comparison classes/ReAnchor.lua @ 7:f920db5fc6b1

version 0.3
author Flick <flickerstreak@gmail.com>
date Tue, 20 Mar 2007 21:25:29 +0000
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6:2da5089ab7ff 7:f920db5fc6b1
1 --
2 -- ReAnchor.lua
3 --
4 -- Provides drag-placement facilities for frames.
5 --
6
7 -- local constants
8 local AceOO = AceLibrary("AceOO-2.0")
9
10 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
11
12 local pointsOnEdge = {
13 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
14 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
15 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
16 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
17 }
18
19 local edgeSelector = {
20 BOTTOM = 1, -- select x of x,y
21 TOP = 1, -- select x of x,y
22 LEFT = 2, -- select y of x,y
23 RIGHT = 2, -- select y of x,y
24 }
25
26 local oppositePoints = {
27 BOTTOMLEFT = "TOPRIGHT",
28 BOTTOM = "TOP",
29 BOTTOMRIGHT = "TOPLEFT",
30 RIGHT = "LEFT",
31 TOPRIGHT = "BOTTOMLEFT",
32 TOP = "BOTTOM",
33 TOPLEFT = "BOTTOMRIGHT",
34 LEFT = "RIGHT",
35 CENTER = "CENTER",
36 }
37
38 local insidePointOffsetFuncs = {
39 BOTTOMLEFT = function(x, y) return x, y end,
40 BOTTOM = function(x, y) return 0, y end,
41 BOTTOMRIGHT = function(x, y) return -x, y end,
42 RIGHT = function(x, y) return -x, 0 end,
43 TOPRIGHT = function(x, y) return -x, -y end,
44 TOP = function(x, y) return 0, -y end,
45 TOPLEFT = function(x, y) return x, -y end,
46 LEFT = function(x, y) return x, 0 end,
47 CENTER = function(x, y) return 0, 0 end,
48 }
49
50 local pointCoordFuncs = {
51 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
52 BOTTOM = function(f) return nil, f:GetBottom() end,
53 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
54 RIGHT = function(f) return f:GetRight(), nil end,
55 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
56 TOP = function(f) return nil, f:GetTop() end,
57 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
58 LEFT = function(f) return f:GetLeft(), nil end,
59 CENTER = function(f) return f:GetCenter() end,
60 }
61
62 local edgeBoundsFuncs = {
63 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
64 LEFT = function(f) return f:GetBottom(), f:GetTop() end
65 }
66 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
67 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
68
69
70 -- local utility functions
71
72 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
73 local function GetPointCoords( f, p )
74 local x, y = pointCoordFuncs[p](f)
75 if not(x and y) then
76 local cx, cy = f:GetCenter()
77 x = x or cx
78 y = y or cy
79 end
80 return x, y
81 end
82
83
84 -- Returns true if frame 'f1' can be anchored to frame 'f2'
85 local function CheckAnchorable( f1, f2 )
86 -- can't anchor a frame to itself or to nil
87 if f1 == f2 or f2 == nil then
88 return false
89 end
90
91 -- can always anchor to UIParent
92 if f2 == UIParent then
93 return true
94 end
95
96 -- also can't do circular anchoring of frames
97 -- walk the anchor chain, which generally shouldn't be that expensive
98 -- (who nests draggables that deep anyway?)
99 for i = 1, f2:GetNumPoints() do
100 local _, f = f2:GetPoint(i)
101 return CheckAnchorable(f1,f)
102 end
103
104 return true
105 end
106
107 -- Returns true if frames f1 and f2 specified edges overlap
108 local function CheckEdgeOverlap( f1, f2, e )
109 local l1, u1 = edgeBoundsFuncs[e](f1)
110 local l2, u2 = edgeBoundsFuncs[e](f2)
111 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
112 end
113
114 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
115 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
116 local l, u = edgeBoundsFuncs[e2](f2)
117 local x, y = GetPointCoords(f1,p1)
118 x = select(edgeSelector[e2], x, y)
119 return l <= x and x <= u
120 end
121
122 -- Returns the distance between corresponding edges. It is
123 -- assumed that the passed in edges e1 and e2 are the same or opposites
124 local function GetEdgeDistance( f1, f2, e1, e2 )
125 local x1, y1 = pointCoordFuncs[e1](f1)
126 local x2, y2 = pointCoordFuncs[e2](f2)
127 return math.abs((x1 or y1) - (x2 or y2))
128 end
129
130 -- Returns interior offsets (specified absolutely) from a point
131 local function GetInteriorOffsetsToPoint(p, x, y)
132 return insidePointOffsetFuncs[p](x,y)
133 end
134
135
136
137
138
139 -- ReAnchor is a Mixin which provides some anchoring and
140 -- placement methods for frames.
141 -- An object with the ReAnchor mixin must support the
142 -- IAnchorable interface (implicitly or explicitly).
143 -- The mixin methods also require arguments to support
144 -- that interface.
145
146 -- In the method prototypes, 'IRObjs' is used to refer to a
147 -- table of objects which support the IAnchorable interface.
148
149
150 ReAnchor = AceOO.Mixin {
151 "GetClosestVisibleEdge",
152 "GetClosestVisiblePoint",
153 "GetClosestPointSnapped",
154 "DisplaySnapIndicator",
155 "HideSnapIndicator",
156 }
157
158 ---------------------------------------------------------
159 -- Constants and classes that are not exported via mixin
160 ---------------------------------------------------------
161 ReAnchor.IAnchorable = AceOO.Interface {
162 GetFrame = "function",
163 GetAnchorage = "function", -- return ReAnchor.anchorInside or .anchorOutside
164 }
165
166 ReAnchor.anchorInside = { inside = true }
167 ReAnchor.anchorOutside = { outside = true }
168
169 ReAnchor.snapIndicator1 = CreateFrame("Frame",nil,UIParent,"ReAnchorSnapIndicatorTemplate")
170 ReAnchor.snapIndicator2 = CreateFrame("Frame",nil,UIParent,"ReAnchorSnapIndicatorTemplate")
171
172
173
174
175 --------------------
176 -- Mixin methods
177 --------------------
178
179 -- returns:
180 -- (1) o : the closest IRObj
181 -- (2) e1 : the point (edge) on self:GetFrame()
182 -- (3) e2 : the point (edge) on o:GetFrame()
183 function ReAnchor:GetClosestVisibleEdge( IRObjs )
184 local f1 = self:GetFrame()
185 local r, o, e1, e2
186 for _, o2 in pairs(IRObjs) do
187 local f2 = o2:GetFrame()
188 local a = o2:GetAnchorage()
189 if f2:IsVisible() and CheckAnchorable(f1,f2) then
190 for _, e in pairs(edges) do
191 local opp = a.inside and e or oppositePoints[e]
192 if CheckEdgeOverlap(f1,f2,e) then
193 local d = GetEdgeDistance(f1, f2, e, opp)
194 if not r or d < r then
195 r, o, e1, e2 = d, o2, e, opp
196 end
197 end
198 end
199 end
200 end
201 return o, e1, e2
202 end
203
204 -- returns:
205 -- (1) o: the closest IRObj
206 -- (1) p: the point on self:GetFrame()
207 -- (2) rp: the relativePoint on o:GetFrame()
208 -- (3) x: x offset
209 -- (4) y: y offset
210 -- such that self:GetFrame():SetPoint(p,o:GetFrame(),rp,x,y) preserves the current location
211 function ReAnchor:GetClosestVisiblePoint( IRObjs )
212 local f1 = self:GetFrame()
213 local o, e1, e2 = self:GetClosestVisibleEdge( IRObjs )
214 local f2 = o:GetFrame()
215 local rsq, p, rp, x, y
216 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
217 for _, p1 in ipairs(pointsOnEdge[e1]) do
218 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
219 local p2 = o:GetAnchorage().outside and oppositePoints[p1] or p1
220 local x1, y1 = GetPointCoords(f1,p1)
221 local x2, y2 = GetPointCoords(f2,p2)
222 local dx = x1 - x2
223 local dy = y1 - y2
224 local rsq2 = dx*dx + dy*dy
225 if not rsq or rsq2 < rsq then
226 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
227 end
228 end
229 end
230 return o, p, rp, x, y
231 end
232
233
234 -- Calls self:GetClosestVisiblePoint() and then snaps to the specified
235 -- offsets if within the given range in x and y (as appropriate)
236 -- Return semantic is the same as GetClosestVisiblePoint(). Returns nil
237 -- if no snap can be done.
238 function ReAnchor:GetClosestPointSnapped(IRObjs, r, xOff, yOff)
239 local f1 = self:GetFrame()
240 local o, p, rp, x, y = self:GetClosestVisiblePoint(IRObjs)
241 local s = false
242
243 if r then
244 local sx, sy = GetInteriorOffsetsToPoint(p, xOff or 0, yOff or 0)
245 local xx, yy = pointCoordFuncs[p](f1)
246 if xx and yy then
247 if math.abs(x) <= r then
248 x = sx
249 s = true
250 end
251 if math.abs(y) <= r then
252 y = sy
253 s = true
254 end
255 elseif xx then
256 if math.abs(x) <= r then
257 x = sx
258 s = true
259 if math.abs(y) <= r then
260 y = sy
261 end
262 end
263 elseif yy then
264 if math.abs(y) <= r then
265 y = sy
266 s = true
267 if math.abs(x) <= r then
268 x = sx
269 end
270 end
271 end
272 end
273
274 if s then
275 return o, p, rp, x, y
276 end
277 end
278
279
280
281 -- shows anchor-indicators on the associated frame and the target frame
282 -- when a snap is warranted.
283 function ReAnchor:DisplaySnapIndicator( IRObjs, r, xOff, yOff )
284 local o, p, rp, x, y, snap = self:GetClosestPointSnapped(IRObjs, r, xOff, yOff)
285 local si1 = ReAnchor.snapIndicator1
286 local si2 = ReAnchor.snapIndicator2
287 if o then
288 si1:ClearAllPoints()
289 si2:ClearAllPoints()
290 si1:SetPoint("CENTER", self:GetFrame(), p, 0, 0)
291 local xx, yy = pointCoordFuncs[rp](o:GetFrame())
292 x = math.abs(x) <=r and xx and 0 or x
293 y = math.abs(y) <=r and yy and 0 or y
294 si2:SetPoint("CENTER", o:GetFrame(), rp, x, y)
295 si1:Show()
296 si2:Show()
297 else
298 if si1:IsVisible() then
299 si1:Hide()
300 si2:Hide()
301 end
302 end
303 end
304
305
306 function ReAnchor:HideSnapIndicator()
307 local si1 = ReAnchor.snapIndicator1
308 local si2 = ReAnchor.snapIndicator2
309 if si1:IsVisible() then
310 si1:Hide()
311 si2:Hide()
312 end
313 end
314