view modules/Bag.lua @ 170:0030201b5fc2

use secure HasAction() (drycoded)
author Flick <flickerstreak@gmail.com>
date Tue, 19 Oct 2010 20:07:55 +0000
parents 901c91dc1bf2
children df68b5a40490
line wrap: on
line source
--[[
  ReAction Bag button module

--]]

-- local imports
local ReAction = ReAction
local L = ReAction.L
local _G = _G

-- Bag button 
local Button = ReAction.Button.Bag

-- module declaration
local moduleID = "Bag"
local module = ReAction:NewModule( moduleID
  -- mixins go here
)

-- handlers
function module:OnInitialize()
  self.db = ReAction.db:RegisterNamespace( moduleID,
    {
      profile = { 
        buttons = { }
      }
    }
  )

  self.buttons = { }

  ReAction.RegisterCallback(self, "OnCreateBar", "OnRefreshBar")
  ReAction.RegisterCallback(self, "OnDestroyBar")
  ReAction.RegisterCallback(self, "OnRefreshBar")
  ReAction.RegisterCallback(self, "OnEraseBar")
  ReAction.RegisterCallback(self, "OnRenameBar")
end

function module:OnEnable()
  ReAction:RegisterBarType(L["Bag Bar"], 
    { 
      type = moduleID ,
      defaultButtonSize = 30,
      defaultBarRows = 1,
      defaultBarCols = 6,
      defaultBarSpacing = 4
    })
end

function module:OnDisable()
  ReAction:UnregisterBarType(L["Bag Bar"])
end

function module:OnDestroyBar(event, bar, name)
  local btns = self.buttons[bar]
  if btns then
    for _,b in pairs(btns) do
      if b then
        b:Destroy()
      end
    end
    self.buttons[bar] = nil
  end
end

function module:OnRefreshBar(event, bar, name)
  if bar.config.type == moduleID then
    local btns = self.buttons[bar]
    if btns == nil then
      btns = { }
      self.buttons[bar] = btns
    end
    local profile = self.db.profile
    if profile.buttons[name] == nil then
      profile.buttons[name] = {}
    end
    local btnCfg = profile.buttons[name]

    local r, c = bar:GetButtonGrid()
    local n = r*c
    for i = 1, n do
      if btnCfg[i] == nil then
        btnCfg[i] = {}
      end
      if btns[i] == nil then
        local success, r = pcall(Button.New,Button,i,profile,bar,i>1 and btnCfg[i-1].bagID)
        if success and r then
          btns[i] = r
          bar:AddButton(i,r)
        else
          n = i - 1
          bar:ClipNButtons(n)
          break
        end
      end
      btns[i]:Refresh()
    end
    for i = n+1, #btns do
      if btns[i] then
        bar:RemoveButton(btns[i])
        btns[i] = btns[i]:Destroy()
        if btnCfg[i] then
          btnCfg[i] = nil
        end
      end
    end
  end

end

function module:OnEraseBar(event, bar, name)
  self.db.profile.buttons[name] = nil
end

function module:OnRenameBar(event, bar, oldName, newName)
  local b = self.db.profile.buttons
  b[newname], b[oldname] = b[oldname], nil
end


-- hook some functions to propagate to our bag buttons
hooksecurefunc("Disable_BagButtons", 
  function()
    for _, buttons in pairs(module.buttons) do
      for _, b in pairs(buttons) do
        local f = b:GetFrame()
        f:Disable()
        SetDesaturation(b.frames.icon,1)
      end
    end
  end)

hooksecurefunc("Enable_BagButtons",
  function()
    for _, buttons in pairs(module.buttons) do
      for _, b in pairs(buttons) do
        local f = b:GetFrame()
        f:Enable()
        SetDesaturation(b.frames.icon,nil)
      end
    end
  end)

hooksecurefunc("ContainerFrame_OnHide",
  function()
    for _, buttons in pairs(module.buttons) do
      for _, b in pairs(buttons) do
        b:Update()
      end
    end
  end)

hooksecurefunc("ContainerFrame_OnShow",
  function()
    for _, buttons in pairs(module.buttons) do
      for _, b in pairs(buttons) do
        b:Update()
      end
    end
  end)