Mercurial > wow > reaction
diff classes/Overlay.lua @ 155:806a61b331a0
Pushed the state implementation into Bar
author | Flick <flickerstreak@gmail.com> |
---|---|
date | Fri, 15 May 2009 22:38:19 +0000 |
parents | df67685b340e |
children | 8cc187143acd |
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--- a/classes/Overlay.lua Fri May 08 17:30:22 2009 +0000 +++ b/classes/Overlay.lua Fri May 15 22:38:19 2009 +0000 @@ -27,7 +27,7 @@ -- Wrap some of the bar manipulators to make them state-aware -- local function SetAnchor( bar, point, frame, relPoint, x, y ) - local state = bar:GetState() + local state = bar:GetSecureState() if state then local anchorstate = bar:GetStateProperty(state, "anchorEnable") if anchorstate then @@ -44,14 +44,14 @@ end local function GetStateScale( bar ) - local state = bar:GetState() + local state = bar:GetSecureState() if state and bar:GetStateProperty(state, "enableScale") then return bar:GetStateProperty(state, "scale") end end local function SetStateScale( bar, scale ) - local state = bar:GetState() + local state = bar:GetSecureState() if state and bar:GetStateProperty(state, "enableScale") then bar:SetStateProperty(state, "scale", scale) end @@ -557,7 +557,6 @@ GameTooltipTextRight2:SetText(format("%d x %d",r,c)) local ss = GetStateScale(bar) - local state = bar:GetState() if ss then GameTooltipTextRight4:SetText(format("%d%%", scale*100)) else @@ -592,7 +591,6 @@ function() local ss = GetStateScale(bar) if ss then - local state = bar:GetState() SetStateScale(bar, ComputeBarScale(bar, overlay)) end StopResize() @@ -603,7 +601,7 @@ local r, c, s = bar:GetButtonGrid() local size = (bw == bh) and tostring(bw) or format("%d x %d",bw,bh) local ss = GetStateScale(bar) - local state = bar:GetState() + local state = bar:GetSecureState() GameTooltip:SetOwner(f, "ANCHOR_"..point) if ss then GameTooltip:AddLine(format("%s (%s: %s)", bar:GetName(), L["State"], state)) @@ -652,7 +650,7 @@ local function UpdateDragTooltip() GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT") local ss = GetStateScale(bar) - local state = bar:GetState() + local state = bar:GetSecureState() if ss then GameTooltip:AddLine(format("%s (%s: %s)", bar:GetName(), L["State"], state)) else @@ -760,3 +758,11 @@ function Bar.Overlay:Hide() self.frame:Hide() end + +function Bar.Overlay:IsShown() + return self.frame:IsShown() +end + +function Bar.Overlay:RefreshControls() + self.frame:RefreshControls() +end \ No newline at end of file