Mercurial > wow > reaction
diff Bar.lua @ 81:57f8151ea0f0
- Fixed some snafus with creating bars
- Added support for opening the bar editor to a particular path
- Creating bars/states now selects the new bar/state in the config editor
- moved Bar:SetStateAttribute() back to working optionally on buttons rather than buttonFrame container
author | Flick <flickerstreak@gmail.com> |
---|---|
date | Wed, 25 Jun 2008 21:07:18 +0000 |
parents | da8ba8783924 |
children | 5b7fd67a28ea |
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--- a/Bar.lua Tue Jun 24 23:47:27 2008 +0000 +++ b/Bar.lua Wed Jun 25 21:07:18 2008 +0000 @@ -265,7 +265,7 @@ end end --- Set an attribute on the frame (or buttonFrame if 'buttonFrame' = true) +-- Set an attribute on the frame (or each button if 'doButtons' = true) -- Either or both 'map' and 'default' can be passed: -- - If 'map' is omitted, then 'default' is set to the attribute. -- - If 'map' is provided, then it is interpreted as an unordered @@ -274,8 +274,7 @@ -- string, e.g. "<state1>:<value1>;<state2>:<value2>". If 'default' -- is also provided, then its value will be converted to a string -- and appended. -function Bar:SetStateAttribute( attribute, map, default, buttonFrame ) - local f = buttonFrame and self:GetButtonFrame() or self:GetFrame() +function Bar:SetStateAttribute( attribute, map, default, doButtons ) local value = default if map then local tmp = { } @@ -287,6 +286,12 @@ end value = table.concat(tmp,";") end - f:SetAttribute(attribute, value) - SecureStateHeader_Refresh(f) + if doButtons then + for b in self:IterateButtons() do + b:GetFrame():SetAttribute(attribute,value) + end + else + self:GetFrame():SetAttribute(attribute, value) + end + SecureStateHeader_Refresh(self:GetFrame()) end