Mercurial > wow > reaction
changeset 158:d2f289c3bae6
Fixed pet autocast shine being below autocast texture
author | Flick <flickerstreak@gmail.com> |
---|---|
date | Sat, 13 Jun 2009 00:13:52 +0000 |
parents | e77f716af1b7 |
children | 799c6ea9da7b |
files | classes/PetActionButton.lua |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/classes/PetActionButton.lua Fri Jun 12 21:44:44 2009 +0000 +++ b/classes/PetActionButton.lua Sat Jun 13 00:13:52 2009 +0000 @@ -68,13 +68,13 @@ local f = self:GetFrame() if not f.autoCastTexture then -- store autocast stuff with the frame for recycling - f.autoCastShine = CreateFrame("Frame",name.."Shine",f,"AutoCastShineTemplate") local tex = f:CreateTexture(nil,"OVERLAY") tex:SetTexture([[Interface\Buttons\UI-AutoCastableOverlay]]) tex:SetHeight(58) tex:SetWidth(58) tex:SetPoint("CENTER") f.autoCastTexture = tex + f.autoCastShine = CreateFrame("Frame",name.."Shine",f,"AutoCastShineTemplate") -- create after autocast texture so it's on top -- move the cooldown around local cd = self.frames.cooldown cd:ClearAllPoints()