Mercurial > wow > reaction
diff modules/FuBar_ReActionFu/lib/Dewdrop-2.0/Dewdrop-2.0.lua @ 30:0d95ce7a9ec2
- added Ace3 externs
- converted ReAction_ConfigUI to use blizzard interface addons panel via AceConfigDialog-3.0
- partially converted FuBar module to LibRock, deprecated it (going to remove it entirely later)
- cleaned up a couple other tidbits
author | Flick <flickerstreak@gmail.com> |
---|---|
date | Wed, 02 Apr 2008 23:31:13 +0000 |
parents | 21bcaf8215ff |
children |
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--- a/modules/FuBar_ReActionFu/lib/Dewdrop-2.0/Dewdrop-2.0.lua Wed Apr 02 18:22:02 2008 +0000 +++ b/modules/FuBar_ReActionFu/lib/Dewdrop-2.0/Dewdrop-2.0.lua Wed Apr 02 23:31:13 2008 +0000 @@ -1,3487 +1,3487 @@ ---[[ -Name: Dewdrop-2.0 -Revision: $Rev: 48630 $ -Author(s): ckknight (ckknight@gmail.com) -Website: http://ckknight.wowinterface.com/ -Documentation: http://wiki.wowace.com/index.php/Dewdrop-2.0 -SVN: http://svn.wowace.com/root/trunk/DewdropLib/Dewdrop-2.0 -Description: A library to provide a clean dropdown menu interface. -Dependencies: AceLibrary -License: LGPL v2.1 -]] - -local MAJOR_VERSION = "Dewdrop-2.0" -local MINOR_VERSION = "$Revision: 48630 $" - -if not AceLibrary then error(MAJOR_VERSION .. " requires AceLibrary") end -if not AceLibrary:IsNewVersion(MAJOR_VERSION, MINOR_VERSION) then return end - -local Dewdrop = {} - -local SharedMedia - -local CLOSE = "Close" -local CLOSE_DESC = "Close the menu." -local VALIDATION_ERROR = "Validation error." -local USAGE_TOOLTIP = "Usage: %s." -local RANGE_TOOLTIP = "Note that you can scroll your mouse wheel while over the slider to step by one." -local RESET_KEYBINDING_DESC = "Hit escape to clear the keybinding." -local KEY_BUTTON1 = "Left Mouse" -local KEY_BUTTON2 = "Right Mouse" -local DISABLED = "Disabled" -local DEFAULT_CONFIRM_MESSAGE = "Are you sure you want to perform `%s'?" - -if GetLocale() == "deDE" then - CLOSE = "Schlie\195\159en" - CLOSE_DESC = "Men\195\188 schlie\195\159en." - VALIDATION_ERROR = "Validierungsfehler." - USAGE_TOOLTIP = "Benutzung: %s." - RANGE_TOOLTIP = "Beachte das du mit dem Mausrad scrollen kannst solange du \195\188ber dem Schieberegler bist, um 10er Spr\195\188nge zu machen." - RESET_KEYBINDING_DESC = "Escape dr\195\188cken, um die Tastenbelegung zu l\195\182schen." - KEY_BUTTON1 = "Linke Maustaste" - KEY_BUTTON2 = "Rechte Maustaste" - DISABLED = "Deaktiviert" - DEFAULT_CONFIRM_MESSAGE = "Bist du sicher das du `%s' machen willst?" -elseif GetLocale() == "koKR" then - CLOSE = "닫기" - CLOSE_DESC = "메뉴를 닫습니다." - VALIDATION_ERROR = "오류 확인." - USAGE_TOOLTIP = "사용법: %s." - RANGE_TOOLTIP = "알림 : 슬라이더 위에서 마우스 휠을 사용하면 한단계씩 조절할 수 있습니다." - RESET_KEYBINDING_DESC = "단축키를 해제하려면 ESC키를 누르세요." - KEY_BUTTON1 = "왼쪽 마우스" - KEY_BUTTON2 = "오른쪽 마우스" - DISABLED = "비활성화됨" - DEFAULT_CONFIRM_MESSAGE = "정말로 `%s' 실행을 하시겠습니까 ?" -elseif GetLocale() == "frFR" then - CLOSE = "Fermer" - CLOSE_DESC = "Ferme le menu." - VALIDATION_ERROR = "Erreur de validation." - USAGE_TOOLTIP = "Utilisation : %s." - RANGE_TOOLTIP = "Vous pouvez aussi utiliser la molette de la souris pour pour modifier progressivement." - RESET_KEYBINDING_DESC = "Appuyez sur la touche Echappement pour effacer le raccourci." - KEY_BUTTON1 = "Clic gauche" - KEY_BUTTON2 = "Clic droit" - DISABLED = "D\195\169sactiv\195\169" - DEFAULT_CONFIRM_MESSAGE = "\195\138tes-vous s\195\187r de vouloir effectuer '%s' ?" -elseif GetLocale() == "esES" then - CLOSE = "Cerrar" - CLOSE_DESC = "Cierra el menú." - VALIDATION_ERROR = "Error de validación." - USAGE_TOOLTIP = "Uso: %s." - RANGE_TOOLTIP = "Puedes desplazarte verticalmente con la rueda del ratón sobre el desplazador." - RESET_KEYBINDING_DESC = "Pulsa Escape para borrar la asignación de tecla." - KEY_BUTTON1 = "Clic Izquierdo" - KEY_BUTTON2 = "Clic Derecho" - DISABLED = "Desactivado" - DEFAULT_CONFIRM_MESSAGE = "¿Estás seguro de querer realizar `%s'?" -elseif GetLocale() == "zhTW" then - CLOSE = "關閉" - CLOSE_DESC = "關閉選單。" - VALIDATION_ERROR = "驗證錯誤。" - USAGE_TOOLTIP = "用法: %s。" - RANGE_TOOLTIP = "你可以在捲動條上使用滑鼠滾輪來捲動。" - RESET_KEYBINDING_DESC = "按Esc鍵清除快捷鍵。" - KEY_BUTTON1 = "滑鼠左鍵" - KEY_BUTTON2 = "滑鼠右鍵" - DISABLED = "停用" - DEFAULT_CONFIRM_MESSAGE = "是否執行「%s」?" -elseif GetLocale() == "zhCN" then - CLOSE = "关闭" - CLOSE_DESC = "关闭菜单" - VALIDATION_ERROR = "验证错误." - USAGE_TOOLTIP = "用法: %s." - RANGE_TOOLTIP = "你可以在滚动条上使用鼠标滚轮来翻页." - RESET_KEYBINDING_DESC = "按ESC键清除按键绑定" - KEY_BUTTON1 = "鼠标左键" - KEY_BUTTON2 = "鼠标右键" - DISABLED = "禁用" - DEFAULT_CONFIRM_MESSAGE = "是否执行'%s'?" -end - -Dewdrop.KEY_BUTTON1 = KEY_BUTTON1 -Dewdrop.KEY_BUTTON2 = KEY_BUTTON2 - -local function new(...) - local t = {} - for i = 1, select('#', ...), 2 do - local k = select(i, ...) - if k then - t[k] = select(i+1, ...) - else - break - end - end - return t -end - -local tmp -do - local t = {} - function tmp(...) - for k in pairs(t) do - t[k] = nil - end - for i = 1, select('#', ...), 2 do - local k = select(i, ...) - if k then - t[k] = select(i+1, ...) - else - break - end - end - return t - end -end -local tmp2 -do - local t = {} - function tmp2(...) - for k in pairs(t) do - t[k] = nil - end - for i = 1, select('#', ...), 2 do - local k = select(i, ...) - if k then - t[k] = select(i+1, ...) - else - break - end - end - return t - end -end -local levels -local buttons - - --- Secure frame handling: --- Rather than using secure buttons in the menu (has problems), we have one --- master secureframe that we pop onto menu items on mouseover. This requires --- some dark magic with OnLeave etc, but it's not too bad. - -local secureFrame = CreateFrame("Button", nil, nil, "SecureActionButtonTemplate") -secureFrame:Hide() - -local function secureFrame_Show(self) - local owner = self.owner - - if self.secure then -- Leftovers from previos owner, clean up! ("Shouldn't" happen but does..) - for k,v in pairs(self.secure) do - self:SetAttribute(k, nil) - end - end - self.secure = owner.secure; -- Grab hold of new secure data - - local scale = owner:GetEffectiveScale() - - self:SetPoint("TOPLEFT", nil, "BOTTOMLEFT", owner:GetLeft() * scale, owner:GetTop() * scale) - self:SetPoint("BOTTOMRIGHT", nil, "BOTTOMLEFT", owner:GetRight() * scale, owner:GetBottom() * scale) - self:EnableMouse(true) - for k,v in pairs(self.secure) do - self:SetAttribute(k, v) - end - - secureFrame:SetFrameStrata(owner:GetFrameStrata()) - secureFrame:SetFrameLevel(owner:GetFrameLevel()+1) - - self:Show() -end - -local function secureFrame_Hide(self) - self:Hide() - if self.secure then - for k,v in pairs(self.secure) do - self:SetAttribute(k, nil) - end - end - self.secure = nil -end - -secureFrame:SetScript("OnEvent", - function() - if event=="PLAYER_REGEN_ENABLED" then - this.combat = false - if not this:IsShown() and this.owner then - secureFrame_Show(this) - end - elseif event=="PLAYER_REGEN_DISABLED" then - this.combat = true - if this:IsShown() then - secureFrame_Hide(this) - end - end - end -) -secureFrame:RegisterEvent("PLAYER_REGEN_ENABLED") -secureFrame:RegisterEvent("PLAYER_REGEN_DISABLED") - -secureFrame:SetScript("OnLeave", - function() - local owner=this.owner - this:Deactivate() - owner:GetScript("OnLeave")() - end -) - -secureFrame:HookScript("OnClick", - function() - local realthis = this - this = this.owner - this:GetScript("OnClick")() - end -) - -function secureFrame:IsOwnedBy(frame) - return self.owner == frame -end - -function secureFrame:Activate(owner) - if self.owner then -- "Shouldn't" happen but apparently it does and I cba to troubleshoot... - if not self.combat then - secureFrame_Hide(self) - end - end - self.owner = owner - if not self.combat then - secureFrame_Show(self) - end -end - -function secureFrame:Deactivate() - if not self.combat then - secureFrame_Hide(self) - end - self.owner = nil -end - --- END secure frame utilities - - --- Underline on mouseover - use a single global underline that we move around, no point in creating lots of copies -local underlineFrame = CreateFrame("Frame", nil) -underlineFrame.tx = underlineFrame:CreateTexture() -underlineFrame.tx:SetTexture(1,1,0.5,0.75) -underlineFrame:SetScript("OnHide", function(this) this:Hide(); end) -underlineFrame:SetScript("OnShow", function(this) -- change sizing on the fly to catch runtime uiscale changes - underlineFrame.tx:SetPoint("TOPLEFT", -1, -2/this:GetEffectiveScale()) - underlineFrame.tx:SetPoint("RIGHT", 1,0) - underlineFrame.tx:SetHeight(0.6 / this:GetEffectiveScale()); -end) -underlineFrame:SetHeight(1) - --- END underline on mouseover - - -local function GetScaledCursorPosition() - local x, y = GetCursorPosition() - local scale = UIParent:GetEffectiveScale() - return x / scale, y / scale -end - -local function StartCounting(self, level) - for i = level, 1, -1 do - if levels[i] then - levels[i].count = 3 - end - end -end - -local function StopCounting(self, level) - for i = level, 1, -1 do - if levels[i] then - levels[i].count = nil - end - end -end - -local function OnUpdate(self, elapsed) - for _,level in ipairs(levels) do - local count = level.count - if count then - count = count - elapsed - if count < 0 then - level.count = nil - self:Close(level.num) - else - level.count = count - end - end - end -end - -local function CheckDualMonitor(self, frame) - local ratio = GetScreenWidth() / GetScreenHeight() - if ratio >= 2.4 and frame:GetRight() > GetScreenWidth() / 2 and frame:GetLeft() < GetScreenWidth() / 2 then - local offsetx - if GetCursorPosition() / GetScreenHeight() * 768 < GetScreenWidth() / 2 then - offsetx = GetScreenWidth() / 2 - frame:GetRight() - else - offsetx = GetScreenWidth() / 2 - frame:GetLeft() - end - local point, parent, relativePoint, x, y = frame:GetPoint(1) - frame:SetPoint(point, parent, relativePoint, (x or 0) + offsetx, y or 0) - end -end - -local function CheckSize(self, level) - if not level.buttons then - return - end - local height = 20 - for _, button in ipairs(level.buttons) do - height = height + button:GetHeight() - end - level:SetHeight(height) - local width = 160 - for _, button in ipairs(level.buttons) do - local extra = 1 - if button.hasArrow or button.hasColorSwatch then - extra = extra + 16 - end - if not button.notCheckable then - extra = extra + 24 - end - button.text:SetFont(STANDARD_TEXT_FONT, button.textHeight) - if button.text:GetWidth() + extra > width then - width = button.text:GetWidth() + extra - end - end - level:SetWidth(width + 20) - if level:GetLeft() and level:GetRight() and level:GetTop() and level:GetBottom() and (level:GetLeft() < 0 or level:GetRight() > GetScreenWidth() or level:GetTop() > GetScreenHeight() or level:GetBottom() < 0) then - level:ClearAllPoints() - local parent = level.parent or level:GetParent() - if type(parent) ~= "table" then - parent = UIParent - end - if level.lastDirection == "RIGHT" then - if level.lastVDirection == "DOWN" then - level:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) - else - level:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) - end - else - if level.lastVDirection == "DOWN" then - level:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) - else - level:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) - end - end - end - local dirty = false - if not level:GetRight() then - self:Close() - return - end - if level:GetRight() > GetScreenWidth() and level.lastDirection == "RIGHT" then - level.lastDirection = "LEFT" - dirty = true - elseif level:GetLeft() < 0 and level.lastDirection == "LEFT" then - level.lastDirection = "RIGHT" - dirty = true - end - if level:GetTop() > GetScreenHeight() and level.lastVDirection == "UP" then - level.lastVDirection = "DOWN" - dirty = true - elseif level:GetBottom() < 0 and level.lastVDirection == "DOWN" then - level.lastVDirection = "UP" - dirty = true - end - if dirty then - level:ClearAllPoints() - local parent = level.parent or level:GetParent() - if type(parent) ~= "table" then - parent = UIParent - end - if level.lastDirection == "RIGHT" then - if level.lastVDirection == "DOWN" then - level:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) - else - level:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) - end - else - if level.lastVDirection == "DOWN" then - level:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) - else - level:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) - end - end - end - if level:GetTop() > GetScreenHeight() then - local top = level:GetTop() - local point, parent, relativePoint, x, y = level:GetPoint(1) - level:ClearAllPoints() - level:SetPoint(point, parent, relativePoint, x or 0, (y or 0) + GetScreenHeight() - top) - elseif level:GetBottom() < 0 then - local bottom = level:GetBottom() - local point, parent, relativePoint, x, y = level:GetPoint(1) - level:ClearAllPoints() - level:SetPoint(point, parent, relativePoint, x or 0, (y or 0) - bottom) - end - CheckDualMonitor(self, level) - if mod(level.num, 5) == 0 then - local left, bottom = level:GetLeft(), level:GetBottom() - level:ClearAllPoints() - level:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", left, bottom) - end -end - -local Open -local OpenSlider -local OpenEditBox -local Refresh -local Clear -local function ReleaseButton(self, level, index) - if not level.buttons then - return - end - if not level.buttons[index] then - return - end - local button = level.buttons[index] - button:Hide() - if button.highlight then - button.highlight:Hide() - end --- button.arrow:SetVertexColor(1, 1, 1) --- button.arrow:SetHeight(16) --- button.arrow:SetWidth(16) - table.remove(level.buttons, index) - table.insert(buttons, button) - for k in pairs(button) do - if k ~= 0 and k ~= "text" and k ~= "check" and k ~= "arrow" and k ~= "colorSwatch" and k ~= "highlight" and k ~= "radioHighlight" then - button[k] = nil - end - end - return true -end - -local function Scroll(self, level, down) - if down then - if level:GetBottom() < 0 then - local point, parent, relativePoint, x, y = level:GetPoint(1) - level:SetPoint(point, parent, relativePoint, x, y + 50) - if level:GetBottom() > 0 then - level:SetPoint(point, parent, relativePoint, x, y + 50 - level:GetBottom()) - end - end - else - if level:GetTop() > GetScreenHeight() then - local point, parent, relativePoint, x, y = level:GetPoint(1) - level:SetPoint(point, parent, relativePoint, x, y - 50) - if level:GetTop() < GetScreenHeight() then - level:SetPoint(point, parent, relativePoint, x, y - 50 + GetScreenHeight() - level:GetTop()) - end - end - end -end - -local function getArgs(t, str, num, ...) - local x = t[str .. num] - if x == nil then - return ... - else - return x, getArgs(t, str, num + 1, ...) - end -end - -local sliderFrame -local editBoxFrame - -local normalFont -local lastSetFont -local justSetFont = false -local regionTmp = {} -local function fillRegionTmp(...) - for i = 1, select('#', ...) do - regionTmp[i] = select(i, ...) - end -end - -local function showGameTooltip(this) - if this.tooltipTitle or this.tooltipText then - GameTooltip_SetDefaultAnchor(GameTooltip, this) - local disabled = not this.isTitle and this.disabled - local font - if this.tooltipTitle then - if SharedMedia and SharedMedia:IsValid("font", this.tooltipTitle) then - font = SharedMedia:Fetch("font", this.tooltipTitle) - end - if disabled then - GameTooltip:SetText(this.tooltipTitle, 0.5, 0.5, 0.5, 1) - else - GameTooltip:SetText(this.tooltipTitle, 1, 1, 1, 1) - end - if this.tooltipText then - if not font and SharedMedia and SharedMedia:IsValid("font", this.tooltipText) then - font = SharedMedia:Fetch("font", this.tooltipText) - end - if disabled then - GameTooltip:AddLine(this.tooltipText, (NORMAL_FONT_COLOR.r + 0.5) / 2, (NORMAL_FONT_COLOR.g + 0.5) / 2, (NORMAL_FONT_COLOR.b + 0.5) / 2, 1) - else - GameTooltip:AddLine(this.tooltipText, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) - end - end - else - if SharedMedia and SharedMedia:IsValid("font", this.tooltipText) then - font = SharedMedia:Fetch("font", this.tooltipText) - end - if disabled then - GameTooltip:SetText(this.tooltipText, 0.5, 0.5, 0.5, 1) - else - GameTooltip:SetText(this.tooltipText, 1, 1, 1, 1) - end - end - if font then - fillRegionTmp(GameTooltip:GetRegions()) - lastSetFont = font - justSetFont = true - for i,v in ipairs(regionTmp) do - if v.SetFont then - local norm,size,outline = v:GetFont() - v:SetFont(font, size, outline) - if not normalFont then - normalFont = norm - end - end - regionTmp[i] = nil - end - elseif not normalFont then - fillRegionTmp(GameTooltip:GetRegions()) - for i,v in ipairs(regionTmp) do - if v.GetFont and not normalFont then - normalFont = v:GetFont() - end - regionTmp[i] = nil - end - end - GameTooltip:Show() - end - if this.tooltipFunc then - GameTooltip:SetOwner(this, "ANCHOR_NONE") - GameTooltip:SetPoint("TOPLEFT", this, "TOPRIGHT", 5, 0) - this.tooltipFunc(getArgs(this, 'tooltipArg', 1)) - GameTooltip:Show() - end -end - -local tmpt = setmetatable({}, {mode='v'}) -local numButtons = 0 -local function AcquireButton(self, level) - if not levels[level] then - return - end - level = levels[level] - if not level.buttons then - level.buttons = {} - end - local button - if #buttons == 0 then - numButtons = numButtons + 1 - button = CreateFrame("Button", "Dewdrop20Button" .. numButtons, nil) - button:SetFrameStrata("FULLSCREEN_DIALOG") - button:SetHeight(16) - local highlight = button:CreateTexture(nil, "BACKGROUND") - highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") - button.highlight = highlight - highlight:SetBlendMode("ADD") - highlight:SetAllPoints(button) - highlight:Hide() - local check = button:CreateTexture(nil, "ARTWORK") - button.check = check - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:SetPoint("CENTER", button, "LEFT", 12, 0) - check:SetWidth(24) - check:SetHeight(24) - local radioHighlight = button:CreateTexture(nil, "ARTWORK") - button.radioHighlight = radioHighlight - radioHighlight:SetTexture("Interface\\Buttons\\UI-RadioButton") - radioHighlight:SetAllPoints(check) - radioHighlight:SetBlendMode("ADD") - radioHighlight:SetTexCoord(0.5, 0.75, 0, 1) - radioHighlight:Hide() - button:SetScript("OnEnter", function() - if (sliderFrame and sliderFrame:IsShown() and sliderFrame.mouseDown and sliderFrame.level == this.level.num + 1) or (editBoxFrame and editBoxFrame:IsShown() and editBoxFrame.mouseDown and editBoxFrame.level == this.level.num + 1) then - for i = 1, this.level.num do - Refresh(self, levels[i]) - end - return - end - self:Close(this.level.num + 1) - if not this.disabled then - if this.secure then - secureFrame:Activate(this) - elseif this.hasSlider then - OpenSlider(self, this) - elseif this.hasEditBox then - OpenEditBox(self, this) - elseif this.hasArrow then - Open(self, this, nil, this.level.num + 1, this.value) - end - end - if not this.level then -- button reclaimed - return - end - StopCounting(self, this.level.num + 1) - if not this.disabled then - highlight:Show() - if this.isRadio then - button.radioHighlight:Show() - end - if this.mouseoverUnderline then - underlineFrame:SetParent(this) - underlineFrame:SetPoint("BOTTOMLEFT",this.text,0,0) - underlineFrame:SetWidth(this.text:GetWidth()) - underlineFrame:Show() - end - end - showGameTooltip(this) - end) - button:SetScript("OnHide", function() - if this.secure and secureFrame:IsOwnedBy(this) then - secureFrame:Deactivate() - end - end) - button:SetScript("OnLeave", function() - if this.secure and secureFrame:IsShown() then - return; -- it's ok, we didn't actually mouse out of the button, only onto the secure frame on top of it - end - underlineFrame:Hide() - if not this.selected then - highlight:Hide() - end - button.radioHighlight:Hide() - if this.level then - StartCounting(self, this.level.num) - end - GameTooltip:Hide() - end) - local first = true - button:SetScript("OnClick", function() - if not this.disabled then - if this.hasColorSwatch then - local func = button.colorFunc - local hasOpacity = this.hasOpacity - local this = this - for k in pairs(tmpt) do - tmpt[k] = nil - end - for i = 1, 1000 do - local x = this['colorArg'..i] - if x == nil then - break - else - tmpt[i] = x - end - end - ColorPickerFrame.func = function() - if func then - local r,g,b = ColorPickerFrame:GetColorRGB() - local a = hasOpacity and 1 - OpacitySliderFrame:GetValue() or nil - local n = #tmpt - tmpt[n+1] = r - tmpt[n+2] = g - tmpt[n+3] = b - tmpt[n+4] = a - func(unpack(tmpt)) - tmpt[n+1] = nil - tmpt[n+2] = nil - tmpt[n+3] = nil - tmpt[n+4] = nil - end - end - ColorPickerFrame.hasOpacity = this.hasOpacity - ColorPickerFrame.opacityFunc = ColorPickerFrame.func - ColorPickerFrame.opacity = 1 - this.opacity - ColorPickerFrame:SetColorRGB(this.r, this.g, this.b) - local r, g, b, a = this.r, this.g, this.b, this.opacity - ColorPickerFrame.cancelFunc = function() - if func then - local n = #tmpt - tmpt[n+1] = r - tmpt[n+2] = g - tmpt[n+3] = b - tmpt[n+4] = a - func(unpack(tmpt)) - for i = 1, n+4 do - tmpt[i] = nil - end - end - end - self:Close(1) - ShowUIPanel(ColorPickerFrame) - elseif this.func then - local level = this.level - if type(this.func) == "string" then - if type(this.arg1[this.func]) ~= "function" then - self:error("Cannot call method %q", this.func) - end - this.arg1[this.func](this.arg1, getArgs(this, 'arg', 2)) - else - this.func(getArgs(this, 'arg', 1)) - end - if this.closeWhenClicked then - self:Close() - elseif level:IsShown() then - for i = 1, level.num do - Refresh(self, levels[i]) - end - local value = levels[level.num].value - for i = level.num-1, 1, -1 do - local level = levels[i] - local good = false - for _,button in ipairs(level.buttons) do - if button.value == value then - good = true - break - end - end - if not good then - Dewdrop:Close(i+1) - end - value = levels[i].value - end - end - elseif this.closeWhenClicked then - self:Close() - end - end - end) - local text = button:CreateFontString(nil, "ARTWORK") - button.text = text - text:SetFontObject(GameFontHighlightSmall) - button.text:SetFont(STANDARD_TEXT_FONT, UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT) - button:SetScript("OnMouseDown", function() - if not this.disabled and (this.func or this.colorFunc or this.closeWhenClicked) then - text:SetPoint("LEFT", button, "LEFT", this.notCheckable and 1 or 25, -1) - end - end) - button:SetScript("OnMouseUp", function() - if not this.disabled and (this.func or this.colorFunc or this.closeWhenClicked) then - text:SetPoint("LEFT", button, "LEFT", this.notCheckable and 0 or 24, 0) - end - end) - local arrow = button:CreateTexture(nil, "ARTWORK") - button.arrow = arrow - arrow:SetPoint("LEFT", button, "RIGHT", -16, 0) - arrow:SetWidth(16) - arrow:SetHeight(16) - arrow:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") - local colorSwatch = button:CreateTexture(nil, "ARTWORK") - button.colorSwatch = colorSwatch - colorSwatch:SetWidth(20) - colorSwatch:SetHeight(20) - colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") - local texture = button:CreateTexture(nil, "OVERLAY") - colorSwatch.texture = texture - texture:SetTexture("Interface\\Buttons\\WHITE8X8") - texture:SetWidth(11.5) - texture:SetHeight(11.5) - texture:Show() - texture:SetPoint("CENTER", colorSwatch, "CENTER") - colorSwatch:SetPoint("RIGHT", button, "RIGHT", 0, 0) - else - button = table.remove(buttons) - end - button:ClearAllPoints() - button:SetParent(level) - button:SetFrameStrata(level:GetFrameStrata()) - button:SetFrameLevel(level:GetFrameLevel() + 1) - button:SetPoint("LEFT", level, "LEFT", 10, 0) - button:SetPoint("RIGHT", level, "RIGHT", -10, 0) - if #level.buttons == 0 then - button:SetPoint("TOP", level, "TOP", 0, -10) - else - button:SetPoint("TOP", level.buttons[#level.buttons], "BOTTOM", 0, 0) - end - button.text:SetPoint("LEFT", button, "LEFT", 24, 0) - button:Show() - button.level = level - table.insert(level.buttons, button) - if not level.parented then - level.parented = true - level:ClearAllPoints() - if level.num == 1 then - if level.parent ~= UIParent and type(level.parent) == "table" then - level:SetPoint("TOPRIGHT", level.parent, "TOPLEFT") - else - level:SetPoint("CENTER", UIParent, "CENTER") - end - else - if level.lastDirection == "RIGHT" then - if level.lastVDirection == "DOWN" then - level:SetPoint("TOPLEFT", level.parent, "TOPRIGHT", 5, 10) - else - level:SetPoint("BOTTOMLEFT", level.parent, "BOTTOMRIGHT", 5, -10) - end - else - if level.lastVDirection == "DOWN" then - level:SetPoint("TOPRIGHT", level.parent, "TOPLEFT", -5, 10) - else - level:SetPoint("BOTTOMRIGHT", level.parent, "BOTTOMLEFT", -5, -10) - end - end - end - level:SetFrameStrata("FULLSCREEN_DIALOG") - end - button:SetAlpha(1) - return button -end - -local numLevels = 0 -local function AcquireLevel(self, level) - if not levels[level] then - for i = #levels + 1, level, -1 do - local i = i - numLevels = numLevels + 1 - local frame = CreateFrame("Button", "Dewdrop20Level" .. numLevels, nil) - if i == 1 then - local old_CloseSpecialWindows = CloseSpecialWindows - function CloseSpecialWindows() - local found = old_CloseSpecialWindows() - if levels[1]:IsShown() then - self:Close() - return 1 - end - return found - end - end - levels[i] = frame - frame.num = i - frame:SetParent(UIParent) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:Hide() - frame:SetWidth(180) - frame:SetHeight(10) - frame:SetFrameLevel(i * 3) - frame:SetScript("OnHide", function() - self:Close(level + 1) - end) - if frame.SetTopLevel then - frame:SetTopLevel(true) - end - frame:EnableMouse(true) - frame:EnableMouseWheel(true) - local backdrop = CreateFrame("Frame", nil, frame) - backdrop:SetAllPoints(frame) - backdrop:SetBackdrop(tmp( - 'bgFile', "Interface\\Tooltips\\UI-Tooltip-Background", - 'edgeFile', "Interface\\Tooltips\\UI-Tooltip-Border", - 'tile', true, - 'insets', tmp2( - 'left', 5, - 'right', 5, - 'top', 5, - 'bottom', 5 - ), - 'tileSize', 16, - 'edgeSize', 16 - )) - backdrop:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b) - backdrop:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b) - frame:SetScript("OnClick", function() - self:Close(i) - end) - frame:SetScript("OnEnter", function() - StopCounting(self, i) - end) - frame:SetScript("OnLeave", function() - StartCounting(self, i) - end) - frame:SetScript("OnMouseWheel", function() - Scroll(self, frame, arg1 < 0) - end) - if i == 1 then - frame:SetScript("OnUpdate", function(this, arg1) - OnUpdate(self, arg1) - end) - levels[1].lastDirection = "RIGHT" - levels[1].lastVDirection = "DOWN" - else - levels[i].lastDirection = levels[i - 1].lastDirection - levels[i].lastVDirection = levels[i - 1].lastVDirection - end - end - end - local fullscreenFrame = GetUIPanel("fullscreen") - local l = levels[level] - local strata, framelevel = l:GetFrameStrata(), l:GetFrameLevel() - if fullscreenFrame then - l:SetParent(fullscreenFrame) - else - l:SetParent(UIParent) - end - l:SetFrameStrata(strata) - l:SetFrameLevel(framelevel) - l:SetAlpha(1) - return l -end - -local function validateOptions(options, position, baseOptions, fromPass) - if not baseOptions then - baseOptions = options - end - if type(options) ~= "table" then - return "Options must be a table.", position - end - local kind = options.type - if type(kind) ~= "string" then - return '"type" must be a string.', position - elseif kind ~= "group" and kind ~= "range" and kind ~= "text" and kind ~= "execute" and kind ~= "toggle" and kind ~= "color" and kind ~= "dragLink" and kind ~= "header" then - return '"type" must either be "range", "text", "group", "toggle", "execute", "color", "dragLink", or "header".', position - end - if options.aliases then - if type(options.aliases) ~= "table" and type(options.aliases) ~= "string" then - return '"alias" must be a table or string', position - end - end - if not fromPass then - if kind == "execute" then - if type(options.func) ~= "string" and type(options.func) ~= "function" then - return '"func" must be a string or function', position - end - elseif kind == "range" or kind == "text" or kind == "toggle" then - if type(options.set) ~= "string" and type(options.set) ~= "function" then - return '"set" must be a string or function', position - end - if kind == "text" and options.get == false then - elseif type(options.get) ~= "string" and type(options.get) ~= "function" then - return '"get" must be a string or function', position - end - elseif kind == "group" and options.pass then - if options.pass ~= true then - return '"pass" must be either nil, true, or false', position - end - if not options.func then - if type(options.set) ~= "string" and type(options.set) ~= "function" then - return '"set" must be a string or function', position - end - if type(options.get) ~= "string" and type(options.get) ~= "function" then - return '"get" must be a string or function', position - end - elseif type(options.func) ~= "string" and type(options.func) ~= "function" then - return '"func" must be a string or function', position - end - end - end - if options ~= baseOptions then - if kind == "header" then - elseif type(options.desc) ~= "string" then - return '"desc" must be a string', position - elseif options.desc:len() == 0 then - return '"desc" cannot be a 0-length string', position - end - end - if options ~= baseOptions or kind == "range" or kind == "text" or kind == "toggle" or kind == "color" then - if options.type == "header" and not options.cmdName and not options.name then - elseif options.cmdName then - if type(options.cmdName) ~= "string" then - return '"cmdName" must be a string or nil', position - elseif options.cmdName:len() == 0 then - return '"cmdName" cannot be a 0-length string', position - end - if type(options.guiName) ~= "string" then - if not options.guiNameIsMap then - return '"guiName" must be a string or nil', position - end - elseif options.guiName:len() == 0 then - return '"guiName" cannot be a 0-length string', position - end - else - if type(options.name) ~= "string" then - return '"name" must be a string', position - elseif options.name:len() == 0 then - return '"name" cannot be a 0-length string', position - end - end - end - if options.guiNameIsMap then - if type(options.guiNameIsMap) ~= "boolean" then - return '"guiNameIsMap" must be a boolean or nil', position - elseif options.type ~= "toggle" then - return 'if "guiNameIsMap" is true, then "type" must be set to \'toggle\'', position - elseif type(options.map) ~= "table" then - return '"map" must be a table', position - end - end - if options.message and type(options.message) ~= "string" then - return '"message" must be a string or nil', position - end - if options.error and type(options.error) ~= "string" then - return '"error" must be a string or nil', position - end - if options.current and type(options.current) ~= "string" then - return '"current" must be a string or nil', position - end - if options.order then - if type(options.order) ~= "number" or (-1 < options.order and options.order < 0.999) then - return '"order" must be a non-zero number or nil', position - end - end - if options.disabled then - if type(options.disabled) ~= "function" and type(options.disabled) ~= "string" and options.disabled ~= true then - return '"disabled" must be a function, string, or boolean', position - end - end - if options.cmdHidden then - if type(options.cmdHidden) ~= "function" and type(options.cmdHidden) ~= "string" and options.cmdHidden ~= true then - return '"cmdHidden" must be a function, string, or boolean', position - end - end - if options.guiHidden then - if type(options.guiHidden) ~= "function" and type(options.guiHidden) ~= "string" and options.guiHidden ~= true then - return '"guiHidden" must be a function, string, or boolean', position - end - end - if options.hidden then - if type(options.hidden) ~= "function" and type(options.hidden) ~= "string" and options.hidden ~= true then - return '"hidden" must be a function, string, or boolean', position - end - end - if kind == "text" then - if type(options.validate) == "table" then - local t = options.validate - local iTable = nil - for k,v in pairs(t) do - if type(k) == "number" then - if iTable == nil then - iTable = true - elseif not iTable then - return '"validate" must either have all keys be indexed numbers or strings', position - elseif k < 1 or k > #t then - return '"validate" numeric keys must be indexed properly. >= 1 and <= #t', position - end - else - if iTable == nil then - iTable = false - elseif iTable then - return '"validate" must either have all keys be indexed numbers or strings', position - end - end - if type(v) ~= "string" then - return '"validate" values must all be strings', position - end - end - if options.multiToggle and options.multiToggle ~= true then - return '"multiToggle" must be a boolean or nil if "validate" is a table', position - end - elseif options.validate == "keybinding" then - -- no other checks - else - if type(options.usage) ~= "string" then - return '"usage" must be a string', position - elseif options.validate and type(options.validate) ~= "string" and type(options.validate) ~= "function" then - return '"validate" must be a string, function, or table', position - end - end - if options.multiToggle and type(options.validate) ~= "table" then - return '"validate" must be a table if "multiToggle" is true', position - end - elseif kind == "range" then - if options.min or options.max then - if type(options.min) ~= "number" then - return '"min" must be a number', position - elseif type(options.max) ~= "number" then - return '"max" must be a number', position - elseif options.min >= options.max then - return '"min" must be less than "max"', position - end - end - if options.step then - if type(options.step) ~= "number" then - return '"step" must be a number', position - elseif options.step < 0 then - return '"step" must be nonnegative', position - end - end - if options.bigStep then - if type(options.bigStep) ~= "number" then - return '"bigStep" must be a number', position - elseif options.bigStep < 0 then - return '"bigStep" must be nonnegative', position - end - end - if options.isPercent and options.isPercent ~= true then - return '"isPercent" must either be nil, true, or false', position - end - elseif kind == "toggle" then - if options.map then - if type(options.map) ~= "table" then - return '"map" must be a table', position - elseif type(options.map[true]) ~= "string" then - return '"map[true]" must be a string', position - elseif type(options.map[false]) ~= "string" then - return '"map[false]" must be a string', position - end - end - elseif kind == "color" then - if options.hasAlpha and options.hasAlpha ~= true then - return '"hasAlpha" must be nil, true, or false', position - end - elseif kind == "group" then - if options.pass and options.pass ~= true then - return '"pass" must be nil, true, or false', position - end - if type(options.args) ~= "table" then - return '"args" must be a table', position - end - for k,v in pairs(options.args) do - if type(k) ~= "number" then - if type(k) ~= "string" then - return '"args" keys must be strings or numbers', position - elseif k:len() == 0 then - return '"args" keys must not be 0-length strings.', position - end - end - if type(v) ~= "table" then - return '"args" values must be tables', position and position .. "." .. k or k - end - local newposition - if position then - newposition = position .. ".args." .. k - else - newposition = "args." .. k - end - local err, pos = validateOptions(v, newposition, baseOptions, options.pass) - if err then - return err, pos - end - end - elseif kind == "execute" then - if type(options.confirm) ~= "string" and type(options.confirm) ~= "boolean" and type(options.confirm) ~= "nil" then - return '"confirm" must be a string, boolean, or nil', position - end - end - if options.icon and type(options.icon) ~= "string" then - return'"icon" must be a string', position - end - if options.iconWidth or options.iconHeight then - if type(options.iconWidth) ~= "number" or type(options.iconHeight) ~= "number" then - return '"iconHeight" and "iconWidth" must be numbers', position - end - end - if options.iconCoordLeft or options.iconCoordRight or options.iconCoordTop or options.iconCoordBottom then - if type(options.iconCoordLeft) ~= "number" or type(options.iconCoordRight) ~= "number" or type(options.iconCoordTop) ~= "number" or type(options.iconCoordBottom) ~= "number" then - return '"iconCoordLeft", "iconCoordRight", "iconCoordTop", and "iconCoordBottom" must be numbers', position - end - end -end - -local validatedOptions - -local values -local mysort_args -local mysort -local othersort -local othersort_validate - -local baseFunc, currentLevel - -local function confirmPopup(message, func, ...) - if not StaticPopupDialogs["DEWDROP20_CONFIRM_DIALOG"] then - StaticPopupDialogs["DEWDROP20_CONFIRM_DIALOG"] = {} - end - local t = StaticPopupDialogs["DEWDROP20_CONFIRM_DIALOG"] - for k in pairs(t) do - t[k] = nil - end - t.text = message - t.button1 = ACCEPT or "Accept" - t.button2 = CANCEL or "Cancel" - t.OnAccept = function() - func(unpack(t)) - end - for i = 1, select('#', ...) do - t[i] = select(i, ...) - end - t.timeout = 0 - t.whileDead = 1 - t.hideOnEscape = 1 - - Dewdrop:Close() - StaticPopup_Show("DEWDROP20_CONFIRM_DIALOG") -end - - -local function getMethod(settingname, handler, v, methodName, ...) -- "..." is simply returned straight out cause you can't do "a,b,c = 111,f(),222" - assert(v and type(v)=="table") - assert(methodName and type(methodName)=="string") - - local method = v[methodName] - if type(method)=="function" then - return method, ... - elseif type(method)=="string" then - if not handler then - Dewdrop:error("[%s] 'handler' is required if providing a method name: %q", tostring(settingname), method) - elseif not handler[method] then - Dewdrop:error("[%s] 'handler' method %q not defined", tostring(settingname), method) - end - return handler[method], handler, ... - end - - Dewdrop:error("[%s] Missing %q directive", tostring(settingname), methodName) -end - -local function callMethod(settingname, handler, v, methodName, ...) - assert(v and type(v)=="table") - assert(methodName and type(methodName)=="string") - - local method = v[methodName] - if type(method)=="function" then - local success, ret,ret2,ret3,ret4 = pcall(v[methodName], ...) - if not success then - geterrorhandler()(ret) - return nil - end - return ret,ret2,ret3,ret4 - - elseif type(method)=="string" then - - local neg = method:match("^~(.-)$") - if neg then - method = neg - end - if not handler then - Dewdrop:error("[%s] 'handler' is required if providing a method name: %q", tostring(settingname), method) - elseif not handler[method] then - Dewdrop:error("[%s] 'handler' (%q) method %q not defined", tostring(settingname), handler.name or "(unnamed)", method) - end - local success, ret,ret2,ret3,ret4 = pcall(handler[method], handler, ...) - if not success then - geterrorhandler()(ret) - return nil - end - if neg then - return not ret - end - return ret,ret2,ret3,ret4 - elseif method == false then - return nil - end - - Dewdrop:error("[%s] Missing %q directive in %q", tostring(settingname), methodName, v.name or "(unnamed)") -end - -local function skip1Nil(...) - if select(1,...)==nil then - return select(2,...) - end - return ... -end - -function Dewdrop:FeedAceOptionsTable(options, difference) - self:argCheck(options, 2, "table") - self:argCheck(difference, 3, "nil", "number") - if not currentLevel then - self:error("Cannot call `FeedAceOptionsTable' outside of a Dewdrop declaration") - end - if not difference then - difference = 0 - end - if not validatedOptions then - validatedOptions = {} - end - if not validatedOptions[options] then - local err, position = validateOptions(options) - - if err then - if position then - Dewdrop:error(position .. ": " .. err) - else - Dewdrop:error(err) - end - end - - validatedOptions[options] = true - end - local level = levels[currentLevel] - if not level then - self:error("Improper level given") - end - if not values then - values = {} - else - for k,v in pairs(values) do - values[k] = nil - end - end - - local current = level - while current do -- this traverses from higher level numbers to lower, building "values" with leaf nodes first and trunk nodes later - if current.num == difference + 1 then - break - end - table.insert(values, current.value) - current = levels[current.num - 1] - end - - local realOptions = options - local handler = options.handler - local passTable - local passValue - while #values > 0 do -- This loop traverses values from the END (trunk nodes first, then onto leaf nodes) - if options.pass then - if options.get and options.set then - passTable = options - elseif not passTable then - passTable = options - end - else - passTable = nil - end - local value = table.remove(values) - options = options.args and options.args[value] - if not options then - return - end - handler = options.handler or handler - passValue = passTable and value or nil - end - - if options.type == "group" then - local hidden = options.hidden - if type(hidden) == "function" or type(hidden) == "string" then - hidden = callMethod(options.name or "(options root)", handler, options, "hidden", options.passValue) or false - end - if hidden then - return - end - local disabled = options.disabled - if type(disabled) == "function" or type(disabled) == "string" then - disabled = callMethod(options.name or "(options root)", handler, options, "disabled", options.passValue) or false - end - if disabled then - self:AddLine( - 'text', DISABLED, - 'disabled', true - ) - return - end - for k in pairs(options.args) do - table.insert(values, k) - end - if options.pass then - if options.get and options.set then - passTable = options - elseif not passTable then - passTable = options - end - else - passTable = nil - end - if not mysort then - mysort = function(a, b) - local alpha, bravo = mysort_args[a], mysort_args[b] - local alpha_order = alpha.order or 100 - local bravo_order = bravo.order or 100 - local alpha_name = alpha.guiName or alpha.name - local bravo_name = bravo.guiName or bravo.name - if alpha_order == bravo_order then - if not alpha_name then - return bravo_name - elseif not bravo_name then - return false - else - return alpha_name:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""):upper() < bravo_name:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""):upper() - end - else - if alpha_order < 0 then - if bravo_order > 0 then - return false - end - else - if bravo_order < 0 then - return true - end - end - return alpha_order < bravo_order - end - end - end - mysort_args = options.args - table.sort(values, mysort) - mysort_args = nil - local hasBoth = #values >= 1 and (options.args[values[1]].order or 100) > 0 and (options.args[values[#values]].order or 100) < 0 - local last_order = 1 - for _,k in ipairs(values) do - local v = options.args[k] - local handler = v.handler or handler - if hasBoth and last_order > 0 and (v.order or 100) < 0 then - hasBoth = false - self:AddLine() - end - local hidden, disabled = v.guiHidden or v.hidden, v.disabled - - if type(hidden) == "function" or type(hidden) == "string" then - hidden = callMethod(k, handler, v, "hidden", v.passValue) or false - end - if not hidden then - if type(disabled) == "function" or type(disabled) == "string" then - disabled = callMethod(k, handler, v, "disabled", v.passValue) or false - end - local name = (v.guiIconOnly and v.icon) and "" or (v.guiName or v.name) - local desc = v.guiDesc or v.desc - local iconHeight = v.iconHeight or 16 - local iconWidth = v.iconWidth or 16 - local iconCoordLeft = v.iconCoordLeft - local iconCoordRight = v.iconCoordRight - local iconCoordBottom = v.iconCoordBottom - local iconCoordTop = v.iconCoordTop - local tooltipTitle, tooltipText - tooltipTitle = name - if name ~= desc then - tooltipText = desc - end - if type(v.usage) == "string" and v.usage:trim():len() > 0 then - if tooltipText then - tooltipText = tooltipText .. "\n\n" .. USAGE_TOOLTIP:format(v.usage) - else - tooltipText = USAGE_TOOLTIP:format(v.usage) - end - end - local v_p = passTable - if not v_p or (v.type ~= "execute" and v.get and v.set) or (v.type == "execute" and v.func) then - v_p = v - end - local passValue = v.passValue or (v_p~=v and k) or nil - if v.type == "toggle" then - local checked = callMethod(name, handler, v_p, "get", passValue) or false - local checked_arg = checked - if type(v_p.get)=="string" and v_p.get:match("^~") then - checked_arg = not checked - end - local func, arg1, arg2, arg3 = getMethod(name, handler, v_p, "set", skip1Nil(passValue, not checked_arg)) - if v.guiNameIsMap then - checked = checked and true or false - name = tostring(v.map and v.map[checked]):gsub("|c%x%x%x%x%x%x%x%x(.-)|r", "%1") - tooltipTitle = name - checked = true--nil - end - self:AddLine( - 'text', name, - 'checked', checked, - 'isRadio', v.isRadio, - 'func', func, - 'arg1', arg1, - 'arg2', arg2, - 'arg3', arg3, - 'disabled', disabled, - 'tooltipTitle', tooltipTitle, - 'tooltipText', tooltipText - ) - elseif v.type == "execute" then - local func, arg1, arg2, arg3, arg4 - local confirm = v.confirm - if confirm == true then - confirm = DEFAULT_CONFIRM_MESSAGE:format(tooltipText or tooltipTitle) - func,arg1,arg2,arg3,arg4 = confirmPopup, confirm, getMethod(name, handler, v_p, "func", passValue) - elseif type(confirm) == "string" then - func,arg1,arg2,arg3,arg4 = confirmPopup, confirm, getMethod(name, handler, v_p, "func", passValue) - else - func,arg1,arg2 = getMethod(name, handler, v_p, "func", passValue) - end - self:AddLine( - 'text', name, - 'checked', checked, - 'func', func, - 'arg1', arg1, - 'arg2', arg2, - 'arg3', arg3, - 'arg4', arg4, - 'disabled', disabled, - 'tooltipTitle', tooltipTitle, - 'tooltipText', tooltipText, - 'icon', v.icon, - 'iconHeight', iconHeight, - 'iconWidth', iconWidth, - 'iconCoordLeft', iconCoordLeft, - 'iconCoordRight', iconCoordRight, - 'iconCoordTop', iconCoordTop, - 'iconCoordBottom', iconCoordBottom - ) - elseif v.type == "range" then - local sliderValue - sliderValue = callMethod(name, handler, v_p, "get", passValue) or 0 - local sliderFunc, sliderArg1, sliderArg2 = getMethod(name, handler, v_p, "set", passValue) - if tooltipText then - tooltipText = format("%s\n\n%s", tooltipText, RANGE_TOOLTIP) - else - tooltipText = RANGE_TOOLTIP - end - self:AddLine( - 'text', name, - 'hasArrow', true, - 'hasSlider', true, - 'sliderMin', v.min or 0, - 'sliderMax', v.max or 1, - 'sliderStep', v.step or 0, - 'sliderBigStep', v.bigStep or nil, - 'sliderIsPercent', v.isPercent or false, - 'sliderValue', sliderValue, - 'sliderFunc', sliderFunc, - 'sliderArg1', sliderArg1, - 'sliderArg2', sliderArg2, - 'fromAceOptions', true, - 'disabled', disabled, - 'tooltipTitle', tooltipTitle, - 'tooltipText', tooltipText, - 'icon', v.icon, - 'iconHeight', iconHeight, - 'iconWidth', iconWidth, - 'iconCoordLeft', iconCoordLeft, - 'iconCoordRight', iconCoordRight, - 'iconCoordTop', iconCoordTop, - 'iconCoordBottom', iconCoordBottom - ) - elseif v.type == "color" then - local r,g,b,a = callMethod(name, handler, v_p, "get", passValue) - if not r then - r,g,b,a = 0,0,0,0 - end - local colorFunc, colorArg1, colorArg2 = getMethod(name, handler, v_p, "set", passValue) - self:AddLine( - 'text', name, - 'hasArrow', true, - 'hasColorSwatch', true, - 'r', r, - 'g', g, - 'b', b, - 'opacity', v.hasAlpha and a or nil, - 'hasOpacity', v.hasAlpha, - 'colorFunc', colorFunc, - 'colorArg1', colorArg1, - 'colorArg2', colorArg2, - 'disabled', disabled, - 'tooltipTitle', tooltipTitle, - 'tooltipText', tooltipText - ) - elseif v.type == "text" then - if type(v.validate) == "table" then - local func,arg1,arg2 - if v.onClick then - func,arg1,arg2 = getMethod(name, handler, v, "onClick", passValue) - end - local checked - if v.isChecked then - checked = callMethod(name, handler, v, "isChecked", passValue) or false - end - self:AddLine( - 'text', name, - 'hasArrow', true, - 'value', k, - 'func', func, - 'arg1', arg1, - 'arg2', arg2, - 'mouseoverUnderline', func and true or nil, - 'disabled', disabled, - 'checked', checked, - 'tooltipTitle', tooltipTitle, - 'tooltipText', tooltipText, - 'icon', v.icon, - 'iconHeight', iconHeight, - 'iconWidth', iconWidth, - 'iconCoordLeft', iconCoordLeft, - 'iconCoordRight', iconCoordRight, - 'iconCoordTop', iconCoordTop, - 'iconCoordBottom', iconCoordBottom - ) - else - local editBoxText - editBoxText = callMethod(name, handler, v_p, "get", passValue) or "" - local editBoxFunc, editBoxArg1, editBoxArg2 = getMethod(name, handler, v_p, "set", passValue) - - local editBoxValidateFunc, editBoxValidateArg1 - - if v.validate and v.validate ~= "keybinding" then - if v.validate == "keybinding" then - if tooltipText then - tooltipText = format("%s\n\n%s", tooltipText, RESET_KEYBINDING_DESC) - else - tooltipText = RESET_KEYBINDING_DESC - end - else - editBoxValidateFunc, editBoxValidateArg1 = getMethod(name, handler, v, "validate") -- no passvalue! - end - end - - self:AddLine( - 'text', name, - 'hasArrow', true, - 'icon', v.icon, - 'iconHeight', iconHeight, - 'iconWidth', iconWidth, - 'iconCoordLeft', iconCoordLeft, - 'iconCoordRight', iconCoordRight, - 'iconCoordTop', iconCoordTop, - 'iconCoordBottom', iconCoordBottom, - 'hasEditBox', true, - 'editBoxText', editBoxText, - 'editBoxFunc', editBoxFunc, - 'editBoxArg1', editBoxArg1, - 'editBoxArg2', editBoxArg2, - 'editBoxValidateFunc', editBoxValidateFunc, - 'editBoxValidateArg1', editBoxValidateArg1, - 'editBoxIsKeybinding', v.validate == "keybinding", - 'editBoxKeybindingOnly', v.keybindingOnly, - 'editBoxKeybindingExcept', v.keybindingExcept, - 'disabled', disabled, - 'tooltipTitle', tooltipTitle, - 'tooltipText', tooltipText - ) - end - elseif v.type == "group" then - local func,arg1,arg2 - if v.onClick then - func,arg1,arg2 = getMethod(name, handler, v, "onClick", passValue) - end - local checked - if v.isChecked then - checked = callMethod(name, handler, v, "isChecked", passValue) or false - end - self:AddLine( - 'text', name, - 'hasArrow', true, - 'value', k, - 'func', func, - 'arg1', arg1, - 'arg2', arg2, - 'mouseoverUnderline', func and true or nil, - 'disabled', disabled, - 'checked', checked, - 'tooltipTitle', tooltipTitle, - 'tooltipText', tooltipText, - 'icon', v.icon, - 'iconHeight', iconHeight, - 'iconWidth', iconWidth, - 'iconCoordLeft', iconCoordLeft, - 'iconCoordRight', iconCoordRight, - 'iconCoordTop', iconCoordTop, - 'iconCoordBottom', iconCoordBottom - ) - elseif v.type == "header" then - if name == "" or not name then - self:AddLine( - 'isTitle', true, - 'icon', v.icon, - 'iconHeight', iconHeight, - 'iconWidth', iconWidth, - 'iconCoordLeft', iconCoordLeft, - 'iconCoordRight', iconCoordRight, - 'iconCoordTop', iconCoordTop, - 'iconCoordBottom', iconCoordBottom - ) - else - self:AddLine( - 'text', name, - 'isTitle', true, - 'icon', v.icon, - 'iconHeight', iconHeight, - 'iconWidth', iconWidth, - 'iconCoordLeft', iconCoordLeft, - 'iconCoordRight', iconCoordRight, - 'iconCoordTop', iconCoordTop, - 'iconCoordBottom', iconCoordBottom - ) - end - end - end - last_order = v.order or 100 - end - elseif options.type == "text" and type(options.validate) == "table" then - local current - local options_p = passTable - if not options_p or (options.get and options.set) then - options_p = options - passTable = nil - passValue = nil - end - local multiToggle = options.multiToggle - local passValue = options.passValue or passValue - if not multiToggle then - current = callMethod(k, handler, options_p, "get", passValue) - end - local indexed = true - for k,v in pairs(options.validate) do - if type(k) ~= "number" then - indexed = false - end - table.insert(values, k) - end - if not indexed then - if not othersort then - othersort = function(alpha, bravo) - return othersort_validate[alpha]:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""):upper() < othersort_validate[bravo]:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""):upper() - end - end - othersort_validate = options.validate - table.sort(values, othersort) - othersort_validate = nil - end - for _,k in ipairs(values) do - local v = options.validate[k] - if type(k) == "number" then - k = v - end - local func, arg1, arg2, arg3, arg4 = getMethod(k, handler, options_p, "set", skip1Nil(passValue, k)) - local checked - if multiToggle then - checked = callMethod(k, handler, options_p, "get", skip1Nil(passValue, k)) or false - if arg2 == nil then - arg2 = not checked - elseif arg3 == nil then - arg3 = not checked - else - arg4 = not checked - end - else - checked = (k == current or (type(k) == "string" and type(current) == "string" and k:lower() == current:lower())) - if checked then - func, arg1, arg2, arg3, arg4 = nil, nil, nil, nil, nil - end - end - local tooltipTitle - local tooltipText - if options.validateDesc then - tooltipTitle = v - tooltipText = options.validateDesc[k] - else - tooltipTitle = options.guiName or options.name - tooltipText = v - end - self:AddLine( - 'text', v, - 'func', func, - 'arg1', arg1, - 'arg2', arg2, - 'arg3', arg3, - 'arg4', arg4, - 'isRadio', not multiToggle, - 'checked', checked, - 'tooltipTitle', tooltipTitle, - 'tooltipText', tooltipText - ) - end - for k in pairs(values) do - values[k] = nil - end - else - return false - end - return true -end - -function Dewdrop:FeedTable(s, difference) - self:argCheck(s, 2, "table") - self:argCheck(difference, 3, "nil", "number") - if not currentLevel then - self:error("Cannot call `FeedTable' outside of a Dewdrop declaration") - end - if not difference then - difference = 0 - end - local level = levels[currentLevel] - if not level then - self:error("Improper level given") - end - if not values then - values = {} - else - for k,v in pairs(values) do - values[k] = nil - end - end - local t = s.subMenu and s or {subMenu = s} - local current = level - while current do - if current.num == difference + 1 then - break - end - table.insert(values, current.value) - current = levels[current.num - 1] - end - - while #values > 0 do - local value = table.remove(values) - t = t.subMenu and t.subMenu[value] - if not t then - return - end - end - - if t.subMenu or current.num == 1 then - for k in pairs(t.subMenu) do - table.insert(values, k) - end - table.sort(values) - for _,k in ipairs(values) do - local argTable = {"value", k} - for key, val in pairs(t.subMenu[k]) do - table.insert(argTable, key) - table.insert(argTable, val) - end - self:AddLine(unpack(argTable)) - end - for k in pairs(values) do - values[k] = nil - end - return false - end - return true -end - -function Refresh(self, level) - if type(level) == "number" then - level = levels[level] - end - if not level then - return - end - if baseFunc then - Clear(self, level) - currentLevel = level.num - if type(baseFunc) == "table" then - if currentLevel == 1 then - local handler = baseFunc.handler - if handler then - local name = tostring(handler) - if not name:find('^table:') and not handler.hideMenuTitle then - name = name:gsub("|c%x%x%x%x%x%x%x%x(.-)|r", "%1") - self:AddLine( - 'text', name, - 'isTitle', true - ) - end - end --- elseif level.parentText then --- self:AddLine( --- 'text', level.parentText, --- 'tooltipTitle', level.parentTooltipTitle, --- 'tooltipText', level.parentTooltipText, --- 'tooltipFunc', level.parentTooltipFunc, --- 'isTitle', true --- ) - end - self:FeedAceOptionsTable(baseFunc) - if currentLevel == 1 then - self:AddLine( - 'text', CLOSE, - 'tooltipTitle', CLOSE, - 'tooltipText', CLOSE_DESC, - 'closeWhenClicked', true - ) - end - else --- if level.parentText then --- self:AddLine( --- 'text', level.parentText, --- 'tooltipTitle', level.parentTooltipTitle, --- 'tooltipText', level.parentTooltipText, --- 'tooltipFunc', level.parentTooltipFunc, --- 'isTitle', true --- ) --- end - baseFunc(currentLevel, level.value, levels[level.num - 1] and levels[level.num - 1].value, levels[level.num - 2] and levels[level.num - 2].value, levels[level.num - 3] and levels[level.num - 3].value, levels[level.num - 4] and levels[level.num - 4].value) - end - currentLevel = nil - CheckSize(self, level) - end -end - -function Dewdrop:Refresh(level) - self:argCheck(level, 2, "number", "nil") - if not level then - for k,v in pairs(levels) do - Refresh(self, v) - end - else - Refresh(self, levels[level]) - end -end - -function OpenSlider(self, parent) - if not sliderFrame then - sliderFrame = CreateFrame("Frame", nil, nil) - sliderFrame:SetWidth(100) - sliderFrame:SetHeight(170) - sliderFrame:SetScale(UIParent:GetScale()) - sliderFrame:SetBackdrop(tmp( - 'bgFile', "Interface\\Tooltips\\UI-Tooltip-Background", - 'edgeFile', "Interface\\Tooltips\\UI-Tooltip-Border", - 'tile', true, - 'insets', tmp2( - 'left', 5, - 'right', 5, - 'top', 5, - 'bottom', 5 - ), - 'tileSize', 16, - 'edgeSize', 16 - )) - sliderFrame:SetFrameStrata("FULLSCREEN_DIALOG") - if sliderFrame.SetTopLevel then - sliderFrame:SetTopLevel(true) - end - sliderFrame:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b) - sliderFrame:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b) - sliderFrame:EnableMouse(true) - sliderFrame:EnableMouseWheel(true) - sliderFrame:Hide() - sliderFrame:SetPoint("CENTER", UIParent, "CENTER") - local slider = CreateFrame("Slider", nil, sliderFrame) - sliderFrame.slider = slider - slider:SetOrientation("VERTICAL") - slider:SetMinMaxValues(0, 1) - slider:SetValueStep(0.000000001) - slider:SetValue(0.5) - slider:SetWidth(16) - slider:SetHeight(128) - slider:SetPoint("LEFT", sliderFrame, "LEFT", 15, 0) - slider:SetBackdrop(tmp( - 'bgFile', "Interface\\Buttons\\UI-SliderBar-Background", - 'edgeFile', "Interface\\Buttons\\UI-SliderBar-Border", - 'tile', true, - 'edgeSize', 8, - 'tileSize', 8, - 'insets', tmp2( - 'left', 3, - 'right', 3, - 'top', 3, - 'bottom', 3 - ) - )) - local texture = slider:CreateTexture() - slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") - local text = slider:CreateFontString(nil, "ARTWORK") - sliderFrame.topText = text - text:SetFontObject(GameFontGreenSmall) - text:SetText("100%") - text:SetPoint("BOTTOM", slider, "TOP") - local text = slider:CreateFontString(nil, "ARTWORK") - sliderFrame.bottomText = text - text:SetFontObject(GameFontGreenSmall) - text:SetText("0%") - text:SetPoint("TOP", slider, "BOTTOM") - local editBox = CreateFrame("EditBox", nil, sliderFrame) - sliderFrame.currentText = editBox - editBox:SetFontObject(ChatFontNormal) - editBox:SetHeight(13) - editBox:SetPoint("RIGHT", sliderFrame, "RIGHT", -16, 0) - editBox:SetPoint("LEFT", slider, "RIGHT", 12, 0) - editBox:SetText("50%") - editBox:SetJustifyH("CENTER") - - local width = editBox:GetWidth()/2 + 10 - local left = editBox:CreateTexture(nil, "BACKGROUND") - left:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Left") - left:SetTexCoord(0, width / 256, 0, 1) - left:SetWidth(width) - left:SetHeight(32) - left:SetPoint("LEFT", editBox, "LEFT", -10, 0) - local right = editBox:CreateTexture(nil, "BACKGROUND") - right:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Right") - right:SetTexCoord(1 - width / 256, 1, 0, 1) - right:SetWidth(width) - right:SetHeight(32) - right:SetPoint("RIGHT", editBox, "RIGHT", 10, 0) - - local changed = false - local inside = false - slider:SetScript("OnValueChanged", function() - if sliderFrame.changing then - return - end - changed = true - local done = false - if sliderFrame.parent and sliderFrame.parent.sliderFunc then - local min = sliderFrame.parent.sliderMin or 0 - local max = sliderFrame.parent.sliderMax or 1 - local step - if sliderFrame.fineStep then - step = sliderFrame.parent.sliderStep or (max - min) / 100 - else - step = sliderFrame.parent.sliderBigStep or sliderFrame.parent.sliderStep or (max - min) / 100 - end - local value = (1 - slider:GetValue()) * (max - min) + min - if step > 0 then - value = math.floor((value - min) / step + 0.5) * step + min - if value > max then - value = max - elseif value < min then - value = min - end - end - if value == sliderFrame.lastValue then - return - end - sliderFrame.lastValue = value - local text = sliderFrame.parent.sliderFunc(getArgs(sliderFrame.parent, 'sliderArg', 1, value)) - if sliderFrame.parent.fromAceOptions then - text = nil - elseif type(text) == "string" or type(text) == "number" then - sliderFrame.currentText:SetText(text) - done = true - end - end - if not done then - local min = sliderFrame.parent.sliderMin or 0 - local max = sliderFrame.parent.sliderMax or 1 - local step - if sliderFrame.fineStep then - step = sliderFrame.parent.sliderStep or (max - min) / 100 - else - step = sliderFrame.parent.sliderBigStep or sliderFrame.parent.sliderStep or (max - min) / 100 - end - local value = (1 - slider:GetValue()) * (max - min) + min - if step > 0 then - value = math.floor((value - min) / step + 0.5) * step + min - if value > max then - value = max - elseif value < min then - value = min - end - end - if sliderFrame.parent.sliderIsPercent then - sliderFrame.currentText:SetText(string.format("%.0f%%", value * 100)) - else - if step < 0.1 then - sliderFrame.currentText:SetText(string.format("%.2f", value)) - elseif step < 1 then - sliderFrame.currentText:SetText(string.format("%.1f", value)) - else - sliderFrame.currentText:SetText(string.format("%.0f", value)) - end - end - end - end) - local function onEnter() - StopCounting(self, sliderFrame.level) - showGameTooltip(sliderFrame.parent) - end - local function onLeave() - GameTooltip:Hide() - end - sliderFrame:SetScript("OnEnter", onEnter) - sliderFrame:SetScript("OnLeave", function() - GameTooltip:Hide() - if changed then - local parent = sliderFrame.parent - local sliderFunc = parent.sliderFunc - for i = 1, sliderFrame.level - 1 do - Refresh(self, levels[i]) - end - local newParent - for _,button in ipairs(levels[sliderFrame.level-1].buttons) do - if button.sliderFunc == sliderFunc then - newParent = button - break - end - end - if newParent then - OpenSlider(self, newParent) - else - sliderFrame:Hide() - end - end - end) - editBox:SetScript("OnEnter", onEnter) - editBox:SetScript("OnLeave", onLeave) - slider:SetScript("OnMouseDown", function() - sliderFrame.mouseDown = true - GameTooltip:Hide() - end) - slider:SetScript("OnMouseUp", function() - sliderFrame.mouseDown = false - if changed--[[ and not inside]] then - local parent = sliderFrame.parent - local sliderFunc = parent.sliderFunc - for i = 1, sliderFrame.level - 1 do - Refresh(self, levels[i]) - end - local newParent - for _,button in ipairs(levels[sliderFrame.level-1].buttons) do - if button.sliderFunc == sliderFunc then - newParent = button - break - end - end - if newParent then - OpenSlider(self, newParent) - else - sliderFrame:Hide() - end - end - if inside then - showGameTooltip(sliderFrame.parent) - end - end) - slider:SetScript("OnEnter", function() - inside = true - StopCounting(self, sliderFrame.level) - showGameTooltip(sliderFrame.parent) - end) - slider:SetScript("OnLeave", function() - inside = false - GameTooltip:Hide() - if changed and not sliderFrame.mouseDown then - local parent = sliderFrame.parent - local sliderFunc = parent.sliderFunc - for i = 1, sliderFrame.level - 1 do - Refresh(self, levels[i]) - end - local newParent - for _,button in ipairs(levels[sliderFrame.level-1].buttons) do - if button.sliderFunc == sliderFunc then - newParent = button - break - end - end - if newParent then - OpenSlider(self, newParent) - else - sliderFrame:Hide() - end - - changed = false - end - end) - sliderFrame:SetScript("OnMouseWheel", function(t, a1) - local arg1 = a1 or arg1 - local up = arg1 > 0 - - local min = sliderFrame.parent.sliderMin or 0 - local max = sliderFrame.parent.sliderMax or 1 - local step = sliderFrame.parent.sliderStep or (max - min) / 100 - if step <= 0 then - step = (max - min) / 100 - end - - local value = (1 - slider:GetValue()) * (max - min) + min - if up then - value = value + step - else - value = value - step - end - if value > max then - value = max - elseif value < min then - value = min - end - sliderFrame.fineStep = true - if max<=min then - slider:SetValue(0) - else - slider:SetValue(1 - (value - min) / (max - min)) - end - sliderFrame.fineStep = nil - end) - slider:SetScript("OnMouseWheel", sliderFrame:GetScript("OnMouseWheel")) - editBox:SetScript("OnEnterPressed", function(t, a1) - local value = editBox:GetNumber() - - if sliderFrame.parent.sliderIsPercent then - value = value / 100 - end - - local min = sliderFrame.parent.sliderMin or 0 - local max = sliderFrame.parent.sliderMax or 1 - - if value > max then - value = max - elseif value < min then - value = min - end - sliderFrame.fineStep = true - if max <= min then - slider:SetValue(0) - else - slider:SetValue(1 - (value - min) / (max - min)) - end - sliderFrame.fineStep = nil - - StartCounting(self, sliderFrame.level) - end) - editBox:SetScript("OnEscapePressed", function() - self:Close(sliderFrame.level) - StartCounting(self, sliderFrame.level) - end) - editBox:SetAutoFocus(false) - end - sliderFrame.parent = parent - sliderFrame.level = parent.level.num + 1 - sliderFrame.parentValue = parent.level.value - sliderFrame:SetFrameLevel(parent.level:GetFrameLevel() + 3) - sliderFrame.slider:SetFrameLevel(sliderFrame:GetFrameLevel() + 1) - sliderFrame.currentText:SetFrameLevel(sliderFrame:GetFrameLevel() + 1) - sliderFrame.currentText:ClearFocus() - sliderFrame.changing = true - if not parent.sliderMin or not parent.sliderMax then - return - end - - if parent.arrow then --- parent.arrow:SetVertexColor(0.2, 0.6, 0) --- parent.arrow:SetHeight(24) --- parent.arrow:SetWidth(24) - parent.selected = true - parent.highlight:Show() - end - - sliderFrame:SetClampedToScreen(false) - if not parent.sliderValue then - parent.sliderValue = (parent.sliderMin + parent.sliderMax) / 2 - end - if parent.sliderMax <= parent.sliderMin then - sliderFrame.slider:SetValue(0) - else - sliderFrame.slider:SetValue(1 - (parent.sliderValue - parent.sliderMin) / (parent.sliderMax - parent.sliderMin)) - end - sliderFrame.changing = false - sliderFrame.bottomText:SetText(parent.sliderMinText or "0") - sliderFrame.topText:SetText(parent.sliderMaxText or "1") - local text - if parent.sliderFunc and not parent.fromAceOptions then - text = parent.sliderFunc(getArgs(parent, 'sliderArg', 1, parent.sliderValue)) - end - if type(text) == "number" or type(text) == "string" then - sliderFrame.currentText:SetText(text) - elseif parent.sliderIsPercent then - sliderFrame.currentText:SetText(string.format("%.0f%%", parent.sliderValue * 100)) - else - if parent.sliderStep < 0.1 then - sliderFrame.currentText:SetText(string.format("%.2f", parent.sliderValue)) - elseif parent.sliderStep < 1 then - sliderFrame.currentText:SetText(string.format("%.1f", parent.sliderValue)) - else - sliderFrame.currentText:SetText(string.format("%.0f", parent.sliderValue)) - end - end - - - sliderFrame.lastValue = parent.sliderValue - - local level = parent.level - sliderFrame:Show() - sliderFrame:ClearAllPoints() - if level.lastDirection == "RIGHT" then - if level.lastVDirection == "DOWN" then - sliderFrame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) - else - sliderFrame:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) - end - else - if level.lastVDirection == "DOWN" then - sliderFrame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) - else - sliderFrame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) - end - end - local dirty - if level.lastDirection == "RIGHT" then - if sliderFrame:GetRight() > GetScreenWidth() then - level.lastDirection = "LEFT" - dirty = true - end - elseif sliderFrame:GetLeft() < 0 then - level.lastDirection = "RIGHT" - dirty = true - end - if level.lastVDirection == "DOWN" then - if sliderFrame:GetBottom() < 0 then - level.lastVDirection = "UP" - dirty = true - end - elseif sliderFrame:GetTop() > GetScreenWidth() then - level.lastVDirection = "DOWN" - dirty = true - end - if dirty then - sliderFrame:ClearAllPoints() - if level.lastDirection == "RIGHT" then - if level.lastVDirection == "DOWN" then - sliderFrame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) - else - sliderFrame:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) - end - else - if level.lastVDirection == "DOWN" then - sliderFrame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) - else - sliderFrame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) - end - end - end - local left, bottom = sliderFrame:GetLeft(), sliderFrame:GetBottom() - sliderFrame:ClearAllPoints() - sliderFrame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", left, bottom) - if mod(level.num, 5) == 0 then - local left, bottom = level:GetLeft(), level:GetBottom() - level:ClearAllPoints() - level:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", left, bottom) - end - sliderFrame:SetClampedToScreen(true) -end - -function OpenEditBox(self, parent) - if not editBoxFrame then - editBoxFrame = CreateFrame("Frame", nil, nil) - editBoxFrame:SetWidth(200) - editBoxFrame:SetHeight(40) - editBoxFrame:SetScale(UIParent:GetScale()) - editBoxFrame:SetBackdrop(tmp( - 'bgFile', "Interface\\Tooltips\\UI-Tooltip-Background", - 'edgeFile', "Interface\\Tooltips\\UI-Tooltip-Border", - 'tile', true, - 'insets', tmp2( - 'left', 5, - 'right', 5, - 'top', 5, - 'bottom', 5 - ), - 'tileSize', 16, - 'edgeSize', 16 - )) - editBoxFrame:SetFrameStrata("FULLSCREEN_DIALOG") - if editBoxFrame.SetTopLevel then - editBoxFrame:SetTopLevel(true) - end - editBoxFrame:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b) - editBoxFrame:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b) - editBoxFrame:EnableMouse(true) - editBoxFrame:EnableMouseWheel(true) - editBoxFrame:Hide() - editBoxFrame:SetPoint("CENTER", UIParent, "CENTER") - - local editBox = CreateFrame("EditBox", nil, editBoxFrame) - editBoxFrame.editBox = editBox - editBox:SetFontObject(ChatFontNormal) - editBox:SetWidth(160) - editBox:SetHeight(13) - editBox:SetPoint("CENTER", editBoxFrame, "CENTER", 0, 0) - - local left = editBox:CreateTexture(nil, "BACKGROUND") - left:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Left") - left:SetTexCoord(0, 100 / 256, 0, 1) - left:SetWidth(100) - left:SetHeight(32) - left:SetPoint("LEFT", editBox, "LEFT", -10, 0) - local right = editBox:CreateTexture(nil, "BACKGROUND") - right:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Right") - right:SetTexCoord(156/256, 1, 0, 1) - right:SetWidth(100) - right:SetHeight(32) - right:SetPoint("RIGHT", editBox, "RIGHT", 10, 0) - - editBox:SetScript("OnEnterPressed", function() - if editBoxFrame.parent and editBoxFrame.parent.editBoxValidateFunc then - local t = editBox.realText or editBox:GetText() or "" - local result = editBoxFrame.parent.editBoxValidateFunc(getArgs(editBoxFrame.parent, 'editBoxValidateArg', 1, t)) - if not result then - UIErrorsFrame:AddMessage(VALIDATION_ERROR, 1, 0, 0) - return - end - end - if editBoxFrame.parent and editBoxFrame.parent.editBoxFunc then - local t - if editBox.realText ~= "NONE" then - t = editBox.realText or editBox:GetText() or "" - end - editBoxFrame.parent.editBoxFunc(getArgs(editBoxFrame.parent, 'editBoxArg', 1, t)) - end - self:Close(editBoxFrame.level) - for i = 1, editBoxFrame.level - 1 do - Refresh(self, levels[i]) - end - StartCounting(self, editBoxFrame.level-1) - end) - editBox:SetScript("OnEscapePressed", function() - self:Close(editBoxFrame.level) - StartCounting(self, editBoxFrame.level-1) - end) - editBox:SetScript("OnReceiveDrag", function(this) - if GetCursorInfo then - local type, alpha, bravo = GetCursorInfo() - local text - if type == "spell" then - text = GetSpellName(alpha, bravo) - elseif type == "item" then - text = bravo - end - if not text then - return - end - ClearCursor() - editBox:SetText(text) - end - end) - local changing = false - local skipNext = false - - function editBox:SpecialSetText(text) - local oldText = editBox:GetText() or "" - if not text then - text = "" - end - if text ~= oldText then - changing = true - self:SetText(tostring(text)) - changing = false - skipNext = true - end - end - - editBox:SetScript("OnTextChanged", function() - if skipNext then - skipNext = false - elseif not changing and editBoxFrame.parent and editBoxFrame.parent.editBoxChangeFunc then - local t - if editBox.realText ~= "NONE" then - t = editBox.realText or editBox:GetText() or "" - end - local text = editBoxFrame.parent.editBoxChangeFunc(getArgs(editBoxFrame.parent, 'editBoxChangeArg', 1, t)) - if text then - editBox:SpecialSetText(text) - end - end - end) - editBoxFrame:SetScript("OnEnter", function() - StopCounting(self, editBoxFrame.level) - showGameTooltip(editBoxFrame.parent) - end) - editBoxFrame:SetScript("OnLeave", function() - GameTooltip:Hide() - end) - editBox:SetScript("OnEnter", function() - StopCounting(self, editBoxFrame.level) - showGameTooltip(editBoxFrame.parent) - end) - editBox:SetScript("OnLeave", function() - GameTooltip:Hide() - end) - editBoxFrame:SetScript("OnKeyDown", function(this, a1) - if not editBox.keybinding then - return - end - local arg1 = a1 or arg1 - local screenshotKey = GetBindingKey("SCREENSHOT") - if screenshotKey and arg1 == screenshotKey then - Screenshot() - return - end - - if arg1 == "LeftButton" then - arg1 = "BUTTON1" - elseif arg1 == "RightButton" then - arg1 = "BUTTON2" - elseif arg1 == "MiddleButton" then - arg1 = "BUTTON3" - elseif arg1 == "Button4" then - arg1 = "BUTTON4" - elseif arg1 == "Button5" then - arg1 = "BUTTON5" - end - if arg1 == "UNKNOWN" then - return - elseif arg1 == "SHIFT" or arg1 == "CTRL" or arg1 == "ALT" then - return - elseif arg1 == "ENTER" then - if editBox.keybindingOnly and not editBox.keybindingOnly[editBox.realText] then - return editBox:GetScript("OnEscapePressed")() - elseif editBox.keybindingExcept and editBox.keybindingExcept[editBox.realText] then - return editBox:GetScript("OnEscapePressed")() - else - return editBox:GetScript("OnEnterPressed")() - end - elseif arg1 == "ESCAPE" then - if editBox.realText == "NONE" then - return editBox:GetScript("OnEscapePressed")() - else - editBox:SpecialSetText(NONE or "NONE") - editBox.realText = "NONE" - return - end - elseif editBox.keybindingOnly and not editBox.keybindingOnly[arg1] then - return - elseif editBox.keybindingExcept and editBox.keybindingExcept[arg1] then - return - end - local s = GetBindingText(arg1, "KEY_") - if s == "BUTTON1" then - s = KEY_BUTTON1 - elseif s == "BUTTON2" then - s = KEY_BUTTON2 - end - local real = arg1 - if IsShiftKeyDown() then - s = "Shift-" .. s - real = "SHIFT-" .. real - end - if IsControlKeyDown() then - s = "Ctrl-" .. s - real = "CTRL-" .. real - end - if IsAltKeyDown() then - s = "Alt-" .. s - real = "ALT-" .. real - end - if editBox:GetText() ~= s then - editBox:SpecialSetText("-") - editBox:SpecialSetText(s) - editBox.realText = real - return editBox:GetScript("OnTextChanged")() - end - end) - editBoxFrame:SetScript("OnMouseDown", editBoxFrame:GetScript("OnKeyDown")) - editBox:SetScript("OnMouseDown", function(this, ...) - if GetCursorInfo and (CursorHasItem() or CursorHasSpell()) then - return editBox:GetScript("OnReceiveDrag")(this, ...) - end - return editBoxFrame:GetScript("OnKeyDown")(this, ...) - end) - editBoxFrame:SetScript("OnMouseWheel", function(t, a1) - local arg1 = a1 or arg1 - local up = arg1 > 0 - arg1 = up and "MOUSEWHEELUP" or "MOUSEWHEELDOWN" - return editBoxFrame:GetScript("OnKeyDown")(t or this, arg1) - end) - editBox:SetScript("OnMouseWheel", editBoxFrame:GetScript("OnMouseWheel")) - end - editBoxFrame.parent = parent - editBoxFrame.level = parent.level.num + 1 - editBoxFrame.parentValue = parent.level.value - editBoxFrame:SetFrameLevel(parent.level:GetFrameLevel() + 3) - editBoxFrame.editBox:SetFrameLevel(editBoxFrame:GetFrameLevel() + 1) - editBoxFrame.editBox.realText = nil - editBoxFrame:SetClampedToScreen(false) - - editBoxFrame.editBox:SpecialSetText("") - if parent.editBoxIsKeybinding then - local s = parent.editBoxText - if s == "" then - s = "NONE" - end - editBoxFrame.editBox.realText = s - if s and s ~= "NONE" then - local alpha,bravo = s:match("^(.+)%-(.+)$") - if not bravo then - alpha = nil - bravo = s - end - bravo = GetBindingText(bravo, "KEY_") - if alpha then - editBoxFrame.editBox:SpecialSetText(alpha:upper() .. "-" .. bravo) - else - editBoxFrame.editBox:SpecialSetText(bravo) - end - else - editBoxFrame.editBox:SpecialSetText(NONE or "NONE") - end - else - editBoxFrame.editBox:SpecialSetText(parent.editBoxText) - end - - editBoxFrame.editBox.keybinding = parent.editBoxIsKeybinding - editBoxFrame.editBox.keybindingOnly = parent.editBoxKeybindingOnly - editBoxFrame.editBox.keybindingExcept = parent.editBoxKeybindingExcept - editBoxFrame.editBox:EnableKeyboard(not parent.editBoxIsKeybinding) - editBoxFrame:EnableKeyboard(parent.editBoxIsKeybinding) - - if parent.arrow then --- parent.arrow:SetVertexColor(0.2, 0.6, 0) --- parent.arrow:SetHeight(24) --- parent.arrow:SetWidth(24) - parent.selected = true - parent.highlight:Show() - end - - local level = parent.level - editBoxFrame:Show() - editBoxFrame:ClearAllPoints() - if level.lastDirection == "RIGHT" then - if level.lastVDirection == "DOWN" then - editBoxFrame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) - else - editBoxFrame:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) - end - else - if level.lastVDirection == "DOWN" then - editBoxFrame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) - else - editBoxFrame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) - end - end - local dirty - if level.lastDirection == "RIGHT" then - if editBoxFrame:GetRight() > GetScreenWidth() then - level.lastDirection = "LEFT" - dirty = true - end - elseif editBoxFrame:GetLeft() < 0 then - level.lastDirection = "RIGHT" - dirty = true - end - if level.lastVDirection == "DOWN" then - if editBoxFrame:GetBottom() < 0 then - level.lastVDirection = "UP" - dirty = true - end - elseif editBoxFrame:GetTop() > GetScreenWidth() then - level.lastVDirection = "DOWN" - dirty = true - end - if dirty then - editBoxFrame:ClearAllPoints() - if level.lastDirection == "RIGHT" then - if level.lastVDirection == "DOWN" then - editBoxFrame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) - else - editBoxFrame:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) - end - else - if level.lastVDirection == "DOWN" then - editBoxFrame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) - else - editBoxFrame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) - end - end - end - local left, bottom = editBoxFrame:GetLeft(), editBoxFrame:GetBottom() - editBoxFrame:ClearAllPoints() - editBoxFrame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", left, bottom) - if mod(level.num, 5) == 0 then - local left, bottom = level:GetLeft(), level:GetBottom() - level:ClearAllPoints() - level:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", left, bottom) - end - editBoxFrame:SetClampedToScreen(true) -end - -function Dewdrop:EncodeKeybinding(text) - if text == nil or text == "NONE" then - return nil - end - text = tostring(text):upper() - local shift, ctrl, alt - local modifier - while true do - if text == "-" then - break - end - modifier, text = strsplit('-', text, 2) - if text then - if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then - return false - end - if modifier == "SHIFT" then - if shift then - return false - end - shift = true - end - if modifier == "CTRL" then - if ctrl then - return false - end - ctrl = true - end - if modifier == "ALT" then - if alt then - return false - end - alt = true - end - else - text = modifier - break - end - end - if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:len() == 0 or text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] and text ~= "BUTTON1" and text ~= "BUTTON2" then - return false - end - local s = GetBindingText(text, "KEY_") - if s == "BUTTON1" then - s = KEY_BUTTON1 - elseif s == "BUTTON2" then - s = KEY_BUTTON2 - end - if shift then - s = "Shift-" .. s - end - if ctrl then - s = "Ctrl-" .. s - end - if alt then - s = "Alt-" .. s - end - return s -end - -function Dewdrop:IsOpen(parent) - self:argCheck(parent, 2, "table", "string", "nil") - return levels[1] and levels[1]:IsShown() and (not parent or parent == levels[1].parent or parent == levels[1]:GetParent()) -end - -function Dewdrop:GetOpenedParent() - return (levels[1] and levels[1]:IsShown()) and (levels[1].parent or levels[1]:GetParent()) -end - -function Open(self, parent, func, level, value, point, relativePoint, cursorX, cursorY) - self:Close(level) - if DewdropLib then - local d = DewdropLib:GetInstance('1.0') - local ret, val = pcall(d, IsOpen, d) - if ret and val then - DewdropLib:GetInstance('1.0'):Close() - end - end - if type(parent) == "table" then - parent:GetCenter() - end - local frame = AcquireLevel(self, level) - if level == 1 then - frame.lastDirection = "RIGHT" - frame.lastVDirection = "DOWN" - else - frame.lastDirection = levels[level - 1].lastDirection - frame.lastVDirection = levels[level - 1].lastVDirection - end - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:ClearAllPoints() - frame.parent = parent - frame:SetPoint("LEFT", UIParent, "RIGHT", 10000, 0) - frame:Show() - if level == 1 then - baseFunc = func - end - levels[level].value = value --- levels[level].parentText = parent.text and parent.text:GetText() or nil --- levels[level].parentTooltipTitle = parent.tooltipTitle --- levels[level].parentTooltipText = parent.tooltipText --- levels[level].parentTooltipFunc = parent.tooltipFunc - if type(parent) == "table" and parent.arrow then --- parent.arrow:SetVertexColor(0.2, 0.6, 0) --- parent.arrow:SetHeight(24) --- parent.arrow:SetWidth(24) - parent.selected = true - parent.highlight:Show() - end - relativePoint = relativePoint or point - Refresh(self, levels[level]) - if point or (cursorX and cursorY) then - frame:ClearAllPoints() - if cursorX and cursorY then - local curX, curY = GetScaledCursorPosition() - if curY < GetScreenHeight() / 2 then - point, relativePoint = "BOTTOM", "BOTTOM" - else - point, relativePoint = "TOP", "TOP" - end - if curX < GetScreenWidth() / 2 then - point, relativePoint = point .. "LEFT", relativePoint .. "RIGHT" - else - point, relativePoint = point .. "RIGHT", relativePoint .. "LEFT" - end - end - frame:SetPoint(point, type(parent) == "table" and parent or UIParent, relativePoint) - if cursorX and cursorY then - local left = frame:GetLeft() - local width = frame:GetWidth() - local bottom = frame:GetBottom() - local height = frame:GetHeight() - local curX, curY = GetScaledCursorPosition() - frame:ClearAllPoints() - relativePoint = relativePoint or point - if point == "BOTTOM" or point == "TOP" then - if curX < GetScreenWidth() / 2 then - point = point .. "LEFT" - else - point = point .. "RIGHT" - end - elseif point == "CENTER" then - if curX < GetScreenWidth() / 2 then - point = "LEFT" - else - point = "RIGHT" - end - end - local xOffset, yOffset = 0, 0 - if curY > GetScreenHeight() / 2 then - yOffset = -height - end - if curX > GetScreenWidth() / 2 then - xOffset = -width - end - frame:SetPoint(point, type(parent) == "table" and parent or UIParent, relativePoint, curX - left + xOffset, curY - bottom + yOffset) - if level == 1 then - frame.lastDirection = "RIGHT" - end - elseif cursorX then - local left = frame:GetLeft() - local width = frame:GetWidth() - local curX, curY = GetScaledCursorPosition() - frame:ClearAllPoints() - relativePoint = relativePoint or point - if point == "BOTTOM" or point == "TOP" then - if curX < GetScreenWidth() / 2 then - point = point .. "LEFT" - else - point = point .. "RIGHT" - end - elseif point == "CENTER" then - if curX < GetScreenWidth() / 2 then - point = "LEFT" - else - point = "RIGHT" - end - end - frame:SetPoint(point, type(parent) == "table" and parent or UIParent, relativePoint, curX - left - width / 2, 0) - if level == 1 then - frame.lastDirection = "RIGHT" - end - elseif cursorY then - local bottom = frame:GetBottom() - local height = frame:GetHeight() - local curX, curY = GetScaledCursorPosition() - frame:ClearAllPoints() - relativePoint = relativePoint or point - if point == "LEFT" or point == "RIGHT" then - if curX < GetScreenHeight() / 2 then - point = point .. "BOTTOM" - else - point = point .. "TOP" - end - elseif point == "CENTER" then - if curX < GetScreenHeight() / 2 then - point = "BOTTOM" - else - point = "TOP" - end - end - frame:SetPoint(point, type(parent) == "table" and parent or UIParent, relativePoint, 0, curY - bottom - height / 2) - if level == 1 then - frame.lastDirection = "DOWN" - end - end - if (strsub(point, 1, 3) ~= strsub(relativePoint, 1, 3)) then - if frame:GetBottom() < 0 then - local point, parent, relativePoint, x, y = frame:GetPoint(1) - local change = GetScreenHeight() - frame:GetTop() - local otherChange = -frame:GetBottom() - if otherChange < change then - change = otherChange - end - frame:SetPoint(point, parent, relativePoint, x, y + change) - elseif frame:GetTop() > GetScreenHeight() then - local point, parent, relativePoint, x, y = frame:GetPoint(1) - local change = GetScreenHeight() - frame:GetTop() - local otherChange = -frame:GetBottom() - if otherChange < change then - change = otherChange - end - frame:SetPoint(point, parent, relativePoint, x, y + change) - end - end - end - CheckDualMonitor(self, frame) - frame:SetClampedToScreen(true) - frame:SetClampedToScreen(false) - StartCounting(self, level) -end - -function Dewdrop:IsRegistered(parent) - self:argCheck(parent, 2, "table", "string") - return not not self.registry[parent] -end - -function Dewdrop:Register(parent, ...) - self:argCheck(parent, 2, "table", "string") - if self.registry[parent] then - self:Unregister(parent) - end - local info = new(...) - if type(info.children) == "table" then - local err, position = validateOptions(info.children) - - if err then - if position then - Dewdrop:error(position .. ": " .. err) - else - Dewdrop:error(err) - end - end - end - self.registry[parent] = info - if not info.dontHook and not self.onceRegistered[parent] and type(parent) == "table" then - if parent:HasScript("OnMouseUp") then - local script = parent:GetScript("OnMouseUp") - parent:SetScript("OnMouseUp", function(this, ...) - if script then - script(this, ...) - end - if arg1 == "RightButton" and self.registry[parent] then - if self:IsOpen(parent) then - self:Close() - else - self:Open(parent) - end - end - end) - end - if parent:HasScript("OnMouseDown") then - local script = parent:GetScript("OnMouseDown") - parent:SetScript("OnMouseDown", function(this, ...) - if script then - script(this, ...) - end - if self.registry[parent] then - self:Close() - end - end) - end - end - self.onceRegistered[parent] = true -end - -function Dewdrop:Unregister(parent) - self:argCheck(parent, 2, "table", "string") - self.registry[parent] = nil -end - -function Dewdrop:Open(parent, ...) - self:argCheck(parent, 2, "table", "string") - local info - local k1 = ... - if type(k1) == "table" and k1[0] and k1.IsFrameType and self.registry[k1] then - info = tmp(select(2, ...)) - for k,v in pairs(self.registry[k1]) do - if info[k] == nil then - info[k] = v - end - end - else - info = tmp(...) - if self.registry[parent] then - for k,v in pairs(self.registry[parent]) do - if info[k] == nil then - info[k] = v - end - end - end - end - local point = info.point - local relativePoint = info.relativePoint - local cursorX = info.cursorX - local cursorY = info.cursorY - if type(point) == "function" then - local b - point, b = point(parent) - if b then - relativePoint = b - end - end - if type(relativePoint) == "function" then - relativePoint = relativePoint(parent) - end - Open(self, parent, info.children, 1, nil, point, relativePoint, cursorX, cursorY) -end - -function Clear(self, level) - if level then - if level.buttons then - for i = #level.buttons, 1, -1 do - ReleaseButton(self, level, i) - end - end - end -end - -function Dewdrop:Close(level) - if DropDownList1:IsShown() then - DropDownList1:Hide() - end - if DewdropLib then - local d = DewdropLib:GetInstance('1.0') - local ret, val = pcall(d, IsOpen, d) - if ret and val then - DewdropLib:GetInstance('1.0'):Close() - end - end - self:argCheck(level, 2, "number", "nil") - if not level then - level = 1 - end - if level == 1 and levels[level] then - levels[level].parented = false - end - if level > 1 and levels[level-1].buttons then - local buttons = levels[level-1].buttons - for _,button in ipairs(buttons) do --- button.arrow:SetWidth(16) --- button.arrow:SetHeight(16) - button.selected = nil - button.highlight:Hide() --- button.arrow:SetVertexColor(1, 1, 1) - end - end - if sliderFrame and sliderFrame.level >= level then - sliderFrame:Hide() - end - if editBoxFrame and editBoxFrame.level >= level then - editBoxFrame:Hide() - end - for i = level, #levels do - Clear(self, levels[level]) - levels[i]:Hide() - levels[i]:ClearAllPoints() - levels[i]:SetPoint("CENTER", UIParent, "CENTER") - levels[i].value = nil - end -end - -function Dewdrop:AddSeparator(level) - level = levels[level or currentLevel] - if not level or not level.buttons then return; end - - local prevbutton = level.buttons[#level.buttons] - if not prevbutton then return; end - - if prevbutton.disabled and prevbutton.text:GetText() == "" then - return - end - self:AddLine("text", "", "disabled", true) -end - -function Dewdrop:AddLine(...) - local info = tmp(...) - local level = info.level or currentLevel - info.level = nil - local button = AcquireButton(self, level) - if not next(info) then - info.disabled = true - end - button.disabled = info.isTitle or info.notClickable or info.disabled or (self.combat and info.secure) - button.isTitle = info.isTitle - button.notClickable = info.notClickable - if button.isTitle then - button.text:SetFontObject(GameFontNormalSmall) - elseif button.notClickable then - button.text:SetFontObject(GameFontHighlightSmall) - elseif button.disabled then - button.text:SetFontObject(GameFontDisableSmall) - else - button.text:SetFontObject(GameFontHighlightSmall) - end - if info.disabled then - button.arrow:SetDesaturated(true) - button.check:SetDesaturated(true) - else - button.arrow:SetDesaturated(false) - button.check:SetDesaturated(false) - end - if info.textR and info.textG and info.textB then - button.textR = info.textR - button.textG = info.textG - button.textB = info.textB - button.text:SetTextColor(button.textR, button.textG, button.textB) - else - button.text:SetTextColor(button.text:GetFontObject():GetTextColor()) - end - button.notCheckable = info.notCheckable - button.text:SetPoint("LEFT", button, "LEFT", button.notCheckable and 0 or 24, 0) - button.checked = not info.notCheckable and info.checked - button.mouseoverUnderline = info.mouseoverUnderline - button.isRadio = not info.notCheckable and info.isRadio - if info.isRadio then - button.check:Show() - button.check:SetTexture(info.checkIcon or "Interface\\Buttons\\UI-RadioButton") - if button.checked then - button.check:SetTexCoord(0.25, 0.5, 0, 1) - button.check:SetVertexColor(1, 1, 1, 1) - else - button.check:SetTexCoord(0, 0.25, 0, 1) - button.check:SetVertexColor(1, 1, 1, 0.5) - end - button.radioHighlight:SetTexture(info.checkIcon or "Interface\\Buttons\\UI-RadioButton") - button.check:SetWidth(16) - button.check:SetHeight(16) - elseif info.icon then - button.check:Show() - button.check:SetTexture(info.icon) - if info.iconWidth and info.iconHeight then - button.check:SetWidth(info.iconWidth) - button.check:SetHeight(info.iconHeight) - else - button.check:SetWidth(16) - button.check:SetHeight(16) - end - if info.iconCoordLeft and info.iconCoordRight and info.iconCoordTop and info.iconCoordBottom then - button.check:SetTexCoord(info.iconCoordLeft, info.iconCoordRight, info.iconCoordTop, info.iconCoordBottom) - elseif info.icon:find("^Interface\\Icons\\") then - button.check:SetTexCoord(0.05, 0.95, 0.05, 0.95) - else - button.check:SetTexCoord(0, 1, 0, 1) - end - button.check:SetVertexColor(1, 1, 1, 1) - else - if button.checked then - if info.checkIcon then - button.check:SetWidth(16) - button.check:SetHeight(16) - button.check:SetTexture(info.checkIcon) - if info.checkIcon:find("^Interface\\Icons\\") then - button.check:SetTexCoord(0.05, 0.95, 0.05, 0.95) - else - button.check:SetTexCoord(0, 1, 0, 1) - end - else - button.check:SetWidth(24) - button.check:SetHeight(24) - button.check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - button.check:SetTexCoord(0, 1, 0, 1) - end - button.check:SetVertexColor(1, 1, 1, 1) - else - button.check:SetVertexColor(1, 1, 1, 0) - end - end - if not button.disabled then - button.func = info.func - button.secure = info.secure - end - button.hasColorSwatch = info.hasColorSwatch - if button.hasColorSwatch then - button.colorSwatch:Show() - button.colorSwatch.texture:Show() - button.r = info.r or 1 - button.g = info.g or 1 - button.b = info.b or 1 - button.colorSwatch.texture:SetVertexColor(button.r, button.g, button.b) - button.checked = false - button.func = nil - button.colorFunc = info.colorFunc - local i = 1 - while true do - local k = "colorArg" .. i - local x = info[k] - if x == nil then - break - end - button[k] = x - i = i + 1 - end - button.hasOpacity = info.hasOpacity - button.opacity = info.opacity or 1 - else - button.colorSwatch:Hide() - button.colorSwatch.texture:Hide() - end - button.hasArrow = not button.hasColorSwatch and (info.value or info.hasSlider or info.hasEditBox) and info.hasArrow - if button.hasArrow then - button.arrow:SetAlpha(1) - if info.hasSlider then - button.hasSlider = true - button.sliderMin = info.sliderMin or 0 - button.sliderMax = info.sliderMax or 1 - button.sliderStep = info.sliderStep or 0 - button.sliderBigStep = info.sliderBigStep or button.sliderStep - if button.sliderBigStep < button.sliderStep then - button.sliderBigStep = button.sliderStep - end - button.sliderIsPercent = info.sliderIsPercent and true or false - button.sliderMinText = info.sliderMinText or button.sliderIsPercent and string.format("%.0f%%", button.sliderMin * 100) or button.sliderMin - button.sliderMaxText = info.sliderMaxText or button.sliderIsPercent and string.format("%.0f%%", button.sliderMax * 100) or button.sliderMax - button.sliderFunc = info.sliderFunc - button.sliderValue = info.sliderValue - button.fromAceOptions = info.fromAceOptions - local i = 1 - while true do - local k = "sliderArg" .. i - local x = info[k] - if x == nil then - break - end - button[k] = x - i = i + 1 - end - elseif info.hasEditBox then - button.hasEditBox = true - button.editBoxText = info.editBoxText or "" - button.editBoxFunc = info.editBoxFunc - local i = 1 - while true do - local k = "editBoxArg" .. i - local x = info[k] - if x == nil then - break - end - button[k] = x - i = i + 1 - end - button.editBoxChangeFunc = info.editBoxChangeFunc - local i = 1 - while true do - local k = "editBoxChangeArg" .. i - local x = info[k] - if x == nil then - break - end - button[k] = x - i = i + 1 - end - button.editBoxValidateFunc = info.editBoxValidateFunc - local i = 1 - while true do - local k = "editBoxValidateArg" .. i - local x = info[k] - if x == nil then - break - end - button[k] = x - i = i + 1 - end - button.editBoxIsKeybinding = info.editBoxIsKeybinding - button.editBoxKeybindingOnly = info.editBoxKeybindingOnly - button.editBoxKeybindingExcept = info.editBoxKeybindingExcept - else - button.value = info.value - local l = levels[level+1] - if l and info.value == l.value then --- button.arrow:SetWidth(24) --- button.arrow:SetHeight(24) - button.selected = true - button.highlight:Show() - end - end - else - button.arrow:SetAlpha(0) - end - local i = 1 - while true do - local k = "arg" .. i - local x = info[k] - if x == nil then - break - end - button[k] = x - i = i + 1 - end - button.closeWhenClicked = info.closeWhenClicked - button.textHeight = info.textHeight or UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT or 10 - local font,_ = button.text:GetFont() - button.text:SetFont(STANDARD_TEXT_FONT or "Fonts\\FRIZQT__.TTF", button.textHeight) - button:SetHeight(button.textHeight + 6) - button.text:SetPoint("RIGHT", button.arrow, (button.hasColorSwatch or button.hasArrow) and "LEFT" or "RIGHT") - button.text:SetJustifyH(info.justifyH or "LEFT") - button.text:SetText(info.text) - button.tooltipTitle = info.tooltipTitle - button.tooltipText = info.tooltipText - button.tooltipFunc = info.tooltipFunc - local i = 1 - while true do - local k = "tooltipArg" .. i - local x = info[k] - if x == nil then - break - end - button[k] = x - i = i + 1 - end - if not button.tooltipTitle and not button.tooltipText and not button.tooltipFunc and not info.isTitle then - button.tooltipTitle = info.text - end - if type(button.func) == "string" then - if type(button.arg1) ~= "table" then - self:error("Cannot call method %q on a non-table", button.func) - end - if type(button.arg1[button.func]) ~= "function" then - self:error("Method %q nonexistant.", button.func) - end - end -end - -function Dewdrop:InjectAceOptionsTable(handler, options) - self:argCheck(handler, 2, "table") - self:argCheck(options, 3, "table") - if tostring(options.type):lower() ~= "group" then - self:error('Cannot inject into options table argument #3 if its type is not "group"') - end - if options.handler ~= nil and options.handler ~= handler then - self:error("Cannot inject into options table argument #3 if it has a different handler than argument #2") - end - options.handler = handler - local class = handler.class - if not AceLibrary:HasInstance("AceOO-2.0") or not class then - if Rock then - -- possible Rock object - for mixin in Rock:IterateObjectMixins(handler) do - if type(mixin.GetAceOptionsDataTable) == "function" then - local t = mixin:GetAceOptionsDataTable(handler) - for k,v in pairs(t) do - if type(options.args) ~= "table" then - options.args = {} - end - if options.args[k] == nil then - options.args[k] = v - end - end - end - end - end - else - -- Ace2 object - while class and class ~= AceLibrary("AceOO-2.0").Class do - if type(class.GetAceOptionsDataTable) == "function" then - local t = class:GetAceOptionsDataTable(handler) - for k,v in pairs(t) do - if type(options.args) ~= "table" then - options.args = {} - end - if options.args[k] == nil then - options.args[k] = v - end - end - end - local mixins = class.mixins - if mixins then - for mixin in pairs(mixins) do - if type(mixin.GetAceOptionsDataTable) == "function" then - local t = mixin:GetAceOptionsDataTable(handler) - for k,v in pairs(t) do - if type(options.args) ~= "table" then - options.args = {} - end - if options.args[k] == nil then - options.args[k] = v - end - end - end - end - end - class = class.super - end - end - return options -end - -function Dewdrop:OnTooltipHide() - if lastSetFont then - if lastSetFont == normalFont then - lastSetFont = nil - return - end - fillRegionTmp(GameTooltip:GetRegions()) - for i,v in ipairs(regionTmp) do - if v.GetFont then - local font,size,outline = v:GetFont() - if font == lastSetFont then - v:SetFont(normalFont, size, outline) - end - end - regionTmp[i] = nil - end - lastSetFont = nil - end -end - -local function activate(self, oldLib, oldDeactivate) - Dewdrop = self - if oldLib and oldLib.registry then - self.registry = oldLib.registry - self.onceRegistered = oldLib.onceRegistered - else - self.registry = {} - self.onceRegistered = {} - - local WorldFrame_OnMouseDown = WorldFrame:GetScript("OnMouseDown") - local WorldFrame_OnMouseUp = WorldFrame:GetScript("OnMouseUp") - local oldX, oldY, clickTime - WorldFrame:SetScript("OnMouseDown", function(this, ...) - oldX,oldY = GetCursorPosition() - clickTime = GetTime() - if WorldFrame_OnMouseDown then - WorldFrame_OnMouseDown(this, ...) - end - end) - - WorldFrame:SetScript("OnMouseUp", function(this, ...) - local x,y = GetCursorPosition() - if not oldX or not oldY or not x or not y or not clickTime then - self:Close() - if WorldFrame_OnMouseUp then - WorldFrame_OnMouseUp(this, ...) - end - return - end - local d = math.abs(x - oldX) + math.abs(y - oldY) - if d <= 5 and GetTime() - clickTime < 0.5 then - self:Close() - end - if WorldFrame_OnMouseUp then - WorldFrame_OnMouseUp(this, ...) - end - end) - - hooksecurefunc(DropDownList1, "Show", function() - if levels[1] and levels[1]:IsVisible() then - self:Close() - end - end) - - hooksecurefunc("HideDropDownMenu", function() - if levels[1] and levels[1]:IsVisible() then - self:Close() - end - end) - - hooksecurefunc("CloseDropDownMenus", function() - if levels[1] and levels[1]:IsVisible() then - local stack = debugstack() - if not stack:find("`TargetFrame_OnHide'") then - self:Close() - end - end - end) - end - self.frame = oldLib and oldLib.frame or CreateFrame("Frame") - self.frame:UnregisterAllEvents() - self.frame:RegisterEvent("PLAYER_REGEN_ENABLED") - self.frame:RegisterEvent("PLAYER_REGEN_DISABLED") - self.frame:Hide() - self.frame:SetScript("OnEvent", function(this, event) - this:Show() - if event=="PLAYER_REGEN_ENABLED" then -- track combat state for secure frame operations - self.combat = false - elseif event=="PLAYER_REGEN_DISABLED" then - self.combat = true - end - end) - self.frame:SetScript("OnUpdate", function(this) - this:Hide() - self:Refresh(1) - end) - self.hookedTooltip = true - if not oldLib or not oldLib.hookedTooltip then - local OnTooltipHide = GameTooltip:GetScript("OnHide") - GameTooltip:SetScript("OnHide", function(this, ...) - if OnTooltipHide then - OnTooltipHide(this, ...) - end - if type(self.OnTooltipHide) == "function" then - self:OnTooltipHide() - end - end) - end - levels = {} - buttons = {} - - if oldDeactivate then - oldDeactivate(oldLib) - end -end - -local function external(lib, major, instance) - if major == "SharedMedia-1.0" then - SharedMedia = instance - end -end - -AceLibrary:Register(Dewdrop, MAJOR_VERSION, MINOR_VERSION, activate, nil, external) +--[[ +Name: Dewdrop-2.0 +Revision: $Rev: 56529 $ +Author(s): ckknight (ckknight@gmail.com) +Website: http://ckknight.wowinterface.com/ +Documentation: http://wiki.wowace.com/index.php/Dewdrop-2.0 +SVN: http://svn.wowace.com/root/trunk/DewdropLib/Dewdrop-2.0 +Description: A library to provide a clean dropdown menu interface. +Dependencies: AceLibrary +License: LGPL v2.1 +]] + +local MAJOR_VERSION = "Dewdrop-2.0" +local MINOR_VERSION = "$Revision: 56529 $" + +if not AceLibrary then error(MAJOR_VERSION .. " requires AceLibrary") end +if not AceLibrary:IsNewVersion(MAJOR_VERSION, MINOR_VERSION) then return end + +local Dewdrop = {} + +local SharedMedia + +local CLOSE = "Close" +local CLOSE_DESC = "Close the menu." +local VALIDATION_ERROR = "Validation error." +local USAGE_TOOLTIP = "Usage: %s." +local RANGE_TOOLTIP = "Note that you can scroll your mouse wheel while over the slider to step by one." +local RESET_KEYBINDING_DESC = "Hit escape to clear the keybinding." +local KEY_BUTTON1 = "Left Mouse" +local KEY_BUTTON2 = "Right Mouse" +local DISABLED = "Disabled" +local DEFAULT_CONFIRM_MESSAGE = "Are you sure you want to perform `%s'?" + +if GetLocale() == "deDE" then + CLOSE = "Schlie\195\159en" + CLOSE_DESC = "Men\195\188 schlie\195\159en." + VALIDATION_ERROR = "Validierungsfehler." + USAGE_TOOLTIP = "Benutzung: %s." + RANGE_TOOLTIP = "Beachte das du mit dem Mausrad scrollen kannst solange du mit dem Mauszeiger \195\188ber dem Schieberegler bist, um feinere Spr\195\188nge zu machen." + RESET_KEYBINDING_DESC = "Escape dr\195\188cken, um die Tastenbelegung zu l\195\182schen." + KEY_BUTTON1 = "Linke Maustaste" + KEY_BUTTON2 = "Rechte Maustaste" + DISABLED = "Deaktiviert" + DEFAULT_CONFIRM_MESSAGE = "Bist du sicher das du `%s' machen willst?" +elseif GetLocale() == "koKR" then + CLOSE = "닫기" + CLOSE_DESC = "메뉴를 닫습니다." + VALIDATION_ERROR = "오류 확인." + USAGE_TOOLTIP = "사용법: %s." + RANGE_TOOLTIP = "알림 : 슬라이더 위에서 마우스 휠을 사용하면 한단계씩 조절할 수 있습니다." + RESET_KEYBINDING_DESC = "단축키를 해제하려면 ESC키를 누르세요." + KEY_BUTTON1 = "왼쪽 마우스" + KEY_BUTTON2 = "오른쪽 마우스" + DISABLED = "비활성화됨" + DEFAULT_CONFIRM_MESSAGE = "정말로 `%s' 실행을 하시겠습니까 ?" +elseif GetLocale() == "frFR" then + CLOSE = "Fermer" + CLOSE_DESC = "Ferme le menu." + VALIDATION_ERROR = "Erreur de validation." + USAGE_TOOLTIP = "Utilisation : %s." + RANGE_TOOLTIP = "Vous pouvez aussi utiliser la molette de la souris pour pour modifier progressivement." + RESET_KEYBINDING_DESC = "Appuyez sur la touche Echappement pour effacer le raccourci." + KEY_BUTTON1 = "Clic gauche" + KEY_BUTTON2 = "Clic droit" + DISABLED = "D\195\169sactiv\195\169" + DEFAULT_CONFIRM_MESSAGE = "\195\138tes-vous s\195\187r de vouloir effectuer '%s' ?" +elseif GetLocale() == "esES" then + CLOSE = "Cerrar" + CLOSE_DESC = "Cierra el menú." + VALIDATION_ERROR = "Error de validación." + USAGE_TOOLTIP = "Uso: %s." + RANGE_TOOLTIP = "Puedes desplazarte verticalmente con la rueda del ratón sobre el desplazador." + RESET_KEYBINDING_DESC = "Pulsa Escape para borrar la asignación de tecla." + KEY_BUTTON1 = "Clic Izquierdo" + KEY_BUTTON2 = "Clic Derecho" + DISABLED = "Desactivado" + DEFAULT_CONFIRM_MESSAGE = "¿Estás seguro de querer realizar `%s'?" +elseif GetLocale() == "zhTW" then + CLOSE = "關閉" + CLOSE_DESC = "關閉選單。" + VALIDATION_ERROR = "驗證錯誤。" + USAGE_TOOLTIP = "用法: %s。" + RANGE_TOOLTIP = "你可以在捲動條上使用滑鼠滾輪來捲動。" + RESET_KEYBINDING_DESC = "按Esc鍵清除快捷鍵。" + KEY_BUTTON1 = "滑鼠左鍵" + KEY_BUTTON2 = "滑鼠右鍵" + DISABLED = "停用" + DEFAULT_CONFIRM_MESSAGE = "是否執行「%s」?" +elseif GetLocale() == "zhCN" then + CLOSE = "关闭" + CLOSE_DESC = "关闭菜单" + VALIDATION_ERROR = "验证错误." + USAGE_TOOLTIP = "用法: %s." + RANGE_TOOLTIP = "你可以在滚动条上使用鼠标滚轮来翻页." + RESET_KEYBINDING_DESC = "按ESC键清除按键绑定" + KEY_BUTTON1 = "鼠标左键" + KEY_BUTTON2 = "鼠标右键" + DISABLED = "禁用" + DEFAULT_CONFIRM_MESSAGE = "是否执行'%s'?" +end + +Dewdrop.KEY_BUTTON1 = KEY_BUTTON1 +Dewdrop.KEY_BUTTON2 = KEY_BUTTON2 + +local function new(...) + local t = {} + for i = 1, select('#', ...), 2 do + local k = select(i, ...) + if k then + t[k] = select(i+1, ...) + else + break + end + end + return t +end + +local tmp +do + local t = {} + function tmp(...) + for k in pairs(t) do + t[k] = nil + end + for i = 1, select('#', ...), 2 do + local k = select(i, ...) + if k then + t[k] = select(i+1, ...) + else + break + end + end + return t + end +end +local tmp2 +do + local t = {} + function tmp2(...) + for k in pairs(t) do + t[k] = nil + end + for i = 1, select('#', ...), 2 do + local k = select(i, ...) + if k then + t[k] = select(i+1, ...) + else + break + end + end + return t + end +end +local levels +local buttons + + +-- Secure frame handling: +-- Rather than using secure buttons in the menu (has problems), we have one +-- master secureframe that we pop onto menu items on mouseover. This requires +-- some dark magic with OnLeave etc, but it's not too bad. + +local secureFrame = CreateFrame("Button", nil, nil, "SecureActionButtonTemplate") +secureFrame:Hide() + +local function secureFrame_Show(self) + local owner = self.owner + + if self.secure then -- Leftovers from previos owner, clean up! ("Shouldn't" happen but does..) + for k,v in pairs(self.secure) do + self:SetAttribute(k, nil) + end + end + self.secure = owner.secure; -- Grab hold of new secure data + + local scale = owner:GetEffectiveScale() + + self:SetPoint("TOPLEFT", nil, "BOTTOMLEFT", owner:GetLeft() * scale, owner:GetTop() * scale) + self:SetPoint("BOTTOMRIGHT", nil, "BOTTOMLEFT", owner:GetRight() * scale, owner:GetBottom() * scale) + self:EnableMouse(true) + for k,v in pairs(self.secure) do + self:SetAttribute(k, v) + end + + secureFrame:SetFrameStrata(owner:GetFrameStrata()) + secureFrame:SetFrameLevel(owner:GetFrameLevel()+1) + + self:Show() +end + +local function secureFrame_Hide(self) + self:Hide() + if self.secure then + for k,v in pairs(self.secure) do + self:SetAttribute(k, nil) + end + end + self.secure = nil +end + +secureFrame:SetScript("OnEvent", + function() + if event=="PLAYER_REGEN_ENABLED" then + this.combat = false + if not this:IsShown() and this.owner then + secureFrame_Show(this) + end + elseif event=="PLAYER_REGEN_DISABLED" then + this.combat = true + if this:IsShown() then + secureFrame_Hide(this) + end + end + end +) +secureFrame:RegisterEvent("PLAYER_REGEN_ENABLED") +secureFrame:RegisterEvent("PLAYER_REGEN_DISABLED") + +secureFrame:SetScript("OnLeave", + function() + local owner=this.owner + this:Deactivate() + owner:GetScript("OnLeave")() + end +) + +secureFrame:HookScript("OnClick", + function() + local realthis = this + this = this.owner + this:GetScript("OnClick")() + end +) + +function secureFrame:IsOwnedBy(frame) + return self.owner == frame +end + +function secureFrame:Activate(owner) + if self.owner then -- "Shouldn't" happen but apparently it does and I cba to troubleshoot... + if not self.combat then + secureFrame_Hide(self) + end + end + self.owner = owner + if not self.combat then + secureFrame_Show(self) + end +end + +function secureFrame:Deactivate() + if not self.combat then + secureFrame_Hide(self) + end + self.owner = nil +end + +-- END secure frame utilities + + +-- Underline on mouseover - use a single global underline that we move around, no point in creating lots of copies +local underlineFrame = CreateFrame("Frame", nil) +underlineFrame.tx = underlineFrame:CreateTexture() +underlineFrame.tx:SetTexture(1,1,0.5,0.75) +underlineFrame:SetScript("OnHide", function(this) this:Hide(); end) +underlineFrame:SetScript("OnShow", function(this) -- change sizing on the fly to catch runtime uiscale changes + underlineFrame.tx:SetPoint("TOPLEFT", -1, -2/this:GetEffectiveScale()) + underlineFrame.tx:SetPoint("RIGHT", 1,0) + underlineFrame.tx:SetHeight(0.6 / this:GetEffectiveScale()); +end) +underlineFrame:SetHeight(1) + +-- END underline on mouseover + + +local function GetScaledCursorPosition() + local x, y = GetCursorPosition() + local scale = UIParent:GetEffectiveScale() + return x / scale, y / scale +end + +local function StartCounting(self, level) + for i = level, 1, -1 do + if levels[i] then + levels[i].count = 3 + end + end +end + +local function StopCounting(self, level) + for i = level, 1, -1 do + if levels[i] then + levels[i].count = nil + end + end +end + +local function OnUpdate(self, elapsed) + for _,level in ipairs(levels) do + local count = level.count + if count then + count = count - elapsed + if count < 0 then + level.count = nil + self:Close(level.num) + else + level.count = count + end + end + end +end + +local function CheckDualMonitor(self, frame) + local ratio = GetScreenWidth() / GetScreenHeight() + if ratio >= 2.4 and frame:GetRight() > GetScreenWidth() / 2 and frame:GetLeft() < GetScreenWidth() / 2 then + local offsetx + if GetCursorPosition() / GetScreenHeight() * 768 < GetScreenWidth() / 2 then + offsetx = GetScreenWidth() / 2 - frame:GetRight() + else + offsetx = GetScreenWidth() / 2 - frame:GetLeft() + end + local point, parent, relativePoint, x, y = frame:GetPoint(1) + frame:SetPoint(point, parent, relativePoint, (x or 0) + offsetx, y or 0) + end +end + +local function CheckSize(self, level) + if not level.buttons then + return + end + local height = 20 + for _, button in ipairs(level.buttons) do + height = height + button:GetHeight() + end + level:SetHeight(height) + local width = 160 + for _, button in ipairs(level.buttons) do + local extra = 1 + if button.hasArrow or button.hasColorSwatch then + extra = extra + 16 + end + if not button.notCheckable then + extra = extra + 24 + end + button.text:SetFont(STANDARD_TEXT_FONT, button.textHeight) + if button.text:GetWidth() + extra > width then + width = button.text:GetWidth() + extra + end + end + level:SetWidth(width + 20) + if level:GetLeft() and level:GetRight() and level:GetTop() and level:GetBottom() and (level:GetLeft() < 0 or level:GetRight() > GetScreenWidth() or level:GetTop() > GetScreenHeight() or level:GetBottom() < 0) then + level:ClearAllPoints() + local parent = level.parent or level:GetParent() + if type(parent) ~= "table" then + parent = UIParent + end + if level.lastDirection == "RIGHT" then + if level.lastVDirection == "DOWN" then + level:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) + else + level:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) + end + else + if level.lastVDirection == "DOWN" then + level:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) + else + level:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) + end + end + end + local dirty = false + if not level:GetRight() then + self:Close() + return + end + if level:GetRight() > GetScreenWidth() and level.lastDirection == "RIGHT" then + level.lastDirection = "LEFT" + dirty = true + elseif level:GetLeft() < 0 and level.lastDirection == "LEFT" then + level.lastDirection = "RIGHT" + dirty = true + end + if level:GetTop() > GetScreenHeight() and level.lastVDirection == "UP" then + level.lastVDirection = "DOWN" + dirty = true + elseif level:GetBottom() < 0 and level.lastVDirection == "DOWN" then + level.lastVDirection = "UP" + dirty = true + end + if dirty then + level:ClearAllPoints() + local parent = level.parent or level:GetParent() + if type(parent) ~= "table" then + parent = UIParent + end + if level.lastDirection == "RIGHT" then + if level.lastVDirection == "DOWN" then + level:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) + else + level:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) + end + else + if level.lastVDirection == "DOWN" then + level:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) + else + level:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) + end + end + end + if level:GetTop() > GetScreenHeight() then + local top = level:GetTop() + local point, parent, relativePoint, x, y = level:GetPoint(1) + level:ClearAllPoints() + level:SetPoint(point, parent, relativePoint, x or 0, (y or 0) + GetScreenHeight() - top) + elseif level:GetBottom() < 0 then + local bottom = level:GetBottom() + local point, parent, relativePoint, x, y = level:GetPoint(1) + level:ClearAllPoints() + level:SetPoint(point, parent, relativePoint, x or 0, (y or 0) - bottom) + end + CheckDualMonitor(self, level) + if mod(level.num, 5) == 0 then + local left, bottom = level:GetLeft(), level:GetBottom() + level:ClearAllPoints() + level:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", left, bottom) + end +end + +local Open +local OpenSlider +local OpenEditBox +local Refresh +local Clear +local function ReleaseButton(self, level, index) + if not level.buttons then + return + end + if not level.buttons[index] then + return + end + local button = level.buttons[index] + button:Hide() + if button.highlight then + button.highlight:Hide() + end +-- button.arrow:SetVertexColor(1, 1, 1) +-- button.arrow:SetHeight(16) +-- button.arrow:SetWidth(16) + table.remove(level.buttons, index) + table.insert(buttons, button) + for k in pairs(button) do + if k ~= 0 and k ~= "text" and k ~= "check" and k ~= "arrow" and k ~= "colorSwatch" and k ~= "highlight" and k ~= "radioHighlight" then + button[k] = nil + end + end + return true +end + +local function Scroll(self, level, down) + if down then + if level:GetBottom() < 0 then + local point, parent, relativePoint, x, y = level:GetPoint(1) + level:SetPoint(point, parent, relativePoint, x, y + 50) + if level:GetBottom() > 0 then + level:SetPoint(point, parent, relativePoint, x, y + 50 - level:GetBottom()) + end + end + else + if level:GetTop() > GetScreenHeight() then + local point, parent, relativePoint, x, y = level:GetPoint(1) + level:SetPoint(point, parent, relativePoint, x, y - 50) + if level:GetTop() < GetScreenHeight() then + level:SetPoint(point, parent, relativePoint, x, y - 50 + GetScreenHeight() - level:GetTop()) + end + end + end +end + +local function getArgs(t, str, num, ...) + local x = t[str .. num] + if x == nil then + return ... + else + return x, getArgs(t, str, num + 1, ...) + end +end + +local sliderFrame +local editBoxFrame + +local normalFont +local lastSetFont +local justSetFont = false +local regionTmp = {} +local function fillRegionTmp(...) + for i = 1, select('#', ...) do + regionTmp[i] = select(i, ...) + end +end + +local function showGameTooltip(this) + if this.tooltipTitle or this.tooltipText then + GameTooltip_SetDefaultAnchor(GameTooltip, this) + local disabled = not this.isTitle and this.disabled + local font + if this.tooltipTitle then + if SharedMedia and SharedMedia:IsValid("font", this.tooltipTitle) then + font = SharedMedia:Fetch("font", this.tooltipTitle) + end + if disabled then + GameTooltip:SetText(this.tooltipTitle, 0.5, 0.5, 0.5, 1) + else + GameTooltip:SetText(this.tooltipTitle, 1, 1, 1, 1) + end + if this.tooltipText then + if not font and SharedMedia and SharedMedia:IsValid("font", this.tooltipText) then + font = SharedMedia:Fetch("font", this.tooltipText) + end + if disabled then + GameTooltip:AddLine(this.tooltipText, (NORMAL_FONT_COLOR.r + 0.5) / 2, (NORMAL_FONT_COLOR.g + 0.5) / 2, (NORMAL_FONT_COLOR.b + 0.5) / 2, 1) + else + GameTooltip:AddLine(this.tooltipText, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + end + end + else + if SharedMedia and SharedMedia:IsValid("font", this.tooltipText) then + font = SharedMedia:Fetch("font", this.tooltipText) + end + if disabled then + GameTooltip:SetText(this.tooltipText, 0.5, 0.5, 0.5, 1) + else + GameTooltip:SetText(this.tooltipText, 1, 1, 1, 1) + end + end + if font then + fillRegionTmp(GameTooltip:GetRegions()) + lastSetFont = font + justSetFont = true + for i,v in ipairs(regionTmp) do + if v.SetFont then + local norm,size,outline = v:GetFont() + v:SetFont(font, size, outline) + if not normalFont then + normalFont = norm + end + end + regionTmp[i] = nil + end + elseif not normalFont then + fillRegionTmp(GameTooltip:GetRegions()) + for i,v in ipairs(regionTmp) do + if v.GetFont and not normalFont then + normalFont = v:GetFont() + end + regionTmp[i] = nil + end + end + GameTooltip:Show() + end + if this.tooltipFunc then + GameTooltip:SetOwner(this, "ANCHOR_NONE") + GameTooltip:SetPoint("TOPLEFT", this, "TOPRIGHT", 5, 0) + this.tooltipFunc(getArgs(this, 'tooltipArg', 1)) + GameTooltip:Show() + end +end + +local tmpt = setmetatable({}, {mode='v'}) +local numButtons = 0 +local function AcquireButton(self, level) + if not levels[level] then + return + end + level = levels[level] + if not level.buttons then + level.buttons = {} + end + local button + if #buttons == 0 then + numButtons = numButtons + 1 + button = CreateFrame("Button", "Dewdrop20Button" .. numButtons, nil) + button:SetFrameStrata("FULLSCREEN_DIALOG") + button:SetHeight(16) + local highlight = button:CreateTexture(nil, "BACKGROUND") + highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") + button.highlight = highlight + highlight:SetBlendMode("ADD") + highlight:SetAllPoints(button) + highlight:Hide() + local check = button:CreateTexture(nil, "ARTWORK") + button.check = check + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:SetPoint("CENTER", button, "LEFT", 12, 0) + check:SetWidth(24) + check:SetHeight(24) + local radioHighlight = button:CreateTexture(nil, "ARTWORK") + button.radioHighlight = radioHighlight + radioHighlight:SetTexture("Interface\\Buttons\\UI-RadioButton") + radioHighlight:SetAllPoints(check) + radioHighlight:SetBlendMode("ADD") + radioHighlight:SetTexCoord(0.5, 0.75, 0, 1) + radioHighlight:Hide() + button:SetScript("OnEnter", function() + if (sliderFrame and sliderFrame:IsShown() and sliderFrame.mouseDown and sliderFrame.level == this.level.num + 1) or (editBoxFrame and editBoxFrame:IsShown() and editBoxFrame.mouseDown and editBoxFrame.level == this.level.num + 1) then + for i = 1, this.level.num do + Refresh(self, levels[i]) + end + return + end + self:Close(this.level.num + 1) + if not this.disabled then + if this.secure then + secureFrame:Activate(this) + elseif this.hasSlider then + OpenSlider(self, this) + elseif this.hasEditBox then + OpenEditBox(self, this) + elseif this.hasArrow then + Open(self, this, nil, this.level.num + 1, this.value) + end + end + if not this.level then -- button reclaimed + return + end + StopCounting(self, this.level.num + 1) + if not this.disabled then + highlight:Show() + if this.isRadio then + button.radioHighlight:Show() + end + if this.mouseoverUnderline then + underlineFrame:SetParent(this) + underlineFrame:SetPoint("BOTTOMLEFT",this.text,0,0) + underlineFrame:SetWidth(this.text:GetWidth()) + underlineFrame:Show() + end + end + showGameTooltip(this) + end) + button:SetScript("OnHide", function() + if this.secure and secureFrame:IsOwnedBy(this) then + secureFrame:Deactivate() + end + end) + button:SetScript("OnLeave", function() + if this.secure and secureFrame:IsShown() then + return; -- it's ok, we didn't actually mouse out of the button, only onto the secure frame on top of it + end + underlineFrame:Hide() + if not this.selected then + highlight:Hide() + end + button.radioHighlight:Hide() + if this.level then + StartCounting(self, this.level.num) + end + GameTooltip:Hide() + end) + local first = true + button:SetScript("OnClick", function() + if not this.disabled then + if this.hasColorSwatch then + local func = button.colorFunc + local hasOpacity = this.hasOpacity + local this = this + for k in pairs(tmpt) do + tmpt[k] = nil + end + for i = 1, 1000 do + local x = this['colorArg'..i] + if x == nil then + break + else + tmpt[i] = x + end + end + ColorPickerFrame.func = function() + if func then + local r,g,b = ColorPickerFrame:GetColorRGB() + local a = hasOpacity and 1 - OpacitySliderFrame:GetValue() or nil + local n = #tmpt + tmpt[n+1] = r + tmpt[n+2] = g + tmpt[n+3] = b + tmpt[n+4] = a + func(unpack(tmpt)) + tmpt[n+1] = nil + tmpt[n+2] = nil + tmpt[n+3] = nil + tmpt[n+4] = nil + end + end + ColorPickerFrame.hasOpacity = this.hasOpacity + ColorPickerFrame.opacityFunc = ColorPickerFrame.func + ColorPickerFrame.opacity = 1 - this.opacity + ColorPickerFrame:SetColorRGB(this.r, this.g, this.b) + local r, g, b, a = this.r, this.g, this.b, this.opacity + ColorPickerFrame.cancelFunc = function() + if func then + local n = #tmpt + tmpt[n+1] = r + tmpt[n+2] = g + tmpt[n+3] = b + tmpt[n+4] = a + func(unpack(tmpt)) + for i = 1, n+4 do + tmpt[i] = nil + end + end + end + self:Close(1) + ShowUIPanel(ColorPickerFrame) + elseif this.func then + local level = this.level + if type(this.func) == "string" then + if type(this.arg1[this.func]) ~= "function" then + self:error("Cannot call method %q", this.func) + end + this.arg1[this.func](this.arg1, getArgs(this, 'arg', 2)) + else + this.func(getArgs(this, 'arg', 1)) + end + if this.closeWhenClicked then + self:Close() + elseif level:IsShown() then + for i = 1, level.num do + Refresh(self, levels[i]) + end + local value = levels[level.num].value + for i = level.num-1, 1, -1 do + local level = levels[i] + local good = false + for _,button in ipairs(level.buttons) do + if button.value == value then + good = true + break + end + end + if not good then + Dewdrop:Close(i+1) + end + value = levels[i].value + end + end + elseif this.closeWhenClicked then + self:Close() + end + end + end) + local text = button:CreateFontString(nil, "ARTWORK") + button.text = text + text:SetFontObject(GameFontHighlightSmall) + button.text:SetFont(STANDARD_TEXT_FONT, UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT) + button:SetScript("OnMouseDown", function() + if not this.disabled and (this.func or this.colorFunc or this.closeWhenClicked) then + text:SetPoint("LEFT", button, "LEFT", this.notCheckable and 1 or 25, -1) + end + end) + button:SetScript("OnMouseUp", function() + if not this.disabled and (this.func or this.colorFunc or this.closeWhenClicked) then + text:SetPoint("LEFT", button, "LEFT", this.notCheckable and 0 or 24, 0) + end + end) + local arrow = button:CreateTexture(nil, "ARTWORK") + button.arrow = arrow + arrow:SetPoint("LEFT", button, "RIGHT", -16, 0) + arrow:SetWidth(16) + arrow:SetHeight(16) + arrow:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") + local colorSwatch = button:CreateTexture(nil, "ARTWORK") + button.colorSwatch = colorSwatch + colorSwatch:SetWidth(20) + colorSwatch:SetHeight(20) + colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") + local texture = button:CreateTexture(nil, "OVERLAY") + colorSwatch.texture = texture + texture:SetTexture("Interface\\Buttons\\WHITE8X8") + texture:SetWidth(11.5) + texture:SetHeight(11.5) + texture:Show() + texture:SetPoint("CENTER", colorSwatch, "CENTER") + colorSwatch:SetPoint("RIGHT", button, "RIGHT", 0, 0) + else + button = table.remove(buttons) + end + button:ClearAllPoints() + button:SetParent(level) + button:SetFrameStrata(level:GetFrameStrata()) + button:SetFrameLevel(level:GetFrameLevel() + 1) + button:SetPoint("LEFT", level, "LEFT", 10, 0) + button:SetPoint("RIGHT", level, "RIGHT", -10, 0) + if #level.buttons == 0 then + button:SetPoint("TOP", level, "TOP", 0, -10) + else + button:SetPoint("TOP", level.buttons[#level.buttons], "BOTTOM", 0, 0) + end + button.text:SetPoint("LEFT", button, "LEFT", 24, 0) + button:Show() + button.level = level + table.insert(level.buttons, button) + if not level.parented then + level.parented = true + level:ClearAllPoints() + if level.num == 1 then + if level.parent ~= UIParent and type(level.parent) == "table" then + level:SetPoint("TOPRIGHT", level.parent, "TOPLEFT") + else + level:SetPoint("CENTER", UIParent, "CENTER") + end + else + if level.lastDirection == "RIGHT" then + if level.lastVDirection == "DOWN" then + level:SetPoint("TOPLEFT", level.parent, "TOPRIGHT", 5, 10) + else + level:SetPoint("BOTTOMLEFT", level.parent, "BOTTOMRIGHT", 5, -10) + end + else + if level.lastVDirection == "DOWN" then + level:SetPoint("TOPRIGHT", level.parent, "TOPLEFT", -5, 10) + else + level:SetPoint("BOTTOMRIGHT", level.parent, "BOTTOMLEFT", -5, -10) + end + end + end + level:SetFrameStrata("FULLSCREEN_DIALOG") + end + button:SetAlpha(1) + return button +end + +local numLevels = 0 +local function AcquireLevel(self, level) + if not levels[level] then + for i = #levels + 1, level, -1 do + local i = i + numLevels = numLevels + 1 + local frame = CreateFrame("Button", "Dewdrop20Level" .. numLevels, nil) + if i == 1 then + local old_CloseSpecialWindows = CloseSpecialWindows + function CloseSpecialWindows() + local found = old_CloseSpecialWindows() + if levels[1]:IsShown() then + self:Close() + return 1 + end + return found + end + end + levels[i] = frame + frame.num = i + frame:SetParent(UIParent) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:Hide() + frame:SetWidth(180) + frame:SetHeight(10) + frame:SetFrameLevel(i * 3) + frame:SetScript("OnHide", function() + self:Close(level + 1) + end) + if frame.SetTopLevel then + frame:SetTopLevel(true) + end + frame:EnableMouse(true) + frame:EnableMouseWheel(true) + local backdrop = CreateFrame("Frame", nil, frame) + backdrop:SetAllPoints(frame) + backdrop:SetBackdrop(tmp( + 'bgFile', "Interface\\Tooltips\\UI-Tooltip-Background", + 'edgeFile', "Interface\\Tooltips\\UI-Tooltip-Border", + 'tile', true, + 'insets', tmp2( + 'left', 5, + 'right', 5, + 'top', 5, + 'bottom', 5 + ), + 'tileSize', 16, + 'edgeSize', 16 + )) + backdrop:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b) + backdrop:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b) + frame:SetScript("OnClick", function() + self:Close(i) + end) + frame:SetScript("OnEnter", function() + StopCounting(self, i) + end) + frame:SetScript("OnLeave", function() + StartCounting(self, i) + end) + frame:SetScript("OnMouseWheel", function() + Scroll(self, frame, arg1 < 0) + end) + if i == 1 then + frame:SetScript("OnUpdate", function(this, arg1) + OnUpdate(self, arg1) + end) + levels[1].lastDirection = "RIGHT" + levels[1].lastVDirection = "DOWN" + else + levels[i].lastDirection = levels[i - 1].lastDirection + levels[i].lastVDirection = levels[i - 1].lastVDirection + end + end + end + local fullscreenFrame = GetUIPanel("fullscreen") + local l = levels[level] + local strata, framelevel = l:GetFrameStrata(), l:GetFrameLevel() + if fullscreenFrame then + l:SetParent(fullscreenFrame) + else + l:SetParent(UIParent) + end + l:SetFrameStrata(strata) + l:SetFrameLevel(framelevel) + l:SetAlpha(1) + return l +end + +local function validateOptions(options, position, baseOptions, fromPass) + if not baseOptions then + baseOptions = options + end + if type(options) ~= "table" then + return "Options must be a table.", position + end + local kind = options.type + if type(kind) ~= "string" then + return '"type" must be a string.', position + elseif kind ~= "group" and kind ~= "range" and kind ~= "text" and kind ~= "execute" and kind ~= "toggle" and kind ~= "color" and kind ~= "dragLink" and kind ~= "header" then + return '"type" must either be "range", "text", "group", "toggle", "execute", "color", "dragLink", or "header".', position + end + if options.aliases then + if type(options.aliases) ~= "table" and type(options.aliases) ~= "string" then + return '"alias" must be a table or string', position + end + end + if not fromPass then + if kind == "execute" then + if type(options.func) ~= "string" and type(options.func) ~= "function" then + return '"func" must be a string or function', position + end + elseif kind == "range" or kind == "text" or kind == "toggle" then + if type(options.set) ~= "string" and type(options.set) ~= "function" then + return '"set" must be a string or function', position + end + if kind == "text" and options.get == false then + elseif type(options.get) ~= "string" and type(options.get) ~= "function" then + return '"get" must be a string or function', position + end + elseif kind == "group" and options.pass then + if options.pass ~= true then + return '"pass" must be either nil, true, or false', position + end + if not options.func then + if type(options.set) ~= "string" and type(options.set) ~= "function" then + return '"set" must be a string or function', position + end + if type(options.get) ~= "string" and type(options.get) ~= "function" then + return '"get" must be a string or function', position + end + elseif type(options.func) ~= "string" and type(options.func) ~= "function" then + return '"func" must be a string or function', position + end + end + end + if options ~= baseOptions then + if kind == "header" then + elseif type(options.desc) ~= "string" then + return '"desc" must be a string', position + elseif options.desc:len() == 0 then + return '"desc" cannot be a 0-length string', position + end + end + if options ~= baseOptions or kind == "range" or kind == "text" or kind == "toggle" or kind == "color" then + if options.type == "header" and not options.cmdName and not options.name then + elseif options.cmdName then + if type(options.cmdName) ~= "string" then + return '"cmdName" must be a string or nil', position + elseif options.cmdName:len() == 0 then + return '"cmdName" cannot be a 0-length string', position + end + if type(options.guiName) ~= "string" then + if not options.guiNameIsMap then + return '"guiName" must be a string or nil', position + end + elseif options.guiName:len() == 0 then + return '"guiName" cannot be a 0-length string', position + end + else + if type(options.name) ~= "string" then + return '"name" must be a string', position + elseif options.name:len() == 0 then + return '"name" cannot be a 0-length string', position + end + end + end + if options.guiNameIsMap then + if type(options.guiNameIsMap) ~= "boolean" then + return '"guiNameIsMap" must be a boolean or nil', position + elseif options.type ~= "toggle" then + return 'if "guiNameIsMap" is true, then "type" must be set to \'toggle\'', position + elseif type(options.map) ~= "table" then + return '"map" must be a table', position + end + end + if options.message and type(options.message) ~= "string" then + return '"message" must be a string or nil', position + end + if options.error and type(options.error) ~= "string" then + return '"error" must be a string or nil', position + end + if options.current and type(options.current) ~= "string" then + return '"current" must be a string or nil', position + end + if options.order then + if type(options.order) ~= "number" or (-1 < options.order and options.order < 0.999) then + return '"order" must be a non-zero number or nil', position + end + end + if options.disabled then + if type(options.disabled) ~= "function" and type(options.disabled) ~= "string" and options.disabled ~= true then + return '"disabled" must be a function, string, or boolean', position + end + end + if options.cmdHidden then + if type(options.cmdHidden) ~= "function" and type(options.cmdHidden) ~= "string" and options.cmdHidden ~= true then + return '"cmdHidden" must be a function, string, or boolean', position + end + end + if options.guiHidden then + if type(options.guiHidden) ~= "function" and type(options.guiHidden) ~= "string" and options.guiHidden ~= true then + return '"guiHidden" must be a function, string, or boolean', position + end + end + if options.hidden then + if type(options.hidden) ~= "function" and type(options.hidden) ~= "string" and options.hidden ~= true then + return '"hidden" must be a function, string, or boolean', position + end + end + if kind == "text" then + if type(options.validate) == "table" then + local t = options.validate + local iTable = nil + for k,v in pairs(t) do + if type(k) == "number" then + if iTable == nil then + iTable = true + elseif not iTable then + return '"validate" must either have all keys be indexed numbers or strings', position + elseif k < 1 or k > #t then + return '"validate" numeric keys must be indexed properly. >= 1 and <= #t', position + end + else + if iTable == nil then + iTable = false + elseif iTable then + return '"validate" must either have all keys be indexed numbers or strings', position + end + end + if type(v) ~= "string" then + return '"validate" values must all be strings', position + end + end + if options.multiToggle and options.multiToggle ~= true then + return '"multiToggle" must be a boolean or nil if "validate" is a table', position + end + elseif options.validate == "keybinding" then + -- no other checks + else + if type(options.usage) ~= "string" then + return '"usage" must be a string', position + elseif options.validate and type(options.validate) ~= "string" and type(options.validate) ~= "function" then + return '"validate" must be a string, function, or table', position + end + end + if options.multiToggle and type(options.validate) ~= "table" then + return '"validate" must be a table if "multiToggle" is true', position + end + elseif kind == "range" then + if options.min or options.max then + if type(options.min) ~= "number" then + return '"min" must be a number', position + elseif type(options.max) ~= "number" then + return '"max" must be a number', position + elseif options.min >= options.max then + return '"min" must be less than "max"', position + end + end + if options.step then + if type(options.step) ~= "number" then + return '"step" must be a number', position + elseif options.step < 0 then + return '"step" must be nonnegative', position + end + end + if options.bigStep then + if type(options.bigStep) ~= "number" then + return '"bigStep" must be a number', position + elseif options.bigStep < 0 then + return '"bigStep" must be nonnegative', position + end + end + if options.isPercent and options.isPercent ~= true then + return '"isPercent" must either be nil, true, or false', position + end + elseif kind == "toggle" then + if options.map then + if type(options.map) ~= "table" then + return '"map" must be a table', position + elseif type(options.map[true]) ~= "string" then + return '"map[true]" must be a string', position + elseif type(options.map[false]) ~= "string" then + return '"map[false]" must be a string', position + end + end + elseif kind == "color" then + if options.hasAlpha and options.hasAlpha ~= true then + return '"hasAlpha" must be nil, true, or false', position + end + elseif kind == "group" then + if options.pass and options.pass ~= true then + return '"pass" must be nil, true, or false', position + end + if type(options.args) ~= "table" then + return '"args" must be a table', position + end + for k,v in pairs(options.args) do + if type(k) ~= "number" then + if type(k) ~= "string" then + return '"args" keys must be strings or numbers', position + elseif k:len() == 0 then + return '"args" keys must not be 0-length strings.', position + end + end + if type(v) ~= "table" then + return '"args" values must be tables', position and position .. "." .. k or k + end + local newposition + if position then + newposition = position .. ".args." .. k + else + newposition = "args." .. k + end + local err, pos = validateOptions(v, newposition, baseOptions, options.pass) + if err then + return err, pos + end + end + elseif kind == "execute" then + if type(options.confirm) ~= "string" and type(options.confirm) ~= "boolean" and type(options.confirm) ~= "nil" then + return '"confirm" must be a string, boolean, or nil', position + end + end + if options.icon and type(options.icon) ~= "string" then + return'"icon" must be a string', position + end + if options.iconWidth or options.iconHeight then + if type(options.iconWidth) ~= "number" or type(options.iconHeight) ~= "number" then + return '"iconHeight" and "iconWidth" must be numbers', position + end + end + if options.iconCoordLeft or options.iconCoordRight or options.iconCoordTop or options.iconCoordBottom then + if type(options.iconCoordLeft) ~= "number" or type(options.iconCoordRight) ~= "number" or type(options.iconCoordTop) ~= "number" or type(options.iconCoordBottom) ~= "number" then + return '"iconCoordLeft", "iconCoordRight", "iconCoordTop", and "iconCoordBottom" must be numbers', position + end + end +end + +local validatedOptions + +local values +local mysort_args +local mysort +local othersort +local othersort_validate + +local baseFunc, currentLevel + +local function confirmPopup(message, func, ...) + if not StaticPopupDialogs["DEWDROP20_CONFIRM_DIALOG"] then + StaticPopupDialogs["DEWDROP20_CONFIRM_DIALOG"] = {} + end + local t = StaticPopupDialogs["DEWDROP20_CONFIRM_DIALOG"] + for k in pairs(t) do + t[k] = nil + end + t.text = message + t.button1 = ACCEPT or "Accept" + t.button2 = CANCEL or "Cancel" + t.OnAccept = function() + func(unpack(t)) + end + for i = 1, select('#', ...) do + t[i] = select(i, ...) + end + t.timeout = 0 + t.whileDead = 1 + t.hideOnEscape = 1 + + Dewdrop:Close() + StaticPopup_Show("DEWDROP20_CONFIRM_DIALOG") +end + + +local function getMethod(settingname, handler, v, methodName, ...) -- "..." is simply returned straight out cause you can't do "a,b,c = 111,f(),222" + assert(v and type(v)=="table") + assert(methodName and type(methodName)=="string") + + local method = v[methodName] + if type(method)=="function" then + return method, ... + elseif type(method)=="string" then + if not handler then + Dewdrop:error("[%s] 'handler' is required if providing a method name: %q", tostring(settingname), method) + elseif not handler[method] then + Dewdrop:error("[%s] 'handler' method %q not defined", tostring(settingname), method) + end + return handler[method], handler, ... + end + + Dewdrop:error("[%s] Missing %q directive", tostring(settingname), methodName) +end + +local function callMethod(settingname, handler, v, methodName, ...) + assert(v and type(v)=="table") + assert(methodName and type(methodName)=="string") + + local method = v[methodName] + if type(method)=="function" then + local success, ret,ret2,ret3,ret4 = pcall(v[methodName], ...) + if not success then + geterrorhandler()(ret) + return nil + end + return ret,ret2,ret3,ret4 + + elseif type(method)=="string" then + + local neg = method:match("^~(.-)$") + if neg then + method = neg + end + if not handler then + Dewdrop:error("[%s] 'handler' is required if providing a method name: %q", tostring(settingname), method) + elseif not handler[method] then + Dewdrop:error("[%s] 'handler' (%q) method %q not defined", tostring(settingname), handler.name or "(unnamed)", method) + end + local success, ret,ret2,ret3,ret4 = pcall(handler[method], handler, ...) + if not success then + geterrorhandler()(ret) + return nil + end + if neg then + return not ret + end + return ret,ret2,ret3,ret4 + elseif method == false then + return nil + end + + Dewdrop:error("[%s] Missing %q directive in %q", tostring(settingname), methodName, v.name or "(unnamed)") +end + +local function skip1Nil(...) + if select(1,...)==nil then + return select(2,...) + end + return ... +end + +function Dewdrop:FeedAceOptionsTable(options, difference) + self:argCheck(options, 2, "table") + self:argCheck(difference, 3, "nil", "number") + if not currentLevel then + self:error("Cannot call `FeedAceOptionsTable' outside of a Dewdrop declaration") + end + if not difference then + difference = 0 + end + if not validatedOptions then + validatedOptions = {} + end + if not validatedOptions[options] then + local err, position = validateOptions(options) + + if err then + if position then + Dewdrop:error(position .. ": " .. err) + else + Dewdrop:error(err) + end + end + + validatedOptions[options] = true + end + local level = levels[currentLevel] + if not level then + self:error("Improper level given") + end + if not values then + values = {} + else + for k,v in pairs(values) do + values[k] = nil + end + end + + local current = level + while current do -- this traverses from higher level numbers to lower, building "values" with leaf nodes first and trunk nodes later + if current.num == difference + 1 then + break + end + table.insert(values, current.value) + current = levels[current.num - 1] + end + + local realOptions = options + local handler = options.handler + local passTable + local passValue + while #values > 0 do -- This loop traverses values from the END (trunk nodes first, then onto leaf nodes) + if options.pass then + if options.get and options.set then + passTable = options + elseif not passTable then + passTable = options + end + else + passTable = nil + end + local value = table.remove(values) + options = options.args and options.args[value] + if not options then + return + end + handler = options.handler or handler + passValue = passTable and value or nil + end + + if options.type == "group" then + local hidden = options.hidden + if type(hidden) == "function" or type(hidden) == "string" then + hidden = callMethod(options.name or "(options root)", handler, options, "hidden", options.passValue) or false + end + if hidden then + return + end + local disabled = options.disabled + if type(disabled) == "function" or type(disabled) == "string" then + disabled = callMethod(options.name or "(options root)", handler, options, "disabled", options.passValue) or false + end + if disabled then + self:AddLine( + 'text', DISABLED, + 'disabled', true + ) + return + end + for k in pairs(options.args) do + table.insert(values, k) + end + if options.pass then + if options.get and options.set then + passTable = options + elseif not passTable then + passTable = options + end + else + passTable = nil + end + if not mysort then + mysort = function(a, b) + local alpha, bravo = mysort_args[a], mysort_args[b] + local alpha_order = alpha.order or 100 + local bravo_order = bravo.order or 100 + local alpha_name = alpha.guiName or alpha.name + local bravo_name = bravo.guiName or bravo.name + if alpha_order == bravo_order then + if not alpha_name then + return bravo_name + elseif not bravo_name then + return false + else + return alpha_name:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""):upper() < bravo_name:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""):upper() + end + else + if alpha_order < 0 then + if bravo_order > 0 then + return false + end + else + if bravo_order < 0 then + return true + end + end + return alpha_order < bravo_order + end + end + end + mysort_args = options.args + table.sort(values, mysort) + mysort_args = nil + local hasBoth = #values >= 1 and (options.args[values[1]].order or 100) > 0 and (options.args[values[#values]].order or 100) < 0 + local last_order = 1 + for _,k in ipairs(values) do + local v = options.args[k] + local handler = v.handler or handler + if hasBoth and last_order > 0 and (v.order or 100) < 0 then + hasBoth = false + self:AddLine() + end + local hidden, disabled = v.guiHidden or v.hidden, v.disabled + + if type(hidden) == "function" or type(hidden) == "string" then + hidden = callMethod(k, handler, v, "hidden", v.passValue) or false + end + if not hidden then + if type(disabled) == "function" or type(disabled) == "string" then + disabled = callMethod(k, handler, v, "disabled", v.passValue) or false + end + local name = (v.guiIconOnly and v.icon) and "" or (v.guiName or v.name) + local desc = v.guiDesc or v.desc + local iconHeight = v.iconHeight or 16 + local iconWidth = v.iconWidth or 16 + local iconCoordLeft = v.iconCoordLeft + local iconCoordRight = v.iconCoordRight + local iconCoordBottom = v.iconCoordBottom + local iconCoordTop = v.iconCoordTop + local tooltipTitle, tooltipText + tooltipTitle = name + if name ~= desc then + tooltipText = desc + end + if type(v.usage) == "string" and v.usage:trim():len() > 0 then + if tooltipText then + tooltipText = tooltipText .. "\n\n" .. USAGE_TOOLTIP:format(v.usage) + else + tooltipText = USAGE_TOOLTIP:format(v.usage) + end + end + local v_p = passTable + if not v_p or (v.type ~= "execute" and v.get and v.set) or (v.type == "execute" and v.func) then + v_p = v + end + local passValue = v.passValue or (v_p~=v and k) or nil + if v.type == "toggle" then + local checked = callMethod(name, handler, v_p, "get", passValue) or false + local checked_arg = checked + if type(v_p.get)=="string" and v_p.get:match("^~") then + checked_arg = not checked + end + local func, arg1, arg2, arg3 = getMethod(name, handler, v_p, "set", skip1Nil(passValue, not checked_arg)) + if v.guiNameIsMap then + checked = checked and true or false + name = tostring(v.map and v.map[checked]):gsub("|c%x%x%x%x%x%x%x%x(.-)|r", "%1") + tooltipTitle = name + checked = true--nil + end + self:AddLine( + 'text', name, + 'checked', checked, + 'isRadio', v.isRadio, + 'func', func, + 'arg1', arg1, + 'arg2', arg2, + 'arg3', arg3, + 'disabled', disabled, + 'tooltipTitle', tooltipTitle, + 'tooltipText', tooltipText + ) + elseif v.type == "execute" then + local func, arg1, arg2, arg3, arg4 + local confirm = v.confirm + if confirm == true then + confirm = DEFAULT_CONFIRM_MESSAGE:format(tooltipText or tooltipTitle) + func,arg1,arg2,arg3,arg4 = confirmPopup, confirm, getMethod(name, handler, v_p, "func", passValue) + elseif type(confirm) == "string" then + func,arg1,arg2,arg3,arg4 = confirmPopup, confirm, getMethod(name, handler, v_p, "func", passValue) + else + func,arg1,arg2 = getMethod(name, handler, v_p, "func", passValue) + end + self:AddLine( + 'text', name, + 'checked', checked, + 'func', func, + 'arg1', arg1, + 'arg2', arg2, + 'arg3', arg3, + 'arg4', arg4, + 'disabled', disabled, + 'tooltipTitle', tooltipTitle, + 'tooltipText', tooltipText, + 'icon', v.icon, + 'iconHeight', iconHeight, + 'iconWidth', iconWidth, + 'iconCoordLeft', iconCoordLeft, + 'iconCoordRight', iconCoordRight, + 'iconCoordTop', iconCoordTop, + 'iconCoordBottom', iconCoordBottom + ) + elseif v.type == "range" then + local sliderValue + sliderValue = callMethod(name, handler, v_p, "get", passValue) or 0 + local sliderFunc, sliderArg1, sliderArg2 = getMethod(name, handler, v_p, "set", passValue) + if tooltipText then + tooltipText = format("%s\n\n%s", tooltipText, RANGE_TOOLTIP) + else + tooltipText = RANGE_TOOLTIP + end + self:AddLine( + 'text', name, + 'hasArrow', true, + 'hasSlider', true, + 'sliderMin', v.min or 0, + 'sliderMax', v.max or 1, + 'sliderStep', v.step or 0, + 'sliderBigStep', v.bigStep or nil, + 'sliderIsPercent', v.isPercent or false, + 'sliderValue', sliderValue, + 'sliderFunc', sliderFunc, + 'sliderArg1', sliderArg1, + 'sliderArg2', sliderArg2, + 'fromAceOptions', true, + 'disabled', disabled, + 'tooltipTitle', tooltipTitle, + 'tooltipText', tooltipText, + 'icon', v.icon, + 'iconHeight', iconHeight, + 'iconWidth', iconWidth, + 'iconCoordLeft', iconCoordLeft, + 'iconCoordRight', iconCoordRight, + 'iconCoordTop', iconCoordTop, + 'iconCoordBottom', iconCoordBottom + ) + elseif v.type == "color" then + local r,g,b,a = callMethod(name, handler, v_p, "get", passValue) + if not r then + r,g,b,a = 0,0,0,0 + end + local colorFunc, colorArg1, colorArg2 = getMethod(name, handler, v_p, "set", passValue) + self:AddLine( + 'text', name, + 'hasArrow', true, + 'hasColorSwatch', true, + 'r', r, + 'g', g, + 'b', b, + 'opacity', v.hasAlpha and a or nil, + 'hasOpacity', v.hasAlpha, + 'colorFunc', colorFunc, + 'colorArg1', colorArg1, + 'colorArg2', colorArg2, + 'disabled', disabled, + 'tooltipTitle', tooltipTitle, + 'tooltipText', tooltipText + ) + elseif v.type == "text" then + if type(v.validate) == "table" then + local func,arg1,arg2 + if v.onClick then + func,arg1,arg2 = getMethod(name, handler, v, "onClick", passValue) + end + local checked + if v.isChecked then + checked = callMethod(name, handler, v, "isChecked", passValue) or false + end + self:AddLine( + 'text', name, + 'hasArrow', true, + 'value', k, + 'func', func, + 'arg1', arg1, + 'arg2', arg2, + 'mouseoverUnderline', func and true or nil, + 'disabled', disabled, + 'checked', checked, + 'tooltipTitle', tooltipTitle, + 'tooltipText', tooltipText, + 'icon', v.icon, + 'iconHeight', iconHeight, + 'iconWidth', iconWidth, + 'iconCoordLeft', iconCoordLeft, + 'iconCoordRight', iconCoordRight, + 'iconCoordTop', iconCoordTop, + 'iconCoordBottom', iconCoordBottom + ) + else + local editBoxText + editBoxText = callMethod(name, handler, v_p, "get", passValue) or "" + local editBoxFunc, editBoxArg1, editBoxArg2 = getMethod(name, handler, v_p, "set", passValue) + + local editBoxValidateFunc, editBoxValidateArg1 + + if v.validate and v.validate ~= "keybinding" then + if v.validate == "keybinding" then + if tooltipText then + tooltipText = format("%s\n\n%s", tooltipText, RESET_KEYBINDING_DESC) + else + tooltipText = RESET_KEYBINDING_DESC + end + else + editBoxValidateFunc, editBoxValidateArg1 = getMethod(name, handler, v, "validate") -- no passvalue! + end + end + + self:AddLine( + 'text', name, + 'hasArrow', true, + 'icon', v.icon, + 'iconHeight', iconHeight, + 'iconWidth', iconWidth, + 'iconCoordLeft', iconCoordLeft, + 'iconCoordRight', iconCoordRight, + 'iconCoordTop', iconCoordTop, + 'iconCoordBottom', iconCoordBottom, + 'hasEditBox', true, + 'editBoxText', editBoxText, + 'editBoxFunc', editBoxFunc, + 'editBoxArg1', editBoxArg1, + 'editBoxArg2', editBoxArg2, + 'editBoxValidateFunc', editBoxValidateFunc, + 'editBoxValidateArg1', editBoxValidateArg1, + 'editBoxIsKeybinding', v.validate == "keybinding", + 'editBoxKeybindingOnly', v.keybindingOnly, + 'editBoxKeybindingExcept', v.keybindingExcept, + 'disabled', disabled, + 'tooltipTitle', tooltipTitle, + 'tooltipText', tooltipText + ) + end + elseif v.type == "group" then + local func,arg1,arg2 + if v.onClick then + func,arg1,arg2 = getMethod(name, handler, v, "onClick", passValue) + end + local checked + if v.isChecked then + checked = callMethod(name, handler, v, "isChecked", passValue) or false + end + self:AddLine( + 'text', name, + 'hasArrow', true, + 'value', k, + 'func', func, + 'arg1', arg1, + 'arg2', arg2, + 'mouseoverUnderline', func and true or nil, + 'disabled', disabled, + 'checked', checked, + 'tooltipTitle', tooltipTitle, + 'tooltipText', tooltipText, + 'icon', v.icon, + 'iconHeight', iconHeight, + 'iconWidth', iconWidth, + 'iconCoordLeft', iconCoordLeft, + 'iconCoordRight', iconCoordRight, + 'iconCoordTop', iconCoordTop, + 'iconCoordBottom', iconCoordBottom + ) + elseif v.type == "header" then + if name == "" or not name then + self:AddLine( + 'isTitle', true, + 'icon', v.icon, + 'iconHeight', iconHeight, + 'iconWidth', iconWidth, + 'iconCoordLeft', iconCoordLeft, + 'iconCoordRight', iconCoordRight, + 'iconCoordTop', iconCoordTop, + 'iconCoordBottom', iconCoordBottom + ) + else + self:AddLine( + 'text', name, + 'isTitle', true, + 'icon', v.icon, + 'iconHeight', iconHeight, + 'iconWidth', iconWidth, + 'iconCoordLeft', iconCoordLeft, + 'iconCoordRight', iconCoordRight, + 'iconCoordTop', iconCoordTop, + 'iconCoordBottom', iconCoordBottom + ) + end + end + end + last_order = v.order or 100 + end + elseif options.type == "text" and type(options.validate) == "table" then + local current + local options_p = passTable + if not options_p or (options.get and options.set) then + options_p = options + passTable = nil + passValue = nil + end + local multiToggle = options.multiToggle + local passValue = options.passValue or passValue + if not multiToggle then + current = callMethod(k, handler, options_p, "get", passValue) + end + local indexed = true + for k,v in pairs(options.validate) do + if type(k) ~= "number" then + indexed = false + end + table.insert(values, k) + end + if not indexed then + if not othersort then + othersort = function(alpha, bravo) + return othersort_validate[alpha]:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""):upper() < othersort_validate[bravo]:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""):upper() + end + end + othersort_validate = options.validate + table.sort(values, othersort) + othersort_validate = nil + end + for _,k in ipairs(values) do + local v = options.validate[k] + if type(k) == "number" then + k = v + end + local func, arg1, arg2, arg3, arg4 = getMethod(k, handler, options_p, "set", skip1Nil(passValue, k)) + local checked + if multiToggle then + checked = callMethod(k, handler, options_p, "get", skip1Nil(passValue, k)) or false + if arg2 == nil then + arg2 = not checked + elseif arg3 == nil then + arg3 = not checked + else + arg4 = not checked + end + else + checked = (k == current or (type(k) == "string" and type(current) == "string" and k:lower() == current:lower())) + if checked then + func, arg1, arg2, arg3, arg4 = nil, nil, nil, nil, nil + end + end + local tooltipTitle + local tooltipText + if options.validateDesc then + tooltipTitle = v + tooltipText = options.validateDesc[k] + else + tooltipTitle = options.guiName or options.name + tooltipText = v + end + self:AddLine( + 'text', v, + 'func', func, + 'arg1', arg1, + 'arg2', arg2, + 'arg3', arg3, + 'arg4', arg4, + 'isRadio', not multiToggle, + 'checked', checked, + 'tooltipTitle', tooltipTitle, + 'tooltipText', tooltipText + ) + end + for k in pairs(values) do + values[k] = nil + end + else + return false + end + return true +end + +function Dewdrop:FeedTable(s, difference) + self:argCheck(s, 2, "table") + self:argCheck(difference, 3, "nil", "number") + if not currentLevel then + self:error("Cannot call `FeedTable' outside of a Dewdrop declaration") + end + if not difference then + difference = 0 + end + local level = levels[currentLevel] + if not level then + self:error("Improper level given") + end + if not values then + values = {} + else + for k,v in pairs(values) do + values[k] = nil + end + end + local t = s.subMenu and s or {subMenu = s} + local current = level + while current do + if current.num == difference + 1 then + break + end + table.insert(values, current.value) + current = levels[current.num - 1] + end + + while #values > 0 do + local value = table.remove(values) + t = t.subMenu and t.subMenu[value] + if not t then + return + end + end + + if t.subMenu or current.num == 1 then + for k in pairs(t.subMenu) do + table.insert(values, k) + end + table.sort(values) + for _,k in ipairs(values) do + local argTable = {"value", k} + for key, val in pairs(t.subMenu[k]) do + table.insert(argTable, key) + table.insert(argTable, val) + end + self:AddLine(unpack(argTable)) + end + for k in pairs(values) do + values[k] = nil + end + return false + end + return true +end + +function Refresh(self, level) + if type(level) == "number" then + level = levels[level] + end + if not level then + return + end + if baseFunc then + Clear(self, level) + currentLevel = level.num + if type(baseFunc) == "table" then + if currentLevel == 1 then + local handler = baseFunc.handler + if handler then + local name = tostring(handler) + if not name:find('^table:') and not handler.hideMenuTitle then + name = name:gsub("|c%x%x%x%x%x%x%x%x(.-)|r", "%1") + self:AddLine( + 'text', name, + 'isTitle', true + ) + end + end +-- elseif level.parentText then +-- self:AddLine( +-- 'text', level.parentText, +-- 'tooltipTitle', level.parentTooltipTitle, +-- 'tooltipText', level.parentTooltipText, +-- 'tooltipFunc', level.parentTooltipFunc, +-- 'isTitle', true +-- ) + end + self:FeedAceOptionsTable(baseFunc) + if currentLevel == 1 then + self:AddLine( + 'text', CLOSE, + 'tooltipTitle', CLOSE, + 'tooltipText', CLOSE_DESC, + 'closeWhenClicked', true + ) + end + else +-- if level.parentText then +-- self:AddLine( +-- 'text', level.parentText, +-- 'tooltipTitle', level.parentTooltipTitle, +-- 'tooltipText', level.parentTooltipText, +-- 'tooltipFunc', level.parentTooltipFunc, +-- 'isTitle', true +-- ) +-- end + baseFunc(currentLevel, level.value, levels[level.num - 1] and levels[level.num - 1].value, levels[level.num - 2] and levels[level.num - 2].value, levels[level.num - 3] and levels[level.num - 3].value, levels[level.num - 4] and levels[level.num - 4].value) + end + currentLevel = nil + CheckSize(self, level) + end +end + +function Dewdrop:Refresh(level) + self:argCheck(level, 2, "number", "nil") + if not level then + for k,v in pairs(levels) do + Refresh(self, v) + end + else + Refresh(self, levels[level]) + end +end + +function OpenSlider(self, parent) + if not sliderFrame then + sliderFrame = CreateFrame("Frame", nil, nil) + sliderFrame:SetWidth(100) + sliderFrame:SetHeight(170) + sliderFrame:SetScale(UIParent:GetScale()) + sliderFrame:SetBackdrop(tmp( + 'bgFile', "Interface\\Tooltips\\UI-Tooltip-Background", + 'edgeFile', "Interface\\Tooltips\\UI-Tooltip-Border", + 'tile', true, + 'insets', tmp2( + 'left', 5, + 'right', 5, + 'top', 5, + 'bottom', 5 + ), + 'tileSize', 16, + 'edgeSize', 16 + )) + sliderFrame:SetFrameStrata("FULLSCREEN_DIALOG") + if sliderFrame.SetTopLevel then + sliderFrame:SetTopLevel(true) + end + sliderFrame:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b) + sliderFrame:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b) + sliderFrame:EnableMouse(true) + sliderFrame:EnableMouseWheel(true) + sliderFrame:Hide() + sliderFrame:SetPoint("CENTER", UIParent, "CENTER") + local slider = CreateFrame("Slider", nil, sliderFrame) + sliderFrame.slider = slider + slider:SetOrientation("VERTICAL") + slider:SetMinMaxValues(0, 1) + slider:SetValueStep(0.000000001) + slider:SetValue(0.5) + slider:SetWidth(16) + slider:SetHeight(128) + slider:SetPoint("LEFT", sliderFrame, "LEFT", 15, 0) + slider:SetBackdrop(tmp( + 'bgFile', "Interface\\Buttons\\UI-SliderBar-Background", + 'edgeFile', "Interface\\Buttons\\UI-SliderBar-Border", + 'tile', true, + 'edgeSize', 8, + 'tileSize', 8, + 'insets', tmp2( + 'left', 3, + 'right', 3, + 'top', 3, + 'bottom', 3 + ) + )) + local texture = slider:CreateTexture() + slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") + local text = slider:CreateFontString(nil, "ARTWORK") + sliderFrame.topText = text + text:SetFontObject(GameFontGreenSmall) + text:SetText("100%") + text:SetPoint("BOTTOM", slider, "TOP") + local text = slider:CreateFontString(nil, "ARTWORK") + sliderFrame.bottomText = text + text:SetFontObject(GameFontGreenSmall) + text:SetText("0%") + text:SetPoint("TOP", slider, "BOTTOM") + local editBox = CreateFrame("EditBox", nil, sliderFrame) + sliderFrame.currentText = editBox + editBox:SetFontObject(ChatFontNormal) + editBox:SetHeight(13) + editBox:SetPoint("RIGHT", sliderFrame, "RIGHT", -16, 0) + editBox:SetPoint("LEFT", slider, "RIGHT", 12, 0) + editBox:SetText("50%") + editBox:SetJustifyH("CENTER") + + local width = editBox:GetWidth()/2 + 10 + local left = editBox:CreateTexture(nil, "BACKGROUND") + left:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Left") + left:SetTexCoord(0, width / 256, 0, 1) + left:SetWidth(width) + left:SetHeight(32) + left:SetPoint("LEFT", editBox, "LEFT", -10, 0) + local right = editBox:CreateTexture(nil, "BACKGROUND") + right:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Right") + right:SetTexCoord(1 - width / 256, 1, 0, 1) + right:SetWidth(width) + right:SetHeight(32) + right:SetPoint("RIGHT", editBox, "RIGHT", 10, 0) + + local changed = false + local inside = false + slider:SetScript("OnValueChanged", function() + if sliderFrame.changing then + return + end + changed = true + local done = false + if sliderFrame.parent and sliderFrame.parent.sliderFunc then + local min = sliderFrame.parent.sliderMin or 0 + local max = sliderFrame.parent.sliderMax or 1 + local step + if sliderFrame.fineStep then + step = sliderFrame.parent.sliderStep or (max - min) / 100 + else + step = sliderFrame.parent.sliderBigStep or sliderFrame.parent.sliderStep or (max - min) / 100 + end + local value = (1 - slider:GetValue()) * (max - min) + min + if step > 0 then + value = math.floor((value - min) / step + 0.5) * step + min + if value > max then + value = max + elseif value < min then + value = min + end + end + if value == sliderFrame.lastValue then + return + end + sliderFrame.lastValue = value + local text = sliderFrame.parent.sliderFunc(getArgs(sliderFrame.parent, 'sliderArg', 1, value)) + if sliderFrame.parent.fromAceOptions then + text = nil + elseif type(text) == "string" or type(text) == "number" then + sliderFrame.currentText:SetText(text) + done = true + end + end + if not done then + local min = sliderFrame.parent.sliderMin or 0 + local max = sliderFrame.parent.sliderMax or 1 + local step + if sliderFrame.fineStep then + step = sliderFrame.parent.sliderStep or (max - min) / 100 + else + step = sliderFrame.parent.sliderBigStep or sliderFrame.parent.sliderStep or (max - min) / 100 + end + local value = (1 - slider:GetValue()) * (max - min) + min + if step > 0 then + value = math.floor((value - min) / step + 0.5) * step + min + if value > max then + value = max + elseif value < min then + value = min + end + end + if sliderFrame.parent.sliderIsPercent then + sliderFrame.currentText:SetText(string.format("%.0f%%", value * 100)) + else + if step < 0.1 then + sliderFrame.currentText:SetText(string.format("%.2f", value)) + elseif step < 1 then + sliderFrame.currentText:SetText(string.format("%.1f", value)) + else + sliderFrame.currentText:SetText(string.format("%.0f", value)) + end + end + end + end) + local function onEnter() + StopCounting(self, sliderFrame.level) + showGameTooltip(sliderFrame.parent) + end + local function onLeave() + GameTooltip:Hide() + end + sliderFrame:SetScript("OnEnter", onEnter) + sliderFrame:SetScript("OnLeave", function() + GameTooltip:Hide() + if changed then + local parent = sliderFrame.parent + local sliderFunc = parent.sliderFunc + for i = 1, sliderFrame.level - 1 do + Refresh(self, levels[i]) + end + local newParent + for _,button in ipairs(levels[sliderFrame.level-1].buttons) do + if button.sliderFunc == sliderFunc then + newParent = button + break + end + end + if newParent then + OpenSlider(self, newParent) + else + sliderFrame:Hide() + end + end + end) + editBox:SetScript("OnEnter", onEnter) + editBox:SetScript("OnLeave", onLeave) + slider:SetScript("OnMouseDown", function() + sliderFrame.mouseDown = true + GameTooltip:Hide() + end) + slider:SetScript("OnMouseUp", function() + sliderFrame.mouseDown = false + if changed--[[ and not inside]] then + local parent = sliderFrame.parent + local sliderFunc = parent.sliderFunc + for i = 1, sliderFrame.level - 1 do + Refresh(self, levels[i]) + end + local newParent + for _,button in ipairs(levels[sliderFrame.level-1].buttons) do + if button.sliderFunc == sliderFunc then + newParent = button + break + end + end + if newParent then + OpenSlider(self, newParent) + else + sliderFrame:Hide() + end + end + if inside then + showGameTooltip(sliderFrame.parent) + end + end) + slider:SetScript("OnEnter", function() + inside = true + StopCounting(self, sliderFrame.level) + showGameTooltip(sliderFrame.parent) + end) + slider:SetScript("OnLeave", function() + inside = false + GameTooltip:Hide() + if changed and not sliderFrame.mouseDown then + local parent = sliderFrame.parent + local sliderFunc = parent.sliderFunc + for i = 1, sliderFrame.level - 1 do + Refresh(self, levels[i]) + end + local newParent + for _,button in ipairs(levels[sliderFrame.level-1].buttons) do + if button.sliderFunc == sliderFunc then + newParent = button + break + end + end + if newParent then + OpenSlider(self, newParent) + else + sliderFrame:Hide() + end + + changed = false + end + end) + sliderFrame:SetScript("OnMouseWheel", function(t, a1) + local arg1 = a1 or arg1 + local up = arg1 > 0 + + local min = sliderFrame.parent.sliderMin or 0 + local max = sliderFrame.parent.sliderMax or 1 + local step = sliderFrame.parent.sliderStep or (max - min) / 100 + if step <= 0 then + step = (max - min) / 100 + end + + local value = (1 - slider:GetValue()) * (max - min) + min + if up then + value = value + step + else + value = value - step + end + if value > max then + value = max + elseif value < min then + value = min + end + sliderFrame.fineStep = true + if max<=min then + slider:SetValue(0) + else + slider:SetValue(1 - (value - min) / (max - min)) + end + sliderFrame.fineStep = nil + end) + slider:SetScript("OnMouseWheel", sliderFrame:GetScript("OnMouseWheel")) + editBox:SetScript("OnEnterPressed", function(t, a1) + local value = editBox:GetNumber() + + if sliderFrame.parent.sliderIsPercent then + value = value / 100 + end + + local min = sliderFrame.parent.sliderMin or 0 + local max = sliderFrame.parent.sliderMax or 1 + + if value > max then + value = max + elseif value < min then + value = min + end + sliderFrame.fineStep = true + if max <= min then + slider:SetValue(0) + else + slider:SetValue(1 - (value - min) / (max - min)) + end + sliderFrame.fineStep = nil + + StartCounting(self, sliderFrame.level) + end) + editBox:SetScript("OnEscapePressed", function() + self:Close(sliderFrame.level) + StartCounting(self, sliderFrame.level) + end) + editBox:SetAutoFocus(false) + end + sliderFrame.parent = parent + sliderFrame.level = parent.level.num + 1 + sliderFrame.parentValue = parent.level.value + sliderFrame:SetFrameLevel(parent.level:GetFrameLevel() + 3) + sliderFrame.slider:SetFrameLevel(sliderFrame:GetFrameLevel() + 1) + sliderFrame.currentText:SetFrameLevel(sliderFrame:GetFrameLevel() + 1) + sliderFrame.currentText:ClearFocus() + sliderFrame.changing = true + if not parent.sliderMin or not parent.sliderMax then + return + end + + if parent.arrow then +-- parent.arrow:SetVertexColor(0.2, 0.6, 0) +-- parent.arrow:SetHeight(24) +-- parent.arrow:SetWidth(24) + parent.selected = true + parent.highlight:Show() + end + + sliderFrame:SetClampedToScreen(false) + if not parent.sliderValue then + parent.sliderValue = (parent.sliderMin + parent.sliderMax) / 2 + end + if parent.sliderMax <= parent.sliderMin then + sliderFrame.slider:SetValue(0) + else + sliderFrame.slider:SetValue(1 - (parent.sliderValue - parent.sliderMin) / (parent.sliderMax - parent.sliderMin)) + end + sliderFrame.changing = false + sliderFrame.bottomText:SetText(parent.sliderMinText or "0") + sliderFrame.topText:SetText(parent.sliderMaxText or "1") + local text + if parent.sliderFunc and not parent.fromAceOptions then + text = parent.sliderFunc(getArgs(parent, 'sliderArg', 1, parent.sliderValue)) + end + if type(text) == "number" or type(text) == "string" then + sliderFrame.currentText:SetText(text) + elseif parent.sliderIsPercent then + sliderFrame.currentText:SetText(string.format("%.0f%%", parent.sliderValue * 100)) + else + if parent.sliderStep < 0.1 then + sliderFrame.currentText:SetText(string.format("%.2f", parent.sliderValue)) + elseif parent.sliderStep < 1 then + sliderFrame.currentText:SetText(string.format("%.1f", parent.sliderValue)) + else + sliderFrame.currentText:SetText(string.format("%.0f", parent.sliderValue)) + end + end + + + sliderFrame.lastValue = parent.sliderValue + + local level = parent.level + sliderFrame:Show() + sliderFrame:ClearAllPoints() + if level.lastDirection == "RIGHT" then + if level.lastVDirection == "DOWN" then + sliderFrame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) + else + sliderFrame:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) + end + else + if level.lastVDirection == "DOWN" then + sliderFrame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) + else + sliderFrame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) + end + end + local dirty + if level.lastDirection == "RIGHT" then + if sliderFrame:GetRight() > GetScreenWidth() then + level.lastDirection = "LEFT" + dirty = true + end + elseif sliderFrame:GetLeft() < 0 then + level.lastDirection = "RIGHT" + dirty = true + end + if level.lastVDirection == "DOWN" then + if sliderFrame:GetBottom() < 0 then + level.lastVDirection = "UP" + dirty = true + end + elseif sliderFrame:GetTop() > GetScreenWidth() then + level.lastVDirection = "DOWN" + dirty = true + end + if dirty then + sliderFrame:ClearAllPoints() + if level.lastDirection == "RIGHT" then + if level.lastVDirection == "DOWN" then + sliderFrame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) + else + sliderFrame:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) + end + else + if level.lastVDirection == "DOWN" then + sliderFrame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) + else + sliderFrame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) + end + end + end + local left, bottom = sliderFrame:GetLeft(), sliderFrame:GetBottom() + sliderFrame:ClearAllPoints() + sliderFrame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", left, bottom) + if mod(level.num, 5) == 0 then + local left, bottom = level:GetLeft(), level:GetBottom() + level:ClearAllPoints() + level:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", left, bottom) + end + sliderFrame:SetClampedToScreen(true) +end + +function OpenEditBox(self, parent) + if not editBoxFrame then + editBoxFrame = CreateFrame("Frame", nil, nil) + editBoxFrame:SetWidth(200) + editBoxFrame:SetHeight(40) + editBoxFrame:SetScale(UIParent:GetScale()) + editBoxFrame:SetBackdrop(tmp( + 'bgFile', "Interface\\Tooltips\\UI-Tooltip-Background", + 'edgeFile', "Interface\\Tooltips\\UI-Tooltip-Border", + 'tile', true, + 'insets', tmp2( + 'left', 5, + 'right', 5, + 'top', 5, + 'bottom', 5 + ), + 'tileSize', 16, + 'edgeSize', 16 + )) + editBoxFrame:SetFrameStrata("FULLSCREEN_DIALOG") + if editBoxFrame.SetTopLevel then + editBoxFrame:SetTopLevel(true) + end + editBoxFrame:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b) + editBoxFrame:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b) + editBoxFrame:EnableMouse(true) + editBoxFrame:EnableMouseWheel(true) + editBoxFrame:Hide() + editBoxFrame:SetPoint("CENTER", UIParent, "CENTER") + + local editBox = CreateFrame("EditBox", nil, editBoxFrame) + editBoxFrame.editBox = editBox + editBox:SetFontObject(ChatFontNormal) + editBox:SetWidth(160) + editBox:SetHeight(13) + editBox:SetPoint("CENTER", editBoxFrame, "CENTER", 0, 0) + + local left = editBox:CreateTexture(nil, "BACKGROUND") + left:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Left") + left:SetTexCoord(0, 100 / 256, 0, 1) + left:SetWidth(100) + left:SetHeight(32) + left:SetPoint("LEFT", editBox, "LEFT", -10, 0) + local right = editBox:CreateTexture(nil, "BACKGROUND") + right:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Right") + right:SetTexCoord(156/256, 1, 0, 1) + right:SetWidth(100) + right:SetHeight(32) + right:SetPoint("RIGHT", editBox, "RIGHT", 10, 0) + + editBox:SetScript("OnEnterPressed", function() + if editBoxFrame.parent and editBoxFrame.parent.editBoxValidateFunc then + local t = editBox.realText or editBox:GetText() or "" + local result = editBoxFrame.parent.editBoxValidateFunc(getArgs(editBoxFrame.parent, 'editBoxValidateArg', 1, t)) + if not result then + UIErrorsFrame:AddMessage(VALIDATION_ERROR, 1, 0, 0) + return + end + end + if editBoxFrame.parent and editBoxFrame.parent.editBoxFunc then + local t + if editBox.realText ~= "NONE" then + t = editBox.realText or editBox:GetText() or "" + end + editBoxFrame.parent.editBoxFunc(getArgs(editBoxFrame.parent, 'editBoxArg', 1, t)) + end + self:Close(editBoxFrame.level) + for i = 1, editBoxFrame.level - 1 do + Refresh(self, levels[i]) + end + StartCounting(self, editBoxFrame.level-1) + end) + editBox:SetScript("OnEscapePressed", function() + self:Close(editBoxFrame.level) + StartCounting(self, editBoxFrame.level-1) + end) + editBox:SetScript("OnReceiveDrag", function(this) + if GetCursorInfo then + local type, alpha, bravo = GetCursorInfo() + local text + if type == "spell" then + text = GetSpellName(alpha, bravo) + elseif type == "item" then + text = bravo + end + if not text then + return + end + ClearCursor() + editBox:SetText(text) + end + end) + local changing = false + local skipNext = false + + function editBox:SpecialSetText(text) + local oldText = editBox:GetText() or "" + if not text then + text = "" + end + if text ~= oldText then + changing = true + self:SetText(tostring(text)) + changing = false + skipNext = true + end + end + + editBox:SetScript("OnTextChanged", function() + if skipNext then + skipNext = false + elseif not changing and editBoxFrame.parent and editBoxFrame.parent.editBoxChangeFunc then + local t + if editBox.realText ~= "NONE" then + t = editBox.realText or editBox:GetText() or "" + end + local text = editBoxFrame.parent.editBoxChangeFunc(getArgs(editBoxFrame.parent, 'editBoxChangeArg', 1, t)) + if text then + editBox:SpecialSetText(text) + end + end + end) + editBoxFrame:SetScript("OnEnter", function() + StopCounting(self, editBoxFrame.level) + showGameTooltip(editBoxFrame.parent) + end) + editBoxFrame:SetScript("OnLeave", function() + GameTooltip:Hide() + end) + editBox:SetScript("OnEnter", function() + StopCounting(self, editBoxFrame.level) + showGameTooltip(editBoxFrame.parent) + end) + editBox:SetScript("OnLeave", function() + GameTooltip:Hide() + end) + editBoxFrame:SetScript("OnKeyDown", function(this, a1) + if not editBox.keybinding then + return + end + local arg1 = a1 or arg1 + local screenshotKey = GetBindingKey("SCREENSHOT") + if screenshotKey and arg1 == screenshotKey then + Screenshot() + return + end + + if arg1 == "LeftButton" then + arg1 = "BUTTON1" + elseif arg1 == "RightButton" then + arg1 = "BUTTON2" + elseif arg1 == "MiddleButton" then + arg1 = "BUTTON3" + elseif arg1 == "Button4" then + arg1 = "BUTTON4" + elseif arg1 == "Button5" then + arg1 = "BUTTON5" + end + if arg1 == "UNKNOWN" then + return + elseif arg1 == "SHIFT" or arg1 == "CTRL" or arg1 == "ALT" then + return + elseif arg1 == "ENTER" then + if editBox.keybindingOnly and not editBox.keybindingOnly[editBox.realText] then + return editBox:GetScript("OnEscapePressed")() + elseif editBox.keybindingExcept and editBox.keybindingExcept[editBox.realText] then + return editBox:GetScript("OnEscapePressed")() + else + return editBox:GetScript("OnEnterPressed")() + end + elseif arg1 == "ESCAPE" then + if editBox.realText == "NONE" then + return editBox:GetScript("OnEscapePressed")() + else + editBox:SpecialSetText(NONE or "NONE") + editBox.realText = "NONE" + return + end + elseif editBox.keybindingOnly and not editBox.keybindingOnly[arg1] then + return + elseif editBox.keybindingExcept and editBox.keybindingExcept[arg1] then + return + end + local s = GetBindingText(arg1, "KEY_") + if s == "BUTTON1" then + s = KEY_BUTTON1 + elseif s == "BUTTON2" then + s = KEY_BUTTON2 + end + local real = arg1 + if IsShiftKeyDown() then + s = "Shift-" .. s + real = "SHIFT-" .. real + end + if IsControlKeyDown() then + s = "Ctrl-" .. s + real = "CTRL-" .. real + end + if IsAltKeyDown() then + s = "Alt-" .. s + real = "ALT-" .. real + end + if editBox:GetText() ~= s then + editBox:SpecialSetText("-") + editBox:SpecialSetText(s) + editBox.realText = real + return editBox:GetScript("OnTextChanged")() + end + end) + editBoxFrame:SetScript("OnMouseDown", editBoxFrame:GetScript("OnKeyDown")) + editBox:SetScript("OnMouseDown", function(this, ...) + if GetCursorInfo and (CursorHasItem() or CursorHasSpell()) then + return editBox:GetScript("OnReceiveDrag")(this, ...) + end + return editBoxFrame:GetScript("OnKeyDown")(this, ...) + end) + editBoxFrame:SetScript("OnMouseWheel", function(t, a1) + local arg1 = a1 or arg1 + local up = arg1 > 0 + arg1 = up and "MOUSEWHEELUP" or "MOUSEWHEELDOWN" + return editBoxFrame:GetScript("OnKeyDown")(t or this, arg1) + end) + editBox:SetScript("OnMouseWheel", editBoxFrame:GetScript("OnMouseWheel")) + end + editBoxFrame.parent = parent + editBoxFrame.level = parent.level.num + 1 + editBoxFrame.parentValue = parent.level.value + editBoxFrame:SetFrameLevel(parent.level:GetFrameLevel() + 3) + editBoxFrame.editBox:SetFrameLevel(editBoxFrame:GetFrameLevel() + 1) + editBoxFrame.editBox.realText = nil + editBoxFrame:SetClampedToScreen(false) + + editBoxFrame.editBox:SpecialSetText("") + if parent.editBoxIsKeybinding then + local s = parent.editBoxText + if s == "" then + s = "NONE" + end + editBoxFrame.editBox.realText = s + if s and s ~= "NONE" then + local alpha,bravo = s:match("^(.+)%-(.+)$") + if not bravo then + alpha = nil + bravo = s + end + bravo = GetBindingText(bravo, "KEY_") + if alpha then + editBoxFrame.editBox:SpecialSetText(alpha:upper() .. "-" .. bravo) + else + editBoxFrame.editBox:SpecialSetText(bravo) + end + else + editBoxFrame.editBox:SpecialSetText(NONE or "NONE") + end + else + editBoxFrame.editBox:SpecialSetText(parent.editBoxText) + end + + editBoxFrame.editBox.keybinding = parent.editBoxIsKeybinding + editBoxFrame.editBox.keybindingOnly = parent.editBoxKeybindingOnly + editBoxFrame.editBox.keybindingExcept = parent.editBoxKeybindingExcept + editBoxFrame.editBox:EnableKeyboard(not parent.editBoxIsKeybinding) + editBoxFrame:EnableKeyboard(parent.editBoxIsKeybinding) + + if parent.arrow then +-- parent.arrow:SetVertexColor(0.2, 0.6, 0) +-- parent.arrow:SetHeight(24) +-- parent.arrow:SetWidth(24) + parent.selected = true + parent.highlight:Show() + end + + local level = parent.level + editBoxFrame:Show() + editBoxFrame:ClearAllPoints() + if level.lastDirection == "RIGHT" then + if level.lastVDirection == "DOWN" then + editBoxFrame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) + else + editBoxFrame:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) + end + else + if level.lastVDirection == "DOWN" then + editBoxFrame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) + else + editBoxFrame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) + end + end + local dirty + if level.lastDirection == "RIGHT" then + if editBoxFrame:GetRight() > GetScreenWidth() then + level.lastDirection = "LEFT" + dirty = true + end + elseif editBoxFrame:GetLeft() < 0 then + level.lastDirection = "RIGHT" + dirty = true + end + if level.lastVDirection == "DOWN" then + if editBoxFrame:GetBottom() < 0 then + level.lastVDirection = "UP" + dirty = true + end + elseif editBoxFrame:GetTop() > GetScreenWidth() then + level.lastVDirection = "DOWN" + dirty = true + end + if dirty then + editBoxFrame:ClearAllPoints() + if level.lastDirection == "RIGHT" then + if level.lastVDirection == "DOWN" then + editBoxFrame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 5, 10) + else + editBoxFrame:SetPoint("BOTTOMLEFT", parent, "BOTTOMRIGHT", 5, -10) + end + else + if level.lastVDirection == "DOWN" then + editBoxFrame:SetPoint("TOPRIGHT", parent, "TOPLEFT", -5, 10) + else + editBoxFrame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, -10) + end + end + end + local left, bottom = editBoxFrame:GetLeft(), editBoxFrame:GetBottom() + editBoxFrame:ClearAllPoints() + editBoxFrame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", left, bottom) + if mod(level.num, 5) == 0 then + local left, bottom = level:GetLeft(), level:GetBottom() + level:ClearAllPoints() + level:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", left, bottom) + end + editBoxFrame:SetClampedToScreen(true) +end + +function Dewdrop:EncodeKeybinding(text) + if text == nil or text == "NONE" then + return nil + end + text = tostring(text):upper() + local shift, ctrl, alt + local modifier + while true do + if text == "-" then + break + end + modifier, text = strsplit('-', text, 2) + if text then + if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then + return false + end + if modifier == "SHIFT" then + if shift then + return false + end + shift = true + end + if modifier == "CTRL" then + if ctrl then + return false + end + ctrl = true + end + if modifier == "ALT" then + if alt then + return false + end + alt = true + end + else + text = modifier + break + end + end + if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:len() == 0 or text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] and text ~= "BUTTON1" and text ~= "BUTTON2" then + return false + end + local s = GetBindingText(text, "KEY_") + if s == "BUTTON1" then + s = KEY_BUTTON1 + elseif s == "BUTTON2" then + s = KEY_BUTTON2 + end + if shift then + s = "Shift-" .. s + end + if ctrl then + s = "Ctrl-" .. s + end + if alt then + s = "Alt-" .. s + end + return s +end + +function Dewdrop:IsOpen(parent) + self:argCheck(parent, 2, "table", "string", "nil") + return levels[1] and levels[1]:IsShown() and (not parent or parent == levels[1].parent or parent == levels[1]:GetParent()) +end + +function Dewdrop:GetOpenedParent() + return (levels[1] and levels[1]:IsShown()) and (levels[1].parent or levels[1]:GetParent()) +end + +function Open(self, parent, func, level, value, point, relativePoint, cursorX, cursorY) + self:Close(level) + if DewdropLib then + local d = DewdropLib:GetInstance('1.0') + local ret, val = pcall(d, IsOpen, d) + if ret and val then + DewdropLib:GetInstance('1.0'):Close() + end + end + if type(parent) == "table" then + parent:GetCenter() + end + local frame = AcquireLevel(self, level) + if level == 1 then + frame.lastDirection = "RIGHT" + frame.lastVDirection = "DOWN" + else + frame.lastDirection = levels[level - 1].lastDirection + frame.lastVDirection = levels[level - 1].lastVDirection + end + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:ClearAllPoints() + frame.parent = parent + frame:SetPoint("LEFT", UIParent, "RIGHT", 10000, 0) + frame:Show() + if level == 1 then + baseFunc = func + end + levels[level].value = value +-- levels[level].parentText = parent.text and parent.text:GetText() or nil +-- levels[level].parentTooltipTitle = parent.tooltipTitle +-- levels[level].parentTooltipText = parent.tooltipText +-- levels[level].parentTooltipFunc = parent.tooltipFunc + if type(parent) == "table" and parent.arrow then +-- parent.arrow:SetVertexColor(0.2, 0.6, 0) +-- parent.arrow:SetHeight(24) +-- parent.arrow:SetWidth(24) + parent.selected = true + parent.highlight:Show() + end + relativePoint = relativePoint or point + Refresh(self, levels[level]) + if point or (cursorX and cursorY) then + frame:ClearAllPoints() + if cursorX and cursorY then + local curX, curY = GetScaledCursorPosition() + if curY < GetScreenHeight() / 2 then + point, relativePoint = "BOTTOM", "BOTTOM" + else + point, relativePoint = "TOP", "TOP" + end + if curX < GetScreenWidth() / 2 then + point, relativePoint = point .. "LEFT", relativePoint .. "RIGHT" + else + point, relativePoint = point .. "RIGHT", relativePoint .. "LEFT" + end + end + frame:SetPoint(point, type(parent) == "table" and parent or UIParent, relativePoint) + if cursorX and cursorY then + local left = frame:GetLeft() + local width = frame:GetWidth() + local bottom = frame:GetBottom() + local height = frame:GetHeight() + local curX, curY = GetScaledCursorPosition() + frame:ClearAllPoints() + relativePoint = relativePoint or point + if point == "BOTTOM" or point == "TOP" then + if curX < GetScreenWidth() / 2 then + point = point .. "LEFT" + else + point = point .. "RIGHT" + end + elseif point == "CENTER" then + if curX < GetScreenWidth() / 2 then + point = "LEFT" + else + point = "RIGHT" + end + end + local xOffset, yOffset = 0, 0 + if curY > GetScreenHeight() / 2 then + yOffset = -height + end + if curX > GetScreenWidth() / 2 then + xOffset = -width + end + frame:SetPoint(point, type(parent) == "table" and parent or UIParent, relativePoint, curX - left + xOffset, curY - bottom + yOffset) + if level == 1 then + frame.lastDirection = "RIGHT" + end + elseif cursorX then + local left = frame:GetLeft() + local width = frame:GetWidth() + local curX, curY = GetScaledCursorPosition() + frame:ClearAllPoints() + relativePoint = relativePoint or point + if point == "BOTTOM" or point == "TOP" then + if curX < GetScreenWidth() / 2 then + point = point .. "LEFT" + else + point = point .. "RIGHT" + end + elseif point == "CENTER" then + if curX < GetScreenWidth() / 2 then + point = "LEFT" + else + point = "RIGHT" + end + end + frame:SetPoint(point, type(parent) == "table" and parent or UIParent, relativePoint, curX - left - width / 2, 0) + if level == 1 then + frame.lastDirection = "RIGHT" + end + elseif cursorY then + local bottom = frame:GetBottom() + local height = frame:GetHeight() + local curX, curY = GetScaledCursorPosition() + frame:ClearAllPoints() + relativePoint = relativePoint or point + if point == "LEFT" or point == "RIGHT" then + if curX < GetScreenHeight() / 2 then + point = point .. "BOTTOM" + else + point = point .. "TOP" + end + elseif point == "CENTER" then + if curX < GetScreenHeight() / 2 then + point = "BOTTOM" + else + point = "TOP" + end + end + frame:SetPoint(point, type(parent) == "table" and parent or UIParent, relativePoint, 0, curY - bottom - height / 2) + if level == 1 then + frame.lastDirection = "DOWN" + end + end + if (strsub(point, 1, 3) ~= strsub(relativePoint, 1, 3)) then + if frame:GetBottom() < 0 then + local point, parent, relativePoint, x, y = frame:GetPoint(1) + local change = GetScreenHeight() - frame:GetTop() + local otherChange = -frame:GetBottom() + if otherChange < change then + change = otherChange + end + frame:SetPoint(point, parent, relativePoint, x, y + change) + elseif frame:GetTop() > GetScreenHeight() then + local point, parent, relativePoint, x, y = frame:GetPoint(1) + local change = GetScreenHeight() - frame:GetTop() + local otherChange = -frame:GetBottom() + if otherChange < change then + change = otherChange + end + frame:SetPoint(point, parent, relativePoint, x, y + change) + end + end + end + CheckDualMonitor(self, frame) + frame:SetClampedToScreen(true) + frame:SetClampedToScreen(false) + StartCounting(self, level) +end + +function Dewdrop:IsRegistered(parent) + self:argCheck(parent, 2, "table", "string") + return not not self.registry[parent] +end + +function Dewdrop:Register(parent, ...) + self:argCheck(parent, 2, "table", "string") + if self.registry[parent] then + self:Unregister(parent) + end + local info = new(...) + if type(info.children) == "table" then + local err, position = validateOptions(info.children) + + if err then + if position then + Dewdrop:error(position .. ": " .. err) + else + Dewdrop:error(err) + end + end + end + self.registry[parent] = info + if not info.dontHook and not self.onceRegistered[parent] and type(parent) == "table" then + if parent:HasScript("OnMouseUp") then + local script = parent:GetScript("OnMouseUp") + parent:SetScript("OnMouseUp", function(this, ...) + if script then + script(this, ...) + end + if arg1 == "RightButton" and self.registry[parent] then + if self:IsOpen(parent) then + self:Close() + else + self:Open(parent) + end + end + end) + end + if parent:HasScript("OnMouseDown") then + local script = parent:GetScript("OnMouseDown") + parent:SetScript("OnMouseDown", function(this, ...) + if script then + script(this, ...) + end + if self.registry[parent] then + self:Close() + end + end) + end + end + self.onceRegistered[parent] = true +end + +function Dewdrop:Unregister(parent) + self:argCheck(parent, 2, "table", "string") + self.registry[parent] = nil +end + +function Dewdrop:Open(parent, ...) + self:argCheck(parent, 2, "table", "string") + local info + local k1 = ... + if type(k1) == "table" and k1[0] and k1.IsFrameType and self.registry[k1] then + info = tmp(select(2, ...)) + for k,v in pairs(self.registry[k1]) do + if info[k] == nil then + info[k] = v + end + end + else + info = tmp(...) + if self.registry[parent] then + for k,v in pairs(self.registry[parent]) do + if info[k] == nil then + info[k] = v + end + end + end + end + local point = info.point + local relativePoint = info.relativePoint + local cursorX = info.cursorX + local cursorY = info.cursorY + if type(point) == "function" then + local b + point, b = point(parent) + if b then + relativePoint = b + end + end + if type(relativePoint) == "function" then + relativePoint = relativePoint(parent) + end + Open(self, parent, info.children, 1, nil, point, relativePoint, cursorX, cursorY) +end + +function Clear(self, level) + if level then + if level.buttons then + for i = #level.buttons, 1, -1 do + ReleaseButton(self, level, i) + end + end + end +end + +function Dewdrop:Close(level) + if DropDownList1:IsShown() then + DropDownList1:Hide() + end + if DewdropLib then + local d = DewdropLib:GetInstance('1.0') + local ret, val = pcall(d, IsOpen, d) + if ret and val then + DewdropLib:GetInstance('1.0'):Close() + end + end + self:argCheck(level, 2, "number", "nil") + if not level then + level = 1 + end + if level == 1 and levels[level] then + levels[level].parented = false + end + if level > 1 and levels[level-1].buttons then + local buttons = levels[level-1].buttons + for _,button in ipairs(buttons) do +-- button.arrow:SetWidth(16) +-- button.arrow:SetHeight(16) + button.selected = nil + button.highlight:Hide() +-- button.arrow:SetVertexColor(1, 1, 1) + end + end + if sliderFrame and sliderFrame.level >= level then + sliderFrame:Hide() + end + if editBoxFrame and editBoxFrame.level >= level then + editBoxFrame:Hide() + end + for i = level, #levels do + Clear(self, levels[level]) + levels[i]:Hide() + levels[i]:ClearAllPoints() + levels[i]:SetPoint("CENTER", UIParent, "CENTER") + levels[i].value = nil + end +end + +function Dewdrop:AddSeparator(level) + level = levels[level or currentLevel] + if not level or not level.buttons then return; end + + local prevbutton = level.buttons[#level.buttons] + if not prevbutton then return; end + + if prevbutton.disabled and prevbutton.text:GetText() == "" then + return + end + self:AddLine("text", "", "disabled", true) +end + +function Dewdrop:AddLine(...) + local info = tmp(...) + local level = info.level or currentLevel + info.level = nil + local button = AcquireButton(self, level) + if not next(info) then + info.disabled = true + end + button.disabled = info.isTitle or info.notClickable or info.disabled or (self.combat and info.secure) + button.isTitle = info.isTitle + button.notClickable = info.notClickable + if button.isTitle then + button.text:SetFontObject(GameFontNormalSmall) + elseif button.notClickable then + button.text:SetFontObject(GameFontHighlightSmall) + elseif button.disabled then + button.text:SetFontObject(GameFontDisableSmall) + else + button.text:SetFontObject(GameFontHighlightSmall) + end + if info.disabled then + button.arrow:SetDesaturated(true) + button.check:SetDesaturated(true) + else + button.arrow:SetDesaturated(false) + button.check:SetDesaturated(false) + end + if info.textR and info.textG and info.textB then + button.textR = info.textR + button.textG = info.textG + button.textB = info.textB + button.text:SetTextColor(button.textR, button.textG, button.textB) + else + button.text:SetTextColor(button.text:GetFontObject():GetTextColor()) + end + button.notCheckable = info.notCheckable + button.text:SetPoint("LEFT", button, "LEFT", button.notCheckable and 0 or 24, 0) + button.checked = not info.notCheckable and info.checked + button.mouseoverUnderline = info.mouseoverUnderline + button.isRadio = not info.notCheckable and info.isRadio + if info.isRadio then + button.check:Show() + button.check:SetTexture(info.checkIcon or "Interface\\Buttons\\UI-RadioButton") + if button.checked then + button.check:SetTexCoord(0.25, 0.5, 0, 1) + button.check:SetVertexColor(1, 1, 1, 1) + else + button.check:SetTexCoord(0, 0.25, 0, 1) + button.check:SetVertexColor(1, 1, 1, 0.5) + end + button.radioHighlight:SetTexture(info.checkIcon or "Interface\\Buttons\\UI-RadioButton") + button.check:SetWidth(16) + button.check:SetHeight(16) + elseif info.icon then + button.check:Show() + button.check:SetTexture(info.icon) + if info.iconWidth and info.iconHeight then + button.check:SetWidth(info.iconWidth) + button.check:SetHeight(info.iconHeight) + else + button.check:SetWidth(16) + button.check:SetHeight(16) + end + if info.iconCoordLeft and info.iconCoordRight and info.iconCoordTop and info.iconCoordBottom then + button.check:SetTexCoord(info.iconCoordLeft, info.iconCoordRight, info.iconCoordTop, info.iconCoordBottom) + elseif info.icon:find("^Interface\\Icons\\") then + button.check:SetTexCoord(0.05, 0.95, 0.05, 0.95) + else + button.check:SetTexCoord(0, 1, 0, 1) + end + button.check:SetVertexColor(1, 1, 1, 1) + else + if button.checked then + if info.checkIcon then + button.check:SetWidth(16) + button.check:SetHeight(16) + button.check:SetTexture(info.checkIcon) + if info.checkIcon:find("^Interface\\Icons\\") then + button.check:SetTexCoord(0.05, 0.95, 0.05, 0.95) + else + button.check:SetTexCoord(0, 1, 0, 1) + end + else + button.check:SetWidth(24) + button.check:SetHeight(24) + button.check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + button.check:SetTexCoord(0, 1, 0, 1) + end + button.check:SetVertexColor(1, 1, 1, 1) + else + button.check:SetVertexColor(1, 1, 1, 0) + end + end + if not button.disabled then + button.func = info.func + button.secure = info.secure + end + button.hasColorSwatch = info.hasColorSwatch + if button.hasColorSwatch then + button.colorSwatch:Show() + button.colorSwatch.texture:Show() + button.r = info.r or 1 + button.g = info.g or 1 + button.b = info.b or 1 + button.colorSwatch.texture:SetVertexColor(button.r, button.g, button.b) + button.checked = false + button.func = nil + button.colorFunc = info.colorFunc + local i = 1 + while true do + local k = "colorArg" .. i + local x = info[k] + if x == nil then + break + end + button[k] = x + i = i + 1 + end + button.hasOpacity = info.hasOpacity + button.opacity = info.opacity or 1 + else + button.colorSwatch:Hide() + button.colorSwatch.texture:Hide() + end + button.hasArrow = not button.hasColorSwatch and (info.value or info.hasSlider or info.hasEditBox) and info.hasArrow + if button.hasArrow then + button.arrow:SetAlpha(1) + if info.hasSlider then + button.hasSlider = true + button.sliderMin = info.sliderMin or 0 + button.sliderMax = info.sliderMax or 1 + button.sliderStep = info.sliderStep or 0 + button.sliderBigStep = info.sliderBigStep or button.sliderStep + if button.sliderBigStep < button.sliderStep then + button.sliderBigStep = button.sliderStep + end + button.sliderIsPercent = info.sliderIsPercent and true or false + button.sliderMinText = info.sliderMinText or button.sliderIsPercent and string.format("%.0f%%", button.sliderMin * 100) or button.sliderMin + button.sliderMaxText = info.sliderMaxText or button.sliderIsPercent and string.format("%.0f%%", button.sliderMax * 100) or button.sliderMax + button.sliderFunc = info.sliderFunc + button.sliderValue = info.sliderValue + button.fromAceOptions = info.fromAceOptions + local i = 1 + while true do + local k = "sliderArg" .. i + local x = info[k] + if x == nil then + break + end + button[k] = x + i = i + 1 + end + elseif info.hasEditBox then + button.hasEditBox = true + button.editBoxText = info.editBoxText or "" + button.editBoxFunc = info.editBoxFunc + local i = 1 + while true do + local k = "editBoxArg" .. i + local x = info[k] + if x == nil then + break + end + button[k] = x + i = i + 1 + end + button.editBoxChangeFunc = info.editBoxChangeFunc + local i = 1 + while true do + local k = "editBoxChangeArg" .. i + local x = info[k] + if x == nil then + break + end + button[k] = x + i = i + 1 + end + button.editBoxValidateFunc = info.editBoxValidateFunc + local i = 1 + while true do + local k = "editBoxValidateArg" .. i + local x = info[k] + if x == nil then + break + end + button[k] = x + i = i + 1 + end + button.editBoxIsKeybinding = info.editBoxIsKeybinding + button.editBoxKeybindingOnly = info.editBoxKeybindingOnly + button.editBoxKeybindingExcept = info.editBoxKeybindingExcept + else + button.value = info.value + local l = levels[level+1] + if l and info.value == l.value then +-- button.arrow:SetWidth(24) +-- button.arrow:SetHeight(24) + button.selected = true + button.highlight:Show() + end + end + else + button.arrow:SetAlpha(0) + end + local i = 1 + while true do + local k = "arg" .. i + local x = info[k] + if x == nil then + break + end + button[k] = x + i = i + 1 + end + button.closeWhenClicked = info.closeWhenClicked + button.textHeight = info.textHeight or UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT or 10 + local font,_ = button.text:GetFont() + button.text:SetFont(STANDARD_TEXT_FONT or "Fonts\\FRIZQT__.TTF", button.textHeight) + button:SetHeight(button.textHeight + 6) + button.text:SetPoint("RIGHT", button.arrow, (button.hasColorSwatch or button.hasArrow) and "LEFT" or "RIGHT") + button.text:SetJustifyH(info.justifyH or "LEFT") + button.text:SetText(info.text) + button.tooltipTitle = info.tooltipTitle + button.tooltipText = info.tooltipText + button.tooltipFunc = info.tooltipFunc + local i = 1 + while true do + local k = "tooltipArg" .. i + local x = info[k] + if x == nil then + break + end + button[k] = x + i = i + 1 + end + if not button.tooltipTitle and not button.tooltipText and not button.tooltipFunc and not info.isTitle then + button.tooltipTitle = info.text + end + if type(button.func) == "string" then + if type(button.arg1) ~= "table" then + self:error("Cannot call method %q on a non-table", button.func) + end + if type(button.arg1[button.func]) ~= "function" then + self:error("Method %q nonexistant.", button.func) + end + end +end + +function Dewdrop:InjectAceOptionsTable(handler, options) + self:argCheck(handler, 2, "table") + self:argCheck(options, 3, "table") + if tostring(options.type):lower() ~= "group" then + self:error('Cannot inject into options table argument #3 if its type is not "group"') + end + if options.handler ~= nil and options.handler ~= handler then + self:error("Cannot inject into options table argument #3 if it has a different handler than argument #2") + end + options.handler = handler + local class = handler.class + if not AceLibrary:HasInstance("AceOO-2.0") or not class then + if Rock then + -- possible Rock object + for mixin in Rock:IterateObjectMixins(handler) do + if type(mixin.GetAceOptionsDataTable) == "function" then + local t = mixin:GetAceOptionsDataTable(handler) + for k,v in pairs(t) do + if type(options.args) ~= "table" then + options.args = {} + end + if options.args[k] == nil then + options.args[k] = v + end + end + end + end + end + else + -- Ace2 object + while class and class ~= AceLibrary("AceOO-2.0").Class do + if type(class.GetAceOptionsDataTable) == "function" then + local t = class:GetAceOptionsDataTable(handler) + for k,v in pairs(t) do + if type(options.args) ~= "table" then + options.args = {} + end + if options.args[k] == nil then + options.args[k] = v + end + end + end + local mixins = class.mixins + if mixins then + for mixin in pairs(mixins) do + if type(mixin.GetAceOptionsDataTable) == "function" then + local t = mixin:GetAceOptionsDataTable(handler) + for k,v in pairs(t) do + if type(options.args) ~= "table" then + options.args = {} + end + if options.args[k] == nil then + options.args[k] = v + end + end + end + end + end + class = class.super + end + end + return options +end + +function Dewdrop:OnTooltipHide() + if lastSetFont then + if lastSetFont == normalFont then + lastSetFont = nil + return + end + fillRegionTmp(GameTooltip:GetRegions()) + for i,v in ipairs(regionTmp) do + if v.GetFont then + local font,size,outline = v:GetFont() + if font == lastSetFont then + v:SetFont(normalFont, size, outline) + end + end + regionTmp[i] = nil + end + lastSetFont = nil + end +end + +local function activate(self, oldLib, oldDeactivate) + Dewdrop = self + if oldLib and oldLib.registry then + self.registry = oldLib.registry + self.onceRegistered = oldLib.onceRegistered + else + self.registry = {} + self.onceRegistered = {} + + local WorldFrame_OnMouseDown = WorldFrame:GetScript("OnMouseDown") + local WorldFrame_OnMouseUp = WorldFrame:GetScript("OnMouseUp") + local oldX, oldY, clickTime + WorldFrame:SetScript("OnMouseDown", function(this, ...) + oldX,oldY = GetCursorPosition() + clickTime = GetTime() + if WorldFrame_OnMouseDown then + WorldFrame_OnMouseDown(this, ...) + end + end) + + WorldFrame:SetScript("OnMouseUp", function(this, ...) + local x,y = GetCursorPosition() + if not oldX or not oldY or not x or not y or not clickTime then + self:Close() + if WorldFrame_OnMouseUp then + WorldFrame_OnMouseUp(this, ...) + end + return + end + local d = math.abs(x - oldX) + math.abs(y - oldY) + if d <= 5 and GetTime() - clickTime < 0.5 then + self:Close() + end + if WorldFrame_OnMouseUp then + WorldFrame_OnMouseUp(this, ...) + end + end) + + hooksecurefunc(DropDownList1, "Show", function() + if levels[1] and levels[1]:IsVisible() then + self:Close() + end + end) + + hooksecurefunc("HideDropDownMenu", function() + if levels[1] and levels[1]:IsVisible() then + self:Close() + end + end) + + hooksecurefunc("CloseDropDownMenus", function() + if levels[1] and levels[1]:IsVisible() then + local stack = debugstack() + if not stack:find("`TargetFrame_OnHide'") then + self:Close() + end + end + end) + end + self.frame = oldLib and oldLib.frame or CreateFrame("Frame") + self.frame:UnregisterAllEvents() + self.frame:RegisterEvent("PLAYER_REGEN_ENABLED") + self.frame:RegisterEvent("PLAYER_REGEN_DISABLED") + self.frame:Hide() + self.frame:SetScript("OnEvent", function(this, event) + this:Show() + if event=="PLAYER_REGEN_ENABLED" then -- track combat state for secure frame operations + self.combat = false + elseif event=="PLAYER_REGEN_DISABLED" then + self.combat = true + end + end) + self.frame:SetScript("OnUpdate", function(this) + this:Hide() + self:Refresh(1) + end) + self.hookedTooltip = true + if not oldLib or not oldLib.hookedTooltip then + local OnTooltipHide = GameTooltip:GetScript("OnHide") + GameTooltip:SetScript("OnHide", function(this, ...) + if OnTooltipHide then + OnTooltipHide(this, ...) + end + if type(self.OnTooltipHide) == "function" then + self:OnTooltipHide() + end + end) + end + levels = {} + buttons = {} + + if oldDeactivate then + oldDeactivate(oldLib) + end +end + +local function external(lib, major, instance) + if major == "SharedMedia-1.0" then + SharedMedia = instance + end +end + +AceLibrary:Register(Dewdrop, MAJOR_VERSION, MINOR_VERSION, activate, nil, external)