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1 local addonName, A = ...
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2
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3 -- @todo clean the A table
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4 -- @todo check local copy of globals functions
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5 -- @todo show number of craftable items
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6 -- @todo show owned items
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7 -- @todo add support for dez ?
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8 -- @todo add support for cross tradeskill, like mining + forge/ingé
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9
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10 ---------------------------------------------------
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11 -- Variables
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12 ---------------------------------------------------
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13 -- Used by findglobals
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14 -- GLOBALS: _G, CreateFrame, DEFAULT_CHAT_FRAME
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15
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16 -- Lua functions
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17
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18 -- Wow functions
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19
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20 -- constant vars
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21
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22 ---------------------------------------------------
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23 -- Manage events
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24 ---------------------------------------------------
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25 A.EventsFrame = CreateFrame("Frame")
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26
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27 local SCAN_DELAY = 0.2
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28 local t_throttle = SCAN_DELAY
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29 local function throttleScan(self, t_elapsed)
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30 t_throttle = t_throttle - t_elapsed
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31 if t_throttle<0 then
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32 self:SetScript("OnUpdate", nil)
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33
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34 -- Close the external window if the tradeskill changed
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35 if A.currentTradeSkill ~= GetTradeSkillLine() then
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36 A.MenuFrame:Hide()
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37 end
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38 if IsTradeSkillGuild() or IsTradeSkillLinked() then
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39 A.MenuFrame:Hide()
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40 return
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41 end
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42
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43 -- Scan availabe recipes
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44 A:ScanSimpleRecipes()
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45 end
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46 end
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47 A.EventsFrame:SetScript("OnEvent", function(self, event)
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48 if event == "TRADE_SKILL_UPDATE" then
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49 t_throttle = SCAN_DELAY
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50 self:SetScript("OnUpdate", throttleScan)
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51
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52 elseif event == "TRADE_SKILL_SHOW" then
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53 A:Initialize()
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54 A.EventsFrame:UnregisterEvent("TRADE_SKILL_SHOW")
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55 end -- if
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56 end) -- function
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57 A.EventsFrame:RegisterEvent("TRADE_SKILL_SHOW")
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58 A.EventsFrame:RegisterEvent("TRADE_SKILL_UPDATE")
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59
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60 ---------------------------------------------------
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61 -- Initialize
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62 ---------------------------------------------------
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63 function A:Initialize()
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64
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65 -- Register clics on reagent's buttons
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66 for i=1,7 do
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67 local btn = _G["TradeSkillReagent"..i];
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68 btn:HookScript("OnDoubleClick", A.ProcessReagent);
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69 btn:HookScript("OnEnter", A.btnEntered)
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70 btn:HookScript("OnLeave", A.btnLeft)
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71 btn.SplitStack = A.SplitStack
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72
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73 local textureHighlight = btn:CreateTexture()
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74 textureHighlight:Hide()
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75 textureHighlight:SetTexture("Interface\\BUTTONS\\CheckButtonHilight")
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76 textureHighlight:SetBlendMode("ADD")
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77 --textureHighlight:SetPoint("TOPLEFT")
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78 --textureHighlight:SetSize(btn:GetHeight(),btn:GetHeight())
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79 textureHighlight:SetAllPoints("TradeSkillReagent"..i.."IconTexture")
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80 btn.textureHighlight = textureHighlight
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81
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82 local label = btn:CreateFontString(nil,"ARTWORK","GameFontHighlight")
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83 label:SetSize(100,20)
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84 label:SetPoint("TOPLEFT",btn,"TOPLEFT",4,-4)
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85 label:SetJustifyH("LEFT")
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86 label:SetJustifyV("TOP")
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87 label:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
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88 btn.label = label
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89 end -- for
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90
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91 A.tooltipRecipe = CreateFrame("GameTooltip", "ReagentMaker_tooltipRecipe",UIParent, "GameTooltipTemplate")
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92 A.tooltipRecipe:SetFrameStrata("TOOLTIP")
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93 A.tooltipRecipe:Hide()
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94 --[[
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95 A.tooltipReagent = CreateFrame("GameTooltip", "ReagentMaker_tooltipReagent",UIParent, "GameTooltipTemplate")
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96 A.tooltipReagent:SetFrameStrata("TOOLTIP")
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97 A.tooltipReagent:Hide()
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98 --]]
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99 end -- function
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100
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101 -- Function run after selecting a item in the tradeskill window
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102 function A.ProcessReagent(btn, ...)
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103 -- Do not manage guild tradeskill
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104 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
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105
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106 -- We want no modifiers, or shift to choose the number of reagent to craft
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107 if IsModifierKeyDown() and not IsShiftKeyDown() then return end
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108 local chooseNumberToCraft = IsShiftKeyDown()
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109
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110 -- Index of the reagent in the recipe, taken from the button name
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111 local reagentRecipeIndex = A.buttonNumber(btn)
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112
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113 -- ID of the reagent we want to craft
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114 local reagentID = A.link2ID(GetTradeSkillReagentItemLink(GetTradeSkillSelectionIndex(), reagentRecipeIndex))
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115
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116 -- Continue only if the reagent is known
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117 if not reagentID or not A.data[reagentID] then return end
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118
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119 -- If only one recipe is known for the reagent, use it
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120 if #(A.data[reagentID]) == 1 and not A.data[reagentID].spell then
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121 local numMakable, reagentIndex = A.numMakable(reagentID)
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122 if numMakable>0 then
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123 A.craft(reagentID,reagentRecipeIndex,reagentIndex,numMakable,chooseNumberToCraft)
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124 return
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125 end
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126 -- If we can make the item needed to make the reagent, open a window to make it
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127 -- one step recursion, enables to mill to create an ink
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128 if A.data[A.data[reagentID][1][1]] then
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129 A.externalCraftWindow(A.data[reagentID][1][1])
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130 else
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131 print("Sorry, can not make reagent...")
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132 end
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133 else
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134 A.externalCraftWindow(reagentID)
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135 end -- if
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136 end -- function
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137
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138
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139 ---------------------------------------------------
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140 -- Craft items
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141 ---------------------------------------------------
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142 -- function used after choosing the number of reagent to craft
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143 function A.SplitStack(owner,split)
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144 DoTradeSkill(owner.ReagentMaker_reagentIndex,tonumber(split))
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145 owner.ReagentMaker_reagentIndex = nil
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146 end
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147
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148 -- Craft the reagent of an item, given it's position in the recipe
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149 function A.craft(reagentID,reagentRecipeIndex,reagentIndex,numReagentMakable,chooseNumber)
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150 -- Look at how many we need to make one item for the selected recipe
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151 local numToMake = 1
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152 local selectedIndex = GetTradeSkillSelectionIndex()
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153 local skillName, skillType, numAvailable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(selectedIndex)
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154 if numAvailable==0 then
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155 local reagentName, reagentTexture, reagentCount, playerReagentCount = GetTradeSkillReagentInfo(selectedIndex, reagentRecipeIndex)
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156 numToMake = math.min(reagentCount - playerReagentCount,numReagentMakable)
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157 end -- if
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158
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159 -- Choose number or craft directly
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160 if chooseNumber and numReagentMakable>1 then
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161 -- the dialog window is linked to the reagent button
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162 local btn = _G["TradeSkillReagent"..reagentRecipeIndex]
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163
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164 -- Store info to be able to run the function later
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165 btn.ReagentMaker_reagentIndex = reagentIndex
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166
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167 -- Open dialog
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168 OpenStackSplitFrame(numReagentMakable, btn, "TOP", "BOTTOM")
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169
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170 -- Fill in the number to make
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171 numToMake = tostring(numToMake)
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172 for i = 1,numToMake:len() do
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173 StackSplitFrame_OnChar(StackSplitFrame,numToMake:gsub(i,i))
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174 end
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175 StackSplitFrame.typing = 0 -- reinit the frame so tha the entered value will be erased on text entry
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176 else
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177 DoTradeSkill(reagentIndex,numToMake)
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178 end -- if
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179 end -- function
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180
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181
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182 -- Button hovering
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183 function A.btnEntered(btn)
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184 -- Do not manage guild tradeskill
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185 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
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186
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187 -- Index of the reagent in the recipe, taken from the button name
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188 local reagentRecipeIndex = A.buttonNumber(btn)
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189
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190 -- ID of the reagent we want to craft
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191 local reagentLink = GetTradeSkillReagentItemLink(GetTradeSkillSelectionIndex(), reagentRecipeIndex)
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192 local reagentID = A.link2ID(reagentLink)
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193
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194 -- Continue only if the reagent is known
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195 if not reagentID or not A.data[reagentID] then return end
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196
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197 btn.textureHighlight:Show()
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198
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199 if #(A.data[reagentID]) == 1 and not A.data[reagentID].spell then
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200 local numMakable = A.numMakable(reagentID)
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201 btn.label:SetText(numMakable)
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202 if numMakable==0 then
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203 btn.label:SetTextColor(1, 0, 0, 1)
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204 else
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205 btn.label:SetTextColor(0, 5, 0, 1)
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206 end
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207 btn.label:Show()
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208 end
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209
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210 -- Tooltips
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211 local reagentIndex = A.findSkillIndex(reagentID)
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212 if reagentIndex then
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213 A.tooltipRecipe:SetOwner(btn)
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214 if A.data[reagentID].spell then
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215 A.tooltipRecipe:SetHyperlink(GetSpellLink(A.data[reagentID].spellID))
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216 else
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217 A.tooltipRecipe:SetHyperlink(GetTradeSkillRecipeLink(reagentIndex))
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218 end
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219 A.tooltipRecipe:Show()
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220 A.tooltipRecipe:ClearAllPoints()
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221 --A.tooltipRecipe:SetPoint("TOPLEFT",btn,"TOPRIGHT")
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222 A.tooltipRecipe:SetPoint("BOTTOMLEFT",GameTooltip,"BOTTOMRIGHT")
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223
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224 --[[
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225 if #(A.data[reagentID]) == 1 then
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226 A.tooltipReagent:SetOwner(A.tooltipRecipe)
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227 local name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo(A.data[reagentID][1][1])
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228 A.tooltipReagent:SetHyperlink(link)
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229 A.tooltipReagent:Show()
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230 A.tooltipReagent:ClearAllPoints()
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231 A.tooltipReagent:SetPoint("BOTTOMLEFT",A.tooltipRecipe,"BOTTOMRIGHT")
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232 end
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233 --]]
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234 end
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235 end
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236
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237 function A.btnLeft(btn)
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238 btn.textureHighlight:Hide()
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239 btn.label:Hide()
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240 A.tooltipRecipe:Hide()
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241 --A.tooltipReagent:Hide()
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242 end
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