Mercurial > wow > skeletonkey
diff SkeletonKey/Cache.lua @ 6:f6d1c192afc6
Refactored file layout:
- frame display logic in UI.lua
- player data in Cache.lua
- event responses in Events.lua
a lot of local tables are now stored members of KeyBinder for that to work
author | Nenue |
---|---|
date | Thu, 28 Jul 2016 16:45:56 -0400 |
parents | |
children | eeec4a600064 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SkeletonKey/Cache.lua Thu Jul 28 16:45:56 2016 -0400 @@ -0,0 +1,107 @@ +-- KrakTool +-- Cache.lua +-- Created: 7/28/2016 3:28 PM +-- %file-revision% +-- Cached data regarding talent options, pet spells, etc. +local kb, print = LibStub('LibKraken').register(KeyBinder, 'PlayerInfo') + +local BINDING_TYPE_SPECIALIZATION = 3 +local BINDING_TYPE_CHARACTER = 2 +local BINDING_TYPE_GLOBAL = 1 +local professionMappings = { + [5] = 3, + [7] = 4, + [9] = 5, + [10] = 6 +} + +kb.TalentCache = {} +kb.ProfessionCache = {} +kb.PetCache = {} +kb.specInfo = {} +kb.UpdateSpecInfo = function() + kb.specInfo.id = GetSpecialization() + kb.specInfo.globalID, kb.specInfo.name, kb.specInfo.desc, kb.specInfo.texture = GetSpecializationInfo(kb.specInfo.id) + kb.loadedProfiles[BINDING_TYPE_CHARACTER][kb.specInfo.id] = kb.InitProfile(kb.loadedProfiles[BINDING_TYPE_CHARACTER][kb.specInfo.id], { + specID = kb.specInfo.id}) + + kb.configHeaders[BINDING_TYPE_SPECIALIZATION] = kb.configTitle[BINDING_TYPE_SPECIALIZATION]:format(kb.specInfo.name) + kb.loadedProfiles[BINDING_TYPE_SPECIALIZATION] = kb.loadedProfiles[BINDING_TYPE_CHARACTER][kb.specInfo.id] + kb.currentProfile = kb.loadedProfiles[kb.bindMode] + print('|cFF00FF00bindMode:|r', kb.bindMode) + + kb.profileOrder = {kb.loadedProfiles[BINDING_TYPE_GLOBAL], kb.loadedProfiles[BINDING_TYPE_CHARACTER], kb.loadedProfiles[BINDING_TYPE_SPECIALIZATION]} + + print('|cFF00FF00current spec:|r', kb.specInfo.id, 'of', GetNumSpecializations()) +end + +kb.UpdateTalentInfo = function() + if kb.talentsPushed then + return + end + + + table.wipe(kb.TalentCache) + + for row =1, MAX_TALENT_TIERS do + for col = 1, NUM_TALENT_COLUMNS do + local talentID, talentName, icon, selected, available, spellID = GetTalentInfo(row, col, 1) + local talentInfo = kb.TalentCache[spellID] or {} + talentInfo.row = 1 + talentInfo.col = col + talentInfo.name = talentName + talentInfo.talentID = talentID + talentInfo.selected = selected + talentInfo.available = available + talentInfo.spellID = spellID + kb.TalentCache[spellID] = talentInfo + print('Talent ', row, col, spellID, talentName) + end + end + kb.talentsPushed = true +end + +kb.UpdateProfessionInfo = function() + table.wipe(kb.ProfessionCache) + local profs = {GetProfessions() } + local primaryNum = 0 + for i, index in ipairs(profs) do + local profName, texture, rank, maxRank, numSpells, spellOffset = GetProfessionInfo(index) + print(i, index, profName, numSpells, spellOffset) + if not professionMappings[index] then + primaryNum = primaryNum + 1 + end + local profNum = professionMappings[index] or primaryNum + + + kb.ProfessionCache[profNum] = kb.ProfessionCache[i] or {} + + for j = 1, numSpells do + local spellName, _, icon, _, _, _, spellID = GetSpellInfo(spellOffset+j, BOOKTYPE_PROFESSION) + + local profInfo = { + spellName = spellName, + spellID = spellID, + icon = icon, + profOffset = i, + profIndex = index, + spellOffset = (spellOffset+j), + spellNum = j + } + KeyBinderKey:SetAttribute("*type-profession_"..i .. '_' ..j, "spell") + KeyBinderKey:SetAttribute("*spell-profession_"..i .. '_' ..j, spellName) + + kb.ProfessionCache[i .. '_' .. j] = profInfo + kb.ProfessionCache[spellName] = profInfo + kb.ProfessionCache[spellID] = profInfo + print(' |cFF0088FF['..i..']|r|cFFFF44BB['..spellOffset+i..']|r', spellName, "profession_"..i .. '_' ..j) + end + + end + +end + + +kb.UpdatePetInfo = function() + +end \ No newline at end of file