# HG changeset patch # User Flick # Date 1237342944 0 # Node ID 4c1b85ec40d2d9d75e288d3c0f25d12a541e1099 # Parent b8a14165b807e343e4a947826801fbe966c708a4 Hotkey support for stance bar diff -r b8a14165b807 -r 4c1b85ec40d2 classes/StanceButton.lua --- a/classes/StanceButton.lua Wed Mar 18 02:00:51 2009 +0000 +++ b/classes/StanceButton.lua Wed Mar 18 02:22:24 2009 +0000 @@ -40,7 +40,7 @@ "UPDATE_SHAPESHIFT_FORMS", "UPDATE_SHAPESHIFT_USABLE", "UPDATE_SHAPESHIFT_COOLDOWN", - -- "UPDATE_INVENTORY_ALERTS" -- WTF? + "UPDATE_BINDINGS", } local eventListHunter = { @@ -49,7 +49,8 @@ "SPELL_UPDATE_COOLDOWN", "SPELL_UPDATE_USABLE", "UNIT_AURA", - "SPELLS_CHANGED" + "SPELLS_CHANGED", + "UPDATE_BINDINGS", } if playerClass == "HUNTER" then @@ -80,7 +81,6 @@ -- attribute setup f:SetAttribute("type","spell") - self:UpdateAction() -- non secure scripts f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end) @@ -173,6 +173,7 @@ function Stance:Refresh() Super.Refresh(self) + self:UpdateHotkey() self:UpdateAction() end @@ -201,8 +202,11 @@ icon:SetTexture(texture) self:GetFrame():SetChecked( isActive and 1 or 0 ) if isCastable then + self.frames.hotkey:SetVertexColor(1.0,1.0,1.0,1.0) + self.frames.hotkey:Show() icon:SetVertexColor(1.0, 1.0, 1.0) else + self.frames.hotkey:SetVertexColor(0.6,0.6,0.6,1.0) icon:SetVertexColor(0.4, 0.4, 0.4) end @@ -268,6 +272,8 @@ if arg == "player" then self:Update() end + elseif event == "UPDATE_BINDINGS" then + self:UpdateHotkey() else self:Update() end