comparison SkeletonKey/Events.lua @ 62:04c23ceaf9e0

- fix taint caused by loading in combat
author Nenue
date Mon, 05 Sep 2016 14:56:38 -0400
parents 9eebce04e69b
children 178d489f387c
comparison
equal deleted inserted replaced
61:b7be92f62b05 62:04c23ceaf9e0
16 16
17 kb:RegisterEvent('PLAYER_REGEN_DISABLED') 17 kb:RegisterEvent('PLAYER_REGEN_DISABLED')
18 kb:RegisterEvent('PLAYER_REGEN_ENABLED') 18 kb:RegisterEvent('PLAYER_REGEN_ENABLED')
19 end 19 end
20 20
21 kb.event = function(event, ...)
22 if kb[event] then
23 kb[event](kb, event, ...)
24 end
25 end
26
27 kb.PLAYER_REGEN_DISABLED = function() 21 kb.PLAYER_REGEN_DISABLED = function()
28 kb:Hide() 22 kb:Hide()
29 end 23 end
30 24
31 kb.UNIT_PORTRAIT_UPDATE = function() 25 kb.UNIT_PORTRAIT_UPDATE = function()
36 30
37 kb.PLAYER_REGEN_ENABLED = function() 31 kb.PLAYER_REGEN_ENABLED = function()
38 kb.ui() 32 kb.ui()
39 end 33 end
40 34
41 kb.PLAYER_SPECIALIZATION_CHANGED = function() 35 kb.PLAYER_SPECIALIZATION_CHANGED = function(...)
42 kb.UpdateSpecInfo() 36 kb.UpdateSpecInfo()
43 kb.UpdateTalentInfo() 37 kb.UpdateTalentInfo()
44 kb.SelectProfileSet(kb.profileName) 38 kb.SelectProfileSet(kb.profileName)
45 kb.ApplyAllBindings() 39 kb.ApplyAllBindings()
46 kb.ui(true) 40 kb.ui(true)