flickerstreak@28: local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) flickerstreak@45: if not L then return end flickerstreak@23: flickerstreak@47: for _, string in pairs({ flickerstreak@28: -- bindings.lua flickerstreak@47: "ReAction", flickerstreak@47: "Toggle ReAction Bar Lock", flickerstreak@47: "ReAction Keybinding Mode", flickerstreak@28: flickerstreak@28: -- ReAction.lua flickerstreak@47: "Bar ", flickerstreak@47: "ReAction: name already in use", flickerstreak@47: "ReAction config mode disabled during combat.", flickerstreak@60: "Customizable replacement for Blizzard's Action Bars", flickerstreak@60: "Global Settings", flickerstreak@60: "Global configuration settings", flickerstreak@60: "Unlock Bars", flickerstreak@60: "Unlock bars for dragging and resizing with the mouse", flickerstreak@60: "Module Settings", flickerstreak@60: "Configuration settings for each module", flickerstreak@44: flickerstreak@44: -- Bar.lua flickerstreak@47: "Drag to add/remove buttons", flickerstreak@47: "Drag to resize buttons", flickerstreak@47: "Right-click-drag", flickerstreak@47: "to change spacing", flickerstreak@47: "Size:", flickerstreak@47: "Spacing:", flickerstreak@47: "Drag to move", flickerstreak@52: "Shift-drag", flickerstreak@52: "to anchor to nearby frames", flickerstreak@52: "Right-click", flickerstreak@52: "for options", flickerstreak@52: "Currently anchored to <%s>", flickerstreak@58: "Settings...", flickerstreak@58: "Open the editor for this bar", flickerstreak@47: "Delete Bar", flickerstreak@47: "Remove the bar from the current profile", flickerstreak@50: "Are you sure you want to remove this bar?", flickerstreak@23: flickerstreak@23: -- modules/ReAction_HideBlizzard flickerstreak@47: "Hide Blizzard Action Bars", flickerstreak@47: "Hide the default main bar and extra action bars", flickerstreak@23: flickerstreak@23: -- modules/ReAction_Action flickerstreak@48: "Action Bar", flickerstreak@60: "Action Bars", flickerstreak@49: "Hide Empty Buttons", flickerstreak@59: "Action Buttons", flickerstreak@23: flickerstreak@53: -- modules/ReAction_PetAction flickerstreak@53: "Pet Action Bar", flickerstreak@59: "Pet Buttons", flickerstreak@53: flickerstreak@54: -- modules/ReAction_PossessBar flickerstreak@54: "Possess Bar", flickerstreak@54: "Hide Empty Possess Bar Buttons", flickerstreak@59: "Possess Buttons", flickerstreak@54: flickerstreak@23: -- modules/ReAction_ConfigUI flickerstreak@51: "Center", flickerstreak@51: "Left", flickerstreak@51: "Right", flickerstreak@51: "Top", flickerstreak@51: "Bottom", flickerstreak@51: "Top Left", flickerstreak@51: "Top Right", flickerstreak@51: "Bottom Left", flickerstreak@51: "Bottom Right", flickerstreak@58: "Edit Bars...", flickerstreak@58: "Show the ReAction Bar Editor dialogue", flickerstreak@47: "Close on Launch", flickerstreak@58: "Close the Interface Options window when launching the ReAction Bar Editor", flickerstreak@58: "Bar Editor", flickerstreak@47: "Global Config", flickerstreak@47: "Opens ReAction global configuration settings panel", flickerstreak@58: "Close the Bar Editor when opening the ReAction global Interface Options", flickerstreak@47: "New Bar...", flickerstreak@47: "Choose a name, type, and initial grid for your new action bar:", flickerstreak@47: "Bar Name", flickerstreak@47: "Enter a name for your new action bar", flickerstreak@47: "Button Type", flickerstreak@47: "Create Bar", flickerstreak@47: "General", flickerstreak@47: "Rename Bar", flickerstreak@47: "Delete Bar", flickerstreak@51: "Anchor", flickerstreak@51: "Frame", flickerstreak@51: "The frame that the bar is anchored to", flickerstreak@51: "Point", flickerstreak@51: "Anchor point on the bar frame", flickerstreak@51: "Relative Point", flickerstreak@51: "Anchor point on the target frame", flickerstreak@51: "X offset", flickerstreak@51: "Y offset", flickerstreak@47: "Button Grid", flickerstreak@47: "Rows", flickerstreak@47: "Columns", flickerstreak@47: "Size", flickerstreak@47: "Spacing", flickerstreak@47: "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.", flickerstreak@47: flickerstreak@23: -- modules/ReAction_State flickerstreak@64: "State named '%s' already exists", flickerstreak@62: "Battle Stance", flickerstreak@62: "Defensive Stance", flickerstreak@62: "Berserker Stance", flickerstreak@64: "Caster Form", flickerstreak@64: "Bear Form", flickerstreak@64: "Cat Form", flickerstreak@62: "Tree/Moonkin", flickerstreak@62: "Stealth", flickerstreak@64: "No Stealth", flickerstreak@62: "Shadowform", flickerstreak@64: "No Shadowform", flickerstreak@64: "With Pet", flickerstreak@62: "Without Pet", flickerstreak@62: "Hostile Target", flickerstreak@62: "Friendly Target", flickerstreak@64: "No Target", flickerstreak@62: "Hostile Focus", flickerstreak@62: "Friendly Focus", flickerstreak@64: "No Focus", flickerstreak@64: "Raid", flickerstreak@64: "Party", flickerstreak@62: "Solo", flickerstreak@62: "In Combat", flickerstreak@62: "Out of Combat", flickerstreak@64: "Warning: one or more incompatible rules were turned off", flickerstreak@64: "Properties", flickerstreak@64: "Delete this State", flickerstreak@64: "Name", flickerstreak@64: "Evaluation Order", flickerstreak@64: "State transitions are evaluated in the order listed:\nMove a state up or down to change the order", flickerstreak@64: "Up", flickerstreak@64: "Down", flickerstreak@64: "Rules", flickerstreak@64: "Select this state", flickerstreak@64: "by default", flickerstreak@64: "when ANY of these", flickerstreak@64: "when ALL of these", flickerstreak@64: "via custom rule", flickerstreak@64: "Clear All", flickerstreak@64: "Custom Rule", flickerstreak@64: "Syntax like macro rules: see preset rules for examples", flickerstreak@64: "Invalid custom rule '%s': each clause must appear within [brackets]", flickerstreak@64: "Dynamic State", flickerstreak@64: "States are evaluated in the order they are listed", flickerstreak@62: "New State...", flickerstreak@64: "State Name", flickerstreak@62: "Set a name for the new state", flickerstreak@64: "State names must be alphanumeric without spaces", flickerstreak@62: "Create State", flickerstreak@62: "State named '%s' already exists", flickerstreak@64: flickerstreak@62: flickerstreak@47: }) do flickerstreak@47: L[string] = true flickerstreak@47: end