diff SkeletonKey/BindingsUI.lua @ 17:500f9b2bd9ac

- for RegisterAction, use a function table instead of that if/then rats nest - consequently pet bar actions work now - unlocalize bindings data - activate keyslot input manually instead of on mouse over - activate checkbox to keep input mode active - dynamic buttons update in real time for petaction/talent/profession spells
author Nenue
date Sat, 30 Jul 2016 00:08:00 -0400
parents cdd387d39137
children 91398d284a99
line wrap: on
line diff
--- a/SkeletonKey/BindingsUI.lua	Fri Jul 29 21:18:15 2016 -0400
+++ b/SkeletonKey/BindingsUI.lua	Sat Jul 30 00:08:00 2016 -0400
@@ -6,17 +6,15 @@
 
 local kb, print = LibStub("LibKraken").register(KeyBinder, 'KeySlot')
 local BINDS_PER_ROW = 2
+local BINDING_TYPE_SPECIALIZATION = 3
+local BINDING_TYPE_CHARACTER = 2
+local BINDING_TYPE_GLOBAL = 1
 local BUTTON_HSPACING = 128
 local BUTTON_SPACING = 4
 local BUTTON_PADDING = 12
-local BINDING_TYPE_SPECIALIZATION = 3
-local BINDING_TYPE_CHARACTER = 2
-local BINDING_TYPE_GLOBAL = 1
 local KEY_BUTTON_SIZE = 48
-local MIN_BIND_SLOTS = 32
-local TAB_OFFSET = 12
+local NUM_KEY_SLOTS = BINDS_PER_ROW * 8
 local TAB_HEIGHT = 40
-local TAB_SPACING = 2
 
 local BINDING_SCHEME_COLOR = {
   [BINDING_TYPE_GLOBAL] = {0,.125,.5,.5},
@@ -36,12 +34,27 @@
 
 local restingAlpha = 0.7
 local fadeTime, fadeDelay = .30, 0.15
-local numButtons = BINDS_PER_ROW * 8
 local saveButton
-local KeyButton_OnKey = function(self, key)
-  kb.StoreBinding(self.saveTarget, key)
-  kb:SetScript('OnKeyUp', nil)
-  kb:SetScript('OnKeyDown', nil)
+
+local KeyButton_OnKeyDown = function(self, key)
+end
+local KeyButton_OnKeyUp = function(self, key)
+  if key == 'ESCAPE' then
+    kb.DeactivateSlot(kb.saveTarget)
+  else
+
+    if key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then
+      return
+    end
+    kb.SaveSlot(kb.saveTarget, key)
+
+    if not kb.stickyMode then
+      kb:SetScript('OnKeyUp', nil)
+      kb:SetScript('OnKeyDown', nil)
+      kb.saveTarget = nil
+    end
+  end
+  kb.ui()
 end
 
 local KeyButton_OnClick = function(self, click)
@@ -51,7 +64,17 @@
     if cursorType then
       kb.DropToSlot(self)
     else
+      if IsShiftKeyDown() then
+        kb.stickyMode = true
+        KeyBinderStickyMode:SetChecked(true)
+
+        kb.saveTarget = button
+        kb:SetScript('OnKeyUp', KeyButton_OnKeyUp)
+        kb:SetScript('OnKeyDown', KeyButton_OnKeyDown)
+      end
+
       kb.ActivateSlot(self)
+      kb.ui()
     end
   elseif click == 'RightButton' then
     kb.ReleaseSlot(self)
@@ -119,7 +142,6 @@
   else
     if self.active then
       self.active = nil
-      self:SetScript('OnKeyDown', nil)
     end
   end
 end
@@ -141,6 +163,10 @@
     kb.scrollOffset = ceil(kb.scrollOffset - (delta * BINDS_PER_ROW))
   end
 
+  for i = 1, #kb.buttons do
+      kb.buttons[i]:SetSize(KEY_BUTTON_SIZE,KEY_BUTTON_SIZE)
+  end
+
   kb.ui(true)
 end
 
@@ -159,7 +185,38 @@
   kb.ConfirmBindings()
 end
 
+
 local KeyBinder_Initialize = function()
+  do
+    local leftSlot, upSlot
+    for index = 1, NUM_KEY_SLOTS do
+
+      local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton')
+      button:SetScript('OnClick', KeyButton_OnClick)
+      button:SetScript('OnUpdate', KeyButton_OnUpdate)
+      button:SetScript('OnDragStart', KeyButton_OnDragStart)
+      button:SetScript('OnReceiveDrag', KeyButton_OnReceiveDrag)
+      button:RegisterForClicks('AnyUp')
+
+
+      local newRow = (mod(index, BINDS_PER_ROW) == 1)
+
+      if index == 1 then
+        button:SetPoint('TOPLEFT', kb.bg, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING)
+        upSlot = button
+      elseif newRow then
+        button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING)
+        upSlot = button
+      else
+        button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0)
+      end
+
+      button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE)
+      button:Show()
+      kb.buttons[index] = button
+      leftSlot = button
+    end
+  end
 
 
   kb.scrollOffset = 0
@@ -170,8 +227,8 @@
   kb.UIPanelGrowth = {'TOPLEFT', nil, 'BOTTOMLEFT', 0, -2 }
   kb.UIPanelSize = {84, 32 }
   kb.UIPanelIcon = {24, 32, 'LEFT', -12, 0}
-  kb.controlsAnchor = {'BOTTOMLEFT', kb.footer, BUTTON_PADDING, BUTTON_PADDING }
-  kb.controlsGrowth = {'BOTTOMLEFT', nil, 'BOTTOMRIGHT', BUTTON_SPACING, 0}
+  kb.controlsAnchor = {'BOTTOMRIGHT', kb.footer, -BUTTON_PADDING, BUTTON_PADDING }
+  kb.controlsGrowth = {'BOTTOMRIGHT', nil, 'BOTTOMLEFT', -BUTTON_SPACING, 0}
 
   -- order of these is important
   kb:tab('KeyBinderGlobalTab',
@@ -185,8 +242,9 @@
 
 
   --portraitLayers[1] = KeyBinderCharacterTab.icon
+  -- todo: find some generic icons for refresh/key input,etc
 
-  saveButton = kb:button('KeyBinderSaveButton', 'Refresh', 'Reload current bindings and refresh panel.', SaveButton_OnClick)
+  saveButton = kb:button('KeyBinderSaveButton', 'Update', 'Reload current bindings and refresh panel.', SaveButton_OnClick)
   --restoreButton = kb:button('KeyBinderRestoreButton', 'Discard', 'Revert all changes.', CancelButton_OnClick)
   --clearButton = kb:button('KeyBinderClearButton', 'Clear Page', 'Release all buttons.', ResetButton_OnClick)
 
@@ -213,7 +271,17 @@
     function() OpenAllBags() end,
     "Interface\\BUTTONS\\UI-MicroButtonCharacter-Up", {0, 1, .4, 1})
 
+  KeyBinderStickyMode:SetScript('OnClick', function(self)
 
+    kb.stickyMode = self:GetChecked()
+    if not kb.stickyMode then
+      if kb.saveTarget then
+        kb.DeactivateSlot(kb.saveTarget)
+      end
+    end
+
+    kb.ui()
+  end)
 
   kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING)
   HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING
@@ -228,48 +296,23 @@
 
 
 --- Retrieves button at index; creates said button and instates any stored parameters
-do
-  local leftSlot, upSlot
-  kb.GetSlot = function(index)
 
-    local slot  = index + kb.scrollOffset
 
-    if not kb.buttons[index] then
-      local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton')
-      button:SetScript('OnClick', KeyButton_OnClick)
-      button:SetScript('OnUpdate', KeyButton_OnUpdate)
-      button:SetScript('OnDragStart', KeyButton_OnDragStart)
-      button:SetScript('OnReceiveDrag', KeyButton_OnReceiveDrag)
-      button:RegisterForClicks('AnyUp')
-
-
-      local newRow = (mod(index, BINDS_PER_ROW) == 1)
-
-      if index == 1 then
-        button:SetPoint('TOPLEFT', kb.bg, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING)
-        upSlot = button
-      elseif newRow then
-        button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING)
-        upSlot = button
-      else
-        button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0)
-      end
-
-      button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE)
-      button:Show()
-      kb.buttons[index] = button
-      leftSlot = button
-    end
-    return kb.buttons[index]
-  end
+kb.ActivateSlot = function(button)
+  kb.saveTarget = button
+  kb:SetScript('OnKeyUp', KeyButton_OnKeyUp)
+  kb:SetScript('OnKeyDown', KeyButton_OnKeyDown)
+  kb.savingText:ClearAllPoints()
+  kb.savingText:SetParent(button)
+  kb.savingText:SetPoint('BOTTOMLEFT', button, 'TOPLEFT', 0, 0)
 end
 
+kb.DeactivateSlot = function(button)
+  kb.saveTarget = nil
+  kb:SetScript('OnKeyUp', nil)
+  kb:SetScript('OnKeyDown', nil)
+end
 
-kb.ActivateSlot = function(self)
-  kb.saveTarget = self
-  kb:SetScript('OnKeyUp', KeyButton_OnKey)
-  kb.bg:SetColorTexture(0,.5,0,1)
-end
 
 --- push current information into living UI
 kb.ui = function(force)
@@ -287,8 +330,7 @@
     KeyBinder_Initialize()
     kb.loaded = true
   end
-  for i = 1, numButtons do
-    local button = kb.GetSlot(i)
+  for i, button in ipairs(kb.buttons) do
     button:SetID(i+kb.scrollOffset)
     kb.UpdateSlot(button, force)
   end
@@ -298,14 +340,22 @@
   kb.profilebg:SetHeight(kb.tabSize[2] + BUTTON_PADDING * 2 + kb.profiletext:GetStringHeight())
 
   kb.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING)
-  local numRows = numButtons/BINDS_PER_ROW
+  local numRows = NUM_KEY_SLOTS/BINDS_PER_ROW
 
   kb.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING)
 
   kb:SetHeight(kb.headerbg:GetHeight() + kb.profilebg:GetHeight() + kb.bg:GetHeight() + kb.footer:GetHeight())
   kb:SetWidth((kb.sourcesbg:GetWidth() +(BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) ))
 
-  kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[kb.db.bindMode]))
+  if kb.saveTarget then
+    kb.bg:SetColorTexture(.2,.5, .2, .5)
+    kb.savingText:Show()
+
+  else
+    kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[kb.db.bindMode]))
+    kb.savingText:Hide()
+  end
+
   for i, tab in ipairs(kb.tabButtons) do
     local border = tab:GetNormalTexture()
     local tabTexture = "Interface\\Buttons\\UI-Quickslot2"
@@ -337,6 +387,15 @@
 
   kb:Show()
 
+  if kb.saveTarget then
+    KeyBinderUnbindButton:SetParent(kb.saveTarget)
+    KeyBinderUnbindButton:SetPoint('TOPRIGHT', kb.saveTarget, 'TOPLEFT', -2,0)
+    KeyBinderUnbindButton:Show()
+  else
+    KeyBinderUnbindButton:Hide()
+  end
+
+
   -- Reset this so talent cache can be rebuilt
   kb.talentsPushed = nil
 end