar) | |
739 ClampToButtons(bar) | |
740 ApplyAnchor(bar) | |
741 ReAction:RefreshOptions() | |
742 end | |
743 | |
744 -- edge drag handles | |
745 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do | |
746 local edge = CreateFrame("Frame",nil,control) | |
747 edge:EnableMouse(true) | |
748 edge:SetWidth(8) | |
749 edge:SetHeight(8) | |
750 if point == "TOP" or point == "BOTTOM" then | |
751 edge:SetPoint(point.."LEFT") | |
752 edge:SetPoint(point.."RIGHT") | |
753 else | |
754 edge:SetPoint("TOP"..point) | |
755 edge:SetPoint("BOTTOM"..point) | |
756 end | |
757 local tex = edge:CreateTexture(nil,"HIGHLIGHT") | |
758 tex:SetTexture(1.0,0.82,0,0.7) | |
759 tex:SetBlendMode("ADD") | |
760 tex:SetAllPoints() | |
761 edge:RegisterForDrag("LeftButton") | |
762 edge:SetScript("OnMouseDown", | |
763 function() | |
764 local bw, bh = GetButtonSize(bar) | |
765 local r, c, s = GetButtonGrid(bar) | |
766 f:SetMinResize( bw+s+1, bh+s+1 ) | |
767 f:StartSizing(point) | |
768 f:SetScript("OnUpdate", | |
769 function() | |
770 RecomputeGrid(bar) | |
771 bar:RefreshLayout() | |
772 end | |
773 ) | |
774 end | |
775 ) | |
776 edge:SetScript("OnMouseUp", StopResize) | |
777 edge:SetScript("OnEnter", | |
778 function() | |
779 GameTooltip:SetOwner(f, "ANCHOR_"..point) | |
780 GameTooltip:AddLine(L["Drag to add/remove buttons"]) | |
781 GameTooltip:Show() | |
782 end | |
783 ) | |
784 edge:SetScript("OnLeave", HideGameTooltip) | |
785 edge:Show() | |
786 end | |
787 | |
788 -- corner drag handles, again nested in an anonymous frame so that they are on top | |
789 local foo2 = CreateFrame("Frame",nil,control) | |
790 foo2:SetAllPoints(true) | |
791 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do | |
792 local corner = CreateFrame("Frame",nil,foo2) | |
793 corner:EnableMouse(true) | |
794 corner:SetWidth(12) | |
795 corner:SetHeight(12) | |
796 corner:SetPoint(point) | |
797 local tex = corner:CreateTexture(nil,"HIGHLIGHT") | |
798 tex:SetTexture(1.0,0.82,0,0.7) | |
799 tex:SetBlendMode("ADD") | |
800 tex:SetAllPoints() | |
801 corner:RegisterForDrag("LeftButton","RightButton") | |
802 local function updateTooltip() | |
803 local size, size2 = bar:GetButtonSize() | |
804 local rows, cols, spacing = bar:GetButtonGrid() | |
805 size = (size == size2) and tostring(size) or format("%dx%d",size,size2) | |
806 GameTooltipTextRight4:SetText(size) | |
807 GameTooltipTextRight5:SetText(tostring(spacing)) | |
808 end | |
809 corner:SetScript("OnMouseDown", | |
810 function(_,btn) | |
811 local bw, bh = GetButtonSize(bar) | |
812 local r, c, s = GetButtonGrid(bar) | |
813 if btn == "LeftButton" then -- button resize | |
814 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 ) | |
815 f:SetScript("OnUpdate", | |
816 function() | |
817 RecomputeButtonSize(bar) | |
818 bar:RefreshLayout() | |
819 updateTooltip() | |
820 end | |
821 ) | |
822 elseif btn == "RightButton" then -- spacing resize | |
823 f:SetMinResize( bw*c, bh*r ) | |
824 f:SetScript("OnUpdate", | |
825 function() | |
826 RecomputeButtonSpacing(bar) | |
827 bar:RefreshLayout() | |
828 updateTooltip() | |
829 end | |
830 ) | |
831 end | |
832 f:StartSizing(point) | |
833 end | |
834 ) | |
835 corner:SetScript("OnMouseUp",StopResize) | |
836 corner:SetScript("OnEnter", | |
837 function() | |
838 GameTooltip:SetOwner(f, "ANCHOR_"..point) | |
839 GameTooltip:AddLine(L["Drag to resize buttons"]) | |
840 GameTooltip:AddLine(L["Right-click-drag"]) | |
841 GameTooltip:AddLine(L["to change spacing"]) | |
842 local size, size2 = bar:GetButtonSize() | |
843 local rows, cols, spacing = bar:GetButtonGrid() | |
844 size = (size == size2) and tostring(size) or format("%dx%d",size,size2) | |
845 GameTooltip:AddDoubleLine(L["Size:"], size) | |
846 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing)) | |
847 GameTooltip:Show() | |
848 end | |
849 ) | |
850 corner:SetScript("OnLeave", | |
851 function() | |
852 GameTooltip:Hide() | |
853 f:SetScript("OnUpdate",nil) | |
854 end | |
855 ) | |
856 | |
857 end | |
858 | |
859 control:RegisterForDrag("LeftButton") | |
860 control:RegisterForClicks("RightButtonDown") | |
861 | |
862 control:SetScript("OnDragStart", | |
863 function() | |
864 f:StartMoving() | |
865 f.isMoving = true | |
866 local w,h = bar:GetButtonSize() | |
867 f:ClearAllPoints() | |
868 f:SetScript("OnUpdate", function() | |
869 if IsShiftKeyDown() then | |
870 DisplaySnapIndicator(f,w,h) | |
871 else | |
872 HideSnapIndicator() | |
873 end | |
874 end) | |
875 end | |
876 ) | |
877 | |
878 local function updateDragTooltip() | |
879 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT") | |
880 GameTooltip:AddLine(bar.name) | |
881 GameTooltip:AddLine(L["Drag to move"]) | |
882 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"])) | |
883 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"])) | |
884 local _, a = bar:GetAnchor() | |
885 if a and a ~= "UIParent" then | |
886 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a)) | |
887 end | |
888 GameTooltip:Show() | |
889 end | |
890 | |
891 control:SetScript("OnDragStop", | |
892 function() | |
893 f:StopMovingOrSizing() | |
894 f.isMoving = false | |
895 f:SetScript("OnUpdate",nil) | |
896 | |
897 if IsShiftKeyDown() then | |
898 local w, h = bar:GetButtonSize() | |
899 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h) | |
900 if a then | |
901 f:ClearAllPoints() | |
902 f:SetPoint(p,a,rp,x,y) | |
903 end | |
904 HideSnapIndicator() | |
905 end | |
906 | |
907 StoreExtents(bar) | |
908 ReAction:RefreshOptions() | |
909 updateDragTooltip() | |
910 end | |
911 ) | |
912 | |
913 control:SetScript("OnEnter", | |
914 function() | |
915 -- TODO: add bar type and status information to name | |
916 --[[ | |
917 local name = bar.name | |
918 for _, m in ReAction:IterateModules() do | |
919 local suffix = safecall(m,"GetBarNameModifier",bar) | |
920 if suffix then | |
921 name = ("%s %s"):format(name,suffix) | |
922 end | |
923 end | |
924 ]]-- | |
925 | |
926 updateDragTooltip() | |
927 end | |
928 ) | |
929 | |
930 control:SetScript("OnLeave", HideGameTooltip) | |
931 | |
932 control:SetScript("OnClick", | |
933 function() | |
934 bar:ShowMenu() | |
935 end | |
936 ) | |
937 | |
938 return control | |
939 end | |
940 end | |
941 | |
942 | |
943 local OpenMenu, CloseMenu | |
944 do | |
945 -- Looking for a lightweight AceConfig3-struct-compatible | |
946 -- replacement for Dewdrop, encapsulate here | |
947 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's | |
948 -- a bit tricky to convert from AceConfig3-struct | |
949 local Dewdrop = AceLibrary("Dewdrop-2.0") | |
950 function OpenMenu (frame, opts) | |
951 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true) | |
952 end | |
953 function CloseMenu(frame) | |
954 if Dewdrop:GetOpenedParent() == frame then | |
955 Dewdrop:Close() | |
956 end | |
957 end | |
958 end | |
959 | |
960 | |
961 function Bar:ShowControls(show) | |
962 if show then | |
963 if not self.controlFrame then | |
964 self.controlFrame = CreateControls(self) | |
965 end | |
966 self.controlFrame:Show() | |
967 elseif self.controlFrame then | |
968 CloseMenu(self.controlFrame) | |
969 self.controlFrame:Hide() | |
970 end | |
971 end | |
972 | |
973 function Bar:ShowMenu() | |
974 if not self.menuOpts then | |
975 self.menuOpts = { | |
976 type = "group", | |
977 args = { | |
978 openConfig = { | |
979 type = "execute", | |
980 name = L["Settings..."], | |
981 desc = L["Open the editor for this bar"], | |
982 func = function() CloseMenu(self.controlFrame); ReAction:ShowEditor(self) end, | |
983 disabled = InCombatLockdown, | |
984 order = 1 | |
985 }, | |
986 delete = { | |
987 type = "execute", | |
988 name = L["Delete Bar"], | |
989 desc = L["Remove the bar from the current profile"], | |
990 confirm = L["Are you sure you want to remove this bar?"], | |
991 func = function() ReAction:EraseBar(self) end, | |
992 order = 2 | |
993 }, | |
994 } | |
995 } | |
996 end | |
997 OpenMenu(self.controlFrame, self.menuOpts) | |
998 end | |
999 | |
1000 | |
1001 | 323 |
1002 ------ Export as a class-factory ------ | 324 ------ Export as a class-factory ------ |
1003 ReAction.Bar = { | 325 ReAction.Bar = { |
326 prototype = Bar, | |
1004 new = function(self, ...) | 327 new = function(self, ...) |
1005 local x = { } | 328 local x = { } |
1006 for k,v in pairs(Bar) do | 329 for k,v in pairs(Bar) do |
1007 x[k] = v | 330 x[k] = v |
1008 end | 331 end |