diff ReagentMaker.lua @ 110:d60d6b4cab0c

Tradeskill in external window should now be functional
author contrebasse
date Thu, 02 Jun 2011 18:23:42 +0200
parents 618163a6d970
children af23986010ef
line wrap: on
line diff
--- a/ReagentMaker.lua	Thu Jun 02 14:12:49 2011 +0200
+++ b/ReagentMaker.lua	Thu Jun 02 18:23:42 2011 +0200
@@ -92,6 +92,7 @@
 		local textureHighlight = btn:CreateTexture()
 		textureHighlight:Hide()
 		textureHighlight:SetTexture("Interface\\BUTTONS\\CheckButtonHilight")
+		--textureHighlight:SetTexture("Interface\\BUTTONS\\ButtonHilight-Square")
 		textureHighlight:SetBlendMode("ADD")
 		textureHighlight:SetAllPoints("TradeSkillReagent"..i.."IconTexture")
 		btn.textureHighlight = textureHighlight
@@ -140,7 +141,7 @@
 
 	-- If only one recipe is known for the reagent, use it
 	if #(A.data[reagentID]) == 1 and not A.data[reagentID][1].macro then
-		if A.data[reagentID][1].spellName and A.data[reagentID][1].spellName ~= GetTradeSkillLine() then
+		if A.data[reagentID][1].tradeskillName and A.data[reagentID][1].tradeskillName ~= GetTradeSkillLine() then
 			A.Error(A.L["The recipe to make this reagent is in another tradeskill. Currently ReagentMaker can not manage such a case, sorry."])
 			return
 		end
@@ -227,7 +228,7 @@
 		for i = 1,numToMake:len() do
 			StackSplitFrame_OnChar(StackSplitFrame,numToMake:gsub(i,i))
 		end
-		StackSplitFrame.typing = 0 -- reinit the frame so tha the entered value will be erased on text entry
+		StackSplitFrame.typing = 0 -- reinit the frame so that the entered value will be erased on text entry
 	else
 		DoTradeSkill(reagentIndex,numToMake)
 	end -- if