# HG changeset patch # User Flick # Date 1214436924 0 # Node ID 1ad208c256187950bd40a92f7a237c2d72d5a1af # Parent 5b7fd67a28eae6f48190a0231687c99daa04e252 Fixed display issues with renaming states/bars diff -r 5b7fd67a28ea -r 1ad208c25618 State.lua --- a/State.lua Wed Jun 25 23:03:06 2008 +0000 +++ b/State.lua Wed Jun 25 23:35:24 2008 +0000 @@ -822,7 +822,8 @@ self.states[value], args[value], self.states[name], args[name] = self.states[name], args[name], nil, nil self:SetName(value) ApplyStates(self.bar) - end + ReAction:ShowEditor(self.bar, moduleID, value) + end function StateHandler:MoveStateUp() local before, after = self:GetNeighbors() diff -r 5b7fd67a28ea -r 1ad208c25618 modules/ReAction_ConfigUI/ReAction_ConfigUI.lua --- a/modules/ReAction_ConfigUI/ReAction_ConfigUI.lua Wed Jun 25 23:03:06 2008 +0000 +++ b/modules/ReAction_ConfigUI/ReAction_ConfigUI.lua Wed Jun 25 23:35:24 2008 +0000 @@ -293,9 +293,6 @@ function editor:Refresh() AceConfigReg:NotifyChange(editorName) - if frame:IsShown() then - self:Open() -- do I need this? - end end function editor:CreateBarTree(bar) @@ -438,7 +435,7 @@ end end - function editor:OnRenameBar(evt, oldname, newname) + function editor:OnRenameBar(evt, bar, oldname, newname) local key = barOptMap[oldname] barOptMap[oldname], barOptMap[newname] = nil, key if key then