# HG changeset patch # User Flick # Date 1244852032 0 # Node ID d2f289c3bae632137ce513ad04b398cf2078efdf # Parent e77f716af1b72d1754dfd8561479485c182c041d Fixed pet autocast shine being below autocast texture diff -r e77f716af1b7 -r d2f289c3bae6 classes/PetActionButton.lua --- a/classes/PetActionButton.lua Fri Jun 12 21:44:44 2009 +0000 +++ b/classes/PetActionButton.lua Sat Jun 13 00:13:52 2009 +0000 @@ -68,13 +68,13 @@ local f = self:GetFrame() if not f.autoCastTexture then -- store autocast stuff with the frame for recycling - f.autoCastShine = CreateFrame("Frame",name.."Shine",f,"AutoCastShineTemplate") local tex = f:CreateTexture(nil,"OVERLAY") tex:SetTexture([[Interface\Buttons\UI-AutoCastableOverlay]]) tex:SetHeight(58) tex:SetWidth(58) tex:SetPoint("CENTER") f.autoCastTexture = tex + f.autoCastShine = CreateFrame("Frame",name.."Shine",f,"AutoCastShineTemplate") -- create after autocast texture so it's on top -- move the cooldown around local cd = self.frames.cooldown cd:ClearAllPoints()