Mercurial > wow > reaction
diff README.html @ 22:1b9323256a1b
Merging in 1.0 dev tree
author | Flick <flickerstreak@gmail.com> |
---|---|
date | Fri, 07 Mar 2008 22:10:55 +0000 |
parents | 2735edcf9ab7 |
children | f1e838841ce1 |
line wrap: on
line diff
--- a/README.html Fri Mar 07 21:54:26 2008 +0000 +++ b/README.html Fri Mar 07 22:10:55 2008 +0000 @@ -1,292 +0,0 @@ -<html> -<head> -<title>ReAction: README</title> -<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> -<style type="text/css"> -<!-- -body { background-color: #FFFFCC; list-style-type: none} -p { margin-top: 0px; margin-bottom: 18px} -ul { line-height: 110%} ---> -</style> -</head> - -<body bgcolor="#FFFFFF" text="#000000"> -<h1 align="center">ReAction</h1> -<h3 align="center">AddOn for World of Warcraft</h3> -<p><font size="2">Current Version: 0.34 (alpha)<br> - Released: 09 Mar 2007</font><font size="2"><br> - WoW Version Compatibility: v2.0.10 / TOC 20003</font></p> -<h2>The Basics</h2> -<p>ReAction is a replacement for the default Blizzard action bars. It allows you - redefine your action button layout any way you like.</p> -<h2>Features</h2> -<ul> - <li>Move, resize, create, and arrange as many action bars as you want. Each - bar can contain any number of buttons arranged in a grid layout of any size - and spacing. The full complement of 120 action slots is supported.</li> - <li>Works with all types of actions, including abilities, items, and macros</li> - <li>Layout is done with the mouse, by dragging bars and bar edges on screen. - Automatically anchor bars to each other or the screen edges by holding shift - down as you drag.</li> - <li>Context menus provide independent configuration options for each bar.</li> - <li>Point and click keybinding interface. You can bind keys to left-click or - right-click independently.</li> - <li>Supports multiple 'pages' per bar, configured independently. Automatic stance, - form, and stealth switching among pages is supported, including Shadowform.</li> - <li>Pet action bar is fully supported and configurable.</li> - <li>Settings can be saved per account, realm, character, class, or independent - profile. </li> - <li>Compatible with OmniCC</li> - <li>Various configurable display options</li> -</ul> -<p>ReAction is built using the <a href="http://www.wowace.com/Wiki/Ace2">Ace2</a> - development framework.</p> -<h2>Using ReAction</h2> -<h3>Installation</h3> -<p>To install ReAction, drag the ReAction folder to your World of Warcraft/Interface/AddOns - folder. Exit World of Warcraft if it's running, then restart.</p> -<h3>Welcome to ReAction</h3> -<p>When you first enter World of Warcraft with ReAction installed, it will look - very similar to the default Blizzard UI, depending on what other AddOns are - installed. However, only the main menu bar is shown by default. Other bars can - be created as desired.</p> -<p>If you have FuBar installed, on the left side you should see the ReAction plugin - icon and label. If not, there should be a button on your minimap. In either - case, that button (the ReAction Control Button) is the gateway to configuring - ReAction.</p> -<p>ReAction has three modes of operation:</p> -<ul> - <li>Normal ("locked")</li> - <li>Configuration ("unlocked")</li> - <li>Keybinding</li> -</ul> -<p>(Technically it's 4 modes, because Config and Keybinding modes can both be - active at the same time).</p> -<p>You can toggle Configuration mode by shift-clicking the ReAction Control Button - and toggle Keybinding mode by alt-clicking the button. Global configuration - options are also available by right-clicking the ReAction button. There are - also a limited set of console commands that can be accessed with the "/reaction" - or "/rxn" slash-commands. Type /rxn in the chat box to print a list - of commands.</p> -<p>You can also set key bindings to toggle Configuration and Keybinding modes, - in the standard UI keybindings panel.</p> -<h3>Configuring ReAction</h3> -<p>Start by shift-clicking the ReAction button to enter Configuration mode. All - bars, including hidden bars, are shown in this mode and <b>normal button click - operation is disabled </b>(though keybindings still work). Mouse over the bars, - edges, and corners to see tooltip instructions for moving, resizing, and rearranging - them. Right click each bar for a menu of options pertaining to that bar. For - example, to change a hidden bar to a visible bar, right-click on a bar and choose - Visibility -> Always Visible. Tooltips for each menu option provide details.</p> -<p>When you're done configuring ReAction, shift-click the ReAction button again - to go back to Normal mode.</p> -<p>Configuration mode is not available if you are in combat, and is automatically - cancelled if you enter combat.</p> -<h3>Setting Keybindings</h3> -<p><b>ReAction buttons don't use the regular keybindings of the default UI.</b> - In order to get your buttons to use hotkeys, enter ReAction Keybinding Setup - mode by alt-clicking the ReAction Control Button (or choosing 'keybinding mode' - from the right-click menu). <b>ReAction button keybindings are not available - from the standard keybindings menu!</b> You <i>must</i> use the ReAction keybinding - interface. They're even greyed out in the keybinding menu with a textual reminder, - so there's no excuse!</p> -<p>Like configuration mode, normal button operation is disabled while in keybinding - mode (though again, any hotkeys you have assigned will work). With the keybinding - interface out, you can mouseover any ReAction button to see what its current - keybinding is. You can set the keybinding on a button by clicking the button, - then pressing the key. To clear a keybinding from a ReAction button, shift-click - the button. Tooltips will remind you of this interface. You can also right-click/shift-right-click - to set/clear a right-click hotkey, which will simulate right-clicking the button - (useful for complex macro actions, typically to save screen real estate). If - you've set up bars with multiple pages, you can also bind a key to the page - up/down buttons on a per-bar basis. Just make sure the buttons are showing (they - can be hidden later) and assign the keybinding like any other ReAction button.</p> -<p>Keybindings are saved on a per-profile basis. Keybinding mode is not available - if you are in combat, and is automatically cancelled if you enter combat. When - you first log in with ReAction, it steals the current keybindings from the default - main action bar (buttons 1-12) and assigns them to the corresponding buttons - on the default ReAction bar. This means that if you install ReAction, run with - it, and then disable it, your main bar will no longer have any keybindings and - they'll need to be reset. If you later enable ReAction again, it will remember - its own keybindings.</p> -<p>If a profile assigns a keybinding to a ReAction button, switching away from - that profile will clear the binding but will <b>not</b> restore the binding - to its previous state. If the new profile assigns that binding then, of course, - it will be in use. What this means is that any 'standard' keybinding action - that's bound to a key will become unbound when switching to a profile that uses - the key, and will have to be manually rebound later if you switch away from - that profile.</p> -<p><b>Remember to click the 'Save' button to save your keybindings! </b>If you - do not, they will automatically revert to the previous bindings when exiting - keybinding mode. This can be useful for "trying out" certain layouts - briefly, but can also be a serious gotcha — if you just hit 'Escape,' or - alt-click the ReAction Control Button, or enter combat while in keybinding mode, - your bindings will revert to their previous state.</p> -<h3>Playing with ReAction</h3> -<p>Once you get your keybindings and configuration set up, you're ready to go. - The buttons behave just like regular Blizzard buttons. However, at any time - when you're not in combat, you can quickly switch to configuration mode and - create a new bar, rearrange bars, hide/show a special-use bar, etc. Perfect - for when you get some goofy quest item that has to be used temporarily, or get - a new skill that doesn't fit on your current layout.</p> -<h2>Limitations</h2> -<ul> - <li>Due to a lack of certain functionality made available by Blizzard, dragging - and dropping actions onto action bars while in combat is a little funky. You - have to click the destination button rather than just release drag on it.</li> - <li>You can't configure the pet bar unless you actually have a pet out. </li> - <li>No support for shapeshift/stance bar (yet)</li> - <li>If you have a bar with empty buttons, even though they're invisible they - still block mouse input from reaching whatever might be under the button. - This is a workaround so that you can drag and drop actions onto hidden slots - during combat. This workaround can be disabled via a configuration option, - but then you can't drag and drop actions onto slots during combat. Pick your - poison, it's a limitation of Blizzard's protection scheme.</li> - <li>If you hide the default main menu bar, there is no substitute provided (yet) - for the XP bar, bag bar, or micro menu bar (although the hotkeys for them - still work). Other addons can provide these features until ReAction supports - them.</li> -</ul> -<h2>Known Issues</h2> -<ul> - <li>There may or may not be a particular case in which turning off a pet's attack - while using Eyes of the Beast doesn't work. Further investigation (and leveling - a hunter to get Eyes of the Beast :-P) is required.</li> - <li>The initial mapping of action IDs for shapeshift forms doesn't exactly match - Blizzard's mapping. When first starting up as a warrior, druid, or rogue, - you will probably need to move your actions around, and it will likely screw - up your layout if you swap back to the default UI.</li> - <li>Action IDs may not always be laid out in sequence, meaning that similar - layouts on different machines may put the actions in a different order. For - best results, copy the WTF/Account/<AccountName>/SavedVariables/ReAction.lua - from one computer to the other, when you get a setup you like.</li> - <li>There seems to be a big performance hit when first dragging a bar after - entering configuration mode, and when first enabling keybinding mode, if there - are several bars and a lot of buttons out. More investigation is necessary.</li> -</ul> -<h2>Future Plans</h2> -<ul> - <li>Add support for bag bar, shapeshift bar, and micro menu bar. May also add - XP bar to default unit frames for those who don't want to use a unit frame - addon to get the XP bar back.</li> - <li>More dynamic bar support: auto show/hide/fade on stance switch, in combat, - key pressed, etc.</li> - <li>"pop-up" bar support, in which a single button shows/hides a bar - when moused over</li> - <li>Better and more flexible interface for defining page transitions on stance/form - shift </li> - <li>Provide a method for normalizing the action ID layout, permitting better - compatibility when used on different computers.</li> - <li>Provide some additional console commands so that enterprising users can - macro certain configuration functionality (notably hiding and showing individual - bars) </li> - <li>Yet more configurable button display options (disable cooldown flash, different - borders, etc)</li> - <li>Button styles (Dreamlayout, CyCircled)</li> - <li>Localization</li> -</ul> -<h2>Version History</h2> -<p>Version 0.34:</p> -<ul> - <li>Fixed some bugs in the keybinding code, and further refined the ReBound - library. </li> -</ul> -<p>Version 0.33:</p> -<ul> - <li>Rewrote the keybinding interface (again). I think I finally like this version. - Keybindings are now saved and loaded with the profile, and honor the "character-specific - keybindings" setting in the Blizzard Keybinding pane. The default keybindings - for action bars are now greyed out in Blizzard's interface to remind you to - use ReAction to set bindings for action bars.</li> - <li>Moved the Action ID label on the buttons to the center of the button.</li> - <li>Added support for binding right-clicks to hotkeys on the main action buttons - only (no pet buttons). There is also an option (off by default) to display - and specify the location for right-click binding labels.</li> - <li>Tweaked the ordering of the bar menus. Some options will automatically show/hide - when they are relevant.</li> - <li>Converted the core of the keybinding code to an Ace2-style library: ReBound-1.0</li> - <li>Did a little bit of code cleanup in main.lua</li> - <li>Converted to MIT license</li> -</ul> -<p>Version 0.32:</p> -<ul> - <li>Fixed a bug with displaying cooldowns generating slews of errors</li> -</ul> -<p>Version 0.31:</p> -<ul> - <li>Fixed a bug where action IDs > 120 were being configured and allocated - in certain cases</li> - <li>Fixed a bug where hidden paging controls were reappearing when switching - pages</li> - <li>Fixed a script error that was popping up in certain conditions when starting - keybinding mode, and causing some buttons not to be bindable</li> - <li>Applied a fix that will (hopefully?) eliminate errors saying ACTIONBAR_UPDATE_STATE - was not registered (be on the lookout for recurrences of that one). Hopefully - this fix will eliminate several other intermittent errors that I think are - part of the same cause.</li> - <li>Added new options for controlling the opacity of buttons (which should now - actually work). Previous opacity settings (if any) will be lost and will need - to be re-applied after updating. There is also now a toggle to hide (rather - than alpha-zero) empty buttons, at the expense of not being able to drag actions - onto them during combat.</li> - <li>Action IDs now appear/disappear automatically when bars are unlocked. There - is no longer a menu item to show/hide them.</li> - <li>Changed the default startup bar configuration to only be the paged main - bar. This allows a default startup to create new bars without having to delete - some first. Will probably simplify even further in a future patch. Note this - doesn't fix the action-rearrangement setup headaches with warriors, druids, - and rogues.</li> - <li>Cooldowns can now be hidden - either all cooldowns or just global cooldowns.</li> -</ul> -<p>Version 0.3</p> -<ul> - <li>Complete rewrite of the innards for better modularity</li> - <li>Lots of bug fixes</li> - <li>Multi-paged bar support</li> - <li>Pet bar support</li> - <li>Auto stance/form/stealth switching</li> - <li>Lots and lots of new configuration options</li> -</ul> -<p>Version 0.2</p> -<ul> - <li>Bug fixes from 0.1</li> - <li>new keybinding interface</li> -</ul> -<p>Version 0.1</p> -<ul> - <li>Initial concept, button arrangement</li> -</ul> -<h2>Credits</h2> -<p>Huge credit to the <a href="http://www.wowace.com">Ace 2</a> development team, - whose framework provides a level of functionality that I consider critical to - the success of this addon. Similarly, enormous credit goes to <a href="http://ckknight.wowinterface.com">ckknight</a>, - whose Dewdrop menuing system and FuBar plugin system are ridiculously easy to - use.</p> -<p>Thanks to the authors of certain action bar mods that came before ReAction: - Bartender3, Bongos, FlexBar 2, and Trinity Bars. While I didn't steal any code - directly from you guys, your addons provided inspiration for various features - and options. Hopefully ReAction differentiates itself sufficiently that it's - not seen as simply a clone.</p> -<p>Finally, thanks to my alpha testers and stalwart adventuring companions: Deor, - Nogrim, Sorabel, and Yngvi (or, more to the point, their alts :-P).</p> -<h2>Copyright & License</h2> -<p>ReAction is distributed under the MIT license.</p> -<p>ReAction Copyright © 2007 Ryan Findley.</p> -<p>Permission is hereby granted, free of charge, to any person obtaining a copy - of this software and associated documentation files (the "Software"), - to deal in the Software without restriction, including without limitation the - rights to use, copy, modify, merge, publish, distribute, sublicense, and/or - sell copies of the Software, and to permit persons to whom the Software is furnished - to do so, subject to the following conditions:</p> -<p>The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software.</p> -<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR - IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</p> -<p>World of Warcraft is a registered trademark of Blizzard Entertainment, Inc.</p> -</body> -</html>