comparison Overlay.lua @ 73:dd01feae0d89

Split the bar overlay out into its own file
author Flick <flickerstreak@gmail.com>
date Thu, 05 Jun 2008 18:52:53 +0000
parents
children 06cd74bdc7da
comparison
equal deleted inserted replaced
72:aa88aed52124 73:dd01feae0d89
1 local ReAction = ReAction
2 local L = ReAction.L
3 local CreateFrame = CreateFrame
4 local InCombatLockdown = InCombatLockdown
5 local floor = math.floor
6 local min = math.min
7 local format = string.format
8 local GameTooltip = GameTooltip
9
10 -- Looking for a lightweight AceConfig3-struct-compatible
11 -- replacement for Dewdrop (e.g. forthcoming AceConfigDropdown-3.0?).
12 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
13 -- a bit tricky to convert from AceConfig3-struct
14 local Dewdrop = AceLibrary("Dewdrop-2.0")
15
16 local function OpenMenu (frame, opts)
17 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
18 end
19
20 local function CloseMenu(frame)
21 if Dewdrop:GetOpenedParent() == frame then
22 Dewdrop:Close()
23 end
24 end
25
26 local function ShowMenu(bar)
27 if not bar.menuOpts then
28 bar.menuOpts = {
29 type = "group",
30 args = {
31 openConfig = {
32 type = "execute",
33 name = L["Settings..."],
34 desc = L["Open the editor for this bar"],
35 func = function() CloseMenu(bar.controlFrame); ReAction:ShowEditor(bar) end,
36 disabled = InCombatLockdown,
37 order = 1
38 },
39 delete = {
40 type = "execute",
41 name = L["Delete Bar"],
42 desc = L["Remove the bar from the current profile"],
43 confirm = L["Are you sure you want to remove this bar?"],
44 func = function() ReAction:EraseBar(bar) end,
45 order = 2
46 },
47 }
48 }
49 end
50 OpenMenu(bar.controlFrame, bar.menuOpts)
51 end
52
53
54 --
55 -- Bar config overlay
56 --
57 -- localize some of these for small OnUpdate performance boost
58 local Bar = ReAction.Bar.prototype
59 local GetSize = Bar.GetSize
60 local GetButtonSize = Bar.GetButtonSize
61 local GetButtonGrid = Bar.GetButtonGrid
62 local SetSize = Bar.SetSize
63 local SetButtonSize = Bar.SetButtonSize
64 local SetButtonGrid = Bar.SetButtonGrid
65 local ApplyAnchor = Bar.ApplyAnchor
66
67 local function StoreExtents(bar)
68 local f = bar.frame
69 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
70 relativeTo = relativeTo or f:GetParent()
71 local anchorTo
72 for name, b in ReAction:IterateBars() do
73 if b and b:GetFrame() == relativeTo then
74 anchorTo = name
75 break
76 end
77 end
78 anchorTo = anchorTo or relativeTo:GetName()
79 local c = bar.config
80 c.anchor = point
81 c.anchorTo = anchorTo
82 c.relativePoint = relativePoint
83 c.x = x
84 c.y = y
85 c.width, c.height = f:GetWidth(), f:GetHeight()
86 end
87
88 local function StoreSize(bar)
89 local f = bar.frame
90 local c = bar.config
91 c.width, c.height = f:GetWidth(), f:GetHeight()
92 end
93
94 local function RecomputeButtonSize(bar)
95 local w, h = GetSize(bar)
96 local bw, bh = GetButtonSize(bar)
97 local r, c, s = GetButtonGrid(bar)
98
99 local scaleW = (floor(w/c) - s) / bw
100 local scaleH = (floor(h/r) - s) / bh
101 local scale = min(scaleW, scaleH)
102
103 SetButtonSize(bar, scale * bw, scale * bh, s)
104 end
105
106 local function RecomputeButtonSpacing(bar)
107 local w, h = GetSize(bar)
108 local bw, bh = GetButtonSize(bar)
109 local r, c, s = GetButtonGrid(bar)
110
111 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
112 end
113
114 local function RecomputeGrid(bar)
115 local w, h = GetSize(bar)
116 local bw, bh = GetButtonSize(bar)
117 local r, c, s = GetButtonGrid(bar)
118
119 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
120 end
121
122 local function ClampToButtons(bar)
123 local bw, bh = GetButtonSize(bar)
124 local r, c, s = GetButtonGrid(bar)
125 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
126 end
127
128 local function HideGameTooltip()
129 GameTooltip:Hide()
130 end
131
132 local anchorInside = { inside = true }
133 local anchorOutside = { outside = true }
134 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
135 local oppositeEdges = {
136 TOP = "BOTTOM",
137 BOTTOM = "TOP",
138 LEFT = "RIGHT",
139 RIGHT = "LEFT"
140 }
141 local pointsOnEdge = {
142 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
143 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
144 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
145 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
146 }
147 local edgeSelector = {
148 BOTTOM = 1, -- select x of x,y
149 TOP = 1, -- select x of x,y
150 LEFT = 2, -- select y of x,y
151 RIGHT = 2, -- select y of x,y
152 }
153 local snapPoints = {
154 [anchorOutside] = {
155 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
156 BOTTOM = {"TOP"},
157 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
158 RIGHT = {"LEFT"},
159 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
160 TOP = {"BOTTOM"},
161 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
162 LEFT = {"RIGHT"},
163 CENTER = {"CENTER"}
164 },
165 [anchorInside] = {
166 BOTTOMLEFT = {"BOTTOMLEFT"},
167 BOTTOM = {"BOTTOM"},
168 BOTTOMRIGHT = {"BOTTOMRIGHT"},
169 RIGHT = {"RIGHT"},
170 TOPRIGHT = {"TOPRIGHT"},
171 TOP = {"TOP"},
172 TOPLEFT = {"TOPLEFT"},
173 LEFT = {"LEFT"},
174 CENTER = {"CENTER"}
175 }
176 }
177 local insidePointOffsetFuncs = {
178 BOTTOMLEFT = function(x, y) return x, y end,
179 BOTTOM = function(x, y) return 0, y end,
180 BOTTOMRIGHT = function(x, y) return -x, y end,
181 RIGHT = function(x, y) return -x, 0 end,
182 TOPRIGHT = function(x, y) return -x, -y end,
183 TOP = function(x, y) return 0, -y end,
184 TOPLEFT = function(x, y) return x, -y end,
185 LEFT = function(x, y) return x, 0 end,
186 CENTER = function(x, y) return 0, 0 end,
187 }
188 local pointCoordFuncs = {
189 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
190 BOTTOM = function(f) return nil, f:GetBottom() end,
191 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
192 RIGHT = function(f) return f:GetRight(), nil end,
193 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
194 TOP = function(f) return nil, f:GetTop() end,
195 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
196 LEFT = function(f) return f:GetLeft(), nil end,
197 CENTER = function(f) return f:GetCenter() end,
198 }
199 local edgeBoundsFuncs = {
200 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
201 LEFT = function(f) return f:GetBottom(), f:GetTop() end
202 }
203 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
204 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
205
206
207 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
208 local function GetPointCoords( f, p )
209 local x, y = pointCoordFuncs[p](f)
210 if not(x and y) then
211 local cx, cy = f:GetCenter()
212 x = x or cx
213 y = y or cy
214 end
215 return x, y
216 end
217
218
219 -- Returns true if frame 'f1' can be anchored to frame 'f2'
220 local function CheckAnchorable( f1, f2 )
221 -- can't anchor a frame to itself or to nil
222 if f1 == f2 or f2 == nil then
223 return false
224 end
225
226 -- can always anchor to UIParent
227 if f2 == UIParent then
228 return true
229 end
230
231 -- also can't do circular anchoring of frames
232 -- walk the anchor chain, which generally shouldn't be that expensive
233 -- (who nests draggables that deep anyway?)
234 for i = 1, f2:GetNumPoints() do
235 local _, f = f2:GetPoint(i)
236 if not f then f = f2:GetParent() end
237 return CheckAnchorable(f1,f)
238 end
239
240 return true
241 end
242
243 -- Returns true if frames f1 and f2 specified edges overlap
244 local function CheckEdgeOverlap( f1, f2, e )
245 local l1, u1 = edgeBoundsFuncs[e](f1)
246 local l2, u2 = edgeBoundsFuncs[e](f2)
247 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
248 end
249
250 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
251 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
252 local l, u = edgeBoundsFuncs[e2](f2)
253 local x, y = GetPointCoords(f1,p1)
254 x = select(edgeSelector[e2], x, y)
255 return l <= x and x <= u
256 end
257
258 -- Returns the distance between corresponding edges. It is
259 -- assumed that the passed in edges e1 and e2 are the same or opposites
260 local function GetEdgeDistance( f1, f2, e1, e2 )
261 local x1, y1 = pointCoordFuncs[e1](f1)
262 local x2, y2 = pointCoordFuncs[e2](f2)
263 return math.abs((x1 or y1) - (x2 or y2))
264 end
265
266 local globalSnapTargets = { [UIParent] = anchorInside }
267
268 local function GetClosestFrameEdge(f1,f2,a)
269 local dist, edge, opp
270 if f2:IsVisible() and CheckAnchorable(f1,f2) then
271 for _, e in pairs(edges) do
272 local o = a.inside and e or oppositeEdges[e]
273 if CheckEdgeOverlap(f1,f2,e) then
274 local d = GetEdgeDistance(f1, f2, e, o)
275 if not dist or (d < dist) then
276 dist, edge, opp = d, e, o
277 end
278 end
279 end
280 end
281 return dist, edge, opp
282 end
283
284 local function GetClosestVisibleEdge( f )
285 local r, o, e1, e2
286 local a = anchorOutside
287 for _, b in ReAction:IterateBars() do
288 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
289 if d and (not r or d < r) then
290 r, o, e1, e2 = d, b:GetFrame(), e, opp
291 end
292 end
293 for f2, a2 in pairs(globalSnapTargets) do
294 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
295 if d and (not r or d < r) then
296 r, o, e1, e2, a = d, f2, e, opp, a2
297 end
298 end
299 return o, e1, e2, a
300 end
301
302 local function GetClosestVisiblePoint(f1)
303 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
304 if f2 then
305 local rsq, p, rp, x, y
306 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
307 for _, p1 in ipairs(pointsOnEdge[e1]) do
308 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
309 for _, p2 in pairs(snapPoints[a][p1]) do
310 local x1, y1 = GetPointCoords(f1,p1)
311 local x2, y2 = GetPointCoords(f2,p2)
312 local dx = x1 - x2
313 local dy = y1 - y2
314 local rsq2 = dx*dx + dy*dy
315 if not rsq or rsq2 < rsq then
316 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
317 end
318 end
319 end
320 end
321 return f2, p, rp, x, y
322 end
323 end
324
325 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
326 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
327 local s = false
328
329 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
330 local xx, yy = pointCoordFuncs[p](f1)
331 if xx and yy then
332 if math.abs(x) <= rx then
333 x = sx
334 s = true
335 end
336 if math.abs(y) <= ry then
337 y = sy
338 s = true
339 end
340 elseif xx then
341 if math.abs(x) <= rx then
342 x = sx
343 s = true
344 if math.abs(y) <= ry then
345 y = sy
346 end
347 end
348 elseif yy then
349 if math.abs(y) <= ry then
350 y = sy
351 s = true
352 if math.abs(x) <= rx then
353 x = sx
354 end
355 end
356 end
357
358 if x == -0 then x = 0 end
359 if y == -0 then y = 0 end
360
361 if s then
362 return o, p, rp, math.floor(x), math.floor(y)
363 end
364 end
365
366 local function CreateSnapIndicator()
367 local si = CreateFrame("Frame",nil,UIParent)
368 si:SetFrameStrata("HIGH")
369 si:SetHeight(8)
370 si:SetWidth(8)
371 local tex = si:CreateTexture()
372 tex:SetAllPoints()
373 tex:SetTexture(1.0, 0.82, 0, 0.8)
374 tex:SetBlendMode("ADD")
375 tex:SetDrawLayer("OVERLAY")
376 return si
377 end
378
379 local si1 = CreateSnapIndicator()
380 local si2 = CreateSnapIndicator()
381
382 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
383 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
384 if o then
385 si1:ClearAllPoints()
386 si2:ClearAllPoints()
387 si1:SetPoint("CENTER", f, p, 0, 0)
388 local xx, yy = pointCoordFuncs[rp](o)
389 x = math.abs(x) <=rx and xx and 0 or x
390 y = math.abs(y) <=ry and yy and 0 or y
391 si2:SetPoint("CENTER", o, rp, x, y)
392 si1:Show()
393 si2:Show()
394 else
395 if si1:IsVisible() then
396 si1:Hide()
397 si2:Hide()
398 end
399 end
400 end
401
402 local function HideSnapIndicator()
403 if si1:IsVisible() then
404 si1:Hide()
405 si2:Hide()
406 end
407 end
408
409 local function CreateControls(bar)
410 local f = bar.frame
411
412 f:SetMovable(true)
413 f:SetResizable(true)
414 f:SetClampedToScreen(true)
415
416 -- buttons on the bar should be direct children of the bar frame.
417 -- The control elements need to float on top of this, which we could
418 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
419 -- via frame nesting, hence good old foo's appearance here.
420 local foo = CreateFrame("Frame",nil,f)
421 foo:SetAllPoints()
422 foo:SetClampedToScreen(true)
423
424 local control = CreateFrame("Button", nil, foo)
425 control:EnableMouse(true)
426 control:SetToplevel(true)
427 control:SetPoint("TOPLEFT", -4, 4)
428 control:SetPoint("BOTTOMRIGHT", 4, -4)
429 control:SetBackdrop({
430 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
431 tile = true,
432 tileSize = 16,
433 edgeSize = 16,
434 insets = { left = 0, right = 0, top = 0, bottom = 0 },
435 })
436
437 -- textures
438 local bgTex = control:CreateTexture(nil,"BACKGROUND")
439 bgTex:SetTexture(0.7,0.7,1.0,0.2)
440 bgTex:SetPoint("TOPLEFT",4,-4)
441 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
442 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
443 hTex:SetTexture(0.7,0.7,1.0,0.2)
444 hTex:SetPoint("TOPLEFT",4,-4)
445 hTex:SetPoint("BOTTOMRIGHT",-4,4)
446 hTex:SetBlendMode("ADD")
447
448 -- label
449 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
450 label:SetAllPoints()
451 label:SetJustifyH("CENTER")
452 label:SetShadowColor(0,0,0,1)
453 label:SetShadowOffset(2,-2)
454 label:SetTextColor(1,1,1,1)
455 label:SetText(bar:GetName())
456 label:Show()
457 bar.controlLabelString = label -- so that bar:SetName() can update it
458
459 local function StopResize()
460 f:StopMovingOrSizing()
461 f.isMoving = false
462 f:SetScript("OnUpdate",nil)
463 StoreSize(bar)
464 ClampToButtons(bar)
465 ApplyAnchor(bar)
466 ReAction:RefreshOptions()
467 end
468
469 -- edge drag handles
470 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
471 local edge = CreateFrame("Frame",nil,control)
472 edge:EnableMouse(true)
473 edge:SetWidth(8)
474 edge:SetHeight(8)
475 if point == "TOP" or point == "BOTTOM" then
476 edge:SetPoint(point.."LEFT")
477 edge:SetPoint(point.."RIGHT")
478 else
479 edge:SetPoint("TOP"..point)
480 edge:SetPoint("BOTTOM"..point)
481 end
482 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
483 tex:SetTexture(1.0,0.82,0,0.7)
484 tex:SetBlendMode("ADD")
485 tex:SetAllPoints()
486 edge:RegisterForDrag("LeftButton")
487 edge:SetScript("OnMouseDown",
488 function()
489 local bw, bh = GetButtonSize(bar)
490 local r, c, s = GetButtonGrid(bar)
491 f:SetMinResize( bw+s+1, bh+s+1 )
492 f:StartSizing(point)
493 f:SetScript("OnUpdate",
494 function()
495 RecomputeGrid(bar)
496 bar:RefreshLayout()
497 end
498 )
499 end
500 )
501 edge:SetScript("OnMouseUp", StopResize)
502 edge:SetScript("OnEnter",
503 function()
504 GameTooltip:SetOwner(f, "ANCHOR_"..point)
505 GameTooltip:AddLine(L["Drag to add/remove buttons"])
506 GameTooltip:Show()
507 end
508 )
509 edge:SetScript("OnLeave", HideGameTooltip)
510 edge:Show()
511 end
512
513 -- corner drag handles, again nested in an anonymous frame so that they are on top
514 local foo2 = CreateFrame("Frame",nil,control)
515 foo2:SetAllPoints(true)
516 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
517 local corner = CreateFrame("Frame",nil,foo2)
518 corner:EnableMouse(true)
519 corner:SetWidth(12)
520 corner:SetHeight(12)
521 corner:SetPoint(point)
522 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
523 tex:SetTexture(1.0,0.82,0,0.7)
524 tex:SetBlendMode("ADD")
525 tex:SetAllPoints()
526 corner:RegisterForDrag("LeftButton","RightButton")
527 local function updateTooltip()
528 local size, size2 = bar:GetButtonSize()
529 local rows, cols, spacing = bar:GetButtonGrid()
530 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
531 GameTooltipTextRight4:SetText(size)
532 GameTooltipTextRight5:SetText(tostring(spacing))
533 end
534 corner:SetScript("OnMouseDown",
535 function(_,btn)
536 local bw, bh = GetButtonSize(bar)
537 local r, c, s = GetButtonGrid(bar)
538 if btn == "LeftButton" then -- button resize
539 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
540 f:SetScript("OnUpdate",
541 function()
542 RecomputeButtonSize(bar)
543 bar:RefreshLayout()
544 updateTooltip()
545 end
546 )
547 elseif btn == "RightButton" then -- spacing resize
548 f:SetMinResize( bw*c, bh*r )
549 f:SetScript("OnUpdate",
550 function()
551 RecomputeButtonSpacing(bar)
552 bar:RefreshLayout()
553 updateTooltip()
554 end
555 )
556 end
557 f:StartSizing(point)
558 end
559 )
560 corner:SetScript("OnMouseUp",StopResize)
561 corner:SetScript("OnEnter",
562 function()
563 GameTooltip:SetOwner(f, "ANCHOR_"..point)
564 GameTooltip:AddLine(L["Drag to resize buttons"])
565 GameTooltip:AddLine(L["Right-click-drag"])
566 GameTooltip:AddLine(L["to change spacing"])
567 local size, size2 = bar:GetButtonSize()
568 local rows, cols, spacing = bar:GetButtonGrid()
569 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
570 GameTooltip:AddDoubleLine(L["Size:"], size)
571 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
572 GameTooltip:Show()
573 end
574 )
575 corner:SetScript("OnLeave",
576 function()
577 GameTooltip:Hide()
578 f:SetScript("OnUpdate",nil)
579 end
580 )
581
582 end
583
584 control:RegisterForDrag("LeftButton")
585 control:RegisterForClicks("RightButtonUp")
586
587 control:SetScript("OnDragStart",
588 function()
589 f:StartMoving()
590 f.isMoving = true
591 local w,h = bar:GetButtonSize()
592 f:ClearAllPoints()
593 f:SetScript("OnUpdate", function()
594 if IsShiftKeyDown() then
595 DisplaySnapIndicator(f,w,h)
596 else
597 HideSnapIndicator()
598 end
599 end)
600 end
601 )
602
603 local function updateDragTooltip()
604 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
605 GameTooltip:AddLine(bar.name)
606 GameTooltip:AddLine(L["Drag to move"])
607 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
608 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
609 local _, a = bar:GetAnchor()
610 if a and a ~= "UIParent" then
611 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
612 end
613 GameTooltip:Show()
614 end
615
616 control:SetScript("OnDragStop",
617 function()
618 f:StopMovingOrSizing()
619 f.isMoving = false
620 f:SetScript("OnUpdate",nil)
621
622 if IsShiftKeyDown() then
623 local w, h = bar:GetButtonSize()
624 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
625 if a then
626 f:ClearAllPoints()
627 f:SetPoint(p,a,rp,x,y)
628 end
629 HideSnapIndicator()
630 end
631
632 StoreExtents(bar)
633 ReAction:RefreshOptions()
634 updateDragTooltip()
635 end
636 )
637
638 control:SetScript("OnEnter",
639 function()
640 -- TODO: add bar type and status information to name
641 --[[
642 local name = bar.name
643 for _, m in ReAction:IterateModules() do
644 local suffix = safecall(m,"GetBarNameModifier",bar)
645 if suffix then
646 name = ("%s %s"):format(name,suffix)
647 end
648 end
649 ]]--
650
651 updateDragTooltip()
652 end
653 )
654
655 control:SetScript("OnLeave", HideGameTooltip)
656
657 control:SetScript("OnClick",
658 function()
659 ShowMenu(bar)
660 end
661 )
662
663 return control
664 end
665
666
667 -- export the ShowControls method to the Bar prototype
668
669 function Bar:ShowControls(show)
670 if show then
671 if not self.controlFrame then
672 self.controlFrame = CreateControls(self)
673 end
674 self.controlFrame:Show()
675 elseif self.controlFrame then
676 CloseMenu(self.controlFrame)
677 self.controlFrame:Hide()
678 end
679 end
680
681