diff SkeletonKey/BindingsUI.lua @ 14:82170735e67c

- move co-routine handler to general lib - slightly better handling of pet actions
author Nenue
date Thu, 28 Jul 2016 23:58:53 -0400
parents SkeletonKey/UI.lua@eeec4a600064
children 32d64e42ec9b
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonKey/BindingsUI.lua	Thu Jul 28 23:58:53 2016 -0400
@@ -0,0 +1,345 @@
+-- KrakTool
+-- BindingsUI.lua
+-- Created: 7/28/2016 3:39 PM
+-- %file-revision%
+--
+
+local kb, print = LibStub("LibKraken").register(KeyBinder, 'KeySlot')
+local BINDS_PER_ROW = 2
+local BUTTON_HSPACING = 128
+local BUTTON_SPACING = 4
+local BUTTON_PADDING = 12
+local BINDING_TYPE_SPECIALIZATION = 3
+local BINDING_TYPE_CHARACTER = 2
+local BINDING_TYPE_GLOBAL = 1
+local KEY_BUTTON_SIZE = 48
+local MIN_BIND_SLOTS = 32
+local TAB_OFFSET = 12
+local TAB_HEIGHT = 40
+local TAB_SPACING = 2
+
+local BINDING_SCHEME_COLOR = {
+  [BINDING_TYPE_GLOBAL] = {0,.125,.5,.5},
+  [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.5},
+  [BINDING_TYPE_SPECIALIZATION] = {.25,0,0,0.5},
+}
+local BINDING_SCHEME_VERTEX = {
+  [BINDING_TYPE_GLOBAL] = {0,.5,1,1},
+  [BINDING_TYPE_CHARACTER] = {0,1,0,1},
+  [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1},
+}
+local BINDING_SCHEME_TEXT = {
+  [BINDING_TYPE_SPECIALIZATION] = {0, 1, 1},
+  [BINDING_TYPE_CHARACTER] = {0, 1, 0},
+  [BINDING_TYPE_GLOBAL] = {0, 1, 1}
+}
+
+local restingAlpha = 0.7
+local fadeTime, fadeDelay = .30, 0.15
+local numButtons = BINDS_PER_ROW * 8
+local saveButton
+local KeyButton_OnKeyDown = function(self, key)
+  kb.StoreBinding(self, key)
+end
+local KeyButton_OnClick = function(self, click)
+  print(self:GetName(), 'OnMouseDown', click)
+  if click == 'LeftButton' then
+    kb.DropToSlot(self)
+  elseif click == 'RightButton' then
+    kb.ReleaseSlot(self)
+  else
+    kb.StoreBinding(self, click:upper())
+  end
+end
+
+local KeyButton_OnDragStart = function(self)
+  kb.PickupSlot(self)
+end
+
+local KeyButton_OnReceiveDrag = function(self, ...)
+  kb.DropToSlot(self)
+end
+
+
+local KeyBinder_OnUpdate = function(self, elapsed)
+  self.elapsed = self.elapsed + elapsed
+  self.throttle = self.throttle + elapsed
+
+  if (self.throttle >= 0.032) then
+    self.throttle = 0
+  else
+    return
+  end
+
+  local progress = 1
+  if self.elapsed > fadeTime then
+    self.elapsed = 0
+    self.fadeStep = 0
+    --self.statustext:SetText(nil)
+    --self.bindingstext:SetText(nil)
+    self:SetScript('OnUpdate', nil)
+  else
+    if self.elapsed < fadeDelay then
+      progress = 0
+    else
+      self.fadeStep = self.fadeStep + 1
+      progress = (self.elapsed - fadeDelay) /(fadeTime - fadeDelay)
+    end
+    --print(self.fadeStep, format('%.02f/%.02f', (self.elapsed - fadeDelay) ,(fadeTime - fadeDelay)) , progress)
+  end
+
+  local alpha = 1 - progress * (1- restingAlpha)
+  self.statustext:SetAlpha(alpha)
+  self.bindingstext:SetAlpha(alpha)
+end
+
+local KeyButton_OnUpdate = function(self)
+  if not self.command then
+    return
+  end
+
+  if self:IsMouseOver() then
+    kb.elapsed = 0
+    if not self.active then
+      -- only set this handler when the button is activated/mouseOver
+      self.active = true
+      self:SetScript('OnKeyDown', KeyButton_OnKeyDown)
+
+      kb.statustext:SetText(self.statusText .. ': '..self.actionName)
+      kb.bindingstext:SetText(self.bindingText)
+      kb.fadeStep = 0
+      kb.throttle = 0
+      kb:SetScript('OnUpdate', KeyBinder_OnUpdate)
+
+    end
+  else
+    if self.active then
+      self.active = nil
+      self:SetScript('OnKeyDown', nil)
+    end
+  end
+end
+
+local KeyBinder_OnMouseWheel = function(self, delta)
+  print(self, delta, self.scrollOffset, (self.scrollOffset <= 0))
+
+
+  if IsControlKeyDown() then
+    KEY_BUTTON_SIZE = KEY_BUTTON_SIZE - delta
+  else
+
+
+    if (delta > 0) and (self.scrollOffset <= 0) then
+      return
+    elseif delta < 0 and kb.scrollOffset >= 42 then
+      return
+    end
+    kb.scrollOffset = ceil(kb.scrollOffset - (delta * BINDS_PER_ROW))
+  end
+
+  kb.ui(true)
+end
+
+local KeyBinder_OnHide = function()
+  KeyBinderImportLog:Hide()
+end
+
+local CloseButton_OnClick = function()
+  kb.db.showUI = false
+  kb:Hide()
+end
+local CancelButton_OnClick = function()
+  kb.RevertBindings()
+end
+local SaveButton_OnClick = function()
+  kb.ConfirmBindings()
+end
+
+local KeyBinder_Initialize = function()
+
+
+  kb.scrollOffset = 0
+  kb.tabAnchor = {'TOPLEFT', kb.profilebg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING}
+  kb.tabGrowth = {'TOPLEFT', nil,'TOPRIGHT', BUTTON_SPACING, 0}
+  kb.tabSize = {TAB_HEIGHT, TAB_HEIGHT }
+  kb.UIPanelAnchor = {'TOPLEFT', kb.sourcesbg, 'TOPLEFT', BUTTON_PADDING, -BUTTON_SPACING}
+  kb.UIPanelGrowth = {'TOPLEFT', nil, 'BOTTOMLEFT', 0, -2 }
+  kb.UIPanelSize = {84, 32 }
+  kb.UIPanelIcon = {24, 32, 'LEFT', -12, 0}
+  kb.controlsAnchor = {'BOTTOMLEFT', kb.footer, BUTTON_PADDING, BUTTON_PADDING }
+  kb.controlsGrowth = {'BOTTOMLEFT', nil, 'BOTTOMRIGHT', BUTTON_SPACING, 0}
+
+  -- order of these is important
+  kb:tab('KeyBinderGlobalTab',
+    kb.configTitle[BINDING_TYPE_GLOBAL] .. '\n' .. kb.configDescription[BINDING_TYPE_GLOBAL], "Interface\\ICONS\\item_azereansphere", {0.15,.85,.15,.85})
+  kb:tab('KeyBinderCharacterTab',
+    kb.configHeaders[BINDING_TYPE_CHARACTER] .. '\n' .. kb.configDescription[BINDING_TYPE_CHARACTER], nil)
+  kb:tab('KeyBinderSpecTab',
+    kb.configHeaders[BINDING_TYPE_SPECIALIZATION] .. '\n' .. kb.configDescription[BINDING_TYPE_SPECIALIZATION], kb.specInfo.texture)
+  KeyBinderCharacterTab.icon:SetTexCoord(0.15,.85,.15,.85)
+
+
+
+  --portraitLayers[1] = KeyBinderCharacterTab.icon
+
+  saveButton = kb:button('KeyBinderSaveButton', 'Refresh', 'Reload current bindings and refresh panel.', SaveButton_OnClick)
+  --restoreButton = kb:button('KeyBinderRestoreButton', 'Discard', 'Revert all changes.', CancelButton_OnClick)
+  --clearButton = kb:button('KeyBinderClearButton', 'Clear Page', 'Release all buttons.', ResetButton_OnClick)
+
+  kb:uibutton(
+    'KeyBinderSpellBookButton', 'SpellBook', nil,
+    function() ToggleSpellBook(BOOKTYPE_SPELL) end,
+    "Interface\\BUTTONS\\UI-MicroButton-Spellbook-Up", {0, 1, .4, 1})
+  kb:uibutton(
+    'KeyBinderTalentFrameButton', TALENTS, SPECIALIZATION,
+    function() ToggleTalentFrame() end,
+    "Interface\\BUTTONS\\UI-MicroButton-Talents-Up", {0, 1, .4, 1})
+
+  kb:uibutton(
+    'KeyBinderMacroFrameButton', 'Macros', nil,
+    function() if MacroFrame and MacroFrame:IsVisible() then
+      HideUIPanel(MacroFrame)
+    else
+      ShowMacroFrame() end
+    end,
+    "Interface\\BUTTONS\\UI-MicroButton-Help-Up", {0, 1, .4, 1})
+
+  kb:uibutton(
+    'KeyBinderInventoryButton', 'Bags', nil,
+    function() OpenAllBags() end,
+    "Interface\\BUTTONS\\UI-MicroButtonCharacter-Up", {0, 1, .4, 1})
+
+
+
+  kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING)
+  HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING
+      + kb.info:GetHeight()
+  FOOTER_OFFSET = saveButton:GetHeight() + BUTTON_PADDING
+
+  kb:SetScript('OnHide', KeyBinder_OnHide)
+  kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel)
+  kb.CloseButton:SetScript('OnClick', CloseButton_OnClick)
+
+end
+
+
+--- Retrieves button at index; creates said button and instates any stored parameters
+do
+  local leftSlot, upSlot
+  local buttonsDepth = 0
+  kb.GetSlot = function(index)
+
+    local slot  = index + kb.scrollOffset
+
+    if not kb.buttons[index] then
+      local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton')
+      button:SetScript('OnClick', KeyButton_OnClick)
+      button:SetScript('OnUpdate', KeyButton_OnUpdate)
+      button:SetScript('OnDragStart', KeyButton_OnDragStart)
+      button:SetScript('OnReceiveDrag', KeyButton_OnReceiveDrag)
+      button:RegisterForClicks('AnyUp')
+
+
+      local newRow = (mod(index, BINDS_PER_ROW) == 1)
+
+      if index == 1 then
+        button:SetPoint('TOPLEFT', kb.bg, 'TOPLEFT', BUTTON_PADDING, - BUTTON_PADDING)
+        upSlot = button
+        buttonsDepth = KEY_BUTTON_SIZE + BUTTON_PADDING * 2
+      elseif newRow then
+        button:SetPoint('TOPLEFT', upSlot, 'BOTTOMLEFT', 0, -BUTTON_SPACING)
+        upSlot = button
+        buttonsDepth = buttonsDepth + KEY_BUTTON_SIZE + BUTTON_SPACING
+      else
+        button:SetPoint('TOPLEFT', leftSlot, 'TOPRIGHT', BUTTON_HSPACING, 0)
+      end
+
+      button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE)
+      button:Show()
+      kb.buttons[index] = button
+      leftSlot = button
+    end
+    return kb.buttons[index]
+  end
+end
+
+
+--- push current information into living UI
+kb.ui = function(force)
+  for i, module in ipairs(kb.modules) do
+    if module.ui then
+      module.ui(force)
+    end
+  end
+
+  if not kb.db.showUI then
+    print('---end of refresh')
+    return
+  end
+  if not kb.loaded then
+    KeyBinder_Initialize()
+    kb.loaded = true
+  end
+  for i = 1, numButtons do
+    local button = kb.GetSlot(i)
+    button:SetID(i+kb.scrollOffset)
+    kb.UpdateSlot(button, force)
+  end
+
+
+  --- Frame Sizing
+  kb.profilebg:SetHeight(kb.tabSize[2] + BUTTON_PADDING * 2 + kb.profiletext:GetStringHeight())
+
+  kb.bg:SetWidth((KEY_BUTTON_SIZE + BUTTON_HSPACING + BUTTON_SPACING) * BINDS_PER_ROW + BUTTON_PADDING*2 - BUTTON_SPACING)
+  local numRows = numButtons/BINDS_PER_ROW
+
+  kb.bg:SetHeight((KEY_BUTTON_SIZE + BUTTON_SPACING) * numRows + BUTTON_PADDING*2 - BUTTON_SPACING)
+
+  kb:SetHeight(kb.headerbg:GetHeight() + kb.profilebg:GetHeight() + kb.bg:GetHeight() + kb.footer:GetHeight())
+  kb:SetWidth((kb.sourcesbg:GetWidth() +(BINDS_PER_ROW * (KEY_BUTTON_SIZE + BUTTON_HSPACING) + (BINDS_PER_ROW - 1) * BUTTON_SPACING + BUTTON_PADDING * 2) ))
+
+  kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[kb.db.bindMode]))
+  for i, tab in ipairs(kb.tabButtons) do
+    local border = tab:GetNormalTexture()
+    local tabTexture = "Interface\\Buttons\\UI-Quickslot2"
+    local left, top, right, bottom = -12, 12, 13, -13
+    if i == kb.db.bindMode then
+      tabTexture = "Interface\\Buttons\\CheckButtonGlow"
+      left, top, right, bottom = -14, 14, 15, -15
+      tab.icon:SetDesaturated(false)
+      if tab.icon2 then tab.icon2:SetDesaturated(false) end
+      border:SetDesaturated(true)
+      border:SetVertexColor(1,1,1, 1)
+    else
+      tab.icon:SetDesaturated(true)
+      if tab.icon2 then tab.icon2:SetDesaturated(true) end
+      border:SetDesaturated(false)
+      border:SetVertexColor(1,1,1)
+    end
+    border:SetTexture(tabTexture)
+    border:SetPoint('TOPLEFT', tab, 'TOPLEFT', left, top)
+    border:SetPoint('BOTTOMRIGHT', tab, 'BOTTOMRIGHT', right, bottom)
+  end
+
+  KeyBinderSpecTab.icon:SetTexture(kb.specInfo.texture)
+  SetPortraitTexture(KeyBinderCharacterTab.icon, 'player')
+
+  kb.profiletext:SetText(kb.configHeaders[kb.db.bindMode])
+  print(kb.db.bindMode, kb.configHeaders[kb.db.bindMode], kb:GetSize())
+  print(kb:GetPoint(1))
+
+  kb:Show()
+
+  -- Reset this so talent cache can be rebuilt
+  kb.talentsPushed = nil
+end
+
+kb.AcceptAssignment = function(self, ...)
+  local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"]
+  local source = loadedProfiles[popup.oldProfile]
+  kb.SetSlot(popup.slot, unpack(popup.args))
+  kb.UpdateSlot(popup.slot)
+  kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) -- re-enable scrolling
+  ClearCursor()
+  ResetCursor()
+end