Mercurial > wow > reaction
comparison Overlay.lua @ 73:dd01feae0d89
Split the bar overlay out into its own file
| author | Flick <flickerstreak@gmail.com> | 
|---|---|
| date | Thu, 05 Jun 2008 18:52:53 +0000 | 
| parents | |
| children | 06cd74bdc7da | 
   comparison
  equal
  deleted
  inserted
  replaced
| 72:aa88aed52124 | 73:dd01feae0d89 | 
|---|---|
| 1 local ReAction = ReAction | |
| 2 local L = ReAction.L | |
| 3 local CreateFrame = CreateFrame | |
| 4 local InCombatLockdown = InCombatLockdown | |
| 5 local floor = math.floor | |
| 6 local min = math.min | |
| 7 local format = string.format | |
| 8 local GameTooltip = GameTooltip | |
| 9 | |
| 10 -- Looking for a lightweight AceConfig3-struct-compatible | |
| 11 -- replacement for Dewdrop (e.g. forthcoming AceConfigDropdown-3.0?). | |
| 12 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's | |
| 13 -- a bit tricky to convert from AceConfig3-struct | |
| 14 local Dewdrop = AceLibrary("Dewdrop-2.0") | |
| 15 | |
| 16 local function OpenMenu (frame, opts) | |
| 17 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true) | |
| 18 end | |
| 19 | |
| 20 local function CloseMenu(frame) | |
| 21 if Dewdrop:GetOpenedParent() == frame then | |
| 22 Dewdrop:Close() | |
| 23 end | |
| 24 end | |
| 25 | |
| 26 local function ShowMenu(bar) | |
| 27 if not bar.menuOpts then | |
| 28 bar.menuOpts = { | |
| 29 type = "group", | |
| 30 args = { | |
| 31 openConfig = { | |
| 32 type = "execute", | |
| 33 name = L["Settings..."], | |
| 34 desc = L["Open the editor for this bar"], | |
| 35 func = function() CloseMenu(bar.controlFrame); ReAction:ShowEditor(bar) end, | |
| 36 disabled = InCombatLockdown, | |
| 37 order = 1 | |
| 38 }, | |
| 39 delete = { | |
| 40 type = "execute", | |
| 41 name = L["Delete Bar"], | |
| 42 desc = L["Remove the bar from the current profile"], | |
| 43 confirm = L["Are you sure you want to remove this bar?"], | |
| 44 func = function() ReAction:EraseBar(bar) end, | |
| 45 order = 2 | |
| 46 }, | |
| 47 } | |
| 48 } | |
| 49 end | |
| 50 OpenMenu(bar.controlFrame, bar.menuOpts) | |
| 51 end | |
| 52 | |
| 53 | |
| 54 -- | |
| 55 -- Bar config overlay | |
| 56 -- | |
| 57 -- localize some of these for small OnUpdate performance boost | |
| 58 local Bar = ReAction.Bar.prototype | |
| 59 local GetSize = Bar.GetSize | |
| 60 local GetButtonSize = Bar.GetButtonSize | |
| 61 local GetButtonGrid = Bar.GetButtonGrid | |
| 62 local SetSize = Bar.SetSize | |
| 63 local SetButtonSize = Bar.SetButtonSize | |
| 64 local SetButtonGrid = Bar.SetButtonGrid | |
| 65 local ApplyAnchor = Bar.ApplyAnchor | |
| 66 | |
| 67 local function StoreExtents(bar) | |
| 68 local f = bar.frame | |
| 69 local point, relativeTo, relativePoint, x, y = f:GetPoint(1) | |
| 70 relativeTo = relativeTo or f:GetParent() | |
| 71 local anchorTo | |
| 72 for name, b in ReAction:IterateBars() do | |
| 73 if b and b:GetFrame() == relativeTo then | |
| 74 anchorTo = name | |
| 75 break | |
| 76 end | |
| 77 end | |
| 78 anchorTo = anchorTo or relativeTo:GetName() | |
| 79 local c = bar.config | |
| 80 c.anchor = point | |
| 81 c.anchorTo = anchorTo | |
| 82 c.relativePoint = relativePoint | |
| 83 c.x = x | |
| 84 c.y = y | |
| 85 c.width, c.height = f:GetWidth(), f:GetHeight() | |
| 86 end | |
| 87 | |
| 88 local function StoreSize(bar) | |
| 89 local f = bar.frame | |
| 90 local c = bar.config | |
| 91 c.width, c.height = f:GetWidth(), f:GetHeight() | |
| 92 end | |
| 93 | |
| 94 local function RecomputeButtonSize(bar) | |
| 95 local w, h = GetSize(bar) | |
| 96 local bw, bh = GetButtonSize(bar) | |
| 97 local r, c, s = GetButtonGrid(bar) | |
| 98 | |
| 99 local scaleW = (floor(w/c) - s) / bw | |
| 100 local scaleH = (floor(h/r) - s) / bh | |
| 101 local scale = min(scaleW, scaleH) | |
| 102 | |
| 103 SetButtonSize(bar, scale * bw, scale * bh, s) | |
| 104 end | |
| 105 | |
| 106 local function RecomputeButtonSpacing(bar) | |
| 107 local w, h = GetSize(bar) | |
| 108 local bw, bh = GetButtonSize(bar) | |
| 109 local r, c, s = GetButtonGrid(bar) | |
| 110 | |
| 111 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh)) | |
| 112 end | |
| 113 | |
| 114 local function RecomputeGrid(bar) | |
| 115 local w, h = GetSize(bar) | |
| 116 local bw, bh = GetButtonSize(bar) | |
| 117 local r, c, s = GetButtonGrid(bar) | |
| 118 | |
| 119 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s) | |
| 120 end | |
| 121 | |
| 122 local function ClampToButtons(bar) | |
| 123 local bw, bh = GetButtonSize(bar) | |
| 124 local r, c, s = GetButtonGrid(bar) | |
| 125 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1) | |
| 126 end | |
| 127 | |
| 128 local function HideGameTooltip() | |
| 129 GameTooltip:Hide() | |
| 130 end | |
| 131 | |
| 132 local anchorInside = { inside = true } | |
| 133 local anchorOutside = { outside = true } | |
| 134 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" } | |
| 135 local oppositeEdges = { | |
| 136 TOP = "BOTTOM", | |
| 137 BOTTOM = "TOP", | |
| 138 LEFT = "RIGHT", | |
| 139 RIGHT = "LEFT" | |
| 140 } | |
| 141 local pointsOnEdge = { | |
| 142 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", }, | |
| 143 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", }, | |
| 144 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", }, | |
| 145 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", }, | |
| 146 } | |
| 147 local edgeSelector = { | |
| 148 BOTTOM = 1, -- select x of x,y | |
| 149 TOP = 1, -- select x of x,y | |
| 150 LEFT = 2, -- select y of x,y | |
| 151 RIGHT = 2, -- select y of x,y | |
| 152 } | |
| 153 local snapPoints = { | |
| 154 [anchorOutside] = { | |
| 155 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"}, | |
| 156 BOTTOM = {"TOP"}, | |
| 157 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"}, | |
| 158 RIGHT = {"LEFT"}, | |
| 159 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"}, | |
| 160 TOP = {"BOTTOM"}, | |
| 161 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"}, | |
| 162 LEFT = {"RIGHT"}, | |
| 163 CENTER = {"CENTER"} | |
| 164 }, | |
| 165 [anchorInside] = { | |
| 166 BOTTOMLEFT = {"BOTTOMLEFT"}, | |
| 167 BOTTOM = {"BOTTOM"}, | |
| 168 BOTTOMRIGHT = {"BOTTOMRIGHT"}, | |
| 169 RIGHT = {"RIGHT"}, | |
| 170 TOPRIGHT = {"TOPRIGHT"}, | |
| 171 TOP = {"TOP"}, | |
| 172 TOPLEFT = {"TOPLEFT"}, | |
| 173 LEFT = {"LEFT"}, | |
| 174 CENTER = {"CENTER"} | |
| 175 } | |
| 176 } | |
| 177 local insidePointOffsetFuncs = { | |
| 178 BOTTOMLEFT = function(x, y) return x, y end, | |
| 179 BOTTOM = function(x, y) return 0, y end, | |
| 180 BOTTOMRIGHT = function(x, y) return -x, y end, | |
| 181 RIGHT = function(x, y) return -x, 0 end, | |
| 182 TOPRIGHT = function(x, y) return -x, -y end, | |
| 183 TOP = function(x, y) return 0, -y end, | |
| 184 TOPLEFT = function(x, y) return x, -y end, | |
| 185 LEFT = function(x, y) return x, 0 end, | |
| 186 CENTER = function(x, y) return 0, 0 end, | |
| 187 } | |
| 188 local pointCoordFuncs = { | |
| 189 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end, | |
| 190 BOTTOM = function(f) return nil, f:GetBottom() end, | |
| 191 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end, | |
| 192 RIGHT = function(f) return f:GetRight(), nil end, | |
| 193 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end, | |
| 194 TOP = function(f) return nil, f:GetTop() end, | |
| 195 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end, | |
| 196 LEFT = function(f) return f:GetLeft(), nil end, | |
| 197 CENTER = function(f) return f:GetCenter() end, | |
| 198 } | |
| 199 local edgeBoundsFuncs = { | |
| 200 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end, | |
| 201 LEFT = function(f) return f:GetBottom(), f:GetTop() end | |
| 202 } | |
| 203 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM | |
| 204 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT | |
| 205 | |
| 206 | |
| 207 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f' | |
| 208 local function GetPointCoords( f, p ) | |
| 209 local x, y = pointCoordFuncs[p](f) | |
| 210 if not(x and y) then | |
| 211 local cx, cy = f:GetCenter() | |
| 212 x = x or cx | |
| 213 y = y or cy | |
| 214 end | |
| 215 return x, y | |
| 216 end | |
| 217 | |
| 218 | |
| 219 -- Returns true if frame 'f1' can be anchored to frame 'f2' | |
| 220 local function CheckAnchorable( f1, f2 ) | |
| 221 -- can't anchor a frame to itself or to nil | |
| 222 if f1 == f2 or f2 == nil then | |
| 223 return false | |
| 224 end | |
| 225 | |
| 226 -- can always anchor to UIParent | |
| 227 if f2 == UIParent then | |
| 228 return true | |
| 229 end | |
| 230 | |
| 231 -- also can't do circular anchoring of frames | |
| 232 -- walk the anchor chain, which generally shouldn't be that expensive | |
| 233 -- (who nests draggables that deep anyway?) | |
| 234 for i = 1, f2:GetNumPoints() do | |
| 235 local _, f = f2:GetPoint(i) | |
| 236 if not f then f = f2:GetParent() end | |
| 237 return CheckAnchorable(f1,f) | |
| 238 end | |
| 239 | |
| 240 return true | |
| 241 end | |
| 242 | |
| 243 -- Returns true if frames f1 and f2 specified edges overlap | |
| 244 local function CheckEdgeOverlap( f1, f2, e ) | |
| 245 local l1, u1 = edgeBoundsFuncs[e](f1) | |
| 246 local l2, u2 = edgeBoundsFuncs[e](f2) | |
| 247 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2 | |
| 248 end | |
| 249 | |
| 250 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2 | |
| 251 local function CheckPointEdgeOverlap( f1, p1, f2, e2 ) | |
| 252 local l, u = edgeBoundsFuncs[e2](f2) | |
| 253 local x, y = GetPointCoords(f1,p1) | |
| 254 x = select(edgeSelector[e2], x, y) | |
| 255 return l <= x and x <= u | |
| 256 end | |
| 257 | |
| 258 -- Returns the distance between corresponding edges. It is | |
| 259 -- assumed that the passed in edges e1 and e2 are the same or opposites | |
| 260 local function GetEdgeDistance( f1, f2, e1, e2 ) | |
| 261 local x1, y1 = pointCoordFuncs[e1](f1) | |
| 262 local x2, y2 = pointCoordFuncs[e2](f2) | |
| 263 return math.abs((x1 or y1) - (x2 or y2)) | |
| 264 end | |
| 265 | |
| 266 local globalSnapTargets = { [UIParent] = anchorInside } | |
| 267 | |
| 268 local function GetClosestFrameEdge(f1,f2,a) | |
| 269 local dist, edge, opp | |
| 270 if f2:IsVisible() and CheckAnchorable(f1,f2) then | |
| 271 for _, e in pairs(edges) do | |
| 272 local o = a.inside and e or oppositeEdges[e] | |
| 273 if CheckEdgeOverlap(f1,f2,e) then | |
| 274 local d = GetEdgeDistance(f1, f2, e, o) | |
| 275 if not dist or (d < dist) then | |
| 276 dist, edge, opp = d, e, o | |
| 277 end | |
| 278 end | |
| 279 end | |
| 280 end | |
| 281 return dist, edge, opp | |
| 282 end | |
| 283 | |
| 284 local function GetClosestVisibleEdge( f ) | |
| 285 local r, o, e1, e2 | |
| 286 local a = anchorOutside | |
| 287 for _, b in ReAction:IterateBars() do | |
| 288 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a) | |
| 289 if d and (not r or d < r) then | |
| 290 r, o, e1, e2 = d, b:GetFrame(), e, opp | |
| 291 end | |
| 292 end | |
| 293 for f2, a2 in pairs(globalSnapTargets) do | |
| 294 local d, e, opp = GetClosestFrameEdge(f,f2,a2) | |
| 295 if d and (not r or d < r) then | |
| 296 r, o, e1, e2, a = d, f2, e, opp, a2 | |
| 297 end | |
| 298 end | |
| 299 return o, e1, e2, a | |
| 300 end | |
| 301 | |
| 302 local function GetClosestVisiblePoint(f1) | |
| 303 local f2, e1, e2, a = GetClosestVisibleEdge(f1) | |
| 304 if f2 then | |
| 305 local rsq, p, rp, x, y | |
| 306 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners | |
| 307 for _, p1 in ipairs(pointsOnEdge[e1]) do | |
| 308 if CheckPointEdgeOverlap(f1,p1,f2,e2) then | |
| 309 for _, p2 in pairs(snapPoints[a][p1]) do | |
| 310 local x1, y1 = GetPointCoords(f1,p1) | |
| 311 local x2, y2 = GetPointCoords(f2,p2) | |
| 312 local dx = x1 - x2 | |
| 313 local dy = y1 - y2 | |
| 314 local rsq2 = dx*dx + dy*dy | |
| 315 if not rsq or rsq2 < rsq then | |
| 316 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy | |
| 317 end | |
| 318 end | |
| 319 end | |
| 320 end | |
| 321 return f2, p, rp, x, y | |
| 322 end | |
| 323 end | |
| 324 | |
| 325 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff) | |
| 326 local o, p, rp, x, y = GetClosestVisiblePoint(f1) | |
| 327 local s = false | |
| 328 | |
| 329 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0) | |
| 330 local xx, yy = pointCoordFuncs[p](f1) | |
| 331 if xx and yy then | |
| 332 if math.abs(x) <= rx then | |
| 333 x = sx | |
| 334 s = true | |
| 335 end | |
| 336 if math.abs(y) <= ry then | |
| 337 y = sy | |
| 338 s = true | |
| 339 end | |
| 340 elseif xx then | |
| 341 if math.abs(x) <= rx then | |
| 342 x = sx | |
| 343 s = true | |
| 344 if math.abs(y) <= ry then | |
| 345 y = sy | |
| 346 end | |
| 347 end | |
| 348 elseif yy then | |
| 349 if math.abs(y) <= ry then | |
| 350 y = sy | |
| 351 s = true | |
| 352 if math.abs(x) <= rx then | |
| 353 x = sx | |
| 354 end | |
| 355 end | |
| 356 end | |
| 357 | |
| 358 if x == -0 then x = 0 end | |
| 359 if y == -0 then y = 0 end | |
| 360 | |
| 361 if s then | |
| 362 return o, p, rp, math.floor(x), math.floor(y) | |
| 363 end | |
| 364 end | |
| 365 | |
| 366 local function CreateSnapIndicator() | |
| 367 local si = CreateFrame("Frame",nil,UIParent) | |
| 368 si:SetFrameStrata("HIGH") | |
| 369 si:SetHeight(8) | |
| 370 si:SetWidth(8) | |
| 371 local tex = si:CreateTexture() | |
| 372 tex:SetAllPoints() | |
| 373 tex:SetTexture(1.0, 0.82, 0, 0.8) | |
| 374 tex:SetBlendMode("ADD") | |
| 375 tex:SetDrawLayer("OVERLAY") | |
| 376 return si | |
| 377 end | |
| 378 | |
| 379 local si1 = CreateSnapIndicator() | |
| 380 local si2 = CreateSnapIndicator() | |
| 381 | |
| 382 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff ) | |
| 383 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff) | |
| 384 if o then | |
| 385 si1:ClearAllPoints() | |
| 386 si2:ClearAllPoints() | |
| 387 si1:SetPoint("CENTER", f, p, 0, 0) | |
| 388 local xx, yy = pointCoordFuncs[rp](o) | |
| 389 x = math.abs(x) <=rx and xx and 0 or x | |
| 390 y = math.abs(y) <=ry and yy and 0 or y | |
| 391 si2:SetPoint("CENTER", o, rp, x, y) | |
| 392 si1:Show() | |
| 393 si2:Show() | |
| 394 else | |
| 395 if si1:IsVisible() then | |
| 396 si1:Hide() | |
| 397 si2:Hide() | |
| 398 end | |
| 399 end | |
| 400 end | |
| 401 | |
| 402 local function HideSnapIndicator() | |
| 403 if si1:IsVisible() then | |
| 404 si1:Hide() | |
| 405 si2:Hide() | |
| 406 end | |
| 407 end | |
| 408 | |
| 409 local function CreateControls(bar) | |
| 410 local f = bar.frame | |
| 411 | |
| 412 f:SetMovable(true) | |
| 413 f:SetResizable(true) | |
| 414 f:SetClampedToScreen(true) | |
| 415 | |
| 416 -- buttons on the bar should be direct children of the bar frame. | |
| 417 -- The control elements need to float on top of this, which we could | |
| 418 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it | |
| 419 -- via frame nesting, hence good old foo's appearance here. | |
| 420 local foo = CreateFrame("Frame",nil,f) | |
| 421 foo:SetAllPoints() | |
| 422 foo:SetClampedToScreen(true) | |
| 423 | |
| 424 local control = CreateFrame("Button", nil, foo) | |
| 425 control:EnableMouse(true) | |
| 426 control:SetToplevel(true) | |
| 427 control:SetPoint("TOPLEFT", -4, 4) | |
| 428 control:SetPoint("BOTTOMRIGHT", 4, -4) | |
| 429 control:SetBackdrop({ | |
| 430 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", | |
| 431 tile = true, | |
| 432 tileSize = 16, | |
| 433 edgeSize = 16, | |
| 434 insets = { left = 0, right = 0, top = 0, bottom = 0 }, | |
| 435 }) | |
| 436 | |
| 437 -- textures | |
| 438 local bgTex = control:CreateTexture(nil,"BACKGROUND") | |
| 439 bgTex:SetTexture(0.7,0.7,1.0,0.2) | |
| 440 bgTex:SetPoint("TOPLEFT",4,-4) | |
| 441 bgTex:SetPoint("BOTTOMRIGHT",-4,4) | |
| 442 local hTex = control:CreateTexture(nil,"HIGHLIGHT") | |
| 443 hTex:SetTexture(0.7,0.7,1.0,0.2) | |
| 444 hTex:SetPoint("TOPLEFT",4,-4) | |
| 445 hTex:SetPoint("BOTTOMRIGHT",-4,4) | |
| 446 hTex:SetBlendMode("ADD") | |
| 447 | |
| 448 -- label | |
| 449 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge") | |
| 450 label:SetAllPoints() | |
| 451 label:SetJustifyH("CENTER") | |
| 452 label:SetShadowColor(0,0,0,1) | |
| 453 label:SetShadowOffset(2,-2) | |
| 454 label:SetTextColor(1,1,1,1) | |
| 455 label:SetText(bar:GetName()) | |
| 456 label:Show() | |
| 457 bar.controlLabelString = label -- so that bar:SetName() can update it | |
| 458 | |
| 459 local function StopResize() | |
| 460 f:StopMovingOrSizing() | |
| 461 f.isMoving = false | |
| 462 f:SetScript("OnUpdate",nil) | |
| 463 StoreSize(bar) | |
| 464 ClampToButtons(bar) | |
| 465 ApplyAnchor(bar) | |
| 466 ReAction:RefreshOptions() | |
| 467 end | |
| 468 | |
| 469 -- edge drag handles | |
| 470 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do | |
| 471 local edge = CreateFrame("Frame",nil,control) | |
| 472 edge:EnableMouse(true) | |
| 473 edge:SetWidth(8) | |
| 474 edge:SetHeight(8) | |
| 475 if point == "TOP" or point == "BOTTOM" then | |
| 476 edge:SetPoint(point.."LEFT") | |
| 477 edge:SetPoint(point.."RIGHT") | |
| 478 else | |
| 479 edge:SetPoint("TOP"..point) | |
| 480 edge:SetPoint("BOTTOM"..point) | |
| 481 end | |
| 482 local tex = edge:CreateTexture(nil,"HIGHLIGHT") | |
| 483 tex:SetTexture(1.0,0.82,0,0.7) | |
| 484 tex:SetBlendMode("ADD") | |
| 485 tex:SetAllPoints() | |
| 486 edge:RegisterForDrag("LeftButton") | |
| 487 edge:SetScript("OnMouseDown", | |
| 488 function() | |
| 489 local bw, bh = GetButtonSize(bar) | |
| 490 local r, c, s = GetButtonGrid(bar) | |
| 491 f:SetMinResize( bw+s+1, bh+s+1 ) | |
| 492 f:StartSizing(point) | |
| 493 f:SetScript("OnUpdate", | |
| 494 function() | |
| 495 RecomputeGrid(bar) | |
| 496 bar:RefreshLayout() | |
| 497 end | |
| 498 ) | |
| 499 end | |
| 500 ) | |
| 501 edge:SetScript("OnMouseUp", StopResize) | |
| 502 edge:SetScript("OnEnter", | |
| 503 function() | |
| 504 GameTooltip:SetOwner(f, "ANCHOR_"..point) | |
| 505 GameTooltip:AddLine(L["Drag to add/remove buttons"]) | |
| 506 GameTooltip:Show() | |
| 507 end | |
| 508 ) | |
| 509 edge:SetScript("OnLeave", HideGameTooltip) | |
| 510 edge:Show() | |
| 511 end | |
| 512 | |
| 513 -- corner drag handles, again nested in an anonymous frame so that they are on top | |
| 514 local foo2 = CreateFrame("Frame",nil,control) | |
| 515 foo2:SetAllPoints(true) | |
| 516 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do | |
| 517 local corner = CreateFrame("Frame",nil,foo2) | |
| 518 corner:EnableMouse(true) | |
| 519 corner:SetWidth(12) | |
| 520 corner:SetHeight(12) | |
| 521 corner:SetPoint(point) | |
| 522 local tex = corner:CreateTexture(nil,"HIGHLIGHT") | |
| 523 tex:SetTexture(1.0,0.82,0,0.7) | |
| 524 tex:SetBlendMode("ADD") | |
| 525 tex:SetAllPoints() | |
| 526 corner:RegisterForDrag("LeftButton","RightButton") | |
| 527 local function updateTooltip() | |
| 528 local size, size2 = bar:GetButtonSize() | |
| 529 local rows, cols, spacing = bar:GetButtonGrid() | |
| 530 size = (size == size2) and tostring(size) or format("%dx%d",size,size2) | |
| 531 GameTooltipTextRight4:SetText(size) | |
| 532 GameTooltipTextRight5:SetText(tostring(spacing)) | |
| 533 end | |
| 534 corner:SetScript("OnMouseDown", | |
| 535 function(_,btn) | |
| 536 local bw, bh = GetButtonSize(bar) | |
| 537 local r, c, s = GetButtonGrid(bar) | |
| 538 if btn == "LeftButton" then -- button resize | |
| 539 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 ) | |
| 540 f:SetScript("OnUpdate", | |
| 541 function() | |
| 542 RecomputeButtonSize(bar) | |
| 543 bar:RefreshLayout() | |
| 544 updateTooltip() | |
| 545 end | |
| 546 ) | |
| 547 elseif btn == "RightButton" then -- spacing resize | |
| 548 f:SetMinResize( bw*c, bh*r ) | |
| 549 f:SetScript("OnUpdate", | |
| 550 function() | |
| 551 RecomputeButtonSpacing(bar) | |
| 552 bar:RefreshLayout() | |
| 553 updateTooltip() | |
| 554 end | |
| 555 ) | |
| 556 end | |
| 557 f:StartSizing(point) | |
| 558 end | |
| 559 ) | |
| 560 corner:SetScript("OnMouseUp",StopResize) | |
| 561 corner:SetScript("OnEnter", | |
| 562 function() | |
| 563 GameTooltip:SetOwner(f, "ANCHOR_"..point) | |
| 564 GameTooltip:AddLine(L["Drag to resize buttons"]) | |
| 565 GameTooltip:AddLine(L["Right-click-drag"]) | |
| 566 GameTooltip:AddLine(L["to change spacing"]) | |
| 567 local size, size2 = bar:GetButtonSize() | |
| 568 local rows, cols, spacing = bar:GetButtonGrid() | |
| 569 size = (size == size2) and tostring(size) or format("%dx%d",size,size2) | |
| 570 GameTooltip:AddDoubleLine(L["Size:"], size) | |
| 571 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing)) | |
| 572 GameTooltip:Show() | |
| 573 end | |
| 574 ) | |
| 575 corner:SetScript("OnLeave", | |
| 576 function() | |
| 577 GameTooltip:Hide() | |
| 578 f:SetScript("OnUpdate",nil) | |
| 579 end | |
| 580 ) | |
| 581 | |
| 582 end | |
| 583 | |
| 584 control:RegisterForDrag("LeftButton") | |
| 585 control:RegisterForClicks("RightButtonUp") | |
| 586 | |
| 587 control:SetScript("OnDragStart", | |
| 588 function() | |
| 589 f:StartMoving() | |
| 590 f.isMoving = true | |
| 591 local w,h = bar:GetButtonSize() | |
| 592 f:ClearAllPoints() | |
| 593 f:SetScript("OnUpdate", function() | |
| 594 if IsShiftKeyDown() then | |
| 595 DisplaySnapIndicator(f,w,h) | |
| 596 else | |
| 597 HideSnapIndicator() | |
| 598 end | |
| 599 end) | |
| 600 end | |
| 601 ) | |
| 602 | |
| 603 local function updateDragTooltip() | |
| 604 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT") | |
| 605 GameTooltip:AddLine(bar.name) | |
| 606 GameTooltip:AddLine(L["Drag to move"]) | |
| 607 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"])) | |
| 608 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"])) | |
| 609 local _, a = bar:GetAnchor() | |
| 610 if a and a ~= "UIParent" then | |
| 611 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a)) | |
| 612 end | |
| 613 GameTooltip:Show() | |
| 614 end | |
| 615 | |
| 616 control:SetScript("OnDragStop", | |
| 617 function() | |
| 618 f:StopMovingOrSizing() | |
| 619 f.isMoving = false | |
| 620 f:SetScript("OnUpdate",nil) | |
| 621 | |
| 622 if IsShiftKeyDown() then | |
| 623 local w, h = bar:GetButtonSize() | |
| 624 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h) | |
| 625 if a then | |
| 626 f:ClearAllPoints() | |
| 627 f:SetPoint(p,a,rp,x,y) | |
| 628 end | |
| 629 HideSnapIndicator() | |
| 630 end | |
| 631 | |
| 632 StoreExtents(bar) | |
| 633 ReAction:RefreshOptions() | |
| 634 updateDragTooltip() | |
| 635 end | |
| 636 ) | |
| 637 | |
| 638 control:SetScript("OnEnter", | |
| 639 function() | |
| 640 -- TODO: add bar type and status information to name | |
| 641 --[[ | |
| 642 local name = bar.name | |
| 643 for _, m in ReAction:IterateModules() do | |
| 644 local suffix = safecall(m,"GetBarNameModifier",bar) | |
| 645 if suffix then | |
| 646 name = ("%s %s"):format(name,suffix) | |
| 647 end | |
| 648 end | |
| 649 ]]-- | |
| 650 | |
| 651 updateDragTooltip() | |
| 652 end | |
| 653 ) | |
| 654 | |
| 655 control:SetScript("OnLeave", HideGameTooltip) | |
| 656 | |
| 657 control:SetScript("OnClick", | |
| 658 function() | |
| 659 ShowMenu(bar) | |
| 660 end | |
| 661 ) | |
| 662 | |
| 663 return control | |
| 664 end | |
| 665 | |
| 666 | |
| 667 -- export the ShowControls method to the Bar prototype | |
| 668 | |
| 669 function Bar:ShowControls(show) | |
| 670 if show then | |
| 671 if not self.controlFrame then | |
| 672 self.controlFrame = CreateControls(self) | |
| 673 end | |
| 674 self.controlFrame:Show() | |
| 675 elseif self.controlFrame then | |
| 676 CloseMenu(self.controlFrame) | |
| 677 self.controlFrame:Hide() | |
| 678 end | |
| 679 end | |
| 680 | |
| 681 | 
