Mercurial > wow > skeletonkey
view SkeletonKey/KeyButton.lua @ 62:04c23ceaf9e0
- fix taint caused by loading in combat
author | Nenue |
---|---|
date | Mon, 05 Sep 2016 14:56:38 -0400 |
parents | c416c9e6d212 |
children | 2409fe9b81e1 |
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-- SkeletonKey -- KeyButton.lua -- Created: 7/28/2016 11:26 PM -- %file-revision% -- Deals with display and manipulation of binding slots local kb, print = LibStub('LibKraken').register(KeyBinder, 'Slot') local L = kb.L local type, tonumber, tostring, tinsert, tremove, ipairs, pairs = type, tonumber, tostring, tinsert, tremove, ipairs, pairs local _G, unpack, select, tostring = _G, unpack, select, tostring local GetSpellBookItemName, GetSpellBookItemTexture, GetSpellBookItemInfo, GetPetActionInfo = GetSpellBookItemName, GetSpellBookItemTexture, GetSpellBookItemInfo, GetPetActionInfo local GetSpellInfo, GetMacroInfo, GetItemInfo, GetItemIcon = GetSpellInfo, GetMacroInfo, GetItemInfo, GetItemIcon local GetCursorInfo, ClearCursor, ResetCursor = GetCursorInfo, ClearCursor, ResetCursor local GetSpellTexture, IsTalentSpell, GetMacroIndexByName, IsAltKeyDown, IsControlKeyDown, IsShiftKeyDown = GetSpellTexture, IsTalentSpell, GetMacroIndexByName, IsAltKeyDown, IsControlKeyDown,IsShiftKeyDown local GetBindingKey, GetProfessionInfo = GetBindingKey, GetProfessionInfo local GetMountInfoByID, GetPetInfoByPetID = C_MountJournal.GetMountInfoByID, C_PetJournal.GetPetInfoByPetID local CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_PETACTION, CURSOR_TEXTURE local SUMMON_RANDOM_FAVORITE_MOUNT_SPELL = 150544 local BORDER_UNASSIGNED = {0.2,0.2,0.2,1} local BORDER_ASSIGNED = {1,1,1,1} local BORDER_DYNAMIC = {1,1,0,1} local BORDER_PENDING = {1,0.5,0,1 } local BUTTON_HEADERS = { ['spell'] = SPELLS, ['macro'] = MACRO, ['petaction'] = PET, ['mount'] = MOUNT, ['battlepet'] = BATTLEPET, [5] = PROFESSIONS_FIRST_AID, [7] = PROFESSIONS_COOKING, [9] = PROFESSIONS_FISHING, [10] = PROFESSIONS_ARCHAEOLOGY, } local PROFESSION_HEADERS = { [1] = 'Profession 1', [2] = 'Profession 2', [3] = 10, [4] = 7, [5] = 9, [6] = 5 } -- This is needed to identify a spells that aren't reflected by GetCursorInfo() kb.OnPickupPetAction = function(slot, ...) local isPickup = GetCursorInfo() print(slot, ...) if kb.PetCache.action[slot] then if isPickup then local key, _, texture = unpack(kb.PetCache.action[slot]) local spellName = _G[key] or key if spellName and kb.PetCache.spellslot[spellName] then CURSOR_SPELLSLOT = kb.PetCache.spellslot[spellName][1] CURSOR_BOOKTYPE = BOOKTYPE_PET CURSOR_TEXTURE = _G[texture] or texture end else CURSOR_SPELLSLOT = nil CURSOR_BOOKTYPE = nil CURSOR_TEXTURE = nil end print('|cFFFF4400PickupPetAction|r', isPickup, CURSOR_PETACTION) end local name, subtext, texture, isToken = GetPetActionInfo(slot) if name then kb.PetCache.action[slot] = {name, subtext, texture, isToken} end print('current cursor info', CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_TEXTURE) end kb.OnPickupSpellBookItem = function(slot, bookType) print('|cFFFF4400PickupSpellBookItem('.. tostring(slot).. ', '..tostring(bookType)..')') CURSOR_SPELLSLOT = slot CURSOR_BOOKTYPE = bookType CURSOR_TEXTURE = GetSpellBookItemTexture(slot, bookType) print('current cursor info', CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_TEXTURE) end kb.CreateHooks = function() hooksecurefunc("PickupSpellBookItem", kb.OnPickupSpellBookItem) hooksecurefunc("PickupPetAction", kb.OnPickupPetAction) end kb.DropToSlot = function(self) print(self:GetName(),'|cFF0088FFreceived|r') local actionType, actionID, subType, subData = GetCursorInfo() print('GetCursorInfo', GetCursorInfo()) if actionType then if actionType == 'flyout' then ClearCursor() ResetCursor() return end local name, icon, _ local pickupID, pickupBook if actionType == 'spell' then actionID = subData name, _, icon = GetSpellInfo(actionID) elseif actionType == 'macro' then name, icon = GetMacroInfo(actionID) elseif actionType == 'petaction' then if CURSOR_SPELLSLOT and CURSOR_BOOKTYPE then local spellType, spellID = GetSpellBookItemInfo(CURSOR_SPELLSLOT, CURSOR_BOOKTYPE) local spellName, spellText = GetSpellBookItemName(CURSOR_SPELLSLOT, CURSOR_BOOKTYPE) if spellType == 'PETACTION' then name = spellName actionID = spellText icon = CURSOR_TEXTURE else name, _, icon = GetSpellInfo(spellID) actionID = spellID end pickupID = CURSOR_SPELLSLOT pickupBook = CURSOR_BOOKTYPE else end elseif actionType == 'mount' then if subType == 0 then name, _, icon = GetSpellInfo(SUMMON_RANDOM_FAVORITE_MOUNT_SPELL) actionID = 0 else name, _, icon = GetMountInfoByID(actionID) end elseif actionType == 'item' then name = GetItemInfo(actionID) icon = GetItemIcon(actionID) elseif actionType == 'battlepet' then local speciesID, customName, level, xp, maxXp, displayID, isFavorite, petName, petIcon, petType, creatureID = GetPetInfoByPetID(actionID) name = customName or petName icon = petIcon end local macroName, macroText, command = kb.RegisterAction(actionType, actionID, name) local isAssigned, isBound, assignedBy, boundBy = kb.IsCommandBound(self, command) if isAssigned then local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] popup.slot = self popup.text = "Currently assigned in |cFFFFFF00"..tostring(kb.configHeaders[assignedBy]).."|r. Are you sure?" popup.oldProfile = assignedBy popup.args = {command, name, icon, actionType, actionID, macroName, macroText, pickupID, pickupBook } kb:SetScript('OnMouseWheel', nil) -- disable scrolling StaticPopup_Show('SKELETONKEY_CONFIRM_ASSIGN_SLOT') else kb.SetSlot(self, command, name, icon, actionType, actionID, macroName, macroText, pickupID, pickupBook) kb.UpdateSlot(self) self.active = nil ClearCursor() ResetCursor() end end end do local PickupAction = { spell = _G.PickupSpell, petaction = function(...) -- needs to be enclosed to acquire hooksecurefunc effects _G.PickupSpellBookItem(...) end, macro = _G.PickupMacro, item = _G.PickupItem, mount = _G.C_MountJournal.Pickup } local GetPickupValue = { spell = function(self) return select(7, GetSpellInfo(self.actionID)) end, petaction = function(self) return self.pickupSlot, self.pickupBook end, } kb.PickupSlot = function(self) if not (self.command and self.isAvailable) then return end print(self.actionType) if self.actionType == 'spell' then -- It can't be picked up if SpellInfo(name) returns void local dummy = GetSpellInfo(self.actionName) if not dummy then return end end if PickupAction[self.actionType] then if GetPickupValue[self.actionType] then PickupAction[self.actionType](GetPickupValue[self.actionType](self)) else PickupAction[self.actionType](self.actionID) end kb.ReleaseSlot(self) kb.UpdateSlot(self) end end end --- Updates profile assignment and button contents kb.UpdateSlot = function(self, force) local slot = self:GetID() if force then if kb.currentProfile.buttons[slot] then kb.SetSlot(self, unpack(kb.currentProfile.buttons[slot])) else kb.ReleaseSlot(self) end end if self.command then print('['..slot..'] =', self.command, GetBindingKey(self.command)) if not self.isAvailable then self.border:SetColorTexture(1,0,0,1) self.ignoreTexture:Show() else self.ignoreTexture:Hide() if self.pending then self.border:SetColorTexture(unpack(BORDER_PENDING)) elseif self.isDynamic then self.border:SetColorTexture(unpack(BORDER_DYNAMIC)) else self.border:SetColorTexture(unpack(BORDER_ASSIGNED)) end end if self.actionType == 'macro' then self.macro:Show() else self.macro:Hide() if self.actionType == 'spell' then local dummy = GetSpellInfo(self.actionName) if not dummy then self.icon:SetDesaturated(true) else self.icon:SetDesaturated(false) end end end if self.isDynamic then print('|cFF00BBFFUpdateSlot|r:', self.isDynamic, self.isAvailable, self.actionID) end if self.isDynamic == 'profession' then if self.profIndex then local profText = (self.spellNum == 1) and TRADE_SKILLS or (BUTTON_HEADERS[self.profIndex] or GetProfessionInfo(self.profIndex)) print(self.profIndex, 'spnum', type(self.spellNum), (self.spellNum == 1)) self.statusText = '|cFFFFFF00'..tostring(profText)..'|r' self.bindingText = kb.BindingString(GetBindingKey(self.command)) else self.statusText = '|cFFFF4400'..PROFESSION_HEADERS[self.professionNum]..'|r' self.actionName = '(#'..self.professionNum..')' self.bindingText ='?' end elseif self.isDynamic == 'talent' then self.statusText = '|cFF00FFFF'.. TALENT .. '|r' if self.isAvailable then self.bindingText = kb.BindingString(GetBindingKey(self.command)) else if kb.TalentBindings[self.actionID] then print(self.actionID, #kb.TalentBindings[self.actionID]) self.bindingText= kb.BindingString(unpack(kb.TalentBindings[self.actionID])) end end elseif self.isDynamic == 'petaction' then local specialType, specialNum = self.command:match("petaction_([%a%s]+)_(%d)") if specialType and specialNum then print('pet skill|cFF00FF00', specialType..'|r', specialNum) self.statusText = L(specialType..' %%d'):format(specialNum) else self.statusText = L('Pet Action') end self.bindingText = kb.BindingString(GetBindingKey(self.command)) else self.statusText = '|cFF00FF00'.. (BUTTON_HEADERS[self.actionType] and BUTTON_HEADERS[self.actionType] or self.actionType) .. '|r' self.bindingText = kb.BindingString(GetBindingKey(self.command)) end local locked, layer = kb.IsCommandBound(self) if locked then self.icon:SetAlpha(0.5) else self.icon:SetAlpha(1) end if self.actionType == 'spell' then self.icon:SetTexture(GetSpellTexture(self.actionID)) end else if kb.saveTarget == self then kb.DeactivateSlot(self) end self.ignoreTexture:Hide() end if not self.isAvailable then self.bind:SetTextColor(0.7,0.7,0.7,1) else self.bind:SetTextColor(1,1,1,1) end if kb.saveTarget and kb.saveTarget ~= self then self:SetAlpha(0.25) else self:SetAlpha(1) end self.header:SetText(self.statusText) self.bind:SetText(self.bindingText) self.details:SetText(self.actionName) end --- Resets button command kb.ReleaseSlot = function(self) local slot = self:GetID() if kb.currentProfile.buttons[slot] then kb.currentProfile.buttons[slot] = nil end if self.command then kb.currentProfile.commands[self.command] = nil end if self.actionType == 'spell' and IsTalentSpell(self.actionName) then if kb.currentProfile.talents[self.actionID] then kb.currentProfile.talents[self.actionID] = nil end end local droppedKeys = {} -- doing removal in second loop to avoid possible iterator shenanigans for k,v in pairs(kb.currentProfile.bindings) do if v == self.command then tinsert(droppedKeys, k) end end if #droppedKeys >=1 then for i, k in ipairs(droppedKeys) do kb.currentProfile.bindings[k] = nil end end self.isAvailable = nil self.isDynamic = nil self.bindingText = nil self.statusText = nil self.command = nil self.actionType = nil self.actionID = nil self.actionName = nil self.pickupSlot = nil self.pickupBook = nil self.macroName = nil self.profile = nil self.icon:SetTexture(nil) self.border:SetColorTexture(unpack(BORDER_UNASSIGNED)) self:EnableKeyboard(false) self:SetScript('OnKeyDown', nil) self.ignoreTexture:Hide() end kb.SetSlot = function(self, command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook) local slot = self:GetID() local isDynamic, isAvailable print('|cFFFFFF00SetSlot|r:', self:GetID()) if command then if actionType == 'spell' then local professionNum, spellNum = command:match("profession_(%d)_(%d)") if (professionNum and spellNum) then isDynamic = 'profession' local cacheInfo = kb.ProfessionCache[professionNum..'_'..spellNum] if cacheInfo then isAvailable = true name = cacheInfo.spellName icon = cacheInfo.icon actionID = cacheInfo.spellID self.profIndex = cacheInfo.profIndex self.spellOffset = cacheInfo.spellOffset else print(professionNum, type(professionNum), PROFESSION_HEADERS[tonumber(professionNum)]) local profID = PROFESSION_HEADERS[tonumber(professionNum)] if type(profID) == 'number' then local pname, texture, _, _, numSpells, spellOffset = GetProfessionInfo(profID) self.profIndex = profID else name = profID end end print(' Special slot: |cFF00FFFFProfession|r', professionNum, spellNum, isDynamic, isAvailable) self.professionNum = tonumber(professionNum) self.spellNum = tonumber(spellNum) else if kb.TalentCache[actionID] then isDynamic = 'talent' print(' Special slot: |cFFBBFF00talent|r', name, isAvailable) end isAvailable = GetSpellInfo(name) end elseif actionType == 'petaction' then isDynamic = 'petaction' local specialType, specialNum = command:match(actionType..'_([%a%s]+)_(%d)') if kb.PetCache.subtext[specialType] and kb.PetCache.subtext[specialType][tonumber(specialNum)] then print('***dynamic pet skill', specialType, specialNum) --[[ i, spellName, subText, spellID, texture, specialNum[subText ]] pickupSlot, name, specialType, actionID, icon, specialNum = unpack(kb.PetCache.subtext[specialType][tonumber(specialNum)]) pickupBook = BOOKTYPE_PET end isAvailable = (kb.PetCache.spellslot[name]) elseif actionType == 'macro' then if not actionID then actionID = GetMacroIndexByName(name) end isAvailable = true else --- Journal selections -- todo: consider using the deep end of blizzard action bar instead if not actionID then actionID = command:match("^KeyBinderMacro:(.+)") end isAvailable = true end if isAvailable then local oldCommand = command macroName, macroText, command = kb.RegisterAction(actionType, actionID, name) if oldCommand ~= command then print('|cFFFF4400fixing command string', actionType, actionID, name) kb.currentProfile.bound[oldCommand] = nil kb.currentProfile.bound[command] = slot for k,v in pairs(kb.currentProfile.bindings) do if v == oldCommand then kb.currentProfile.bindings[k] = command end end end kb.LoadBinding(command, name, icon, actionType, actionID, macroName, macroText) end actionID = actionID or 0 self:EnableKeyboard(true) print(' |cFF00FF00kb.currentProfile.buttons['..slot..'] |cFF00FFFF=|r |cFF00FFFF"'.. command.. '"|r |cFF00FF00"'.. name.. '"|r |cFFFFFF00icon:'.. tostring(icon) .. '|r |cFFFF8800"'.. actionType, '"|r |cFFFF0088id:'.. actionID ..'|r |cFF00FF00"'.. macroName .. '"|r') kb.currentProfile.buttons[slot] = {command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook } -- Clean up conflicting entries for loaded button local previous = kb.currentProfile.commands[command] if previous ~= slot and kb.buttons[previous] then kb.ReleaseSlot(kb.buttons[previous]) end if not (kb.IsCommandBound(self, command) or kb.currentProfile.bound[command]) then local binds = {GetBindingKey(command) } if #binds >= 1 then kb:print('Recovered key binding for', name) for i, key in ipairs(binds) do kb.currentProfile.bindings[key] = command kb.currentProfile.bound[command] = true end end end kb.currentProfile.commands[command] = slot end self.isAvailable = isAvailable self.isDynamic = isDynamic self.pickupSlot = pickupSlot self.pickupBook = pickupBook self.macroText = macroText self.macroName = macroName self.actionType = actionType self.actionID = actionID self.actionName = name self.command = command self.icon:SetTexture(icon) self.profile = kb.db.bindMode self:RegisterForDrag('LeftButton') end kb.GetCommandAction = function(command) for i, data in ipairs(kb.loadedProfiles) do if data.commands[command] then if data.buttons[data.commands[command]] then local _, _, _, actionType, actionID = unpack(data.buttons[data.commands[command]]) return actionType, actionID end end end end