diff data.lua @ 70:32ec6417874a

Change the internal data format (not done yet for the external window)
author contrebasse
date Sat, 14 May 2011 20:19:22 +0200
parents 0675410645de
children e837f5681fbb
line wrap: on
line diff
--- a/data.lua	Sat May 14 16:56:17 2011 +0200
+++ b/data.lua	Sat May 14 20:19:22 2011 +0200
@@ -38,16 +38,18 @@
 		if NRecipes==0 or select(2,GetTradeSkillInfo(1))~="header" then
 			return
 		end
+		
+		tradeskillID = GetTradeSkillLine()
 
 		-- Check if the pseudo tradeskills have to be added
-		if GetTradeSkillLine() == GetSpellInfo(25229) then -- Jewelcrafting
+		if tradeskillID == GetSpellInfo(25229) then -- Jewelcrafting
 			if not A.ProspectingDataLoaded then
 				for itemID,data in pairs(A.ProspectingData) do
 					A.data[itemID] = data
 				end
 				A.ProspectingDataLoaded = true
 			end
-		elseif GetTradeSkillLine() == GetSpellInfo(45357) then -- Inscription
+		elseif tradeskillID == GetSpellInfo(45357) then -- Inscription
 			if not A.MillingDataLoaded then
 				for itemID,data in pairs(A.MillingData) do
 					A.data[itemID] = data
@@ -57,61 +59,66 @@
 		end
 
 		for i = 2,NRecipes do -- The first one is a header
-			local skillName, skillType, numAvailable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(i)
-			if skillType ~= "header" then
-				--if GetTradeSkillNumReagents(i) == 1 then
-					-- item ID
-					local itemID = A.link2ID(GetTradeSkillItemLink(i))
+			-- skillName, skillType, numAvailable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(index)
+			-- serviceType is nil if the recipe creates an item
+			local _, skillType, _, _, serviceType = GetTradeSkillInfo(i)
+			if skillType and skillType ~= "header" and serviceType==nil then
+				-- item ID
+				local itemID = A.link2ID(GetTradeSkillItemLink(i))
 
-					-- reagent ID, valid only if there's only one reagent as we take only the first one
-					local reagentID = A.link2ID(GetTradeSkillReagentItemLink(i, 1))
+				-- reagent ID, valid only if there's only one reagent as we take only the first one
+				local reagentID = A.link2ID(GetTradeSkillReagentItemLink(i, 1))
 
-					-- reagent number needed
-					local _, _, reagentCount, _ = GetTradeSkillReagentInfo(i, 1)
+				-- reagent number needed
+				local _, _, reagentCount, _ = GetTradeSkillReagentInfo(i, 1)
 
-					-- number of reagent created by the recipe
-					local minMade, maxMade = GetTradeSkillNumMade(i)
+				-- number of reagent created by the recipe
+				local minMade, maxMade = GetTradeSkillNumMade(i)
 
-					-- recipe link (for tooltips)
-					local recipeLink = GetTradeSkillRecipeLink(i)
+				-- recipe link (for tooltips)
+				local recipeLink = GetTradeSkillRecipeLink(i)
 
-					-- error checking
-					if not reagentID or not reagentCount or not skillName or not itemID or not minMade or not maxMade or not recipeLink then
-						--@debug@
-						print("Erreur de scan :",itemID,skillName,reagentID,reagentCount,minMade,maxMade,recipeLink)
-						--@end-debug@
+				-- error checking
+				if itemID and reagentID and reagentCount and minMade and maxMade and recipeLink then
+					-- remove unneeded minMade/maxMade
+					if maxMade==minMade then
+						maxMade = nil
+						if minMade==1 then
+							minMade = nil
+						end -- if
+					end -- if
 
-					else -- Zap incomplete recipes, they will be scanned later
-						-- remove unneeded minMade/maxMade
-						if maxMade==minMade then
-							maxMade = nil
-							if minMade==1 then
-								minMade = nil
-							end -- if
-						end -- if
-
-						-- skillName or...???
-						-- There's still a problem when multiple recipes craft the same item
-						if not A.data[itemID] then
-							A.data[itemID] = {}
-						end -- if
-						local newSpell = true
+					-- As we scan multiple times, check if this recipe is already stored
+					local addSpell	= true
+					if not A.data[itemID] then
+						A.data[itemID] = {}
+					else
 						for _,v in ipairs(A.data[itemID]) do
-							if v.spellName==skillName then
-								newSpell = nil
+							if v.spellLink==recipeLink then
+								addSpell = nil
 								break
 							end -- if
 						end -- for
-						if newSpell then
-							A.data[itemID].spellLink = recipeLink
-							A.data[itemID].manyReagents = A.data[itemID].manyReagents or GetTradeSkillNumReagents(i)>1
-							tinsert(A.data[itemID],{reagentID,reagentCount,minMade,maxMade,spellName=skillName})
-						end -- if
 					end -- if
-				--end -- if
+				
+					-- Cache the data
+					if addSpell then
+						local spell = {reagentID,reagentCount,minMade,maxMade}
+						spell.spellID = tradeskillID
+						spell.spellLink = recipeLink
+						spell.manyReagents = GetTradeSkillNumReagents(i)>1
+						tinsert(A.data[itemID],spell)
+					end
+
+				else -- Zap incomplete recipes, they will be scanned later
+					--@debug@
+					print("Erreur de scan :",itemID,reagentID,reagentCount,minMade,maxMade,recipeLink)
+					--@end-debug@
+				end -- if
 			end -- if
 		end -- for
 
+		zzz = A.data
 		-- the scanning is complete
 		return true
 	end -- function