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contrebasse@0
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     1 local addonName, A = ...
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contrebasse@0
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     2 
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contrebasse@16
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     3 -- Lua functions
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contrebasse@16
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     4 local tonumber = tonumber
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contrebasse@16
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     5 local select = select
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contrebasse@16
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     6 local sfind = string.find
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contrebasse@16
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     7 
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contrebasse@16
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     8 -- Wow functions
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contrebasse@16
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     9 
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contrebasse@3
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    10 -- DEBUG Print
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contrebasse@3
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    11 function A.DEBUG(msg)
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contrebasse@16
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    12 	-- GLOBALS: DEFAULT_CHAT_FRAME
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contrebasse@3
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    13 	DEFAULT_CHAT_FRAME:AddMessage(msg or "nil",1,0,0)
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contrebasse@3
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    14 end -- function
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    15 
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    16 -- Messages to the user
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    17 function A.Warn(msg)
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    18 	if not msg then return end
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    19 	local event = "UI_INFO_MESSAGE"
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    20 	UIErrorsFrame_OnEvent(UIErrorsFrame, event, msg)
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contrebasse@38
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    21 end -- function
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contrebasse@38
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    22 function A.Error(msg)
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    23 	if not msg then return end
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    24 	local event = "UI_ERROR_MESSAGE"
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    25 	UIErrorsFrame_OnEvent(UIErrorsFrame, event, msg)
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contrebasse@38
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    26 end -- function
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    27 
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    28 -- Returns the item ID from its link
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    29 function A.link2ID(link)
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    30 	return tonumber(select(3,sfind(link or "", "-*:(%d+)[:|].*")) or "")
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    31 end -- function
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    32 
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    33 -- Returns the button number for the reagents buttons
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    34 function A.buttonNumber(btn)
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    35 	-- "TradeSkillReagentN"
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    36 	return tonumber(btn:GetName():sub(-1))
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    37 end
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    38 
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    39 do
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    40 	-- Wow functions
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    41 	local GetTradeSkillInfo = GetTradeSkillInfo
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contrebasse@16
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    42 	local GetNumTradeSkills = GetNumTradeSkills
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contrebasse@16
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    43 	local GetTradeSkillItemLink = GetTradeSkillItemLink
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contrebasse@0
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    44 
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    45 	-- Gives the number of craftable objects
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    46 	function A.numMakable(reagentID)
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    47 		-- Look for the recipe to make the item
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    48 		local reagentIndex = A.findSkillIndex(reagentID)
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contrebasse@25
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    49 		if not reagentIndex then return end
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contrebasse@3
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    50 
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contrebasse@16
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    51 		-- Check how many items we can craft
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contrebasse@16
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    52 		local skillName, skillType, numReagentMakable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(reagentIndex)
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contrebasse@25
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    53 		return numReagentMakable, reagentIndex
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contrebasse@16
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    54 	end
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contrebasse@16
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    55 
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contrebasse@16
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    56 	-- Find the first tradeskill index of the recipe to make an item
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contrebasse@16
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    57 	function A.findSkillIndex(itemID)
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contrebasse@16
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    58 		for i = 1,GetNumTradeSkills() do
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    59 			local skillName, skillType, numAvailable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(i)
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    60 			if skillType == "header" then
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contrebasse@16
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    61 			else
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    62 				if skillName then
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contrebasse@16
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    63 					local ID = A.link2ID(GetTradeSkillItemLink(i))
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contrebasse@16
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    64 					if ID and ID == itemID then
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    65 						return i
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    66 					end -- if
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contrebasse@3
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    67 				end -- if
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contrebasse@3
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    68 			end -- if
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contrebasse@16
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    69 		end -- for
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contrebasse@16
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    70 		A.DEBUG("Tradeskill not found for "..itemID)
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contrebasse@16
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    71 	end -- function
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    72 end -- do
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contrebasse@24
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    73 
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contrebasse@24
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    74 
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contrebasse@24
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    75 -- Taken from Datastore_Crafts
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    76 -- *** Scanning functions ***
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contrebasse@24
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    77 do
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contrebasse@24
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    78 	local selectedTradeSkillIndex
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    79 	local subClasses, subClassID
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    80 	local invSlots, invSlotID
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    81 	local haveMats
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    82 	local headersState = {}
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    83 
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    84 	local function GetSubClassID()
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    85 		-- The purpose of this function is to get the subClassID in a UI independant way
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contrebasse@24
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    86 		-- ie: without relying on UIDropDownMenu_GetSelectedID(TradeSkillSubClassDropDown), which uses a hardcoded frame name.
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contrebasse@24
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    87 
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    88 		if GetTradeSkillSubClassFilter(0) then		-- if "All Subclasses" is selected, GetTradeSkillSubClassFilter() will return 1 for all indexes, including 0
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    89 			return 1				-- thus return 1 as selected id	(as would be returned by UIDropDownMenu_GetSelectedID(TradeSkillSubClassDropDown))
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    90 		end
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    91 
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    92 		local filter
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    93 		for i = 1, #subClasses do
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    94 			filter = GetTradeSkillSubClassFilter(i)
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    95 			if filter then
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    96 				return i+1			-- ex: 3rd element of the subClasses array, but 4th in the dropdown due to "All Subclasses", so return i+1
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    97 			end
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    98 		end
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    99 	end
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   100 
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   101 	local function GetInvSlotID()
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   102 		-- The purpose of this function is to get the invSlotID in a UI independant way	(same as GetSubClassID)
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contrebasse@24
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   103 		-- ie: without relying on UIDropDownMenu_GetSelectedID(TradeSkillInvSlotDropDown), which uses a hardcoded frame name.
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| 
contrebasse@24
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   104 
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contrebasse@24
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   105 		if GetTradeSkillInvSlotFilter(0) then		-- if "All Slots" is selected, GetTradeSkillInvSlotFilter() will return 1 for all indexes, including 0
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   106 			return 1				-- thus return 1 as selected id	(as would be returned by  UIDropDownMenu_GetSelectedID(TradeSkillInvSlotDropDown))
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   107 		end
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   108 
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   109 		local filter
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   110 		for i = 1, #invSlots do
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contrebasse@24
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   111 			filter = GetTradeSkillInvSlotFilter(i)
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contrebasse@24
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   112 			if filter then
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   113 				return i+1			-- ex: 3rd element of the invSlots array, but 4th in the dropdown due to "All Slots", so return i+1
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   114 			end
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contrebasse@24
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   115 		end
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contrebasse@24
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   116 	end
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| 
contrebasse@24
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   117 
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   118 	function A.SaveActiveFilters()
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| 
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   119 		print("save")
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| 
contrebasse@24
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   120 		selectedTradeSkillIndex = GetTradeSkillSelectionIndex()
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| 
contrebasse@24
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   121 
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   122 		subClasses = { GetTradeSkillSubClasses() }
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   123 		invSlots = { GetTradeSkillInvSlots() }
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   124 		subClassID = GetSubClassID()
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   125 		invSlotID = GetInvSlotID()
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   126 
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   127 		-- Subclasses
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contrebasse@24
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   128 		SetTradeSkillSubClassFilter(0, 1, 1)	-- this checks "All subclasses"
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contrebasse@24
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   129 		if TradeSkillSubClassDropDown then
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| 
contrebasse@24
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   130 			UIDropDownMenu_SetSelectedID(TradeSkillSubClassDropDown, 1)
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| 
contrebasse@24
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   131 		end
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| 
contrebasse@24
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   132 
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contrebasse@24
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   133 		-- Inventory slots
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| 
contrebasse@24
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   134 		SetTradeSkillInvSlotFilter(0, 1, 1)		-- this checks "All slots"
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| 
contrebasse@24
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   135 		if TradeSkillInvSlotDropDown then
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| 
contrebasse@24
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   136 			UIDropDownMenu_SetSelectedID(TradeSkillInvSlotDropDown, 1)
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| 
contrebasse@24
 | 
   137 		end
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| 
contrebasse@24
 | 
   138 
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| 
contrebasse@24
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   139 		-- Have Materials
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| 
contrebasse@24
 | 
   140 		if TradeSkillFrameAvailableFilterCheckButton then
 | 
| 
contrebasse@24
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   141 			haveMats = TradeSkillFrameAvailableFilterCheckButton:GetChecked()	-- nil or true
 | 
| 
contrebasse@24
 | 
   142 			TradeSkillFrameAvailableFilterCheckButton:SetChecked(false)
 | 
| 
contrebasse@24
 | 
   143 		end
 | 
| 
contrebasse@24
 | 
   144 		TradeSkillOnlyShowMakeable(false)
 | 
| 
contrebasse@24
 | 
   145 
 | 
| 
contrebasse@24
 | 
   146 		-- Headers
 | 
| 
contrebasse@24
 | 
   147 		local headerCount = 0		-- use a counter to avoid being bound to header names, which might not be unique.
 | 
| 
contrebasse@24
 | 
   148 
 | 
| 
contrebasse@24
 | 
   149 		for i = GetNumTradeSkills(), 1, -1 do		-- 1st pass, expand all categories
 | 
| 
contrebasse@24
 | 
   150 			local _, skillType, _, isExpanded  = GetTradeSkillInfo(i)
 | 
| 
contrebasse@24
 | 
   151 			 if (skillType == "header") then
 | 
| 
contrebasse@24
 | 
   152 				headerCount = headerCount + 1
 | 
| 
contrebasse@24
 | 
   153 				if not isExpanded then
 | 
| 
contrebasse@24
 | 
   154 					ExpandTradeSkillSubClass(i)
 | 
| 
contrebasse@24
 | 
   155 					headersState[headerCount] = true
 | 
| 
contrebasse@24
 | 
   156 				end
 | 
| 
contrebasse@24
 | 
   157 			end
 | 
| 
contrebasse@24
 | 
   158 		end
 | 
| 
contrebasse@24
 | 
   159 
 | 
| 
contrebasse@24
 | 
   160 		print("saved")
 | 
| 
contrebasse@24
 | 
   161 	end
 | 
| 
contrebasse@24
 | 
   162 
 | 
| 
contrebasse@24
 | 
   163 	function A.RestoreActiveFilters()
 | 
| 
contrebasse@24
 | 
   164 		print("restore")
 | 
| 
contrebasse@24
 | 
   165 		-- Subclasses
 | 
| 
contrebasse@24
 | 
   166 		SetTradeSkillSubClassFilter(subClassID-1, 1, 1)	-- this checks the previously checked value
 | 
| 
contrebasse@24
 | 
   167 
 | 
| 
contrebasse@24
 | 
   168 		local frame = TradeSkillSubClassDropDown
 | 
| 
contrebasse@24
 | 
   169 		if frame then	-- other addons might nil this frame (delayed load, etc..), so secure DDM calls
 | 
| 
contrebasse@24
 | 
   170 			local text = (subClassID == 1) and ALL_SUBCLASSES or subClasses[subClassID-1]
 | 
| 
contrebasse@24
 | 
   171 			UIDropDownMenu_SetSelectedID(frame, subClassID)
 | 
| 
contrebasse@24
 | 
   172 			UIDropDownMenu_SetText(frame, text);
 | 
| 
contrebasse@24
 | 
   173 		end
 | 
| 
contrebasse@24
 | 
   174 
 | 
| 
contrebasse@24
 | 
   175 		subClassID = nil
 | 
| 
contrebasse@24
 | 
   176 		wipe(subClasses)
 | 
| 
contrebasse@24
 | 
   177 		subClasses = nil
 | 
| 
contrebasse@24
 | 
   178 
 | 
| 
contrebasse@24
 | 
   179 		-- Inventory slots
 | 
| 
contrebasse@24
 | 
   180 		invSlotID = invSlotID or 1
 | 
| 
contrebasse@24
 | 
   181 		SetTradeSkillInvSlotFilter(invSlotID-1, 1, 1)	-- this checks the previously checked value
 | 
| 
contrebasse@24
 | 
   182 
 | 
| 
contrebasse@24
 | 
   183 		frame = TradeSkillInvSlotDropDown
 | 
| 
contrebasse@24
 | 
   184 		if frame then
 | 
| 
contrebasse@24
 | 
   185 			local text = (invSlotID == 1) and ALL_INVENTORY_SLOTS or invSlots[invSlotID-1]
 | 
| 
contrebasse@24
 | 
   186 			UIDropDownMenu_SetSelectedID(frame, invSlotID)
 | 
| 
contrebasse@24
 | 
   187 			UIDropDownMenu_SetText(frame, text);
 | 
| 
contrebasse@24
 | 
   188 		end
 | 
| 
contrebasse@24
 | 
   189 
 | 
| 
contrebasse@24
 | 
   190 		invSlotID = nil
 | 
| 
contrebasse@24
 | 
   191 		wipe(invSlots)
 | 
| 
contrebasse@24
 | 
   192 		invSlots = nil
 | 
| 
contrebasse@24
 | 
   193 
 | 
| 
contrebasse@24
 | 
   194 		-- Have Materials
 | 
| 
contrebasse@24
 | 
   195 		if TradeSkillFrameAvailableFilterCheckButton then
 | 
| 
contrebasse@24
 | 
   196 			TradeSkillFrameAvailableFilterCheckButton:SetChecked(haveMats or false)
 | 
| 
contrebasse@24
 | 
   197 		end
 | 
| 
contrebasse@24
 | 
   198 		TradeSkillOnlyShowMakeable(haveMats or false)
 | 
| 
contrebasse@24
 | 
   199 		haveMats = nil
 | 
| 
contrebasse@24
 | 
   200 
 | 
| 
contrebasse@24
 | 
   201 		SelectTradeSkill(selectedTradeSkillIndex)
 | 
| 
contrebasse@24
 | 
   202 		selectedTradeSkillIndex = nil
 | 
| 
contrebasse@24
 | 
   203 
 | 
| 
contrebasse@24
 | 
   204 		-- Headers
 | 
| 
contrebasse@24
 | 
   205 		local headerCount = 0
 | 
| 
contrebasse@24
 | 
   206 		for i = GetNumTradeSkills(), 1, -1 do
 | 
| 
contrebasse@24
 | 
   207 			local _, skillType  = GetTradeSkillInfo(i)
 | 
| 
contrebasse@24
 | 
   208 			if (skillType == "header") then
 | 
| 
contrebasse@24
 | 
   209 				headerCount = headerCount + 1
 | 
| 
contrebasse@24
 | 
   210 				if headersState[headerCount] then
 | 
| 
contrebasse@24
 | 
   211 					CollapseTradeSkillSubClass(i)
 | 
| 
contrebasse@24
 | 
   212 				end
 | 
| 
contrebasse@24
 | 
   213 			end
 | 
| 
contrebasse@24
 | 
   214 		end
 | 
| 
contrebasse@24
 | 
   215 		wipe(headersState)
 | 
| 
contrebasse@24
 | 
   216 	end
 | 
| 
contrebasse@24
 | 
   217 	print("restored")
 | 
| 
contrebasse@24
 | 
   218 end
 |