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1 --------------------------------------------
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2 -- SkeletonKey
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3 -- Krakyn-Mal'Ganis
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4 -- @project-revision@ @project-hash@
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5 -- @file-revision@ @file-hash@
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6 -- Created: 6/16/2016 3:47 AM
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7 --------------------------------------------
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8 -- Header script
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9
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10 local _
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11 local kb, print = LibStub("LibKraken").register(KeyBinder)
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12 kb.L = setmetatable({}, {
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13 __call = function(t, k, ...) return format(t[k] or k, ...) end
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14 })
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15 local L = kb.L
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16
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17 --- Caps Lock literals
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18 L.BINDING_ASSIGNED = '|cFF00FF00%s|r assigned to |cFFFFFF00%s|r (%s).'
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19 L.BINDING_REMOVED = '|cFFFFFF00%s|r (|cFF00FFFF%s|r) unbound.'
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20 L.BINDING_FAILED_PROTECTED = '|cFFFF4400Cannot use |r|cFF00FF00%s|r|cFFFF4400 (currently |cFFFFFF00%s|r|cFFFF4400). Uncheck "Safety" to ignore this restraint.|r'
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21
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22
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23 local BINDING_TYPE_SPECIALIZATION = 3
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24 local BINDING_TYPE_CHARACTER = 2
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25 local BINDING_TYPE_GLOBAL = 1
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26 kb.configTitle = {
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27 [BINDING_TYPE_GLOBAL] = L('Global Binds'),
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28 [BINDING_TYPE_CHARACTER] = L('Character: %%s'),
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29 [BINDING_TYPE_SPECIALIZATION] = L('Specialization: %%s')
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30 }
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31 kb.configDescription = {
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32 [BINDING_TYPE_GLOBAL] = L('The bindings are applied globally.'),
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33 [BINDING_TYPE_CHARACTER] = L('Applied when you log onto this character.'),
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34 [BINDING_TYPE_SPECIALIZATION] = L('Applied when you select this specialization.'),
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35 }
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36
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37 kb.ChangedBindings = {}
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38 kb.SystemBindings = {}
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39 kb.ActionTypes = {}
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40 kb.TalentBindings = {}
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41 kb.PetCache = {
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42 spell = {},
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43 spellslot = {},
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44 action = {},
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45 special = {},
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46 subtext = {}
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47 }
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48 kb.TalentCache = {}
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49 kb.ProfessionCache = {}
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50 kb.pendingCalls = {}
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51 kb.pendingAttributes = {}
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52
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53 kb.configHeaders = {}
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54 kb.loadedProfiles = {}
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55 kb.orderedProfiles = {}
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56 kb.buttons = {}
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57 kb.macros = {}
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58 kb.bindings = {}
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59 kb.petFrames = {} -- pet data is slightly delayed, their buttons are indexed here so they can be refreshed
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60 kb.talentFrames = {}
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61 kb.professionFrames = {}
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62
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63 -- these are sent to plugin
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64
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65
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66 local db
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67 local _G = _G
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68 local UnitName, SelectedRealmName, InCombatLockdown, UnitClass = UnitName, SelectedRealmName, InCombatLockdown, UnitClass
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69 local tostring, select, tinsert, pairs = tostring, select, tinsert, pairs
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70 local concat, wipe = table.concat, table.wipe
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71 local classHeader, className, classID = '', '', 0
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72
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73 --- Control handles
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74 local saveButton, restoreButton, clearButton
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75
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76 --- Returns conflicting assignment and binding profiles for use in displaying confirmations
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77 kb.IsCommandBound = function(self, command)
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78 local isAssigned, assignedBy = false, db.bindMode
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79 local isBound, boundBy = false, db.bindMode
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80 command = command or self.command
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81 for i = 1, #kb.orderedProfiles do
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82 local tier = kb.orderedProfiles[i]
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83 if i ~= db.bindMode then
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84
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85 if tier.commands[command] then
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86 isAssigned = true
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87 assignedBy = i
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88 end
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89 if tier.bound[command] then
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90 isBound = true
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91 boundBy = i
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92 end
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93
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94
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95 --print(' *', configHeaders[i], tier.commands[command], tier.bound[command])
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96
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97 if isAssigned and isBound then
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98 break
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99 end
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100 end
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101
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102 end
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103
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104 print('|cFFFFFF00IsCommandBound:|r', command,'|r [profile:', db.bindMode .. ']', isAssigned, isBound, assignedBy, boundBy)
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105 return isAssigned, isBound, assignedBy, boundBy
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106 end
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107
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108 local talentSpellHardCodes = {
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109 [109248] = 'Binding Shot',
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110 }
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111
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112 --- Returns a value for use with Texture:SetDesaturated()
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113 kb.BindingIsLocked = function(key)
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114 local success = false
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115 for i = 1, db.bindMode-1 do
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116 local tier = kb.orderedProfiles[i]
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117 if tier.bindings[key] then
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118 success = true
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119 break
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120 end
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121 end
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122 return success
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123 end
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124
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125 --- Translates GetBindingKey() results into a printable string.
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126 kb.BindingString = function(...)
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127 local stack = {}
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128 for i = 1, select('#', ...) do
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129 local key = select(i, ...)
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130 stack[i] = key:gsub('SHIFT', 's'):gsub('ALT', 'a'):gsub('CTRL', 'c'):gsub('SPACE', 'Sp'):gsub('BUTTON', 'M '):gsub('NUMPAD', '# ')
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131 end
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132
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133 if #stack >= 1 then
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134 return concat(stack, ',')
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135 else
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136 return nil
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137 end
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138 end
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139
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140
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141
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142
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143
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144 kb.Command = function(args, editor)
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145 if args:match("import") then
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146 kb.ImportCommmit(args)
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147 return
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148 elseif args:match("scan") then
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149 kb.ImportScan(args)
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150 kb.ui()
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151 return
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152 elseif args:match("load") then
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153 kb:ApplyAllBindings()
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154 return
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155 end
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156
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157 if db.showUI then
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158 db.showUI = false
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159 kb:Hide()
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160 else
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161 db.showUI = true
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162 if not InCombatLockdown() then
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163 kb:print(L('Config frame opened.'))
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164 else
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165 kb:print(L('Config frame will open upon exiting combat.'))
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166 end
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167 end
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168 kb.ui(true)
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169 end
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170
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171 kb.InitProfile = function(profile, prototype)
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172 if not profile then
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173 profile = {}
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174 end
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175 if prototype then
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176 print('appplying prototype', prototype)
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177 for k,v in pairs(prototype) do
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178 if not profile[k] then
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179 profile[k] = v
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180 end
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181 end
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182 end
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183
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184 profile.bound = profile.bound or {}
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185 profile.buttons = profile.buttons or {}
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186 profile.commands = profile.commands or {}
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187 profile.bindings = profile.bindings or {}
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188 profile.macros = profile.macros or {}
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189 profile.talents = profile.talents or {}
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190 return profile
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191 end
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192
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193 kb.ResetProfile = function(profile, prototype)
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194 if profile == kb.currentProfile then
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195 for i, button in pairs(kb.buttons) do
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196 kb.ReleaseSlot(button)
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197 end
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198 end
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199 wipe(profile)
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200 kb.InitProfile(profile, prototype)
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201 end
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202
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203
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204
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205 --- Handles constructing spec profiles as they are selected
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206
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207
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208 --- Obtains profile data or creates the necessary tables
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209 kb.SelectProfileSet = function(name)
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210
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211 local defaultMode
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212 --- General info
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213 classHeader, className, classID = UnitClass('player')
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214 print('|cFF00FF00profile:|r', name)
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215 print('|cFF00FF00class:|r', UnitClass('player'))
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216
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217 defaultMode = BINDING_TYPE_GLOBAL
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218 if db[name] then
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219 defaultMode = BINDING_TYPE_CHARACTER
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220 if db[name][kb.specInfo.id] then
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221 defaultMode = BINDING_TYPE_SPECIALIZATION
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222 end
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223 end
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224
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225 db[name] = kb.InitProfile(db[name],
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226 {
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227 classHeader = classHeader,
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228 className = className,
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229 classID = classID
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230 })
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231 db[name][kb.specInfo.id] = kb.InitProfile(db[name][kb.specInfo.id],
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232 {
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233 specID = kb.specInfo.id,
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234 specName = kb.specInfo.name
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235 })
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236
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237 kb.loadedProfiles[BINDING_TYPE_GLOBAL] = db
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238 kb.loadedProfiles[BINDING_TYPE_CHARACTER] = db[name]
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239 kb.loadedProfiles[BINDING_TYPE_SPECIALIZATION] = db[name][kb.specInfo.id]
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240 kb.orderedProfiles = {db, db[name], db[name][kb.specInfo.id]}
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241
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242 if (not db.bindMode) or (not kb.configTitle[db.bindMode]) then
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243 print('fixing bad bindMode value, was', db.bindMode)
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244 db.bindMode = defaultMode
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245 end
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246
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247
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248 print(BINDING_TYPE_GLOBAL)
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249 kb.configHeaders[BINDING_TYPE_GLOBAL] = kb.configTitle[BINDING_TYPE_GLOBAL]
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250 kb.configHeaders[BINDING_TYPE_CHARACTER] = kb.configTitle[BINDING_TYPE_CHARACTER]:format(UnitName('player', true))
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251 kb.configHeaders[BINDING_TYPE_SPECIALIZATION] = kb.configTitle[BINDING_TYPE_SPECIALIZATION]:format(kb.specInfo.name)
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252
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253
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254 setmetatable(kb.loadedProfiles[BINDING_TYPE_GLOBAL], {__tostring =function() return kb.configHeaders[BINDING_TYPE_GLOBAL] end})
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255 setmetatable(kb.loadedProfiles[BINDING_TYPE_CHARACTER], {__tostring =function() return kb.configHeaders[BINDING_TYPE_CHARACTER] end})
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256 setmetatable(kb.loadedProfiles[BINDING_TYPE_SPECIALIZATION], {__tostring =function() return kb.configHeaders[BINDING_TYPE_SPECIALIZATION] end})
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257
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258 print('|cFF00FF00bindMode:|r', db.bindMode)
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259 kb.currentProfile = kb.loadedProfiles[db.bindMode]
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260 kb.currentHeader = kb.configHeaders[db.bindMode]
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261 end
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262
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263 local scrollCache = {}
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264 kb.SelectTab = function(self)
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265 scrollCache[db.bindMode] = kb.scrollOffset
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266 db.bindMode = self:GetID()
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267 kb.currentProfile = kb.loadedProfiles[self:GetID()]
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268 kb.currentHeader = kb.configHeaders[db.bindMode]
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269 kb.scrollOffset = scrollCache[db.bindMode] or 0
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270 kb.ui(true)
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271 end
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272
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273 kb.RevertBindings = function()
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274 -- todo: reversion code
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275 end
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276
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277 kb.ConfirmBindings = function()
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278 kb.ApplyAllBindings()
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279 kb.ui()
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280 if #kb.pendingAttributes == 0 then
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281 kb:print(L("Manual bindings update finished."))
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282 else
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283 kb:print(L("Manual update will complete upon exiting combat."))
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284 end
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285 end
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286
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287 --- post ADDON_LOADED
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288 kb.variables = function()
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289 _G.SkeletonKeyDB = kb.InitProfile(_G.SkeletonKeyDB, {})
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290 kb.db = _G.SkeletonKeyDB
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291 kb.playerName = UnitName('player')
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292 kb.playerRealm = SelectedRealmName()
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293 kb.profileName = kb.playerRealm .. '_' .. kb.playerName
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294 db = kb.db
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295
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296 kb.UpdateSpecInfo()
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297 kb.UpdateTalentInfo()
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298 kb.SelectProfileSet(kb.profileName)
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299 -- todo: redo import checking
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300
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301 kb.UpdateSystemBinds()
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302 kb.ApplyAllBindings()
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303
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304 if not InCombatLockdown() then
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305 kb.CreateHooks()
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306 else
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307 kb:print('Some functionality will not load until breaking combat.')
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308 tinsert(kb.pendingCalls, kb.CreateHooks)
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309 end
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310
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311
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312 kb.ui(true)
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313 end
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314
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315
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316 -- Volatiles Access
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317 kb.FormatActionID = function(actionType, actionID) return tostring(actionType) .. '_' .. tostring(actionID) end
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318 kb.GetBindings = function() return kb.bindings end
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319 kb.GetButtons = function() return kb.buttons end
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320 kb.GetCharacterProfile = function () return kb.loadedProfiles[BINDING_TYPE_CHARACTER] end
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321 kb.GetGlobalProfile = function () return kb.loadedProfiles[BINDING_TYPE_GLOBAL] end
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322 kb.GetSpecProfile = function () return kb.loadedProfiles[BINDING_TYPE_SPECIALIZATION] end
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323
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324
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325 SLASH_SKB1 = "/skb"
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326 SLASH_SKB2 = "/skeletonkey"
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327 SlashCmdList.SKB = kb.Command
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