annotate utils.lua @ 42:d74613eb5f72

update decimal virtual value for Azure Pigment/Fire Seed
author contrebasse
date Sat, 30 Apr 2011 00:02:55 +0200
parents aa2f6965c0f6
children 00c2282f073a
rev   line source
contrebasse@0 1 local addonName, A = ...
contrebasse@0 2
contrebasse@16 3 -- Lua functions
contrebasse@16 4 local tonumber = tonumber
contrebasse@16 5 local select = select
contrebasse@16 6 local sfind = string.find
contrebasse@16 7
contrebasse@16 8 -- Wow functions
contrebasse@16 9
contrebasse@3 10 -- DEBUG Print
contrebasse@3 11 function A.DEBUG(msg)
contrebasse@16 12 -- GLOBALS: DEFAULT_CHAT_FRAME
contrebasse@3 13 DEFAULT_CHAT_FRAME:AddMessage(msg or "nil",1,0,0)
contrebasse@3 14 end -- function
contrebasse@0 15
contrebasse@38 16 -- Messages to the user
contrebasse@38 17 function A.Warn(msg)
contrebasse@38 18 if not msg then return end
contrebasse@38 19 local event = "UI_INFO_MESSAGE"
contrebasse@38 20 UIErrorsFrame_OnEvent(UIErrorsFrame, event, msg)
contrebasse@38 21 end -- function
contrebasse@38 22 function A.Error(msg)
contrebasse@38 23 if not msg then return end
contrebasse@38 24 local event = "UI_ERROR_MESSAGE"
contrebasse@38 25 UIErrorsFrame_OnEvent(UIErrorsFrame, event, msg)
contrebasse@38 26 end -- function
contrebasse@38 27
contrebasse@3 28 -- Returns the item ID from its link
contrebasse@3 29 function A.link2ID(link)
contrebasse@16 30 return tonumber(select(3,sfind(link or "", "-*:(%d+)[:|].*")) or "")
contrebasse@3 31 end -- function
contrebasse@3 32
contrebasse@3 33 -- Returns the button number for the reagents buttons
contrebasse@3 34 function A.buttonNumber(btn)
contrebasse@3 35 -- "TradeSkillReagentN"
contrebasse@3 36 return tonumber(btn:GetName():sub(-1))
contrebasse@0 37 end
contrebasse@0 38
contrebasse@16 39 do
contrebasse@16 40 -- Wow functions
contrebasse@16 41 local GetTradeSkillInfo = GetTradeSkillInfo
contrebasse@16 42 local GetNumTradeSkills = GetNumTradeSkills
contrebasse@16 43 local GetTradeSkillItemLink = GetTradeSkillItemLink
contrebasse@0 44
contrebasse@16 45 -- Gives the number of craftable objects
contrebasse@16 46 function A.numMakable(reagentID)
contrebasse@16 47 -- Look for the recipe to make the item
contrebasse@16 48 local reagentIndex = A.findSkillIndex(reagentID)
contrebasse@25 49 if not reagentIndex then return end
contrebasse@3 50
contrebasse@16 51 -- Check how many items we can craft
contrebasse@16 52 local skillName, skillType, numReagentMakable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(reagentIndex)
contrebasse@25 53 return numReagentMakable, reagentIndex
contrebasse@16 54 end
contrebasse@16 55
contrebasse@16 56 -- Find the first tradeskill index of the recipe to make an item
contrebasse@16 57 function A.findSkillIndex(itemID)
contrebasse@16 58 for i = 1,GetNumTradeSkills() do
contrebasse@16 59 local skillName, skillType, numAvailable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(i)
contrebasse@16 60 if skillType == "header" then
contrebasse@16 61 else
contrebasse@16 62 if skillName then
contrebasse@16 63 local ID = A.link2ID(GetTradeSkillItemLink(i))
contrebasse@16 64 if ID and ID == itemID then
contrebasse@16 65 return i
contrebasse@16 66 end -- if
contrebasse@3 67 end -- if
contrebasse@3 68 end -- if
contrebasse@16 69 end -- for
contrebasse@16 70 A.DEBUG("Tradeskill not found for "..itemID)
contrebasse@16 71 end -- function
contrebasse@16 72 end -- do
contrebasse@24 73
contrebasse@24 74
contrebasse@24 75 -- Taken from Datastore_Crafts
contrebasse@24 76 -- *** Scanning functions ***
contrebasse@24 77 do
contrebasse@24 78 local selectedTradeSkillIndex
contrebasse@24 79 local subClasses, subClassID
contrebasse@24 80 local invSlots, invSlotID
contrebasse@24 81 local haveMats
contrebasse@24 82 local headersState = {}
contrebasse@24 83
contrebasse@24 84 local function GetSubClassID()
contrebasse@24 85 -- The purpose of this function is to get the subClassID in a UI independant way
contrebasse@24 86 -- ie: without relying on UIDropDownMenu_GetSelectedID(TradeSkillSubClassDropDown), which uses a hardcoded frame name.
contrebasse@24 87
contrebasse@24 88 if GetTradeSkillSubClassFilter(0) then -- if "All Subclasses" is selected, GetTradeSkillSubClassFilter() will return 1 for all indexes, including 0
contrebasse@24 89 return 1 -- thus return 1 as selected id (as would be returned by UIDropDownMenu_GetSelectedID(TradeSkillSubClassDropDown))
contrebasse@24 90 end
contrebasse@24 91
contrebasse@24 92 local filter
contrebasse@24 93 for i = 1, #subClasses do
contrebasse@24 94 filter = GetTradeSkillSubClassFilter(i)
contrebasse@24 95 if filter then
contrebasse@24 96 return i+1 -- ex: 3rd element of the subClasses array, but 4th in the dropdown due to "All Subclasses", so return i+1
contrebasse@24 97 end
contrebasse@24 98 end
contrebasse@24 99 end
contrebasse@24 100
contrebasse@24 101 local function GetInvSlotID()
contrebasse@24 102 -- The purpose of this function is to get the invSlotID in a UI independant way (same as GetSubClassID)
contrebasse@24 103 -- ie: without relying on UIDropDownMenu_GetSelectedID(TradeSkillInvSlotDropDown), which uses a hardcoded frame name.
contrebasse@24 104
contrebasse@24 105 if GetTradeSkillInvSlotFilter(0) then -- if "All Slots" is selected, GetTradeSkillInvSlotFilter() will return 1 for all indexes, including 0
contrebasse@24 106 return 1 -- thus return 1 as selected id (as would be returned by UIDropDownMenu_GetSelectedID(TradeSkillInvSlotDropDown))
contrebasse@24 107 end
contrebasse@24 108
contrebasse@24 109 local filter
contrebasse@24 110 for i = 1, #invSlots do
contrebasse@24 111 filter = GetTradeSkillInvSlotFilter(i)
contrebasse@24 112 if filter then
contrebasse@24 113 return i+1 -- ex: 3rd element of the invSlots array, but 4th in the dropdown due to "All Slots", so return i+1
contrebasse@24 114 end
contrebasse@24 115 end
contrebasse@24 116 end
contrebasse@24 117
contrebasse@24 118 function A.SaveActiveFilters()
contrebasse@24 119 print("save")
contrebasse@24 120 selectedTradeSkillIndex = GetTradeSkillSelectionIndex()
contrebasse@24 121
contrebasse@24 122 subClasses = { GetTradeSkillSubClasses() }
contrebasse@24 123 invSlots = { GetTradeSkillInvSlots() }
contrebasse@24 124 subClassID = GetSubClassID()
contrebasse@24 125 invSlotID = GetInvSlotID()
contrebasse@24 126
contrebasse@24 127 -- Subclasses
contrebasse@24 128 SetTradeSkillSubClassFilter(0, 1, 1) -- this checks "All subclasses"
contrebasse@24 129 if TradeSkillSubClassDropDown then
contrebasse@24 130 UIDropDownMenu_SetSelectedID(TradeSkillSubClassDropDown, 1)
contrebasse@24 131 end
contrebasse@24 132
contrebasse@24 133 -- Inventory slots
contrebasse@24 134 SetTradeSkillInvSlotFilter(0, 1, 1) -- this checks "All slots"
contrebasse@24 135 if TradeSkillInvSlotDropDown then
contrebasse@24 136 UIDropDownMenu_SetSelectedID(TradeSkillInvSlotDropDown, 1)
contrebasse@24 137 end
contrebasse@24 138
contrebasse@24 139 -- Have Materials
contrebasse@24 140 if TradeSkillFrameAvailableFilterCheckButton then
contrebasse@24 141 haveMats = TradeSkillFrameAvailableFilterCheckButton:GetChecked() -- nil or true
contrebasse@24 142 TradeSkillFrameAvailableFilterCheckButton:SetChecked(false)
contrebasse@24 143 end
contrebasse@24 144 TradeSkillOnlyShowMakeable(false)
contrebasse@24 145
contrebasse@24 146 -- Headers
contrebasse@24 147 local headerCount = 0 -- use a counter to avoid being bound to header names, which might not be unique.
contrebasse@24 148
contrebasse@24 149 for i = GetNumTradeSkills(), 1, -1 do -- 1st pass, expand all categories
contrebasse@24 150 local _, skillType, _, isExpanded = GetTradeSkillInfo(i)
contrebasse@24 151 if (skillType == "header") then
contrebasse@24 152 headerCount = headerCount + 1
contrebasse@24 153 if not isExpanded then
contrebasse@24 154 ExpandTradeSkillSubClass(i)
contrebasse@24 155 headersState[headerCount] = true
contrebasse@24 156 end
contrebasse@24 157 end
contrebasse@24 158 end
contrebasse@24 159
contrebasse@24 160 print("saved")
contrebasse@24 161 end
contrebasse@24 162
contrebasse@24 163 function A.RestoreActiveFilters()
contrebasse@24 164 print("restore")
contrebasse@24 165 -- Subclasses
contrebasse@24 166 SetTradeSkillSubClassFilter(subClassID-1, 1, 1) -- this checks the previously checked value
contrebasse@24 167
contrebasse@24 168 local frame = TradeSkillSubClassDropDown
contrebasse@24 169 if frame then -- other addons might nil this frame (delayed load, etc..), so secure DDM calls
contrebasse@24 170 local text = (subClassID == 1) and ALL_SUBCLASSES or subClasses[subClassID-1]
contrebasse@24 171 UIDropDownMenu_SetSelectedID(frame, subClassID)
contrebasse@24 172 UIDropDownMenu_SetText(frame, text);
contrebasse@24 173 end
contrebasse@24 174
contrebasse@24 175 subClassID = nil
contrebasse@24 176 wipe(subClasses)
contrebasse@24 177 subClasses = nil
contrebasse@24 178
contrebasse@24 179 -- Inventory slots
contrebasse@24 180 invSlotID = invSlotID or 1
contrebasse@24 181 SetTradeSkillInvSlotFilter(invSlotID-1, 1, 1) -- this checks the previously checked value
contrebasse@24 182
contrebasse@24 183 frame = TradeSkillInvSlotDropDown
contrebasse@24 184 if frame then
contrebasse@24 185 local text = (invSlotID == 1) and ALL_INVENTORY_SLOTS or invSlots[invSlotID-1]
contrebasse@24 186 UIDropDownMenu_SetSelectedID(frame, invSlotID)
contrebasse@24 187 UIDropDownMenu_SetText(frame, text);
contrebasse@24 188 end
contrebasse@24 189
contrebasse@24 190 invSlotID = nil
contrebasse@24 191 wipe(invSlots)
contrebasse@24 192 invSlots = nil
contrebasse@24 193
contrebasse@24 194 -- Have Materials
contrebasse@24 195 if TradeSkillFrameAvailableFilterCheckButton then
contrebasse@24 196 TradeSkillFrameAvailableFilterCheckButton:SetChecked(haveMats or false)
contrebasse@24 197 end
contrebasse@24 198 TradeSkillOnlyShowMakeable(haveMats or false)
contrebasse@24 199 haveMats = nil
contrebasse@24 200
contrebasse@24 201 SelectTradeSkill(selectedTradeSkillIndex)
contrebasse@24 202 selectedTradeSkillIndex = nil
contrebasse@24 203
contrebasse@24 204 -- Headers
contrebasse@24 205 local headerCount = 0
contrebasse@24 206 for i = GetNumTradeSkills(), 1, -1 do
contrebasse@24 207 local _, skillType = GetTradeSkillInfo(i)
contrebasse@24 208 if (skillType == "header") then
contrebasse@24 209 headerCount = headerCount + 1
contrebasse@24 210 if headersState[headerCount] then
contrebasse@24 211 CollapseTradeSkillSubClass(i)
contrebasse@24 212 end
contrebasse@24 213 end
contrebasse@24 214 end
contrebasse@24 215 wipe(headersState)
contrebasse@24 216 end
contrebasse@24 217 print("restored")
contrebasse@24 218 end