contrebasse@98
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1 local addonName, A = ...
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contrebasse@98
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2
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contrebasse@98
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3 -- @todo clean the A table
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4 -- @todo check local copy of globals functions
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5 -- @todo add support for dez ?
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6 -- @todo add support for hidden recipes, removing filtering
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7 -- @todo add support for cross tradeskill, like mining + forge/ingé
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contrebasse@98
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8 -- @todo when a reagent can not be crafted and the recipe has many reagents, do like ReverseEngeneering and go to this recipe (with a one step return button)
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contrebasse@98
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9 -- @todo scroll to the selected recipe on opening (usefull also for the previous todo)
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contrebasse@98
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10 -- @todo shift+clic on a reagent name while the serachbar is focused fills the serachbar with the reagent name (idem with the crafted item)
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contrebasse@98
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11 -- @todo add a button to clear search
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contrebasse@98
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12 -- @todo add a button to cast a campfire when coocking
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13
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14 ---------------------------------------------------
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15 -- Variables
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16 ---------------------------------------------------
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17 -- Used by findglobals
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18 -- GLOBALS: _G, CreateFrame, DEFAULT_CHAT_FRAME
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19
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20 -- Lua functions
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21
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22 -- Wow functions
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23
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24 -- constant vars
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25
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26 ---------------------------------------------------
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27 -- Manage events
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28 ---------------------------------------------------
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29 A.EventsFrame = CreateFrame("Frame")
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30
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31 local SCAN_DELAY = 0.2
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32 local t_throttle = SCAN_DELAY
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33 local function throttleScan(self, t_elapsed)
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34 t_throttle = t_throttle - t_elapsed
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35 if t_throttle<0 then
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36 self:SetScript("OnUpdate", nil)
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37
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38 -- Close the external window if the tradeskill changed
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39 if A.currentTradeSkill ~= GetTradeSkillLine() then
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40 A.MenuFrame:Hide()
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41 end
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42 if IsTradeSkillGuild() or IsTradeSkillLinked() then
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43 A.MenuFrame:Hide()
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44 return
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45 end
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46
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47 -- Scan availabe recipes
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48 -- Rescan in case of problem
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49 if not A:ScanSimpleRecipes() then
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50 t_throttle = SCAN_DELAY
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51 self:SetScript("OnUpdate", throttleScan)
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52 end
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53
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54 -- Show makables reagents
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55 A.updateCounts(GetTradeSkillSelectionIndex())
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56 end
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57 end
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58 A.EventsFrame:SetScript("OnEvent", function(self, event)
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59 if event == "TRADE_SKILL_UPDATE" then
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60 t_throttle = SCAN_DELAY
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61 self:SetScript("OnUpdate", throttleScan)
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62 A.ManageCampFireBtn()
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63
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64 elseif event == "PLAYER_REGEN_DISABLED" then
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65 A.HideCampFireBtn()
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66 elseif event == "PLAYER_REGEN_ENABLED" then
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67 A.ManageCampFireBtn()
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68
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69 elseif event == "TRADE_SKILL_SHOW" then
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70 A:Initialize()
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71 A.EventsFrame:UnregisterEvent("TRADE_SKILL_SHOW")
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72 end -- if
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73 end) -- function
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74 A.EventsFrame:RegisterEvent("TRADE_SKILL_SHOW")
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75 A.EventsFrame:RegisterEvent("TRADE_SKILL_UPDATE")
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76 A.EventsFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
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77 A.EventsFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
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78
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79 ---------------------------------------------------
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contrebasse@98
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80 -- Initialize
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81 ---------------------------------------------------
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82 function A:Initialize()
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83
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84 -- Register clics on reagent's buttons
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85 for i=1,7 do
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86 local btn = _G["TradeSkillReagent"..i]
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87 btn:HookScript("OnDoubleClick", A.ProcessReagent)
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88 btn:HookScript("OnEnter", A.btnEntered)
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89 btn:HookScript("OnLeave", A.btnLeft)
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90 btn.SplitStack = A.SplitStack
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91
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92 local textureHighlight = btn:CreateTexture()
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93 textureHighlight:Hide()
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94 textureHighlight:SetTexture("Interface\\BUTTONS\\CheckButtonHilight")
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95 textureHighlight:SetBlendMode("ADD")
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96 textureHighlight:SetAllPoints("TradeSkillReagent"..i.."IconTexture")
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97 btn.textureHighlight = textureHighlight
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98
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99 local label = btn:CreateFontString(nil,"ARTWORK","GameFontHighlight")
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100 label:SetSize(100,20)
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101 label:SetPoint("TOPLEFT",btn,"TOPLEFT",4,-4)
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102 label:SetJustifyH("LEFT")
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103 label:SetJustifyV("TOP")
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104 label:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
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105 btn.label = label
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106 end -- for
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107
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108 -- Secondary Tooltip
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109 A.tooltipRecipe = CreateFrame("GameTooltip", "ReagentMaker_tooltipRecipe",UIParent, "GameTooltipTemplate")
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110 A.tooltipRecipe:SetFrameStrata("TOOLTIP")
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111 A.tooltipRecipe:Hide()
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contrebasse@101
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112
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113 -- Button for enchanting directy on a scroll
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114 A.LoadEnchantOnScroll()
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115
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116 -- Button to cast a campfire
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117 A.InitialiseCampFireBtn()
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118 end -- function
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119
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120 -- Function run after selecting a item in the tradeskill window
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121 function A.ProcessReagent(btn, ...)
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122
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123 -- Do not manage guild tradeskill
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124 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
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125
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126 -- We want no modifiers, or shift to choose the number of reagent to craft
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127 if IsModifierKeyDown() and not IsShiftKeyDown() then return end
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128 local chooseNumberToCraft = IsShiftKeyDown()
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129
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130 -- Index of the reagent in the recipe, taken from the button name
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131 local reagentRecipeIndex = A.buttonNumber(btn)
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132
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133 -- ID of the reagent we want to craft
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134 local recipeIndex = GetTradeSkillSelectionIndex()
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135 local reagentID = A.link2ID(GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex))
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136
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137 -- Continue only if the reagent is known
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138 if not reagentID or not A.data[reagentID] then return end
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139
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140 -- If only one recipe is known for the reagent, use it
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141 if #(A.data[reagentID]) == 1 and not A.data[reagentID][1].macro then
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142 if A.data[reagentID][1].spellName and A.data[reagentID][1].spellName ~= GetTradeSkillLine() then
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143 A.Error(A.L["The recipe to make this reagent is in another tradeskill. Currently ReagentMaker can not manage such a case, sorry."])
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144 return
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145 end
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146
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147 local numMakable, reagentIndex = A.numMakable(reagentID)
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148
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149 -- Try to show the recipe by removing filters once if it was not found
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150 if not reagentIndex then
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151 A.SaveActiveFilters(A.data[reagentID][1].header)
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152 numMakable, reagentIndex = A.numMakable(reagentID)
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153 end
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154
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155 if not numMakable then
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156 A.Error(A.L["The recipe to make the reagent seems to be hidden, it is not makable. Try to remove the filters on the recipes."])
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157 return
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158 end
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159 if numMakable>0 then
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160 A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numMakable,chooseNumberToCraft)
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161 return
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162 end
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163
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contrebasse@98
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164 -- If we can make the item needed to make the reagent, open a window to make it
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165 -- one step recursion, enables to mill to create an ink
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166 if A.data[reagentID][1][1] and A.data[A.data[reagentID][1][1]] then
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167 if A.externalCraftWindow(A.data[reagentID][1][1],reagentID) ~= false then
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168 return
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169 end
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170 end
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171
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172 A.Error(A.L["You do not have enough reagents to craft [%s]"]:format(GetItemInfo(reagentID) or "item #"..reagentID))
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173 return
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174 else
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175 A.externalCraftWindow(reagentID)
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176 end -- if
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contrebasse@98
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177 --A.RestoreActiveFilters()
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178 end -- function
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179
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180
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181 ---------------------------------------------------
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contrebasse@98
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182 -- Craft items
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183 ---------------------------------------------------
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contrebasse@98
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184 -- function used after choosing the number of reagent to craft
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185 function A.SplitStack(owner,split)
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186 DoTradeSkill(owner.ReagentMaker_reagentIndex,tonumber(split))
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187 owner.ReagentMaker_reagentIndex = nil
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188 end
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189
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contrebasse@98
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190 -- Craft the reagent of an item, given it's position in the recipe
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191 function A.craft(recipeIndex,reagentRecipeIndex,reagentIndex,numReagentMakable,chooseNumber)
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192 -- Look at how many we need to make one item for the selected recipe
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193 local numToMake = 1
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194 local _, _, reagentCount, playerReagentCount = GetTradeSkillReagentInfo(recipeIndex, reagentRecipeIndex)
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195 -- make enough reagents to craft one more item
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196 numToMake = math.min(math.floor(playerReagentCount/reagentCount+1)*reagentCount-playerReagentCount,numReagentMakable)
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197
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198 -- take into account that some recipe craft more than one item
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199 -- use the mean between min and max, but make at least one...
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200 local minMade, maxMade = GetTradeSkillNumMade(reagentIndex)
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201 numToMake = math.max(math.floor(2*numToMake/(maxMade+minMade)),1)
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202
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203 -- Choose number or craft directly
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204 if chooseNumber then
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205 -- the dialog window is linked to the reagent button
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206 local btn = _G["TradeSkillReagent"..reagentRecipeIndex]
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207
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208 -- Store info to be able to run the function later
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209 btn.ReagentMaker_reagentIndex = reagentIndex
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210
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211 -- Open dialog
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212 OpenStackSplitFrame(numReagentMakable, btn, "TOP", "BOTTOM")
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213
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214 -- Fill in the number to make
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215 numToMake = tostring(numToMake)
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216 for i = 1,numToMake:len() do
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217 StackSplitFrame_OnChar(StackSplitFrame,numToMake:gsub(i,i))
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218 end
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219 StackSplitFrame.typing = 0 -- reinit the frame so tha the entered value will be erased on text entry
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220 else
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221 DoTradeSkill(reagentIndex,numToMake)
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222 end -- if
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223 end -- function
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224
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225
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226 -- Button hovering
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227 function A.btnEntered(btn)
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228 -- Do not manage guild tradeskill
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229 if IsTradeSkillGuild() or IsTradeSkillLinked() then return end
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230
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231 -- Index of the reagent in the recipe, taken from the button name
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232 local reagentRecipeIndex = A.buttonNumber(btn)
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233
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234 -- ID of the reagent we want to craft
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235 local reagentLink = GetTradeSkillReagentItemLink(GetTradeSkillSelectionIndex(), reagentRecipeIndex)
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236 local reagentID = A.link2ID(reagentLink)
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237
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contrebasse@98
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238 -- Continue only if the reagent is known
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contrebasse@98
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239 if not reagentID or not A.data[reagentID] then return end
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240
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241 btn.textureHighlight:Show()
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242
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contrebasse@98
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243 -- Check if the item is made by only one recipe. If not, return
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244 if not A.isRecipeUnique(A.data[reagentID]) then return end
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245
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contrebasse@98
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246 -- Tooltips
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247 local link = A.data[reagentID][1].spellLink
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248 if link then
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249 A.tooltipRecipe:SetOwner(btn)
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250 A.tooltipRecipe:SetHyperlink(link)
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contrebasse@98
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251 A.tooltipRecipe:Show()
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contrebasse@98
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252 A.tooltipRecipe:ClearAllPoints()
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contrebasse@98
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253 A.tooltipRecipe:SetPoint("BOTTOMLEFT",GameTooltip,"BOTTOMRIGHT")
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contrebasse@98
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254 end
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contrebasse@98
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255 end
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contrebasse@98
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256
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contrebasse@98
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257 function A.btnLeft(btn)
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258 btn.textureHighlight:Hide()
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259 A.tooltipRecipe:Hide()
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contrebasse@98
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260 end -- function
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261
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contrebasse@98
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262 function A.updateCounts(recipeIndex)
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263 -- Needs an argument
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264 if not recipeIndex then return end
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265
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contrebasse@98
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266 -- Do not manage guild tradeskill
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contrebasse@98
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267 if IsTradeSkillGuild() or IsTradeSkillLinked() then
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contrebasse@98
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268 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
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contrebasse@98
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269 -- If the normal tradeskill hasn't been opened yet, the field 'label' doesn't exists yet
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270 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
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contrebasse@98
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271 if label then
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272 label:Hide()
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contrebasse@98
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273 end
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contrebasse@98
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274 end
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contrebasse@98
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275 return
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contrebasse@98
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276 end
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contrebasse@98
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277
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contrebasse@98
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278 -- Count makable items and show it
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contrebasse@98
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279 for reagentRecipeIndex = 1,GetTradeSkillNumReagents(recipeIndex) do
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contrebasse@98
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280 -- ID of the reagent we want to craft
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contrebasse@98
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281 local reagentLink = GetTradeSkillReagentItemLink(recipeIndex, reagentRecipeIndex)
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contrebasse@98
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282 local reagentID = A.link2ID(reagentLink)
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283
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284 local label = _G["TradeSkillReagent"..reagentRecipeIndex].label
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contrebasse@98
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285 if not label then break end -- Shouldn't happen...
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contrebasse@98
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286
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contrebasse@98
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287 -- Continue only if the reagent is known
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contrebasse@98
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288 if not reagentID or not A.data[reagentID] then
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289 label:Hide()
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contrebasse@98
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290 else
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contrebasse@98
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291 -- Count and show
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contrebasse@98
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292 local numMakable = A.numMakable(reagentID)
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contrebasse@98
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293 if not numMakable or #(A.data[reagentID]) ~= 1 or A.data[reagentID][1].macro then
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contrebasse@98
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294 label:SetText("?")
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contrebasse@98
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295 label:SetTextColor(0, 0.5, 1, 1) -- blue
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contrebasse@98
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296 else
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contrebasse@98
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297 label:SetText(numMakable)
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contrebasse@98
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298 if numMakable==0 then
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contrebasse@98
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299 label:SetTextColor(1, 0, 0, 1) -- red
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contrebasse@98
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300 else
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contrebasse@98
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301 label:SetTextColor(0, 1, 0, 1) -- green
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contrebasse@98
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302 end
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contrebasse@98
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303 end -- if
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contrebasse@98
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304 label:Show()
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contrebasse@98
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305 end -- if
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contrebasse@98
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306 end -- for
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contrebasse@98
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307 end -- function
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contrebasse@98
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308 hooksecurefunc("SelectTradeSkill",A.updateCounts)
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