changeset 83:1ad208c25618

Fixed display issues with renaming states/bars
author Flick <flickerstreak@gmail.com>
date Wed, 25 Jun 2008 23:35:24 +0000
parents 5b7fd67a28ea
children 8119fbe25939
files State.lua modules/ReAction_ConfigUI/ReAction_ConfigUI.lua
diffstat 2 files changed, 3 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/State.lua	Wed Jun 25 23:03:06 2008 +0000
+++ b/State.lua	Wed Jun 25 23:35:24 2008 +0000
@@ -822,7 +822,8 @@
     self.states[value], args[value], self.states[name], args[name] = self.states[name], args[name], nil, nil
     self:SetName(value)
     ApplyStates(self.bar)
-  end
+    ReAction:ShowEditor(self.bar, moduleID, value)
+    end
 
   function StateHandler:MoveStateUp()
     local before, after = self:GetNeighbors()
--- a/modules/ReAction_ConfigUI/ReAction_ConfigUI.lua	Wed Jun 25 23:03:06 2008 +0000
+++ b/modules/ReAction_ConfigUI/ReAction_ConfigUI.lua	Wed Jun 25 23:35:24 2008 +0000
@@ -293,9 +293,6 @@
 
   function editor:Refresh()
     AceConfigReg:NotifyChange(editorName)
-    if frame:IsShown() then
-      self:Open() -- do I need this?
-    end
   end
 
   function editor:CreateBarTree(bar)
@@ -438,7 +435,7 @@
     end
   end
 
-  function editor:OnRenameBar(evt, oldname, newname)
+  function editor:OnRenameBar(evt, bar, oldname, newname)
     local key = barOptMap[oldname]
     barOptMap[oldname], barOptMap[newname] = nil, key
     if key then