flickerstreak@28: local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true) flickerstreak@45: if not L then return end flickerstreak@23: Flick@253: for _, s in pairs({ flickerstreak@28: flickerstreak@28: -- ReAction.lua flickerstreak@127: "ReAction: name '%s' already in use", flickerstreak@47: "ReAction config mode disabled during combat.", flickerstreak@182: flickerstreak@182: -- Options.lua flickerstreak@184: "ReAction", flickerstreak@60: "Customizable replacement for Blizzard's Action Bars", flickerstreak@60: "Unlock Bars", flickerstreak@60: "Unlock bars for dragging and resizing with the mouse", flickerstreak@182: "Hide Blizzard Action Bars", flickerstreak@182: "Hide the default main bar and extra action bars", flickerstreak@182: "Hide Blizzard Vehicle Bar", flickerstreak@182: "Hide the default vechicle action bar", flickerstreak@182: "Edit Bars...", flickerstreak@182: "Show the ReAction Bar Editor dialogue", flickerstreak@182: "Close on Launch", flickerstreak@182: "Close the Interface Options window when launching the ReAction Bar Editor", flickerstreak@182: "Key Bindings", flickerstreak@182: "Show the keybinding dialogue", flickerstreak@116: "Skip profile keybind warning", flickerstreak@116: "Don't show a warning about updating keybinds when switching profiles", flickerstreak@185: "Usage:", flickerstreak@116: "ReAction profile changed: check your keybinds, they may need to be updated.", flickerstreak@116: "OK", flickerstreak@127: "ReAction: can't configure in combat", flickerstreak@127: "Click", flickerstreak@127: "Right-click", flickerstreak@127: "Shift-click", flickerstreak@127: "Alt-click", flickerstreak@182: "for options", flickerstreak@127: "for bar editor dialog", flickerstreak@127: "to unlock bars", flickerstreak@127: "for keybind mode", flickerstreak@127: flickerstreak@185: -- Editor.lua flickerstreak@185: "Center", flickerstreak@185: "Left", flickerstreak@185: "Right", flickerstreak@185: "Top", flickerstreak@185: "Bottom", flickerstreak@185: "Top Left", flickerstreak@185: "Top Right", flickerstreak@185: "Bottom Left", flickerstreak@185: "Bottom Right", flickerstreak@185: "Bar Editor", flickerstreak@195: "Select Bar", flickerstreak@185: "Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.", flickerstreak@185: "Global Config", flickerstreak@185: "Opens ReAction global configuration settings panel", flickerstreak@185: "Close Editor", flickerstreak@185: "Close the Bar Editor when opening the ReAction global Interface Options", flickerstreak@185: "New Bar...", flickerstreak@185: "Choose a name, type, and initial grid for your new action bar:", flickerstreak@185: "Bar Name", flickerstreak@185: "Enter a name for your new action bar", flickerstreak@185: "Button Type", flickerstreak@185: "Button Grid", flickerstreak@185: "Rows", flickerstreak@185: "Columns", flickerstreak@185: "Size", flickerstreak@185: "Spacing", flickerstreak@185: "Create Bar", flickerstreak@185: "General", flickerstreak@185: "Rename Bar", flickerstreak@185: "Delete Bar", flickerstreak@185: "Anchor", flickerstreak@185: "Frame", flickerstreak@185: "The frame that the bar is anchored to", flickerstreak@185: "Point", flickerstreak@185: "Anchor point on the bar frame", flickerstreak@185: "Relative Point", flickerstreak@185: "Anchor point on the target frame", flickerstreak@185: "X offset", flickerstreak@185: "Y offset", flickerstreak@185: "Transparency", Flick@253: "Action Bars", Flick@253: "Hide Empty Buttons", Flick@253: "Lock Buttons", Flick@253: "Prevents picking up/dragging actions (use SHIFT to override this behavior)", Flick@253: "Only in Combat", Flick@253: "Only lock the buttons when in combat", Flick@253: "# Pages", Flick@253: "Use the Dynamic State tab to specify page transitions", Flick@253: "Edit Action IDs", Flick@253: "Assign", Flick@253: "Choose Method...", Flick@253: "Individually", Flick@253: "All at Once", Flick@253: "Row", Flick@253: "Rows are numbered top to bottom", Flick@253: "Col", Flick@253: "Columns are numbered left to right", Flick@253: "Page", Flick@253: "Action ID", Flick@253: "Specify ID 1-120", Flick@253: "ID List", Flick@253: "Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)", Flick@253: "Invalid action ID list string", Flick@253: "Mind Control Support", Flick@253: "When possessing a target (e.g. via Mind Control), map the first 12 buttons of this bar to the possessed target's actions.", Flick@253: "Vehicle Support", Flick@253: "When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.", Flick@253: "Show Page #", Flick@253: "Action Buttons", flickerstreak@64: "State named '%s' already exists", flickerstreak@62: "Battle Stance", flickerstreak@62: "Defensive Stance", flickerstreak@62: "Berserker Stance", flickerstreak@64: "Caster Form", flickerstreak@64: "Bear Form", flickerstreak@64: "Cat Form", flickerstreak@75: "Tree of Life", flickerstreak@75: "Moonkin Form", flickerstreak@62: "Stealth", flickerstreak@64: "No Stealth", flickerstreak@176: "Shadow Dance", flickerstreak@62: "Shadowform", flickerstreak@64: "No Shadowform", flickerstreak@176: "Demon Form", flickerstreak@176: "No Demon Form", flickerstreak@64: "With Pet", flickerstreak@62: "Without Pet", flickerstreak@62: "Hostile Target", flickerstreak@62: "Friendly Target", flickerstreak@64: "No Target", flickerstreak@62: "Hostile Focus", flickerstreak@62: "Friendly Focus", flickerstreak@64: "No Focus", flickerstreak@75: "Mind Control", flickerstreak@118: "In a Vehicle", flickerstreak@64: "Raid", flickerstreak@64: "Party", flickerstreak@62: "Solo", flickerstreak@62: "In Combat", flickerstreak@62: "Out of Combat", flickerstreak@64: "Warning: one or more incompatible rules were turned off", flickerstreak@68: "Info", flickerstreak@64: "Delete this State", flickerstreak@64: "Name", flickerstreak@64: "Evaluation Order", flickerstreak@64: "State transitions are evaluated in the order listed:\nMove a state up or down to change the order", flickerstreak@64: "Up", flickerstreak@64: "Down", flickerstreak@68: "Properties", flickerstreak@68: "Set the properties for the bar when in this state", flickerstreak@68: "Hide Bar", flickerstreak@75: "(none)", flickerstreak@68: "Override Keybinds", flickerstreak@68: "Set this state to maintain its own set of keybinds which override the defaults when active", flickerstreak@68: "Position", flickerstreak@101: "Reposition", flickerstreak@101: "Anchor Frame", flickerstreak@68: "Point", flickerstreak@68: "Relative Point", flickerstreak@68: "X Offset", flickerstreak@68: "Y Offset", flickerstreak@68: "Scale", flickerstreak@68: "Set New Scale", flickerstreak@103: "Transparency", flickerstreak@103: "Set Transparency", flickerstreak@70: "Rule", flickerstreak@64: "Select this state", flickerstreak@64: "by default", flickerstreak@64: "when ANY of these", flickerstreak@64: "when ALL of these", flickerstreak@64: "via custom rule", flickerstreak@68: "via keybinding", flickerstreak@64: "Clear All", flickerstreak@68: "Conditions", flickerstreak@64: "Custom Rule", flickerstreak@64: "Syntax like macro rules: see preset rules for examples", flickerstreak@64: "Invalid custom rule '%s': each clause must appear within [brackets]", flickerstreak@68: "Keybinding", flickerstreak@72: "Invoking a state keybind toggles an override of all other transition rules.", flickerstreak@68: "State Hotkey", flickerstreak@68: "Define an override toggle keybind", flickerstreak@64: "Dynamic State", flickerstreak@64: "States are evaluated in the order they are listed", flickerstreak@62: "New State...", flickerstreak@64: "State Name", flickerstreak@62: "Set a name for the new state", flickerstreak@64: "State names must be alphanumeric without spaces", flickerstreak@62: "Create State", flickerstreak@62: "State named '%s' already exists", flickerstreak@69: "Pet Buttons", flickerstreak@134: "Stance Buttons", flickerstreak@134: "Show Aspects", flickerstreak@134: "Show Hunter aspects as stances", flickerstreak@134: "Auto-hide Monkey/Hawk", flickerstreak@134: "Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk", flickerstreak@134: "Hide Presences", flickerstreak@134: "Do not show Death Knight Presences as stances", flickerstreak@134: "Hide Auras", flickerstreak@134: "Do not show Paladin Auras as stances", flickerstreak@159: "Exit Vehicle", flickerstreak@159: "Show only when passenger", flickerstreak@159: "Only show the button when riding as a passenger in a vehicle (no vehicle controls)", flickerstreak@159: Flick@253: -- ActionButton.lua Flick@253: "Action Bar", Flick@253: "Action ID range is 1-120", Flick@253: Flick@253: -- BagButton.lua -- Flick@253: "Bag Bar", Flick@253: Flick@253: -- Bar.lua Flick@253: "Hidden", Flick@253: Flick@253: -- Button.lua -- Flick@253: "Button Bar", Flick@253: Flick@253: -- Overlay.lua Flick@253: "Hold Shift", Flick@253: "Hold Alt", Flick@253: "Right-click", Flick@253: "Drag", Flick@253: "to add/remove buttons:", Flick@253: "to resize buttons:", Flick@253: "to change spacing:", Flick@253: "to change scale:", Flick@253: "to move", Flick@253: "to anchor to nearby frames", Flick@253: "for options...", Flick@253: "Currently anchored to", Flick@253: "State", Flick@253: "State Scale Override", Flick@253: Flick@253: -- MultiCastButton.lua Flick@253: "Totem Bar", Flick@253: Flick@253: -- PetActionButton.lua Flick@253: "Pet Action Bar", Flick@253: "Pet action ID range is 1-10", Flick@253: Flick@253: -- StanceButton.lua Flick@253: "Stance Bar", Flick@253: Flick@253: -- VehicleExitButton.lua Flick@253: "Exit Vehicle Floater", Flick@253: Flick@253: flickerstreak@69: flickerstreak@47: }) do Flick@253: L[s] = true flickerstreak@47: end