# HG changeset patch # User contrebasse # Date 1305399570 -7200 # Node ID e837f5681fbb31b6d48b67baafd6fb7203db85d1 # Parent a77fd9d06ba4859bd45922d95f2aa631871557ce Update todos diff -r a77fd9d06ba4 -r e837f5681fbb ProspectingData.lua --- a/ProspectingData.lua Sat May 14 20:55:49 2011 +0200 +++ b/ProspectingData.lua Sat May 14 20:59:30 2011 +0200 @@ -1,5 +1,7 @@ local addonName, A = ... +-- @todo: complete prospecting items + -- "Recipe" data -- [itemID] = { -- {reagentID, numberNeeded} diff -r a77fd9d06ba4 -r e837f5681fbb ReagentMaker.lua --- a/ReagentMaker.lua Sat May 14 20:55:49 2011 +0200 +++ b/ReagentMaker.lua Sat May 14 20:59:30 2011 +0200 @@ -5,8 +5,6 @@ -- @todo add support for dez ? -- @todo add support for hidden recipes, removing filtering -- @todo add support for cross tradeskill, like mining + forge/ingé --- @todo use milling and prospecting for chars that really know them --- @todo show a #, * or ? for item makable by milling or prospecting (hard to know how many are craftables) -- @todo when a reagent can not be crafted and the recipe has many reagents, do like ReverseEngeneering and go to this recipe (with a one step return button) -- @todo scroll to the selected recipe on opening (usefull also for the previous todo) -- @todo shift+clic on a reagent name while the serachbar is focused fills the serachbar with the reagent name (idem with the crafted item) diff -r a77fd9d06ba4 -r e837f5681fbb data.lua --- a/data.lua Sat May 14 20:55:49 2011 +0200 +++ b/data.lua Sat May 14 20:59:30 2011 +0200 @@ -1,11 +1,7 @@ local addonName, A = ... --- @todo: complete jewelcrafting items -- @todo: enchants, elementals, prospecting - -- @todo improve scanning --- @todo be sure that skillName is unique, or use something else --- @todo add support for multi-reagents recipes A.data = {}