Mercurial > wow > reagentmaker
view utils.lua @ 21:25b9f98f9bba
The default is now to craft enough reagents to be able to craft one more item
author | contrebasse |
---|---|
date | Sun, 10 Apr 2011 21:31:10 +0200 |
parents | 250d01156e21 |
children | 5f3a5b88fb19 |
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local addonName, A = ... -- Lua functions local tonumber = tonumber local select = select local sfind = string.find -- Wow functions -- DEBUG Print function A.DEBUG(msg) -- GLOBALS: DEFAULT_CHAT_FRAME DEFAULT_CHAT_FRAME:AddMessage(msg or "nil",1,0,0) end -- function -- Returns the item ID from its link function A.link2ID(link) return tonumber(select(3,sfind(link or "", "-*:(%d+)[:|].*")) or "") end -- function -- Returns the button number for the reagents buttons function A.buttonNumber(btn) -- "TradeSkillReagentN" return tonumber(btn:GetName():sub(-1)) end do -- Wow functions local GetTradeSkillInfo = GetTradeSkillInfo local GetNumTradeSkills = GetNumTradeSkills local GetTradeSkillItemLink = GetTradeSkillItemLink -- Gives the number of craftable objects function A.numMakable(reagentID) -- Look for the recipe to make the item local reagentIndex = A.findSkillIndex(reagentID) if not reagentIndex then return 0 end -- Check how many items we can craft local skillName, skillType, numReagentMakable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(reagentIndex) return numReagentMakable or 0, reagentIndex end -- Find the first tradeskill index of the recipe to make an item function A.findSkillIndex(itemID) for i = 1,GetNumTradeSkills() do local skillName, skillType, numAvailable, isExpanded, serviceType, numSkillUps = GetTradeSkillInfo(i) if skillType == "header" then else if skillName then local ID = A.link2ID(GetTradeSkillItemLink(i)) if ID and ID == itemID then return i end -- if end -- if end -- if end -- for A.DEBUG("Tradeskill not found for "..itemID) end -- function end -- do