view SecureMenu.lua @ 3:ed0582126cae

The base features semms to work.
author contrebasse
date Sat, 02 Apr 2011 01:49:39 +0200
parents 04c5b817eead
children cea9633a6d4e
line wrap: on
line source
local addonName, A = ...

-- Create the menu frame
local MenuFrame = CreateFrame("Frame","ReagentMaker_ExternalFrame",UIParent) --, "ReagentMakerDropDownMenu"); -- Needs a global name ?
MenuFrame:Hide()
MenuFrame:SetSize(192,256)
MenuFrame:SetFrameStrata("DIALOG")
MenuFrame:EnableMouse(true)
MenuFrame:SetPoint("CENTER")
tinsert(UISpecialFrames,"ReagentMaker_ExternalFrame") -- make it closable with escape

MenuFrame:SetScript("OnEvent",function(self,event,...)
	if event == "TRADE_SKILL_CLOSE" or event == "PLAYER_REGEN_DISABLED" then
		MenuFrame:Hide()
	end
end)
MenuFrame:RegisterEvent("TRADE_SKILL_CLOSE")
MenuFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
A.MenuFrame = MenuFrame

-- Background adaptable vertically
local bg_top = MenuFrame:CreateTexture(nil,"BACKGROUND",nil,0)
bg_top:SetTexture("Interface\\LootFrame\\UI-LootPanel")
bg_top:SetSize(192,80)
bg_top:SetPoint("TOP")
bg_top:SetTexCoord(0,192/256,0,80/256)
local bg_bot = MenuFrame:CreateTexture(nil,"BACKGROUND",nil,0)
bg_bot:SetTexture("Interface\\LootFrame\\UI-LootPanel")
bg_bot:SetSize(192,16)
bg_bot:SetPoint("BOTTOM")
bg_bot:SetTexCoord(0,192/256,240/256,1)
local bg_mid = MenuFrame:CreateTexture(nil,"BACKGROUND",nil,0)
bg_mid:SetTexture("Interface\\LootFrame\\UI-LootPanel")
bg_mid:SetWidth(192)
bg_mid:SetPoint("TOP",bg_top,"BOTTOM")
bg_mid:SetPoint("BOTTOM",bg_bot,"TOP")
bg_mid:SetTexCoord(0,192/256,80/256,240/256)

-- Bouton de fermeture
local CloseButton = CreateFrame("Button",nil,MenuFrame,"UIPanelCloseButton");
CloseButton:SetPoint("TOPRIGHT",0,-10)

-- Main icon
local itemIcon = MenuFrame:CreateTexture(nil,"BACKGROUND",nil,-1)
itemIcon:SetSize(64,64)
itemIcon:SetPoint("TOPLEFT",8,-4)

-- Title
local TitleText = MenuFrame:CreateFontString(nil,"ARTWORK","GameFontHighlight")
TitleText:SetSize(92,14)
TitleText:SetPoint("RIGHT",CloseButton,"LEFT",4,1)

local MENU_ENTRY_HEIGHT = 41
local MENU_ENTRY_WIDTH = 147
local MENU_ENTRY_ICON_RATIO = 40/48

local numActiveEntries = 0
local menuEntries = {}

-- Button hovering
local function btnEntered(self)
	--[[
	-- Index of the reagent in the recipe, taken from the button name
	local reagentRecipeIndex = A.buttonNumber(self)

	-- ID of the reagent we want to craft
	local reagentID = A.link2ID(GetTradeSkillReagentItemLink(GetTradeSkillSelectionIndex(), reagentRecipeIndex))

	-- Continue only if the reagent is known
	if not reagentID or not A.data[reagentID] then return end
	--]]

	self.textureHighlight:Show()

	--[[
	if #(A.data[reagentID]) == 1 and not A.data[reagentID].spell then
		local numMakable = A.numMakable(reagentID)
		self.itemName:SetText(numMakable)
		if numMakable==0 then
			self.itemName:SetTextColor(1, 0, 0, 1)
		else
			self.itemName:SetTextColor(0, 5, 0, 1)
		end
		self.itemName:Show()
	end
	--]]
end
local function btnLeft(self)
	self.textureHighlight:Hide()
	--self.itemName:Hide()
end
local function createMenuEntry()
	--local btn = CreateFrame("Button", "ReagentMakerMenuButton"..(#menuEntries+1), MenuFrame, "SecureActionButtonTemplate")
	local btn = CreateFrame("Button", nil, MenuFrame, "SecureActionButtonTemplate")
	table.insert(menuEntries,btn)

	btn:Hide()
	btn:SetSize(MENU_ENTRY_WIDTH,MENU_ENTRY_HEIGHT)
	btn:SetFrameStrata("DIALOG")

	-- Set its position
	if #menuEntries>1 then
		btn:SetPoint("TOP",menuEntries[#menuEntries-1],"BOTTOM",0,-2)
	else
		btn:SetPoint("TOPLEFT",MenuFrame,"TOPLEFT",24,-79)
	end

	local icon = btn:CreateTexture(nil,"BACKGROUND")
	icon:SetPoint("TOPLEFT")
	icon:SetSize(39,39)
	btn.icon = icon

	local itemNameBG = btn:CreateTexture(nil,"BACKGROUND")
	itemNameBG:SetTexture("Interface\\QuestFrame\\UI-QuestItemNameFrame")
	itemNameBG:SetSize(128,64)
	itemNameBG:SetPoint("LEFT",icon,"RIGHT",-10,0)

	local itemName = btn:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
	itemName:SetSize(90,36)
	itemName:SetPoint("LEFT",itemNameBG,"LEFT",15,0)
	itemName:SetJustifyH("LEFT")
	itemName:SetWordWrap(true)
	itemName:SetNonSpaceWrap(false)
	btn.itemName = itemName

	local textureHighlight = btn:CreateTexture(nil,"BORDER")
	textureHighlight:Hide()
	textureHighlight:SetTexture("Interface\\BUTTONS\\CheckButtonHilight")
	textureHighlight:SetBlendMode("ADD")
	textureHighlight:SetAllPoints(icon)
	--textureHighlight:SetSize(MENU_ENTRY_HEIGHT,MENU_ENTRY_HEIGHT)
	btn.textureHighlight = textureHighlight
	btn:HookScript("OnEnter", btnEntered)
	btn:HookScript("OnLeave", btnLeft)

	local countTotal = btn:CreateFontString(nil,"ARTWORK","NumberFontNormal")
	--countTotal:SetSize(MENU_ENTRY_HEIGHT,MENU_ENTRY_HEIGHT/2)
	countTotal:SetPoint("TOPLEFT",icon,"TOPLEFT",1,-1)
	countTotal:SetJustifyH("LEFT")
	countTotal:SetJustifyV("TOP")
	--countTotal:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
	btn.countTotal = countTotal

	local countDetail = btn:CreateFontString(nil,"ARTWORK","NumberFontNormal")
	--countDetail:SetSize(MENU_ENTRY_HEIGHT,MENU_ENTRY_HEIGHT/2)
	countDetail:SetPoint("BOTTOMRIGHT",icon,"BOTTOMRIGHT",-1,1)
	countDetail:SetJustifyH("RIGHT")
	countDetail:SetJustifyV("BOTTOM")
	--countDetail:SetFont("Fonts\\FRIZQT__.TTF", 12, "OUTLINE")
	btn.countDetail = countDetail
	return btn
end


local function menuCraftItem()
	action(itemID,reagentIndex,IsShiftKeyDown())
end

local function updateCounts()
	local anyMakable
	for i=1,numActiveEntries do
		btn = menuEntries[i]
		local itemCount = GetItemCount(btn.reagentID)

		local numMakable = math.floor(itemCount/(btn.reagentsForOneRecipe or 1))
		btn.countTotal:SetText(numMakable)
		btn.countDetail:SetText(itemCount.."/"..(btn.reagentsForOneRecipe or 1))

		if numMakable>0 then
			anyMakable = true
			btn.countTotal:SetTextColor(0, 5, 0, 1)
			btn:Enable()
			--btn.icon:SetDesaturated(false)
			btn.icon:SetVertexColor(1,1,1);
			btn.itemName:SetTextColor(1,1,1,1)
		else
			btn.countTotal:SetTextColor(1, 0, 0, 1)
			btn:Disable()
			--btn.icon:SetDesaturated(true)
			btn.icon:SetVertexColor(0.5, 0.5, 0.5)
			btn.itemName:SetTextColor(1,1,1,0.5)
		end
	end

	if anyMakable then
		itemIcon:SetVertexColor(1,1,1)
		TitleText:SetTextColor(1,1,1,1)
	else
		itemIcon:SetVertexColor(0.5, 0.5, 0.5)
		TitleText:SetTextColor(1,1,1,0.5)
	end
end

local function menuAddItem(action,itemID,reagentID,reagentsForOneRecipe)
	local btn
	-- Create a button only if necessary
	if numActiveEntries >= #menuEntries then
		btn = createMenuEntry()
	else
		btn = menuEntries[numActiveEntries+1]
	end

	-- Set text and icon
	local name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo(reagentID)
	if name then
		btn.itemName:SetText(name)
	else
		A.DEBUG("No item name : "..reagentID)
	end

	if texture then
		btn.icon:SetTexture(texture)
	else
		A.DEBUG("No item texture : "..reagentID)
	end

	-- Save params
	btn.itemID = itemID
	btn.reagentID = reagentID
	btn.reagentsForOneRecipe = reagentsForOneRecipe

	-- Set action
	if type(action)=="function" then
		btn:SetScript("PreClick",action)
		btn:SetAttribute("type", nil)
		btn:SetAttribute("spell", nil)
		btn:SetAttribute("target-item",nil)
	else --if type(action)=="string" then
		btn:SetScript("PreClick",nil)
		btn:SetAttribute("type", "macro")
		btn:SetAttribute("macrotext", action..GetItemInfo(reagentID))
		--btn:SetAttribute("type", "macro")
		--btn:SetAttribute("macrotext1","/cast Mouture\n/use Gangrelette")
	end -- if

	-- Reposition MenuFrame
	--MenuFrame:SetPoint("BOTTOMRIGHT",btn,"BOTTOMRIGHT",0,0)
	--MenuFrame:SetHeight((numActiveEntries+1)*MENU_ENTRY_HEIGHT)

	btn:Show()

	-- Increase the entry number
	numActiveEntries = numActiveEntries + 1
end -- function

-- Fill the window and open it
function A.externalCraftWindow(itemID)
	-- Do not open during combat
	if InCombatLockdown() then return end

	-- Save the tradeskill
	A.currentTradeSkill = GetTradeSkillLine()

	-- Close the previous menu
	MenuFrame:Hide()
	for i=1,numActiveEntries do
		menuEntries[i]:Hide()
	end
	numActiveEntries = 0

	-- Fill the info of the reagent to make
	local name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo(itemID)
	SetPortraitToTexture(itemIcon, texture)
	TitleText:SetText(name)

	-- Loop over the available recipes
	for _,reagent in ipairs(A.data[itemID]) do
			if A.data[itemID].spell then
				-- Special spell
				menuAddItem(A.data[itemID].spell,itemID,reagent[1],reagent[2])
			else
				-- Standard tradeskill spell UNTESTED
				menuAddItem(A.craft,itemID,reagent[1],reagent[2])
			end -- if
	end -- for

	MenuFrame:SetHeight(89 + numActiveEntries*(MENU_ENTRY_HEIGHT+2))

	MenuFrame:ClearAllPoints()
	MenuFrame:SetPoint("TOPLEFT",TradeSkillFrame,"TOPRIGHT",-2,14)

	updateCounts()

	MenuFrame:Show()
end