changeset 18:a805e4464237

AceLibrary'd ReAnchor
author Flick <flickerstreak@gmail.com>
date Sat, 31 Mar 2007 00:07:30 +0000
parents 639282f3a0e0
children 52a1252bce0d
files ReAction.toc classes/ReAnchor.lua classes/ReAnchor.xml classes/ReBar.lua libs/ReAnchor-1.0/ReAnchor-1.0.lua
diffstat 5 files changed, 357 insertions(+), 296 deletions(-) [+]
line wrap: on
line diff
--- a/ReAction.toc	Fri Mar 23 19:28:30 2007 +0000
+++ b/ReAction.toc	Sat Mar 31 00:07:30 2007 +0000
@@ -23,11 +23,10 @@
 libs\Tablet-2.0\Tablet-2.0.lua
 libs\FuBarPlugin-2.0\FuBarPlugin-2.0.lua
 libs\ReBound-1.0\ReBound-1.0.lua
+libs\ReAnchor-1.0\ReAnchor-1.0.lua
 
 locale-enUS.lua
 
-classes\ReAnchor.xml
-classes\ReAnchor.lua
 classes\ReBar.xml
 classes\ReBar.lua
 
--- a/classes/ReAnchor.lua	Fri Mar 23 19:28:30 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,314 +0,0 @@
---
--- ReAnchor.lua
---
--- Provides drag-placement facilities for frames.
---
-
--- local constants
-local AceOO = AceLibrary("AceOO-2.0")
-
-local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
-
-local pointsOnEdge = {
-  BOTTOM = { "BOTTOM", "BOTTOMLEFT",  "BOTTOMRIGHT",  },
-  TOP    = { "TOP",    "TOPLEFT",     "TOPRIGHT",     },
-  RIGHT  = { "RIGHT",  "BOTTOMRIGHT", "TOPRIGHT",     },
-  LEFT   = { "LEFT",   "BOTTOMLEFT",  "TOPLEFT",      },
-}
-
-local edgeSelector = {
-  BOTTOM = 1,  -- select x of x,y
-  TOP    = 1,  -- select x of x,y
-  LEFT   = 2,  -- select y of x,y
-  RIGHT  = 2,  -- select y of x,y  
-}
-
-local oppositePoints = {
-  BOTTOMLEFT  = "TOPRIGHT",
-  BOTTOM      = "TOP",
-  BOTTOMRIGHT = "TOPLEFT",
-  RIGHT       = "LEFT",
-  TOPRIGHT    = "BOTTOMLEFT",
-  TOP         = "BOTTOM",
-  TOPLEFT     = "BOTTOMRIGHT",
-  LEFT        = "RIGHT",
-  CENTER      = "CENTER",
-}
-
-local insidePointOffsetFuncs = {
-  BOTTOMLEFT  = function(x, y) return x, y end,
-  BOTTOM      = function(x, y) return 0, y end,
-  BOTTOMRIGHT = function(x, y) return -x, y end,
-  RIGHT       = function(x, y) return -x, 0 end,
-  TOPRIGHT    = function(x, y) return -x, -y end,
-  TOP         = function(x, y) return 0, -y end,
-  TOPLEFT     = function(x, y) return x, -y end,
-  LEFT        = function(x, y) return x, 0 end,
-  CENTER      = function(x, y) return 0, 0 end,
-}
-
-local pointCoordFuncs = {
-  BOTTOMLEFT  = function(f) return f:GetLeft(),  f:GetBottom() end,
-  BOTTOM      = function(f) return nil,          f:GetBottom() end,
-  BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
-  RIGHT       = function(f) return f:GetRight(), nil end,
-  TOPRIGHT    = function(f) return f:GetRight(), f:GetTop() end,
-  TOP         = function(f) return nil,          f:GetTop() end,
-  TOPLEFT     = function(f) return f:GetLeft(),  f:GetTop() end,
-  LEFT        = function(f) return f:GetLeft(),  nil end,
-  CENTER      = function(f) return f:GetCenter() end,
-}
-
-local edgeBoundsFuncs = {
-  BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
-  LEFT   = function(f) return f:GetBottom(), f:GetTop() end
-}
-edgeBoundsFuncs.TOP   = edgeBoundsFuncs.BOTTOM
-edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
-
-
--- local utility functions
-
--- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
-local function GetPointCoords( f, p )
-  local x, y = pointCoordFuncs[p](f)
-  if not(x and y) then
-    local cx, cy = f:GetCenter()
-    x = x or cx
-    y = y or cy
-  end
-  return x, y
-end
-
-
--- Returns true if frame 'f1' can be anchored to frame 'f2'
-local function CheckAnchorable( f1, f2 )
-  -- can't anchor a frame to itself or to nil
-  if f1 == f2 or f2 == nil then
-    return false
-  end
-  
-  -- can always anchor to UIParent
-  if f2 == UIParent then
-    return true
-  end
-  
-  -- also can't do circular anchoring of frames 
-  -- walk the anchor chain, which generally shouldn't be that expensive
-  -- (who nests draggables that deep anyway?)
-  for i = 1, f2:GetNumPoints() do
-    local _, f = f2:GetPoint(i)
-    return CheckAnchorable(f1,f)
-  end
-  
-  return true
-end
-
--- Returns true if frames f1 and f2 specified edges overlap
-local function CheckEdgeOverlap( f1, f2, e )
-  local l1, u1 = edgeBoundsFuncs[e](f1)
-  local l2, u2 = edgeBoundsFuncs[e](f2)
-  return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
-end
-
--- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
-local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
-  local l, u = edgeBoundsFuncs[e2](f2)
-  local x, y = GetPointCoords(f1,p1)
-  x = select(edgeSelector[e2], x, y)
-  return l <= x and x <= u
-end
-
--- Returns the distance between corresponding edges. It is 
--- assumed that the passed in edges e1 and e2 are the same or opposites
-local function GetEdgeDistance( f1, f2, e1, e2 )
-  local x1, y1 = pointCoordFuncs[e1](f1)
-  local x2, y2 = pointCoordFuncs[e2](f2)
-  return math.abs((x1 or y1) - (x2 or y2))
-end
-
--- Returns interior offsets (specified absolutely) from a point
-local function GetInteriorOffsetsToPoint(p, x, y)
-  return insidePointOffsetFuncs[p](x,y)
-end
-
-
-
-
-
--- ReAnchor is a Mixin which provides some anchoring and 
--- placement methods for frames.
--- An object with the ReAnchor mixin must support the 
--- IAnchorable interface (implicitly or explicitly).
--- The mixin methods also require arguments to support
--- that interface.
-
--- In the method prototypes, 'IRObjs' is used to refer to a
--- table of objects which support the IAnchorable interface.
-
-
-ReAnchor = AceOO.Mixin {
-  "GetClosestVisibleEdge",
-  "GetClosestVisiblePoint",
-  "GetClosestPointSnapped",
-  "DisplaySnapIndicator",
-  "HideSnapIndicator",
-}
-
----------------------------------------------------------
--- Constants and classes that are not exported via mixin
----------------------------------------------------------
-ReAnchor.IAnchorable = AceOO.Interface {
-  GetFrame = "function",
-  GetAnchorage = "function",  -- return ReAnchor.anchorInside or .anchorOutside
-}
-
-ReAnchor.anchorInside  = { inside = true }
-ReAnchor.anchorOutside = { outside = true }
-
-ReAnchor.snapIndicator1 = CreateFrame("Frame",nil,UIParent,"ReAnchorSnapIndicatorTemplate")
-ReAnchor.snapIndicator2 = CreateFrame("Frame",nil,UIParent,"ReAnchorSnapIndicatorTemplate")
-
-
-
-
---------------------
--- Mixin methods
---------------------
-
--- returns:
---  (1) o : the closest IRObj
---  (2) e1 : the point (edge) on self:GetFrame()
---  (3) e2 : the point (edge) on o:GetFrame()
-function ReAnchor:GetClosestVisibleEdge( IRObjs )
-  local f1 = self:GetFrame()
-  local r, o, e1, e2
-  for _, o2 in pairs(IRObjs) do
-    local f2 = o2:GetFrame()
-    local a = o2:GetAnchorage()
-    if f2:IsVisible() and CheckAnchorable(f1,f2) then
-      for _, e in pairs(edges) do
-        local opp = a.inside and e or oppositePoints[e]
-        if CheckEdgeOverlap(f1,f2,e) then
-          local d = GetEdgeDistance(f1, f2, e, opp)
-          if not r or d < r then
-            r, o, e1, e2 = d, o2, e, opp
-          end
-        end
-      end
-    end
-  end
-  return o, e1, e2
-end
-
--- returns:
---  (1) o:  the closest IRObj
---  (1) p:  the point on self:GetFrame()
---  (2) rp: the relativePoint on o:GetFrame()
---  (3) x:  x offset
---  (4) y:  y offset
--- such that self:GetFrame():SetPoint(p,o:GetFrame(),rp,x,y) preserves the current location
-function ReAnchor:GetClosestVisiblePoint( IRObjs )
-  local f1 = self:GetFrame()
-  local o, e1, e2 = self:GetClosestVisibleEdge( IRObjs )
-  local f2 = o:GetFrame()
-  local rsq, p, rp, x, y
-  -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
-  for _, p1 in ipairs(pointsOnEdge[e1]) do
-    if CheckPointEdgeOverlap(f1,p1,f2,e2) then
-      local p2 = o:GetAnchorage().outside and oppositePoints[p1] or p1
-      local x1, y1 = GetPointCoords(f1,p1)
-      local x2, y2 = GetPointCoords(f2,p2)
-      local dx = x1 - x2
-      local dy = y1 - y2
-      local rsq2 = dx*dx + dy*dy
-      if not rsq or rsq2 < rsq then
-        rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
-      end
-    end
-  end
-  return o, p, rp, x, y
-end
-
-
--- Calls self:GetClosestVisiblePoint() and then snaps to the specified
--- offsets if within the given range in x and y (as appropriate)
--- Return semantic is the same as GetClosestVisiblePoint(). Returns nil
--- if no snap can be done.
-function ReAnchor:GetClosestPointSnapped(IRObjs, r, xOff, yOff)
-  local f1 = self:GetFrame()
-  local o, p, rp, x, y = self:GetClosestVisiblePoint(IRObjs)
-  local s = false
-  
-  if r then
-    local sx, sy = GetInteriorOffsetsToPoint(p, xOff or 0, yOff or 0)
-    local xx, yy = pointCoordFuncs[p](f1)
-    if xx and yy then
-      if math.abs(x) <= r then
-        x = sx
-        s = true
-      end
-      if math.abs(y) <= r then
-        y = sy
-        s = true
-      end
-    elseif xx then
-      if math.abs(x) <= r then
-        x = sx
-        s = true
-        if math.abs(y) <= r then
-          y = sy
-        end
-      end
-    elseif yy then
-      if math.abs(y) <= r then
-        y = sy
-        s = true
-        if math.abs(x) <= r then
-          x = sx
-        end
-      end
-    end
-  end
-  
-  if s then
-    return o, p, rp, x, y
-  end
-end
-
-
-
--- shows anchor-indicators on the associated frame and the target frame
--- when a snap is warranted.
-function ReAnchor:DisplaySnapIndicator( IRObjs, r, xOff, yOff )
-  local o, p, rp, x, y, snap = self:GetClosestPointSnapped(IRObjs, r, xOff, yOff)
-  local si1 = ReAnchor.snapIndicator1
-  local si2 = ReAnchor.snapIndicator2
-  if o then
-    si1:ClearAllPoints()
-    si2:ClearAllPoints()
-    si1:SetPoint("CENTER", self:GetFrame(), p, 0, 0)
-    local xx, yy = pointCoordFuncs[rp](o:GetFrame())
-    x = math.abs(x) <=r and xx and 0 or x
-    y = math.abs(y) <=r and yy and 0 or y
-    si2:SetPoint("CENTER", o:GetFrame(), rp, x, y)
-    si1:Show()
-    si2:Show()
-  else
-    if si1:IsVisible() then
-      si1:Hide()
-      si2:Hide()
-    end
-  end
-end
-
-
-function ReAnchor:HideSnapIndicator()
-  local si1 = ReAnchor.snapIndicator1
-  local si2 = ReAnchor.snapIndicator2
-  if si1:IsVisible() then
-    si1:Hide()
-    si2:Hide()
-  end
-end
-
--- a/classes/ReAnchor.xml	Fri Mar 23 19:28:30 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,18 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" 
-  xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
-  xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
-
-  <Frame name="ReAnchorSnapIndicatorTemplate" virtual="true" frameStrata="HIGH" enableMouse="false" hidden="true">
-    <Size>
-      <AbsDimension x="8" y="8"/>
-    </Size>
-    <Layers>
-      <Layer level="OVERLAY">
-        <Texture alphaMode="ADD">
-          <Color r="1.0" g="0.82" b="0" a="0.8"/>
-        </Texture>
-      </Layer>
-    </Layers>
-  </Frame>
-
-</Ui>
--- a/classes/ReBar.lua	Fri Mar 23 19:28:30 2007 +0000
+++ b/classes/ReBar.lua	Sat Mar 31 00:07:30 2007 +0000
@@ -81,6 +81,7 @@
 end
 
 local AceOO = AceLibrary("AceOO-2.0")
+local ReAnchor = AceLibrary("ReAnchor-1.0")
 
 -- ReBar is an Ace 2 class prototype object.
 ReBar = AceOO.Class("AceEvent-2.0", ReAnchor, ReAnchor.IAnchorable)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libs/ReAnchor-1.0/ReAnchor-1.0.lua	Sat Mar 31 00:07:30 2007 +0000
@@ -0,0 +1,355 @@
+--[[
+Name: ReAnchor-1.0
+Revision: $Rev: 1 $
+Author: Flick
+Website: 
+Documentation: 
+SVN: 
+Description: Provides drag-placement facilities for frames
+License: MIT
+Dependencies: AceLibrary, AceOO-2.0
+]]
+
+
+local version_major, version_minor = "ReAnchor-1.0", "$Rev: 1 $"
+
+if not AceLibrary then error(version_major .. " requires AceLibrary.") end
+if not AceLibrary:IsNewVersion(version_major, version_minor) then return end
+if not AceLibrary:HasInstance("AceOO-2.0") then error(version_major .. " requires AceOO-2.0") end
+
+-- local constants
+local AceOO = AceLibrary("AceOO-2.0")
+
+local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
+
+local pointsOnEdge = {
+  BOTTOM = { "BOTTOM", "BOTTOMLEFT",  "BOTTOMRIGHT",  },
+  TOP    = { "TOP",    "TOPLEFT",     "TOPRIGHT",     },
+  RIGHT  = { "RIGHT",  "BOTTOMRIGHT", "TOPRIGHT",     },
+  LEFT   = { "LEFT",   "BOTTOMLEFT",  "TOPLEFT",      },
+}
+
+local edgeSelector = {
+  BOTTOM = 1,  -- select x of x,y
+  TOP    = 1,  -- select x of x,y
+  LEFT   = 2,  -- select y of x,y
+  RIGHT  = 2,  -- select y of x,y  
+}
+
+local oppositePoints = {
+  BOTTOMLEFT  = "TOPRIGHT",
+  BOTTOM      = "TOP",
+  BOTTOMRIGHT = "TOPLEFT",
+  RIGHT       = "LEFT",
+  TOPRIGHT    = "BOTTOMLEFT",
+  TOP         = "BOTTOM",
+  TOPLEFT     = "BOTTOMRIGHT",
+  LEFT        = "RIGHT",
+  CENTER      = "CENTER",
+}
+
+local insidePointOffsetFuncs = {
+  BOTTOMLEFT  = function(x, y) return x, y end,
+  BOTTOM      = function(x, y) return 0, y end,
+  BOTTOMRIGHT = function(x, y) return -x, y end,
+  RIGHT       = function(x, y) return -x, 0 end,
+  TOPRIGHT    = function(x, y) return -x, -y end,
+  TOP         = function(x, y) return 0, -y end,
+  TOPLEFT     = function(x, y) return x, -y end,
+  LEFT        = function(x, y) return x, 0 end,
+  CENTER      = function(x, y) return 0, 0 end,
+}
+
+local pointCoordFuncs = {
+  BOTTOMLEFT  = function(f) return f:GetLeft(),  f:GetBottom() end,
+  BOTTOM      = function(f) return nil,          f:GetBottom() end,
+  BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
+  RIGHT       = function(f) return f:GetRight(), nil end,
+  TOPRIGHT    = function(f) return f:GetRight(), f:GetTop() end,
+  TOP         = function(f) return nil,          f:GetTop() end,
+  TOPLEFT     = function(f) return f:GetLeft(),  f:GetTop() end,
+  LEFT        = function(f) return f:GetLeft(),  nil end,
+  CENTER      = function(f) return f:GetCenter() end,
+}
+
+local edgeBoundsFuncs = {
+  BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
+  LEFT   = function(f) return f:GetBottom(), f:GetTop() end
+}
+edgeBoundsFuncs.TOP   = edgeBoundsFuncs.BOTTOM
+edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
+
+
+-- local utility functions
+
+-- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
+local function GetPointCoords( f, p )
+  local x, y = pointCoordFuncs[p](f)
+  if not(x and y) then
+    local cx, cy = f:GetCenter()
+    x = x or cx
+    y = y or cy
+  end
+  return x, y
+end
+
+
+-- Returns true if frame 'f1' can be anchored to frame 'f2'
+local function CheckAnchorable( f1, f2 )
+  -- can't anchor a frame to itself or to nil
+  if f1 == f2 or f2 == nil then
+    return false
+  end
+  
+  -- can always anchor to UIParent
+  if f2 == UIParent then
+    return true
+  end
+  
+  -- also can't do circular anchoring of frames 
+  -- walk the anchor chain, which generally shouldn't be that expensive
+  -- (who nests draggables that deep anyway?)
+  for i = 1, f2:GetNumPoints() do
+    local _, f = f2:GetPoint(i)
+    return CheckAnchorable(f1,f)
+  end
+  
+  return true
+end
+
+-- Returns true if frames f1 and f2 specified edges overlap
+local function CheckEdgeOverlap( f1, f2, e )
+  local l1, u1 = edgeBoundsFuncs[e](f1)
+  local l2, u2 = edgeBoundsFuncs[e](f2)
+  return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
+end
+
+-- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
+local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
+  local l, u = edgeBoundsFuncs[e2](f2)
+  local x, y = GetPointCoords(f1,p1)
+  x = select(edgeSelector[e2], x, y)
+  return l <= x and x <= u
+end
+
+-- Returns the distance between corresponding edges. It is 
+-- assumed that the passed in edges e1 and e2 are the same or opposites
+local function GetEdgeDistance( f1, f2, e1, e2 )
+  local x1, y1 = pointCoordFuncs[e1](f1)
+  local x2, y2 = pointCoordFuncs[e2](f2)
+  return math.abs((x1 or y1) - (x2 or y2))
+end
+
+-- Returns interior offsets (specified absolutely) from a point
+local function GetInteriorOffsetsToPoint(p, x, y)
+  return insidePointOffsetFuncs[p](x,y)
+end
+
+-- creates a snap indicator square
+local function createSnapIndicator()
+  local f = CreateFrame("Frame",nil,UIParent)
+  f:SetFrameStrata("HIGH")
+  local t = f:CreateTexture(nil,"OVERLAY")
+  t:SetBlendMode("ADD")
+  t:SetTexture(1,0.82,0,0.8)
+  t:SetPoint("CENTER")
+  f:SetWidth(8)
+  f:SetHeight(8)
+  f:Show()
+  return f
+end
+
+-- local objects
+local snapIndicator1
+local snapIndicator2
+
+
+
+
+
+
+-- ReAnchor is a Mixin which provides some anchoring and 
+-- placement methods for frames.
+-- An object with the ReAnchor mixin must support the 
+-- IAnchorable interface (implicitly or explicitly).
+-- The mixin methods also require arguments to support
+-- that interface.
+
+-- In the method prototypes, 'IRObjs' is used to refer to a
+-- table of objects which support the IAnchorable interface.
+
+
+local ReAnchor = AceOO.Mixin {
+  "GetClosestVisibleEdge",
+  "GetClosestVisiblePoint",
+  "GetClosestPointSnapped",
+  "DisplaySnapIndicator",
+  "HideSnapIndicator",
+}
+
+---------------------------------------------------------
+-- Constants and classes that are not exported via mixin
+---------------------------------------------------------
+ReAnchor.IAnchorable = AceOO.Interface {
+  GetFrame = "function",
+  GetAnchorage = "function",  -- return ReAnchor.anchorInside or .anchorOutside
+}
+
+ReAnchor.anchorInside  = { inside = true }
+ReAnchor.anchorOutside = { outside = true }
+
+
+
+--------------------
+-- Mixin methods
+--------------------
+
+-- returns:
+--  (1) o : the closest IRObj
+--  (2) e1 : the point (edge) on self:GetFrame()
+--  (3) e2 : the point (edge) on o:GetFrame()
+function ReAnchor:GetClosestVisibleEdge( IRObjs )
+  local f1 = self:GetFrame()
+  local r, o, e1, e2
+  for _, o2 in pairs(IRObjs) do
+    local f2 = o2:GetFrame()
+    local a = o2:GetAnchorage()
+    if f2:IsVisible() and CheckAnchorable(f1,f2) then
+      for _, e in pairs(edges) do
+        local opp = a.inside and e or oppositePoints[e]
+        if CheckEdgeOverlap(f1,f2,e) then
+          local d = GetEdgeDistance(f1, f2, e, opp)
+          if not r or d < r then
+            r, o, e1, e2 = d, o2, e, opp
+          end
+        end
+      end
+    end
+  end
+  return o, e1, e2
+end
+
+-- returns:
+--  (1) o:  the closest IRObj
+--  (1) p:  the point on self:GetFrame()
+--  (2) rp: the relativePoint on o:GetFrame()
+--  (3) x:  x offset
+--  (4) y:  y offset
+-- such that self:GetFrame():SetPoint(p,o:GetFrame(),rp,x,y) preserves the current location
+function ReAnchor:GetClosestVisiblePoint( IRObjs )
+  local f1 = self:GetFrame()
+  local o, e1, e2 = self:GetClosestVisibleEdge( IRObjs )
+  local f2 = o:GetFrame()
+  local rsq, p, rp, x, y
+  -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
+  for _, p1 in ipairs(pointsOnEdge[e1]) do
+    if CheckPointEdgeOverlap(f1,p1,f2,e2) then
+      local p2 = o:GetAnchorage().outside and oppositePoints[p1] or p1
+      local x1, y1 = GetPointCoords(f1,p1)
+      local x2, y2 = GetPointCoords(f2,p2)
+      local dx = x1 - x2
+      local dy = y1 - y2
+      local rsq2 = dx*dx + dy*dy
+      if not rsq or rsq2 < rsq then
+        rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
+      end
+    end
+  end
+  return o, p, rp, x, y
+end
+
+
+-- Calls self:GetClosestVisiblePoint() and then snaps to the specified
+-- offsets if within the given range in x and y (as appropriate)
+-- Return semantic is the same as GetClosestVisiblePoint(). Returns nil
+-- if no snap can be done.
+function ReAnchor:GetClosestPointSnapped(IRObjs, r, xOff, yOff)
+  local f1 = self:GetFrame()
+  local o, p, rp, x, y = self:GetClosestVisiblePoint(IRObjs)
+  local s = false
+  
+  if r then
+    local sx, sy = GetInteriorOffsetsToPoint(p, xOff or 0, yOff or 0)
+    local xx, yy = pointCoordFuncs[p](f1)
+    if xx and yy then
+      if math.abs(x) <= r then
+        x = sx
+        s = true
+      end
+      if math.abs(y) <= r then
+        y = sy
+        s = true
+      end
+    elseif xx then
+      if math.abs(x) <= r then
+        x = sx
+        s = true
+        if math.abs(y) <= r then
+          y = sy
+        end
+      end
+    elseif yy then
+      if math.abs(y) <= r then
+        y = sy
+        s = true
+        if math.abs(x) <= r then
+          x = sx
+        end
+      end
+    end
+  end
+  
+  if s then
+    return o, p, rp, x, y
+  end
+end
+
+
+
+-- shows anchor-indicators on the associated frame and the target frame
+-- when a snap is warranted.
+function ReAnchor:DisplaySnapIndicator( IRObjs, r, xOff, yOff )
+  local o, p, rp, x, y, snap = self:GetClosestPointSnapped(IRObjs, r, xOff, yOff)
+  local si1 = snapIndicator1
+  local si2 = snapIndicator2
+  if o then
+    si1:ClearAllPoints()
+    si2:ClearAllPoints()
+    si1:SetPoint("CENTER", self:GetFrame(), p, 0, 0)
+    local xx, yy = pointCoordFuncs[rp](o:GetFrame())
+    x = math.abs(x) <=r and xx and 0 or x
+    y = math.abs(y) <=r and yy and 0 or y
+    si2:SetPoint("CENTER", o:GetFrame(), rp, x, y)
+    si1:Show()
+    si2:Show()
+  else
+    if si1:IsVisible() then
+      si1:Hide()
+      si2:Hide()
+    end
+  end
+end
+
+
+function ReAnchor:HideSnapIndicator()
+  if snapIndicator1:IsVisible() then
+    snapIndicator1:Hide()
+    snapIndicator2:Hide()
+  end
+end
+
+
+
+-- library setup
+
+local function activate( self, oldLib, oldDeactivate )
+  snapIndicator1 = createSnapIndicator()
+  snapIndicator2 = createSnapIndicator()
+  
+  if oldDeactivate then
+    oldDeactivate(oldLib)
+  end
+end
+
+AceLibrary:Register(ReAnchor, version_major, version_minor, activate)
+ReAnchor = nil