annotate ReagentMaker.lua @ 109:b5fd4a61ee64

Tagging as v1.0beta13
author contrebasse
date Thu, 02 Jun 2011 14:12:49 +0200
parents 618163a6d970
children d60d6b4cab0c
rev   line source
contrebasse@98 1 local addonName, A = ...
contrebasse@98 2
contrebasse@98 3 -- @todo clean the A table
contrebasse@98 4 -- @todo check local copy of globals functions
contrebasse@98 5 -- @todo add support for dez ?
contrebasse@107 6 -- @todo add support for hidden recipes, removing filtering => save the reagent count to be able to compute the number of craftable items
contrebasse@98 7 -- @todo add support for cross tradeskill, like mining + forge/ingé
contrebasse@98 8 -- @todo when a reagent can not be crafted and the recipe has many reagents, do like ReverseEngeneering and go to this recipe (with a one step return button)
contrebasse@98 9 -- @todo scroll to the selected recipe on opening (usefull also for the previous todo)
contrebasse@98 10 -- @todo shift+clic on a reagent name while the serachbar is focused fills the serachbar with the reagent name (idem with the crafted item)
contrebasse@98 11 -- @todo add a button to clear search
contrebasse@98 12 -- @todo add a button to cast a campfire when coocking
contrebasse@98 13
contrebasse@98 14 ---------------------------------------------------
contrebasse@98 15 -- Variables
contrebasse@98 16 ---------------------------------------------------
contrebasse@98 17 -- Used by findglobals
contrebasse@98 18 -- GLOBALS: _G, CreateFrame, DEFAULT_CHAT_FRAME
contrebasse@98 19
contrebasse@98 20 -- Lua functions
contrebasse@98 21
contrebasse@98 22 -- Wow functions
contrebasse@98 23
contrebasse@98 24 -- constant vars
contrebasse@98 25
contrebasse@98 26 ---------------------------------------------------
contrebasse@98 27 -- Manage events
contrebasse@98 28 ---------------------------------------------------
contrebasse@98 29 A.EventsFrame = CreateFrame("Frame")
contrebasse@98 30
contrebasse@98 31 local SCAN_DELAY = 0.2
contrebasse@98 32 local t_throttle = SCAN_DELAY
contrebasse@98 33 local function throttleScan(self, t_elapsed)
contrebasse@98 34 t_throttle = t_throttle - t_elapsed
contrebasse@98 35 if t_throttle<0 then
contrebasse@98 36 self:SetScript("OnUpdate", nil)
contrebasse@98 37
contrebasse@98 38 -- Close the external window if the tradeskill changed
contrebasse@98 39 if A.currentTradeSkill ~= GetTradeSkillLine() then
contrebasse@98 40 A.MenuFrame:Hide()
contrebasse@98 41 end
contrebasse@98 42 if IsTradeSkillGuild() or IsTradeSkillLinked() then
contrebasse@98 43 A.MenuFrame:Hide()
contrebasse@98 44 return
contrebasse@98 45 end
contrebasse@98 46
contrebasse@98 47 -- Scan availabe recipes
contrebasse@98 48 -- Rescan in case of problem
contrebasse@98 49 if not A:ScanSimpleRecipes() then
contrebasse@98 50 t_throttle = SCAN_DELAY
contrebasse@98 51 self:SetScript("OnUpdate", throttleScan)
contrebasse@98 52 end
contrebasse@98 53
contrebasse@98 54 -- Show makables reagents
contrebasse@98 55 A.updateCounts(GetTradeSkillSelectionIndex())
contrebasse@98 56 end
contrebasse@98 57 end
contrebasse@98 58 A.EventsFrame:SetScript("OnEvent", function(self, event)
contrebasse@98 59 if event == "TRADE_SKILL_UPDATE" then
contrebasse@98 60 t_throttle = SCAN_DELAY
contrebasse@98 61 self:SetScript("OnUpdate", throttleScan)
contrebasse@101 62 A.ManageCampFireBtn()
contrebasse@101 63
contrebasse@101 64 elseif event == "PLAYER_REGEN_DISABLED" then
contrebasse@101 65 A.HideCampFireBtn()
contrebasse@101 66 elseif event == "PLAYER_REGEN_ENABLED" then
contrebasse@101 67 A.ManageCampFireBtn()
contrebasse@98 68
contrebasse@98 69 elseif event == "TRADE_SKILL_SHOW" then
contrebasse@98 70 A:Initialize()
contrebasse@98 71 A.EventsFrame:UnregisterEvent("TRADE_SKILL_SHOW")
contrebasse@98 72 end -- if
contrebasse@98 73 end) -- function
contrebasse@98 74 A.EventsFrame:RegisterEvent("TRADE_SKILL_SHOW")
contrebasse@98 75 A.EventsFrame:RegisterEvent("TRADE_SKILL_UPDATE")
contrebasse@98 76 A.EventsFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
contrebasse@98 77 A.EventsFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
contrebasse@98 78
contrebasse@98 79 ---------------------------------------------------
contrebasse@98 80 -- Initialize
contrebasse@98 81 ---------------------------------------------------
contrebasse@98 82 function A:Initialize()
contrebasse@98 83
contrebasse@98 84 -- Register clics on reagent's buttons
contrebasse@98 85 for i=1,7 do
contrebasse@98 86 local btn = _G["TradeSkillReagent"..i]
contrebasse@98 87 btn:HookScript("OnDoubleClick", A.ProcessReagent)
contrebasse@98 88 btn:HookScript("OnEnter", A.btnEntered)
contrebasse@98 89 btn:HookScript("OnLeave", A.btnLeft)
contrebasse@98 90 btn.SplitStack = A.SplitStack
contrebasse@98 91
contrebasse@98 92 local textureHighlight = btn:CreateTexture()
contrebasse@98 93 textureHighlight:Hide()
contrebasse@98 94 textureHighlight:SetTexture("Interface\\BUTTONS\\CheckButtonHilight")
contrebasse@98 95 textureHighlight:SetBlendMode("ADD")
contrebasse@98 96 textureHighlight:SetAllPoints("TradeSkillReagent"..i.."IconTexture")
contrebasse@98 97 btn.textureHighlight = textureHighlight
contrebasse@98 98
contrebasse@98 99 local label = btn:CreateFontString(nil,"ARTWORK","GameFontHighlight")
contrebasse@98 100 label:SetSize(100,20)
contrebasse@98 101 label:SetPoint("TOPLEFT",btn,"TOPLEFT",4,-4)
contrebasse@98 102 label:SetJustifyH("LEFT")
contrebasse@98 103 label:SetJustifyV("TOP")
contrebasse@98 104 label:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
contrebasse@98 105 btn.label = label
contrebasse@98 106 end -- for
contrebasse@98 107
contrebasse@98 108 -- Secondary Tooltip
contrebasse@98 109 A.tooltipRecipe = CreateFrame("GameTooltip", "ReagentMaker_tooltipRecipe",UIParent, "GameTooltipTemplate")
contrebasse@98 110 A.tooltipRecipe:SetFrameStrata("TOOLTIP")
contrebasse@98 111 A.tooltipRecipe:Hide()
contrebasse@101 112
contrebasse@98 113 -- Button for enchanting directy on a scroll
contrebasse@98 114 A.LoadEnchantOnScroll()
contrebasse@98 115 end -- function
contrebasse@98 116
contrebasse@98 117 -- Function run after selecting a item in the tradeskill window
contrebasse@98 118 function A.ProcessReagent(btn, ...)
contrebasse@108 119 --SPELL_FAILED_REAGENTS = "Missing reagent: %s";
contrebasse@108 120 --ERR_SPELL_FAILED_REAGENTS_GENERIC = "Missing reagent";
contrebasse@108 121 --ERR_INTERNAL_BAG_ERROR = "Internal Bag Error";
contrebasse@108 122 --SPELL_FAILED_ERROR = "Internal error";
contrebasse@98 123
contrebasse@98 124 -- Do not manage guild tradeskill
contrebasse@98 125 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
contrebasse@98 126
contrebasse@98 127 -- We want no modifiers, or shift to choose the number of reagent to craft
contrebasse@98 128 if IsModifierKeyDown() and not IsShiftKeyDown() then return end
contrebasse@98 129 local chooseNumberToCraft = IsShiftKeyDown()
contrebasse@98 130
contrebasse@98 131 -- Index of the reagent in the recipe, taken from the button name
contrebasse@98 132 local reagentRecipeIndex = A.buttonNumber(btn)
contrebasse@98 133
contrebasse@98 134 -- ID of the reagent we want to craft
contrebasse@98 135 local recipeIndex = GetTradeSkillSelectionIndex()
contrebasse@98 136 local reagentID = A.link2ID(GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex))
contrebasse@98 137
contrebasse@98 138 -- Continue only if the reagent is known
contrebasse@98 139 if not reagentID or not A.data[reagentID] then return end
contrebasse@98 140
contrebasse@98 141 -- If only one recipe is known for the reagent, use it
contrebasse@98 142 if #(A.data[reagentID]) == 1 and not A.data[reagentID][1].macro then
contrebasse@98 143 if A.data[reagentID][1].spellName and A.data[reagentID][1].spellName ~= GetTradeSkillLine() then
contrebasse@98 144 A.Error(A.L["The recipe to make this reagent is in another tradeskill. Currently ReagentMaker can not manage such a case, sorry."])
contrebasse@98 145 return
contrebasse@98 146 end
contrebasse@98 147
contrebasse@108 148 local reagentIndex = A.findSkillIndex(reagentID) -- finds only the first recipe that creates the reagent, should check recipe name too
contrebasse@98 149
contrebasse@98 150 -- Try to show the recipe by removing filters once if it was not found
contrebasse@98 151 if not reagentIndex then
contrebasse@98 152 A.SaveActiveFilters(A.data[reagentID][1].header)
contrebasse@108 153 reagentIndex = A.findSkillIndex(reagentID)
contrebasse@108 154 end
contrebasse@108 155 if not reagentIndex then
contrebasse@108 156 A.Error(A.L["The recipe to make the reagent seems to be hidden, it is not makable. Try to remove the filters on the recipes."])
contrebasse@108 157 A.RestoreActiveFilters()
contrebasse@108 158 return
contrebasse@98 159 end
contrebasse@98 160
contrebasse@108 161 local numMakable = A.numMakable(reagentID)
contrebasse@98 162 if not numMakable then
contrebasse@108 163 A.Error(A.L["There was a problem while retrieving informations, please retry."])
contrebasse@107 164 A.RestoreActiveFilters()
contrebasse@98 165 return
contrebasse@98 166 end
contrebasse@98 167 if numMakable>0 then
contrebasse@98 168 A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numMakable,chooseNumberToCraft)
contrebasse@107 169 A.RestoreActiveFilters()
contrebasse@98 170 return
contrebasse@98 171 end
contrebasse@98 172
contrebasse@98 173 -- If we can make the item needed to make the reagent, open a window to make it
contrebasse@98 174 -- one step recursion, enables to mill to create an ink
contrebasse@98 175 if A.data[reagentID][1][1] and A.data[A.data[reagentID][1][1]] then
contrebasse@98 176 if A.externalCraftWindow(A.data[reagentID][1][1],reagentID) ~= false then
contrebasse@107 177 A.RestoreActiveFilters()
contrebasse@98 178 return
contrebasse@98 179 end
contrebasse@98 180 end
contrebasse@98 181
contrebasse@98 182 A.Error(A.L["You do not have enough reagents to craft [%s]"]:format(GetItemInfo(reagentID) or "item #"..reagentID))
contrebasse@107 183 A.RestoreActiveFilters()
contrebasse@98 184 return
contrebasse@98 185 else
contrebasse@98 186 A.externalCraftWindow(reagentID)
contrebasse@98 187 end -- if
contrebasse@98 188 --A.RestoreActiveFilters()
contrebasse@98 189 end -- function
contrebasse@98 190
contrebasse@98 191
contrebasse@98 192 ---------------------------------------------------
contrebasse@98 193 -- Craft items
contrebasse@98 194 ---------------------------------------------------
contrebasse@98 195 -- function used after choosing the number of reagent to craft
contrebasse@98 196 function A.SplitStack(owner,split)
contrebasse@98 197 DoTradeSkill(owner.ReagentMaker_reagentIndex,tonumber(split))
contrebasse@98 198 owner.ReagentMaker_reagentIndex = nil
contrebasse@98 199 end
contrebasse@98 200
contrebasse@98 201 -- Craft the reagent of an item, given it's position in the recipe
contrebasse@98 202 function A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numReagentMakable,chooseNumber)
contrebasse@98 203 -- Look at how many we need to make one item for the selected recipe
contrebasse@98 204 local numToMake = 1
contrebasse@98 205 local _, _, reagentCount, playerReagentCount = GetTradeSkillReagentInfo(recipeIndex, reagentRecipeIndex)
contrebasse@98 206 -- make enough reagents to craft one more item
contrebasse@98 207 numToMake = math.min(math.floor(playerReagentCount/reagentCount+1)*reagentCount-playerReagentCount,numReagentMakable)
contrebasse@98 208
contrebasse@98 209 -- take into account that some recipe craft more than one item
contrebasse@98 210 -- use the mean between min and max, but make at least one...
contrebasse@98 211 local minMade, maxMade = GetTradeSkillNumMade(reagentIndex)
contrebasse@98 212 numToMake = math.max(math.floor(2*numToMake/(maxMade+minMade)),1)
contrebasse@101 213
contrebasse@98 214 -- Choose number or craft directly
contrebasse@98 215 if chooseNumber then
contrebasse@98 216 -- the dialog window is linked to the reagent button
contrebasse@98 217 local btn = _G["TradeSkillReagent"..reagentRecipeIndex]
contrebasse@98 218
contrebasse@98 219 -- Store info to be able to run the function later
contrebasse@98 220 btn.ReagentMaker_reagentIndex = reagentIndex
contrebasse@98 221
contrebasse@98 222 -- Open dialog
contrebasse@98 223 OpenStackSplitFrame(numReagentMakable, btn, "TOP", "BOTTOM")
contrebasse@98 224
contrebasse@98 225 -- Fill in the number to make
contrebasse@98 226 numToMake = tostring(numToMake)
contrebasse@98 227 for i = 1,numToMake:len() do
contrebasse@98 228 StackSplitFrame_OnChar(StackSplitFrame,numToMake:gsub(i,i))
contrebasse@98 229 end
contrebasse@98 230 StackSplitFrame.typing = 0 -- reinit the frame so tha the entered value will be erased on text entry
contrebasse@98 231 else
contrebasse@98 232 DoTradeSkill(reagentIndex,numToMake)
contrebasse@98 233 end -- if
contrebasse@98 234 end -- function
contrebasse@98 235
contrebasse@98 236
contrebasse@98 237 -- Button hovering
contrebasse@98 238 function A.btnEntered(btn)
contrebasse@98 239 -- Do not manage guild tradeskill
contrebasse@98 240 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
contrebasse@98 241
contrebasse@98 242 -- Index of the reagent in the recipe, taken from the button name
contrebasse@98 243 local reagentRecipeIndex = A.buttonNumber(btn)
contrebasse@98 244
contrebasse@98 245 -- ID of the reagent we want to craft
contrebasse@98 246 local reagentLink = GetTradeSkillReagentItemLink(GetTradeSkillSelectionIndex(), reagentRecipeIndex)
contrebasse@98 247 local reagentID = A.link2ID(reagentLink)
contrebasse@98 248
contrebasse@98 249 -- Continue only if the reagent is known
contrebasse@98 250 if not reagentID or not A.data[reagentID] then return end
contrebasse@98 251
contrebasse@98 252 btn.textureHighlight:Show()
contrebasse@98 253
contrebasse@98 254 -- Check if the item is made by only one recipe. If not, return
contrebasse@98 255 if not A.isRecipeUnique(A.data[reagentID]) then return end
contrebasse@98 256
contrebasse@98 257 -- Tooltips
contrebasse@98 258 local link = A.data[reagentID][1].spellLink
contrebasse@98 259 if link then
contrebasse@98 260 A.tooltipRecipe:SetOwner(btn)
contrebasse@98 261 A.tooltipRecipe:SetHyperlink(link)
contrebasse@98 262 A.tooltipRecipe:Show()
contrebasse@98 263 A.tooltipRecipe:ClearAllPoints()
contrebasse@98 264 A.tooltipRecipe:SetPoint("BOTTOMLEFT",GameTooltip,"BOTTOMRIGHT")
contrebasse@98 265 end
contrebasse@98 266 end
contrebasse@98 267
contrebasse@98 268 function A.btnLeft(btn)
contrebasse@98 269 btn.textureHighlight:Hide()
contrebasse@98 270 A.tooltipRecipe:Hide()
contrebasse@98 271 end -- function
contrebasse@98 272
contrebasse@98 273 function A.updateCounts(recipeIndex)
contrebasse@98 274 -- Needs an argument
contrebasse@98 275 if not recipeIndex then return end
contrebasse@98 276
contrebasse@98 277 -- Do not manage guild tradeskill
contrebasse@98 278 if IsTradeSkillGuild() or IsTradeSkillLinked() then
contrebasse@98 279 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
contrebasse@98 280 -- If the normal tradeskill hasn't been opened yet, the field 'label' doesn't exists yet
contrebasse@98 281 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
contrebasse@98 282 if label then
contrebasse@98 283 label:Hide()
contrebasse@98 284 end
contrebasse@98 285 end
contrebasse@98 286 return
contrebasse@98 287 end
contrebasse@98 288
contrebasse@98 289 -- Count makable items and show it
contrebasse@98 290 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
contrebasse@98 291 -- ID of the reagent we want to craft
contrebasse@98 292 local reagentLink = GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex)
contrebasse@98 293 local reagentID = A.link2ID(reagentLink)
contrebasse@98 294
contrebasse@98 295 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
contrebasse@98 296 if not label then break end -- Shouldn't happen...
contrebasse@98 297
contrebasse@98 298 -- Continue only if the reagent is known
contrebasse@98 299 if not reagentID or not A.data[reagentID] then
contrebasse@98 300 label:Hide()
contrebasse@98 301 else
contrebasse@98 302 -- Count and show
contrebasse@98 303 local numMakable = A.numMakable(reagentID)
contrebasse@108 304 --if not numMakable or #(A.data[reagentID]) ~= 1 or A.data[reagentID][1].macro then
contrebasse@108 305 if not numMakable then
contrebasse@98 306 label:SetText("?")
contrebasse@98 307 label:SetTextColor(0, 0.5, 1, 1) -- blue
contrebasse@98 308 else
contrebasse@98 309 label:SetText(numMakable)
contrebasse@98 310 if numMakable==0 then
contrebasse@98 311 label:SetTextColor(1, 0, 0, 1) -- red
contrebasse@98 312 else
contrebasse@98 313 label:SetTextColor(0, 1, 0, 1) -- green
contrebasse@98 314 end
contrebasse@98 315 end -- if
contrebasse@98 316 label:Show()
contrebasse@98 317 end -- if
contrebasse@98 318 end -- for
contrebasse@98 319 end -- function
contrebasse@98 320 hooksecurefunc("SelectTradeSkill",A.updateCounts)