annotate data.lua @ 91:d2b4b378bea4 v1.0beta7

Add number of scrolls on the enchant button
author contrebasse
date Tue, 17 May 2011 18:35:06 +0200
parents 996aaa818d04
children c369a2e16ab6
rev   line source
contrebasse@0 1 local addonName, A = ...
contrebasse@0 2
contrebasse@67 3 -- @todo: enchants, elementals, prospecting
contrebasse@0 4 -- @todo improve scanning
contrebasse@67 5
contrebasse@67 6 A.data = {}
contrebasse@67 7
contrebasse@15 8 do
contrebasse@15 9 -- lua functions
contrebasse@15 10 local print = print
contrebasse@15 11 local ipairs = ipairs
contrebasse@15 12 local tinsert = tinsert
contrebasse@67 13 local select = select
contrebasse@0 14
contrebasse@15 15 -- Wow functions
contrebasse@15 16 local GetNumTradeSkills = GetNumTradeSkills
contrebasse@15 17 local GetTradeSkillInfo = GetTradeSkillInfo
contrebasse@15 18 local GetTradeSkillNumReagents = GetTradeSkillNumReagents
contrebasse@15 19 local GetTradeSkillItemLink = GetTradeSkillItemLink
contrebasse@67 20 local GetTradeSkillRecipeLink = GetTradeSkillRecipeLink
contrebasse@15 21 local GetTradeSkillReagentItemLink = GetTradeSkillReagentItemLink
contrebasse@15 22 local GetTradeSkillReagentInfo = GetTradeSkillReagentInfo
contrebasse@15 23 local GetTradeSkillNumMade = GetTradeSkillNumMade
contrebasse@67 24 local GetSpellInfo = GetSpellInfo
contrebasse@67 25
contrebasse@67 26 -- Wow objects
contrebasse@67 27 local GetTradeSkillLine = GetTradeSkillLine
contrebasse@0 28
contrebasse@15 29 -- the function who scans the tradeskill
contrebasse@15 30 function A:ScanSimpleRecipes()
contrebasse@82 31 -- Do not scan while we modify the tradeskill display
contrebasse@82 32 if A.blockScan then return end
contrebasse@82 33
contrebasse@82 34
contrebasse@26 35 -- Check if the tradeskill is loaded
contrebasse@26 36 -- Has to have recipes and begin with a header
contrebasse@26 37 local NRecipes = GetNumTradeSkills()
contrebasse@26 38 if NRecipes==0 or select(2,GetTradeSkillInfo(1))~="header" then
contrebasse@26 39 return
contrebasse@26 40 end
contrebasse@70 41
contrebasse@85 42 tradeskillName = GetTradeSkillLine()
contrebasse@66 43
contrebasse@67 44 -- Check if the pseudo tradeskills have to be added
contrebasse@85 45 if tradeskillName == GetSpellInfo(25229) then -- Jewelcrafting
contrebasse@67 46 if not A.ProspectingDataLoaded then
contrebasse@68 47 for itemID,data in pairs(A.ProspectingData) do
contrebasse@67 48 A.data[itemID] = data
contrebasse@67 49 end
contrebasse@67 50 A.ProspectingDataLoaded = true
contrebasse@67 51 end
contrebasse@85 52 elseif tradeskillName == GetSpellInfo(45357) then -- Inscription
contrebasse@67 53 if not A.MillingDataLoaded then
contrebasse@68 54 for itemID,data in pairs(A.MillingData) do
contrebasse@67 55 A.data[itemID] = data
contrebasse@67 56 end
contrebasse@67 57 A.MillingDataLoaded = true
contrebasse@67 58 end
contrebasse@67 59 end
contrebasse@67 60
contrebasse@82 61 local lastHeader
contrebasse@82 62 for i = 1,NRecipes do
contrebasse@70 63 -- skillName, skillType, numAvailable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(index)
contrebasse@70 64 -- serviceType is nil if the recipe creates an item
contrebasse@82 65 local skillName, skillType, _, _, serviceType = GetTradeSkillInfo(i)
contrebasse@82 66 if skillType and skillType == "header" then
contrebasse@82 67 lastHeader = skillName
contrebasse@82 68
contrebasse@82 69 elseif skillType and skillType ~= "header" and serviceType==nil then
contrebasse@70 70 -- item ID
contrebasse@70 71 local itemID = A.link2ID(GetTradeSkillItemLink(i))
contrebasse@0 72
contrebasse@70 73 -- reagent ID, valid only if there's only one reagent as we take only the first one
contrebasse@70 74 local reagentID = A.link2ID(GetTradeSkillReagentItemLink(i, 1))
contrebasse@14 75
contrebasse@70 76 -- reagent number needed
contrebasse@70 77 local _, _, reagentCount, _ = GetTradeSkillReagentInfo(i, 1)
contrebasse@14 78
contrebasse@70 79 -- number of reagent created by the recipe
contrebasse@70 80 local minMade, maxMade = GetTradeSkillNumMade(i)
contrebasse@66 81
contrebasse@70 82 -- recipe link (for tooltips)
contrebasse@70 83 local recipeLink = GetTradeSkillRecipeLink(i)
contrebasse@0 84
contrebasse@70 85 -- error checking
contrebasse@70 86 if itemID and reagentID and reagentCount and minMade and maxMade and recipeLink then
contrebasse@70 87 -- remove unneeded minMade/maxMade
contrebasse@70 88 if maxMade==minMade then
contrebasse@70 89 maxMade = nil
contrebasse@70 90 if minMade==1 then
contrebasse@70 91 minMade = nil
contrebasse@70 92 end -- if
contrebasse@70 93 end -- if
contrebasse@66 94
contrebasse@70 95 -- As we scan multiple times, check if this recipe is already stored
contrebasse@70 96 local addSpell = true
contrebasse@70 97 if not A.data[itemID] then
contrebasse@70 98 A.data[itemID] = {}
contrebasse@70 99 else
contrebasse@37 100 for _,v in ipairs(A.data[itemID]) do
contrebasse@70 101 if v.spellLink==recipeLink then
contrebasse@70 102 addSpell = nil
contrebasse@37 103 break
contrebasse@37 104 end -- if
contrebasse@37 105 end -- for
contrebasse@15 106 end -- if
contrebasse@70 107
contrebasse@70 108 -- Cache the data
contrebasse@70 109 if addSpell then
contrebasse@70 110 local spell = {reagentID,reagentCount,minMade,maxMade}
contrebasse@85 111 spell.spellName = tradeskillName
contrebasse@70 112 spell.spellLink = recipeLink
contrebasse@82 113 spell.header = lastHeader
contrebasse@70 114 spell.manyReagents = GetTradeSkillNumReagents(i)>1
contrebasse@70 115 tinsert(A.data[itemID],spell)
contrebasse@70 116 end
contrebasse@70 117
contrebasse@84 118 --else -- Zap incomplete recipes, they will be scanned later
contrebasse@70 119 --@debug@
contrebasse@84 120 --print("Erreur de scan :",itemID,reagentID,reagentCount,minMade,maxMade,recipeLink)
contrebasse@70 121 --@end-debug@
contrebasse@70 122 end -- if
contrebasse@0 123 end -- if
contrebasse@15 124 end -- for
contrebasse@66 125
contrebasse@70 126 zzz = A.data
contrebasse@26 127 -- the scanning is complete
contrebasse@26 128 return true
contrebasse@15 129 end -- function
contrebasse@15 130 end -- do