# HG changeset patch # User Flick # Date 1305048654 25200 # Node ID 8fde9da2165208725cc960d54d4656e5a7d74aec # Parent b40e2aaccfa041bfcdf81db2b7c12aded97ad18a Fix for ticket #9: un-check action buttons when tradeskills close diff -r b40e2aaccfa0 -r 8fde9da21652 ActionButton.lua --- a/ActionButton.lua Tue May 10 09:55:47 2011 -0700 +++ b/ActionButton.lua Tue May 10 10:30:54 2011 -0700 @@ -158,6 +158,7 @@ "PLAYER_TARGET_CHANGED", "TRADE_SKILL_SHOW", "TRADE_SKILL_CLOSE", + "ARCHAEOLOGY_CLOSED", "PLAYER_ENTER_COMBAT", "PLAYER_LEAVE_COMBAT", "START_AUTOREPEAT_SPELL", @@ -746,7 +747,8 @@ function Action:TRADE_SKILL_SHOW() self:UpdateCheckedState() end -Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_CLOSE +Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_SHOW +Action.ARCHAEOLOGY_CLOSED = Action.TRADE_SKILL_SHOW function Action:UNIT_ENTERED_VEHICLE(event,unit) if unit == "player" then