view SecureMenu.lua @ 66:2ca04183f5f9

Correct number of Tin Ore needed for Shadowgem
author contrebasse
date Sat, 14 May 2011 10:05:56 +0200
parents 60871b43531d
children 4f9fd025112b
line wrap: on
line source
local addonName, A = ...

-- Create the menu frame
local MenuFrame = CreateFrame("Frame","ReagentMaker_ExternalFrame",UIParent)
MenuFrame:Hide()
MenuFrame:SetSize(192,256)
MenuFrame:SetFrameStrata("DIALOG")
MenuFrame:EnableMouse(true)
MenuFrame:SetPoint("CENTER")
tinsert(UISpecialFrames,"ReagentMaker_ExternalFrame") -- make it closable with escape

local SCAN_DELAY = 0.2
local t_throttle = SCAN_DELAY
function MenuFrame.throttleUpdateCounts(self, t_elapsed)
	t_throttle = t_throttle - t_elapsed
	if t_throttle<0 then
		self:SetScript("OnUpdate", nil)

		-- Update counts
		MenuFrame.updateCounts()
	end
end
MenuFrame:SetScript("OnEvent",function(self,event,...)
	if event == "BAG_UPDATE" then
		t_throttle = SCAN_DELAY
		self:SetScript("OnUpdate", MenuFrame.throttleUpdateCounts)
	elseif event == "TRADE_SKILL_CLOSE" or event == "PLAYER_REGEN_DISABLED" then
		MenuFrame:Hide()
	end
end)
MenuFrame:RegisterEvent("TRADE_SKILL_CLOSE")
MenuFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
MenuFrame:RegisterEvent("BAG_UPDATE")
MenuFrame:SetScript("OnEnter",function(self)
	if self.reagentLink then
		GameTooltip:SetOwner(self)
		GameTooltip:SetHyperlink(self.reagentLink)
		GameTooltip:Show()
		GameTooltip:ClearAllPoints()
		GameTooltip:SetPoint("TOPRIGHT",self,"TOPLEFT",10,0)
		if self.spellLink then
			A.tooltipRecipe:SetOwner(GameTooltip)
			A.tooltipRecipe:SetHyperlink(self.spellLink)
			A.tooltipRecipe:Show()
			A.tooltipRecipe:ClearAllPoints()
			A.tooltipRecipe:SetPoint("TOPRIGHT",GameTooltip,"BOTTOMRIGHT")
		end
	end
end)
MenuFrame:SetScript("OnLeave",function()
	GameTooltip:Hide()
	A.tooltipRecipe:Hide()
end)

-- Hide frame when selecting a recipe which doesn't need this reagent
hooksecurefunc("SelectTradeSkill",function()
	local selectedIndex = GetTradeSkillSelectionIndex()
	for reagentRecipeIndex = 1,GetTradeSkillNumReagents(selectedIndex) do
		local reagentID = A.link2ID(GetTradeSkillReagentItemLink(selectedIndex, reagentRecipeIndex))
		if reagentID == MenuFrame.itemID or (MenuFrame.superItemID and reagentID == MenuFrame.superItemID) then
			return
		end
	end
	MenuFrame:Hide()
end)
A.MenuFrame = MenuFrame

-- Background adaptable vertically
local bg_top = MenuFrame:CreateTexture(nil,"BACKGROUND",nil,0)
bg_top:SetTexture("Interface\\LootFrame\\UI-LootPanel")
bg_top:SetSize(192,80)
bg_top:SetPoint("TOP")
bg_top:SetTexCoord(0,192/256,0,80/256)
local bg_bot = MenuFrame:CreateTexture(nil,"BACKGROUND",nil,0)
bg_bot:SetTexture("Interface\\LootFrame\\UI-LootPanel")
bg_bot:SetSize(192,16)
bg_bot:SetPoint("BOTTOM")
bg_bot:SetTexCoord(0,192/256,240/256,1)
local bg_mid = MenuFrame:CreateTexture(nil,"BACKGROUND",nil,0)
bg_mid:SetTexture("Interface\\LootFrame\\UI-LootPanel")
bg_mid:SetWidth(192)
bg_mid:SetPoint("TOP",bg_top,"BOTTOM")
bg_mid:SetPoint("BOTTOM",bg_bot,"TOP")
bg_mid:SetTexCoord(0,192/256,80/256,240/256)

-- Bouton de fermeture
local CloseButton = CreateFrame("Button",nil,MenuFrame,"UIPanelCloseButton");
CloseButton:SetPoint("TOPRIGHT",0,-10)

-- Main icon
local itemIcon = MenuFrame:CreateTexture(nil,"BACKGROUND",nil,-1)
itemIcon:SetSize(64,64)
itemIcon:SetPoint("TOPLEFT",8,-4)

-- Title
local TitleText = MenuFrame:CreateFontString(nil,"ARTWORK","GameFontHighlight")
--TitleText:SetSize(92,14)
TitleText:SetSize(92,36)
TitleText:SetPoint("TOPRIGHT",CloseButton,"TOPLEFT",4,-8)
TitleText:SetWordWrap(true)
TitleText:SetNonSpaceWrap(false)
TitleText:SetJustifyV("TOP")


local MENU_ENTRY_HEIGHT = 41
local MENU_ENTRY_WIDTH = 147
local MENU_ENTRY_ICON_RATIO = 40/48

local numActiveEntries = 0
local menuEntries = {}

-- Button hovering
local function btnEntered(btn)
	if btn.numMakable and btn.numMakable>0 then
		btn.textureHighlight:Show()
	end

	GameTooltip:SetOwner(btn,"ANCHOR_LEFT")
	GameTooltip:SetHyperlink(btn.reagentLink)
	GameTooltip:Show()
	if btn.spellLink then
		A.tooltipRecipe:SetOwner(GameTooltip)
		A.tooltipRecipe:SetHyperlink(btn.spellLink)
		A.tooltipRecipe:Show()
		A.tooltipRecipe:ClearAllPoints()
		A.tooltipRecipe:SetPoint("TOPRIGHT",GameTooltip,"BOTTOMRIGHT")
	end
end
local function btnLeft(btn)
	btn.textureHighlight:Hide()
	GameTooltip:Hide()
	A.tooltipRecipe:Hide()
end
local function createMenuEntry()
	local btn = CreateFrame("Button", nil, MenuFrame, "SecureActionButtonTemplate")
	table.insert(menuEntries,btn)

	btn:Hide()
	btn:SetSize(MENU_ENTRY_WIDTH,MENU_ENTRY_HEIGHT)
	btn:SetFrameStrata("DIALOG")

	-- Set its position
	if #menuEntries>1 then
		btn:SetPoint("TOP",menuEntries[#menuEntries-1],"BOTTOM",0,-2)
	else
		btn:SetPoint("TOPLEFT",MenuFrame,"TOPLEFT",24,-79)
	end

	local icon = btn:CreateTexture(nil,"BACKGROUND")
	icon:SetPoint("TOPLEFT")
	icon:SetSize(39,39)
	btn.icon = icon

	local itemNameBG = btn:CreateTexture(nil,"BACKGROUND")
	itemNameBG:SetTexture("Interface\\QuestFrame\\UI-QuestItemNameFrame")
	itemNameBG:SetSize(128,64)
	itemNameBG:SetPoint("LEFT",icon,"RIGHT",-10,0)

	local itemName = btn:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
	itemName:SetSize(90,36)
	itemName:SetPoint("LEFT",itemNameBG,"LEFT",15,0)
	itemName:SetJustifyH("LEFT")
	itemName:SetWordWrap(true)
	itemName:SetNonSpaceWrap(false)
	btn.itemName = itemName

	local textureHighlight = btn:CreateTexture(nil,"BORDER")
	textureHighlight:Hide()
	textureHighlight:SetTexture("Interface\\BUTTONS\\CheckButtonHilight")
	textureHighlight:SetBlendMode("ADD")
	textureHighlight:SetAllPoints(icon)
	btn.textureHighlight = textureHighlight

	local countDetail = btn:CreateFontString(nil,"ARTWORK","NumberFontNormal")
	countDetail:SetPoint("BOTTOMRIGHT",icon,"BOTTOMRIGHT",-1,1)
	countDetail:SetJustifyH("RIGHT")
	countDetail:SetJustifyV("BOTTOM")
	btn.countDetail = countDetail

	local resultNumber = btn:CreateFontString(nil,"ARTWORK","NumberFontNormal")
	resultNumber:SetPoint("TOPLEFT",icon,"TOPLEFT",1,-3)
	resultNumber:SetJustifyH("LEFT")
	resultNumber:SetJustifyV("TOP")
	resultNumber:SetFont("Fonts\\ARIALN.TTF", 12, "OUTLINE")
	btn.resultNumber = resultNumber

	btn:SetScript("OnEnter", btnEntered)
	btn:SetScript("OnLeave", btnLeft)

	return btn
end

local function menuCraftItem()
	action(itemID,reagentIndex,IsShiftKeyDown())
end

local function WarnNotMakable(btn)
	A.Error(L["You do not have enough [%s] to craft [%s]"]:format(btn.itemNameString,TitleText:GetText()))
end

-- Update counts and button actions
function MenuFrame.updateCounts()
	local anyMakable
	for i=1,numActiveEntries do
		btn = menuEntries[i]
		local itemCount = GetItemCount(btn.reagentID)

		local numMakable = math.floor(itemCount/(btn.reagentsForOneRecipe or 1))
		btn.countDetail:SetText(itemCount.."/"..(btn.reagentsForOneRecipe or 1))

		if numMakable>0 then
			-- Set action
			if type(action)=="function" then
				btn:SetScript("PreClick",btn.action)
				btn:SetAttribute("type", nil)
				btn:SetAttribute("macrotext", nil)
			else --if type(action)=="string" then
				btn:SetScript("PreClick",nil)
				btn:SetAttribute("type", "macro")
				btn:SetAttribute("macrotext", btn.action..btn.itemNameString)
			end -- if

			anyMakable = true
			btn.countDetail:SetTextColor(1, 1, 1, 1)
			btn.icon:SetVertexColor(1,1,1);
			btn.itemName:SetTextColor(1,1,1,1)
		else
			-- Do not disable the button, to be able to show the tooltip
			-- Disable only the effects
			btn:SetScript("PreClick",WarnNotMakable)
			btn:SetAttribute("type", nil)
			btn:SetAttribute("macrotext", nil)
			
			btn.countDetail:SetTextColor(1, 0.1, 0.1, 1)
			btn.icon:SetVertexColor(0.5, 0.5, 0.5)
			btn.itemName:SetTextColor(1,1,1,0.5)
		end

		btn.numMakable = numMakable
	end

	local r,g,b = TitleText:GetTextColor()
	if anyMakable then
		itemIcon:SetVertexColor(1,1,1)
		TitleText:SetTextColor(r,g,b,1)
	else
		itemIcon:SetVertexColor(0.5, 0.5, 0.5)
		TitleText:SetTextColor(r,g,b,0.7)
	end
end

local function menuAddItem(action,itemID,reagent,spellLink)
	local btn
	-- Create a button only if necessary
	if numActiveEntries >= #menuEntries then
		btn = createMenuEntry()
	else
		btn = menuEntries[numActiveEntries+1]
	end

	-- Set text and icon
	local name, link, _, _, _, _, _, _, _, texture = GetItemInfo(reagent[1])
	if name then
		btn.itemName:SetText(name)
	else
		--A.DEBUG("No item name : "..reagent[1])
		return
	end

	if texture then
		btn.icon:SetTexture(texture)
	else
		--A.DEBUG("No item texture : "..reagent[1])
		return
	end

	-- Set chance to have the item or the number of items created
	if reagent[3] then
		if reagent[3]<1 then
			btn.resultNumber:SetText((reagent[3]*100).."%")
		elseif reagent[4] and reagent[3]~=reagent[4] then
			btn.resultNumber:SetText(math.min(reagent[3],reagent[4]).."-"..math.max(reagent[3],reagent[4]))
		elseif reagent[3]>1 then
			btn.resultNumber:SetText(reagent[3])
		end
	end

	-- Save params
	btn.itemID = itemID
	btn.reagentID = reagent[1]
	btn.reagentLink = link
	btn.reagentsForOneRecipe = reagent[2]
	btn.spellLink = spellLink
	btn.action = action
	btn.itemNameString = name

	btn:Show()

	-- Increase the entry number
	numActiveEntries = numActiveEntries + 1

	-- Everything went well
	return true
end -- function

-- Function used on OnUpdate tu update the frame if there were errors the previous time
local function reopen()
	-- Release OnUpdate frame (could conflict with BAG_UPDATE)
	MenuFrame:SetScript("OnUpdate",nil)

	-- reopen
	A.externalCraftWindow(MenuFrame.itemID,MenuFrame.superItemID)
end

-- Fill the window and open it
function A.externalCraftWindow(itemID,superItemID)
	-- Do not open during combat
	if InCombatLockdown() then return end

	-- Save the tradeskill
	A.currentTradeSkill = GetTradeSkillLine()

	-- Close the previous menu
	MenuFrame:Hide()
	for i=1,numActiveEntries do
		menuEntries[i]:Hide()
	end
	numActiveEntries = 0

	-- Fill the info of the reagent to make
	local name, link, quality, _, _, _, _, _, _, texture = GetItemInfo(itemID)
	SetPortraitToTexture(itemIcon, texture)
	TitleText:SetText(name)
	local color = ITEM_QUALITY_COLORS[quality]
	TitleText:SetTextColor(color.r, color.g, color.b)

	-- Save vars to show the tooltip later
	MenuFrame.reagentLink = link
	MenuFrame.spellLink = A.data[itemID].spellLink
	MenuFrame.itemID = itemID
	MenuFrame.superItemID = superItemID -- optional

	-- Loop over the available recipes
	MenuFrame.state = true
	for _,reagent in ipairs(A.data[itemID]) do
		if A.data[itemID].spell then
			-- Special spell
			MenuFrame.state = menuAddItem(A.data[itemID].spell,itemID,reagent,A.data[itemID].spellLink) and MenuFrame.state
		else
			-- Standard tradeskill spell UNTESTED
			MenuFrame.state = menuAddItem(A.craft,itemID,reagent) and MenuFrame.state
		end -- if
	end -- for

	MenuFrame:SetHeight(89 + numActiveEntries*(MENU_ENTRY_HEIGHT+2))

	MenuFrame:ClearAllPoints()
	MenuFrame:SetPoint("TOPLEFT",TradeSkillFrame,"TOPRIGHT",-2,14)

	-- Update counts and set actions
	MenuFrame.updateCounts()

	MenuFrame:Show()

	if not MenuFrame.state then
		MenuFrame:SetScript("OnUpdate",reopen)
	end
end