diff BagButton.lua @ 257:920d17851a93 stable

Merge 1.1 beta 4 to stable
author Flick
date Tue, 12 Apr 2011 16:06:31 -0700
parents 65f2805957a0
children c918ff9ac787
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/BagButton.lua	Tue Apr 12 16:06:31 2011 -0700
@@ -0,0 +1,499 @@
+local addonName, addonTable = ...
+local ReAction = addonTable.ReAction
+local L = ReAction.L
+local _G = _G
+local CreateFrame = CreateFrame
+local format = string.format
+local GetCVar = GetCVar
+local ContainerIDToInventoryID = ContainerIDToInventoryID
+local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
+local IsModifiedClick = IsModifiedClick
+local CursorHasItem = CursorHasItem
+local GetInventoryItemTexture = GetInventoryItemTexture
+local GetInventorySlotInfo = GetInventorySlotInfo
+local PickupBagFromSlot = PickupBagFromSlot
+local CursorCanGoInSlot = CursorCanGoInSlot
+
+-- class declarations
+local buttonTypeID = "Bag"
+local weak     = { __mode = "k" }
+local Super    = ReAction.Button
+local BagBase  = setmetatable( 
+  { 
+    defaultBarConfig = { 
+      type = buttonTypeID,
+      btnWidth = 30,
+      btnHeight = 30,
+      btnRows = 1,
+      btnColumns = 6,
+      spacing = 4,
+      buttons = { }
+    },
+
+    barType = L["Bag Bar"],
+    buttonTypeID = buttonTypeID,
+
+    allButtons = setmetatable( { }, weak )
+  },
+  { __index = Super } )
+
+local Bag      = setmetatable( { }, { __index = BagBase } )
+local Backpack = setmetatable( { }, { __index = BagBase } )
+local Keyring  = setmetatable( { }, { __index = BagBase } )
+
+ReAction.Button.Bag = BagBase
+ReAction:RegisterBarType(BagBase)
+
+--
+-- Bag Button base class
+--
+
+function BagBase:New( btnCfg, bar, idx, idHint )
+  local name = format("ReAction_%s_Bag_%d",bar:GetName(),idx)
+
+  -- use a variable private leaf implementation class
+  -- unlike traditional OO programming, we can initialize the leaf
+  -- class before initializing its parent
+  local class = Bag
+  if idx == 1 then
+    class = Backpack
+  elseif idx == 6 then
+    class = Keyring
+  end
+  self = class:New(name, btnCfg, bar, idx)
+
+  local f = self:GetFrame()
+  local config = self:GetConfig()
+
+  -- set up the bag ID pool
+  self:SetActionIDPool("bag",6)
+  config.bagID = self:AcquireActionID(config.bagID, idHint, true)
+
+  -- non secure scripts
+  f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
+  f:SetScript("OnEnter", function(frame) self:OnEnter() end)
+  f:SetScript("OnLeave", function(frame) self:OnLeave() end)
+  f:SetScript("OnReceiveDrag", function(frame, ...) self:OnReceiveDrag(...) end)
+  f:SetScript("OnClick", function(frame, ...) self:OnClick(...) end)
+
+  -- secure handlers
+  -- (none)
+
+  -- event registration
+  f:EnableMouse(true)
+  f:RegisterForClicks("LeftButtonUp","RightButtonUp")
+  f:RegisterEvent("UPDATE_BINDINGS")
+
+  -- frame setup
+  f:SetID(self:GetBagID())
+
+  if not f.hotkey then
+    local h = f:CreateFontString(name.."HotKey","ARTWORK","NumberFontNormalSmallGray")
+    h:SetWidth(30)
+    h:SetHeight(10)
+    h:SetJustifyH("RIGHT")
+    h:SetPoint("TOPLEFT",f,"TOPLEFT",-2,-2)
+    h:Show()
+    f.hotkey = h
+  end
+
+  if not _G[name.."ItemAnim"] then
+    local anim = CreateFrame("Model",name.."ItemAnim",f,"ItemAnimTemplate")
+    anim:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-10,0)
+    anim:Hide()
+  end
+
+  if not f.border then
+    local b = f:CreateTexture(name.."Border","OVERLAY")
+    b:SetAllPoints()
+    b:SetWidth(f:GetWidth()*(62/36))
+    b:SetHeight(f:GetHeight()*(62/36))
+    b:SetTexture("Interface\\Buttons\UI-ActionButton-Border")
+    b:SetBlendMode("ADD")
+    b:Hide()
+    f.border = b
+  end
+
+  self.frames.count:SetDrawLayer("ARTWORK")
+
+  self.frames.hotkey = f.hotkey
+  self.frames.border = _G[name.."Border"]
+  self.frames.icon = _G[name.."IconTexture"]
+  self.frames.anim = _G[name.."ItemAnim"]
+
+  -- initial display
+  if ReAction:GetConfigMode() then
+    self:GetFrame():Show()
+  end
+
+  self:Refresh()
+
+  BagBase.allButtons[self] = true
+
+  return self
+end
+
+function BagBase:Destroy()
+  BagBase.allButtons[self] = nil
+  Super.Destroy(self)
+end
+
+
+function BagBase:GetActionID()
+  return self.config.bagID
+end
+
+function BagBase:GetBagID()
+  return self:GetActionID() - 1
+end
+
+function BagBase:Refresh()
+  Super.Refresh(self)
+  self:UpdateHotkey()
+  self:Update()
+end
+
+function BagBase:Update()
+  self:UpdateChecked()
+end
+
+function BagBase:UpdateChecked(force)
+  if force == nil then
+    for i=1, NUM_CONTAINER_FRAMES do
+      local c = _G["ContainerFrame"..i]
+      if c:GetID() == self:GetBagID() and c:IsShown() then
+        self:GetFrame():SetChecked(1)
+        return
+      end
+    end
+    self:GetFrame():SetChecked(0)
+  end
+  self:GetFrame():SetChecked(force)
+end
+
+function BagBase:OnEvent(evt, ...)
+  if self[evt] then
+    self[evt](self, ...)
+  end
+end
+
+function BagBase:OnEnter()
+  self:SetTooltip()
+end
+
+function BagBase:OnLeave()
+  GameTooltip:Hide()
+end
+
+function BagBase:UPDATE_BINDINGS()
+  self:UpdateHotkey()
+end
+
+function BagBase:IterateAllButtons()
+  return pairs(self.allButtons)
+end
+
+
+--
+-- Bag Button class
+--
+function Bag:New(name, cfg, bar, idx)
+  self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
+
+  local f = self:GetFrame()
+
+  f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
+
+  f:RegisterEvent("CURSOR_UPDATE")
+  f:RegisterEvent("BAG_UPDATE")
+  f:RegisterEvent("BAG_CLOSED")
+  f:SetScript("OnDragStart", function(frame, ...) self:OnDragStart(...) end)
+  f:RegisterForDrag("LeftButton")
+
+  -- attach to skinner
+  bar:SkinButton(self,
+    {
+      Icon = _G[name.."IconTexture"]
+    }
+  )
+
+  return self
+end
+
+function Bag:GetInventorySlot()
+  return ContainerIDToInventoryID(self:GetBagID())
+end
+
+function Bag:GetInventorySlotName()
+  return "Bag"..(self:GetBagID()-1).."Slot"
+end
+
+function Bag:SetTooltip()
+  GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
+  if not GameTooltip:SetInventoryItem("player", self:GetInventorySlot()) then
+    GameTooltip:SetText(EQUIP_CONTAINER, 1.0, 1.0, 1.0)
+  end
+end
+
+function Bag:Update()
+	local texture = GetInventoryItemTexture("player", self:GetInventorySlot())
+	if texture then
+    self.frames.icon:SetTexture(texture)
+    self.frames.icon:Show()
+    self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
+	else
+    local _, bgTex = GetInventorySlotInfo(self:GetInventorySlotName())
+    self.frames.icon:SetTexture(bgTex)
+    self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
+	end
+  self:UpdateChecked()
+end
+
+function Bag:OnClick()
+  if IsModifiedClick("OPENALLBAGS") then
+    OpenAllBags()
+  else
+    if not PutItemInBag(self:GetInventorySlot()) then
+      ToggleBag(self:GetBagID())
+    end
+  end
+  self:UpdateChecked()
+end
+
+function Bag:OnReceiveDrag()
+  if CursorHasItem() then
+    PutItemInBag(self:GetInventorySlot())
+  end
+end
+
+function Bag:OnDragStart()
+  PickupBagFromSlot(self:GetInventorySlot())
+  self:Update()
+end
+
+function Bag:BAG_UPDATE(bag)
+  if bag == self:GetBagID() then
+    self:Update()
+  end
+end
+
+function Bag:CURSOR_UPDATE()
+  if CursorCanGoInSlot(self:GetInventorySlot()) then
+    self:GetFrame():LockHighlight()
+  else
+    self:GetFrame():UnlockHighlight()
+  end
+end
+
+function Bag:BAG_CLOSED(bag)
+  if bag == self:GetBagID() then
+    self:Update()
+  end
+end
+
+
+--
+-- Backpack Button class
+--
+function Backpack:New(name, cfg, bar, idx)
+  self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
+
+  local f = self:GetFrame()
+  local icon = _G[name.."IconTexture"]
+  icon:SetTexture("Interface\\Buttons\\Button-Backpack-Up")
+  icon:Show()
+  f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
+  f:RegisterEvent("PLAYER_ENTERING_WORLD");
+  f:RegisterEvent("CVAR_UPDATE");
+  f:SetScript("OnShow", function(frame, ...) self:OnShow(...) end)
+
+  -- attach to skinner
+  bar:SkinButton(self,
+    {
+      Icon = _G[name.."IconTexture"]
+    }
+  )
+
+  return self
+end
+
+function Backpack:Update()
+  self:UpdateFreeSlots()
+  self:UpdateChecked()
+end
+
+function Backpack:UpdateFreeSlots()
+  if GetCVar("displayFreeBagSlots") == "1" then
+    local total = 0
+    for i = BACKPACK_CONTAINER, NUM_BAG_SLOTS do
+      local free, family = GetContainerNumFreeSlots(i)
+      if family == 0 then
+        total = total + free
+      end
+    end
+
+    self.freeSlots = total
+    self.frames.count:SetText(format("(%s)", self.freeSlots))
+    self.frames.count:Show()
+  elseif self.frames.count:IsShown() then
+    self.frames.count:Hide()
+  end
+end
+
+function Backpack:SetTooltip()
+  GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
+  GameTooltip:SetText(BACKPACK_TOOLTIP, 1.0, 1.0, 1.0)
+  GameTooltip:AddLine(string.format(NUM_FREE_SLOTS, (self.freeSlots or 0)))
+  GameTooltip:Show();
+end
+
+function Backpack:OnShow()
+  self:UpdateFreeSlots()
+end
+
+function Backpack:OnClick()
+  if IsModifiedClick("OPENALLBAGS") then
+    OpenAllBags()
+  else
+    if not PutItemInBackpack() then
+      ToggleBackpack()
+    end
+  end
+  self:UpdateChecked()
+end
+
+function Backpack:OnReceiveDrag()
+  if CursorHasItem() then
+    PutItemInBackpack()
+  end
+end
+
+function Backpack:PLAYER_ENTERING_WORLD()
+  self:CVAR_UPDATE("DISPLAY_FREE_BAG_SLOTS", GetCVar("displayFreeBagSlots"))
+end
+
+function Backpack:CVAR_UPDATE( cvar, value )
+  if cvar == "DISPLAY_FREE_BAG_SLOTS" then
+    if value == "1" then
+      self:GetFrame():RegisterEvent("BAG_UPDATE")
+    else
+      self:GetFrame():UnregisterEvent("BAG_UPDATE")
+    end
+    self:UpdateFreeSlots()
+  end
+end
+
+function Backpack:BAG_UPDATE(bag)
+  if bag >= BACKPACK_CONTAINER and bag <= NUM_BAG_SLOTS then
+    self:UpdateFreeSlots()
+  end
+end
+
+
+--
+-- Keyring Button class
+--
+function Keyring:New(name, cfg, bar, idx)
+  self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
+
+  local f = self:GetFrame()
+
+  f:SetWidth(18)
+  f:SetHeight(39)
+
+  local tex = f:GetNormalTexture()
+  tex:ClearAllPoints()
+  tex:SetAllPoints()
+  
+  f:SetNormalTexture("Interface\\Buttons\\UI-Button-KeyRing")
+  f:SetHighlightTexture("Interface\\Buttons\\UI-Button-KeyRing-Highlight")
+  f:SetPushedTexture("Interface\\Buttons\\UI-Button-KeyRing-Down")
+  f:GetNormalTexture():SetTexCoord(0,0.5625,0,0.609375)
+  f:GetHighlightTexture():SetTexCoord(0,0.5625,0,0.609375)
+  f:GetPushedTexture():SetTexCoord(0,0.5625,0,0.609375)
+
+  if not HasKey() then
+    f:Hide()
+  end
+
+  -- DO NOT attach to skinner
+
+  return self
+end
+
+function Keyring:GetBagID()
+  return KEYRING_CONTAINER
+end
+
+function Keyring:Refresh()
+  local f = self:GetFrame()
+  self.bar:PlaceButton( self, f:GetHeight(), f:GetHeight() ) -- use height x height since it's an odd size
+  self:UpdateHotkey()
+  self:Update()
+end
+
+function Keyring:SetTooltip()
+  GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT");
+  GameTooltip:SetText(KEYRING, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
+  GameTooltip:AddLine();
+end
+
+function Keyring:OnReceiveDrag()
+  if CursorHasItem() then
+    PutKeyInKeyRing()
+  end
+end
+
+function Keyring:OnClick()
+  if CursorHasItem() then
+    PutKeyInKeyRing()
+  else
+    ToggleKeyRing()
+  end
+  self:UpdateChecked()
+end
+
+function Keyring:ShowGridTemp(show)
+  if not HasKey() then
+    if show then 
+      self:GetFrame():Show()
+    else
+      self:GetFrame():Hide()
+    end
+  end
+end
+
+
+
+-- hook some functions to propagate to our bag buttons
+hooksecurefunc("Disable_BagButtons", 
+  function()
+    for b in BagBase:IterateAllButtons() do
+      local f = b:GetFrame()
+      f:Disable()
+      SetDesaturation(b.frames.icon,1)
+    end
+  end)
+
+hooksecurefunc("Enable_BagButtons",
+  function()
+    for b in BagBase:IterateAllButtons() do
+      local f = b:GetFrame()
+      f:Enable()
+      SetDesaturation(b.frames.icon,nil)
+    end
+  end)
+
+hooksecurefunc("ContainerFrame_OnHide",
+  function()
+    for b in BagBase:IterateAllButtons() do
+      b:Update()
+    end
+  end)
+
+hooksecurefunc("ContainerFrame_OnShow",
+  function()
+    for b in BagBase:IterateAllButtons() do
+      b:Update()
+    end
+  end)