Mercurial > wow > reaction
diff locale/enUS.lua @ 264:d2e55b61e5e6 stable
Merge 1.1 beta 6 to stable
author | Flick |
---|---|
date | Fri, 06 May 2011 15:52:21 -0700 |
parents | c918ff9ac787 |
children | 7a9e82c0df15 |
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--- a/locale/enUS.lua Tue Apr 12 16:07:21 2011 -0700 +++ b/locale/enUS.lua Fri May 06 15:52:21 2011 -0700 @@ -1,7 +1,7 @@ local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) if not L then return end -for _, string in pairs({ +for _, s in pairs({ -- ReAction.lua "ReAction: name '%s' already in use", @@ -68,6 +68,8 @@ "General", "Rename Bar", "Delete Bar", +"Activate on Down", +"Activate the button when the key or mouse button is pressed down instead of when it is released", "Anchor", "Frame", "The frame that the bar is anchored to", @@ -78,50 +80,35 @@ "X offset", "Y offset", "Transparency", - --- classes/ActionButton.lua -"Action Bar", -"Action ID range is 1-120", - --- classes/BagButton.lua -- -"Bag Bar", - --- classes/Bar.lua -"Hidden", - --- classes/Button.lua -- -"Button Bar", - --- classes/Overlay.lua -"Hold Shift", -"Hold Alt", -"Right-click", -"Drag", -"to add/remove buttons:", -"to resize buttons:", -"to change spacing:", -"to change scale:", -"to move", -"to anchor to nearby frames", -"for options...", -"Currently anchored to", -"State", -"State Scale Override", - --- classes/MultiCastButton.lua -"Totem Bar", - --- classes/PetActionButton.lua -"Pet Action Bar", -"Pet action ID range is 1-10", - --- classes/StanceButton.lua -"Stance Bar", - --- classes/VehicleExitButton.lua -"Exit Vehicle Floater", - --- modules/State.lua +"Action Bars", +"Hide Empty Buttons", +"Lock Buttons", +"Prevents picking up/dragging actions (use SHIFT to override this behavior)", +"Only in Combat", +"Only lock the buttons when in combat", +"# Pages", +"Use the Dynamic State tab to specify page transitions", +"Edit Action IDs", +"Assign", +"Choose Method...", +"Individually", +"All at Once", +"Row", +"Rows are numbered top to bottom", +"Col", +"Columns are numbered left to right", +"Page", +"Action ID", +"Specify ID 1-120", +"ID List", +"Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", +"Invalid action ID list string", +"Mind Control Support", +"When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", +"Vehicle Support", +"When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", +"Show Page #", +"Action Buttons", "State named '%s' already exists", "Battle Stance", "Defensive Stance", @@ -158,7 +145,7 @@ "Delete this State", "Name", "Evaluation Order", -"State transitions are evaluated in the order listed:\nMove a state up or down to change the order", +"State transitions are evaluated in the order listed: Move a state up or down to change the order", "Up", "Down", "Properties", @@ -202,42 +189,7 @@ "State names must be alphanumeric without spaces", "Create State", "State named '%s' already exists", - --- modules/Action.lua -"Action Bars", -"Hide Empty Buttons", -"Lock Buttons", -"Prevents picking up/dragging actions (use SHIFT to override this behavior)", -"Only in Combat", -"Only lock the buttons when in combat", -"# Pages", -"Use the Dynamic State tab to specify page transitions", -"Edit Action IDs", -"Assign", -"Choose Method...", -"Individually", -"All at Once", -"Row", -"Rows are numbered top to bottom", -"Col", -"Columns are numbered left to right", -"Page", -"Action ID", -"Specify ID 1-120", -"ID List", -"Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", -"Invalid action ID list string", -"Mind Control Support", -"When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", -"Vehicle Support", -"When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", -"Show Page #", -"Action Buttons", - --- modules/PetAction.lua "Pet Buttons", - --- modules/Stance.lua "Stance Buttons", "Show Aspects", "Show Hunter aspects as stances", @@ -247,13 +199,52 @@ "Do not show Death Knight Presences as stances", "Hide Auras", "Do not show Paladin Auras as stances", - --- modules/VehicleExit.lua "Exit Vehicle", "Show only when passenger", "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", +-- ActionButton.lua +"Action Bar", +"Action ID range is 1-120", + +-- BagButton.lua -- +"Bag Bar", + +-- Bar.lua +"Hidden", + +-- Button.lua -- +"Button Bar", + +-- Overlay.lua +"Hold Shift", +"Hold Alt", +"Right-click", +"Drag", +"to add/remove buttons:", +"to resize buttons:", +"to change spacing:", +"to change scale:", +"to move", +"to anchor to nearby frames", +"for options...", +"Currently anchored to", +"State", +"State Scale Override", + +-- MultiCastButton.lua +"Totem Bar", + +-- PetActionButton.lua +"Pet Action Bar", +"Pet action ID range is 1-10", + +-- StanceButton.lua +"Stance Bar", + +-- VehicleExitButton.lua +"Exit Vehicle Floater", }) do - L[string] = true + L[s] = true end