Mercurial > wow > reaction
diff classes/StanceButton.lua @ 179:bf64e71701e2
Remove support for hunter aspects in stance bar. Remove option to disable DK/paladin auras in stance bar. (drycoded)
author | Flick <flickerstreak@gmail.com> |
---|---|
date | Wed, 20 Oct 2010 23:40:41 +0000 |
parents | df68b5a40490 |
children | e63aefb8a555 |
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--- a/classes/StanceButton.lua Wed Oct 20 18:58:36 2010 +0000 +++ b/classes/StanceButton.lua Wed Oct 20 23:40:41 2010 +0000 @@ -18,20 +18,6 @@ -- local playerClass = select(2,UnitClass("player")) -local aspects = { - -- All rank one, so that the usable check works - GetSpellInfo(13163), -- monkey - GetSpellInfo(13165), -- hawk - GetSpellInfo(5118), -- cheetah - GetSpellInfo(34074), -- viper - GetSpellInfo(13161), -- beast - GetSpellInfo(13159), -- pack - GetSpellInfo(20043), -- wild - GetSpellInfo(61846), -- dragonhawk -} - -local aspectLinks = { } - local eventList = { "PLAYER_REGEN_ENABLED", "PLAYER_ENTERING_WORLD", @@ -42,20 +28,6 @@ "UPDATE_BINDINGS", } -local eventListHunter = { - "PLAYER_REGEN_ENABLED", - "PLAYER_ENTERING_WORLD", - "SPELL_UPDATE_COOLDOWN", - "SPELL_UPDATE_USABLE", - "UNIT_AURA", - "SPELLS_CHANGED", - "UPDATE_BINDINGS", -} - -if playerClass == "HUNTER" then - eventList = eventListHunter -end - -- -- Stance Button class -- @@ -68,7 +40,6 @@ self = Super.New(self, name, moduleConfig.buttons[bar:GetName()][idx], bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" ) self.moduleConfig = moduleConfig - self.hunterIdx = 1 local f = self:GetFrame() local barFrame = bar:GetFrame() @@ -110,12 +81,6 @@ return self end -function Stance:GetModuleConfig() - -- this is the Stance module config structure, - -- not the config structure of the bar itself - return self.moduleConfig -end - function Stance:GetActionID() return self.config.stanceID end @@ -127,40 +92,7 @@ self.updatePending = false local idx = self:GetActionID() local f = self:GetFrame() - local c = self:GetModuleConfig() - if playerClass == "HUNTER" then - if c.showHunterAspects then - -- re-map the index in the case of "hide monkey/hawk" - if c.hideMonkeyHawk then - local usable, outOfMana = IsUsableSpell(aspects[8]) - if usable or outOfMana then - idx = idx + 2 - if idx > 8 then - f:Hide() - return - end - end - end - self.hunterIdx = idx - -- cache the highest rank spellID - if not aspectLinks[aspects[idx]] then - aspectLinks[aspects[idx]] = GetSpellLink(aspects[idx],"") - end - local usable, outOfMana = IsUsableSpell(aspects[idx]) - if usable or outOfMana then - f:SetAttribute("spell",aspects[idx]) - f:Show() - self:Update() - else - -- haven't learned this spell yet - f:Hide() - end - else - f:Hide() - end - elseif idx > GetNumShapeshiftForms() or - playerClass == "PALADIN" and c.hidePaladinAuras or - playerClass == "DEATHKNIGHT" and c.hideDKPresences then + if idx > GetNumShapeshiftForms() then f:Hide() else f:SetAttribute("spell", select(2,GetShapeshiftFormInfo(idx))) @@ -177,25 +109,7 @@ end function Stance:Update() - local texture, isActive, isCastable - if playerClass == "HUNTER" then - local name, rank - local spell = aspects[self.hunterIdx] - name, rank, texture = GetSpellInfo(spell) - isCastable = IsUsableSpell(spell) - for i = 1, 40 do - local buff = UnitBuff("player",i,true) - if not buff then break end - if buff == spell then - isActive = true - texture = "Interface\\Icons\\Spell_Nature_WispSplode" - break - end - end - else - local _ - texture, _, isActive, isCastable = GetShapeshiftFormInfo(self:GetActionID()) - end + local texture, _, isActive, isCastable = GetShapeshiftFormInfo(self:GetActionID()) local icon = self.frames.icon icon:SetTexture(texture) @@ -211,15 +125,7 @@ end function Stance:UpdateCooldown() - local start, duration, enabled - if playerClass == "HUNTER" then - local spell = aspects[self.hunterIdx] - if spell then - start, duration, enabled = GetSpellCooldown(spell) - end - else - start, duration, enabled = GetShapeshiftFormCooldown(self:GetActionID()) - end + local start, duration, enabled = GetShapeshiftFormCooldown(self:GetActionID()) if start then CooldownFrame_SetTimer(self.frames.cooldown, start, duration, enabled) end @@ -231,14 +137,7 @@ else GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT") end - if playerClass == "HUNTER" then - local aspect = aspects[self.hunterIdx] - if aspect and aspectLinks[aspect] then - GameTooltip:SetHyperlink(aspectLinks[aspect]) - end - else - GameTooltip:SetShapeshift(self:GetActionID()) - end + GameTooltip:SetShapeshift(self:GetActionID()) end function Stance:OnEnter() @@ -261,9 +160,7 @@ end elseif event == "UPDATE_SHAPESHIFT_COOLDOWN" then self:UpdateCooldown() - elseif event == "UPDATE_SHAPESHIFT_FORMS" or - event == "SPELLS_CHANGED" then - aspectLinks = { } -- force repopulate of the spellIDs + elseif event == "UPDATE_SHAPESHIFT_FORMS" then self:UpdateAction() elseif event == "UNIT_AURA" then if arg == "player" then