changeset 243:0ea0cdd7f386

fix silly drycoding errors
author Flick
date Sat, 26 Mar 2011 11:31:01 -0700
parents b56cff349bd6
children f255cd69e890
files ReAction.lua classes/State.lua
diffstat 2 files changed, 6 insertions(+), 6 deletions(-) [+]
line wrap: on
line diff
--- a/ReAction.lua	Fri Mar 25 17:06:56 2011 -0700
+++ b/ReAction.lua	Sat Mar 26 11:31:01 2011 -0700
@@ -132,11 +132,11 @@
   end
 end
 
-function module:UPDATE_SHAPESHIFT_FORMS()
+function ReAction:UPDATE_SHAPESHIFT_FORMS()
   -- Re-parse the rules table according to the new form list.
   -- This happens both at initial login (after PLAYER_ENTERING_WORLD)
   -- as well as when gaining new abilities. 
-  ReAction.Bar:InitRuleFormats()
+  self.Bar:InitRuleFormats()
   for _, bar in self:IterateBars() do
     bar:ApplyStates()
   end
--- a/classes/State.lua	Fri Mar 25 17:06:56 2011 -0700
+++ b/classes/State.lua	Sat Mar 26 11:31:01 2011 -0700
@@ -13,10 +13,10 @@
 local RegisterStateDriver = RegisterStateDriver
 local tfetch = addonTable.tfetch
 local tbuild = addonTable.tbuild
-local ApplyStates   = Bar.ApplyStates
-local CleanupStates = Bar.CleanupStates
-local SetProperty   = Bar.SetStateProperty
-local GetProperty   = Bar.GetStateProperty
+local ApplyStates   = ReAction.Bar.ApplyStates
+local CleanupStates = ReAction.Bar.CleanupStates
+local SetProperty   = ReAction.Bar.SetStateProperty
+local GetProperty   = ReAction.Bar.GetStateProperty
 
 -- module declaration
 local moduleID = "State"