Mercurial > wow > skeletonkey
view KeyButton.lua @ 91:5005aecc2dc8 v8.0.1b
more 8.0.1 fire spotting
author | Nenue |
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date | Tue, 17 Jul 2018 20:47:59 -0400 |
parents | 283dacee2850 |
children | f9df7cd7bfd6 |
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-- SkeletonKey -- KeyButton.lua -- Created: 7/28/2016 11:26 PM -- %file-revision% -- Deals with display and manipulation of binding slots local _, kb = ... local print = (DEVIAN_PNAME == 'SkeletonKey') and function(...) _G.print('KeyButton', ...) end or function() end local cprint = (DEVIAN_PNAME == 'SkeletonKey') and function(...) _G.print('Cfg', ...) end or function() end local L = kb.L local type, tonumber, tostring, tinsert, tremove, ipairs, pairs = type, tonumber, tostring, tinsert, tremove, ipairs, pairs local _G, unpack, select, tostring = _G, unpack, select, tostring local GetSpellBookItemName, GetSpellBookItemTexture, GetSpellBookItemInfo, GetPetActionInfo = GetSpellBookItemName, GetSpellBookItemTexture, GetSpellBookItemInfo, GetPetActionInfo local GetSpellInfo, GetMacroInfo, GetItemInfo, GetItemIcon = GetSpellInfo, GetMacroInfo, GetItemInfo, GetItemIcon local GetCursorInfo, ClearCursor, ResetCursor = GetCursorInfo, ClearCursor, ResetCursor local GetSpellTexture, IsTalentSpell, GetMacroIndexByName, IsAltKeyDown, IsControlKeyDown, IsShiftKeyDown = GetSpellTexture, IsTalentSpell, GetMacroIndexByName, IsAltKeyDown, IsControlKeyDown,IsShiftKeyDown local GetBindingKey, GetProfessionInfo = GetBindingKey, GetProfessionInfo local GetMountInfoByID, GetPetInfoByPetID = C_MountJournal.GetMountInfoByID, C_PetJournal.GetPetInfoByPetID local skb = SkeletonKeyButtonMixin local CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_PETACTION, CURSOR_TEXTURE local SUMMON_RANDOM_FAVORITE_MOUNT_SPELL = 150544 local BORDER_UNASSIGNED = {0.6,0.6,0.6,1} local BORDER_ASSIGNED = {1,1,1,1} local BORDER_DYNAMIC = {1,1,0,1} local BORDER_PENDING = {1,0.5,0,1} local BORDER_REPLACED = {0,1,.5,1} local BUTTON_HEADERS = { ['spell'] = SPELLS, ['macro'] = MACRO, ['petaction'] = PET, ['mount'] = MOUNT, ['battlepet'] = BATTLEPET, [5] = PROFESSIONS_FIRST_AID, [7] = PROFESSIONS_COOKING, [9] = PROFESSIONS_FISHING, [10] = PROFESSIONS_ARCHAEOLOGY, } local PROFESSION_HEADERS = { [1] = 'Profession 1', [2] = 'Profession 2', [3] = 10, [4] = 7, [5] = 9, [6] = 5 } -- Spell replacements that can't be easily detected local TALENT_SPELLS = { -- Shimmer [212653] = { actionName = 'Blink', actionID = 1953, icon = [[Interface\\ICONS\\spell_arcane_blink]] }, -- Sidewinders; have to assume arcane sadly [214579] = { actionName = 'Arcane Shot', actionID = 185358, icon = [[Interface\\ICONS\\ability_impalingbolt]] }, -- Serenity [152173] = { actionName = 'Storm, Earth, and Fire', actionID = 137639, icon = [[Interface\\ICONS\\spell_nature_giftofthewild]] }, -- Carve [212436] = { actionName = 'Carve', actionID = 187708, icon = [[Interface\\ICONS\\ability_hunter_carve]] } } -- This is needed to identify a spells that aren't reflected by GetCursorInfo() kb.OnPickupPetAction = function(slot, ...) local isPickup = GetCursorInfo() print(slot, ...) if kb.PetCache.action[slot] then if isPickup then local key, _, texture = unpack(kb.PetCache.action[slot]) local spellName = _G[key] or key if spellName and kb.PetCache.spellslot[spellName] then CURSOR_SPELLSLOT = kb.PetCache.spellslot[spellName][1] CURSOR_BOOKTYPE = BOOKTYPE_PET CURSOR_TEXTURE = _G[texture] or texture end else CURSOR_SPELLSLOT = nil CURSOR_BOOKTYPE = nil CURSOR_TEXTURE = nil end print('|cFFFF4400PickupPetAction|r', isPickup, CURSOR_PETACTION) end local name, subtext, texture, isToken = GetPetActionInfo(slot) if name then kb.PetCache.action[slot] = {name, subtext, texture, isToken} end print('current cursor info', CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_TEXTURE) end kb.OnPickupSpellBookItem = function(slot, bookType) print('|cFFFF4400PickupSpellBookItem('.. tostring(slot).. ', '..tostring(bookType)..')') CURSOR_SPELLSLOT = slot CURSOR_BOOKTYPE = bookType CURSOR_TEXTURE = GetSpellBookItemTexture(slot, bookType) print('current cursor info', CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_TEXTURE) end kb.CreateHooks = function() hooksecurefunc("PickupSpellBookItem", kb.OnPickupSpellBookItem) hooksecurefunc("PickupPetAction", kb.OnPickupPetAction) end function skb:OnLoad() self:EnableKeyboard(false) self:EnableMouse(true) self:RegisterForDrag('LeftButton') self:RegisterForClicks('AnyUp') end function skb:OnEnter() if not self.command then return end if self.statusText then SkeletonKey.statustext:SetText(self.statusText .. ': '..self.actionName) SkeletonKey.bindingstext:SetText(self.bindingText) end if kb.db.hoverInput and kb.saveTarget ~= self then self:GetParent():ActivateSlot(self) SkeletonKey:Update() end end function skb:OnLeave() if kb.db.hoverInput and kb.saveTarget == self then self:GetParent():DeactivateSlot(self) SkeletonKey:Update() end end function skb:OnUpdate() end function skb:OnClick(click) print(self:GetName(), 'OnMouseDown', click) local cursorType = GetCursorInfo() if click == 'LeftButton' then if cursorType then self:DropToSlot() else if self.command then if IsShiftKeyDown() then kb.db.stickyMode = true KeyBinderStickyMode:SetChecked(true) end self:GetParent():ActivateSlot(self) end end elseif click == 'RightButton' then self:ReleaseSlot() else SkeletonKey:ProcessInput(strupper(click)) end SkeletonKey:Update() end function skb:OnDragStart() self:PickupSlot() end function skb:OnReceiveDrag(...) self:DropToSlot() end function skb:DropToSlot () print(self:GetName(),'|cFF0088FFreceived|r') local actionType, actionID, subType, subData = GetCursorInfo() print('GetCursorInfo', GetCursorInfo()) if actionType then if actionType == 'flyout' then ClearCursor() ResetCursor() return end local name, icon, _, macroName, macroText local pickupID, pickupBook if actionType == 'spell' then local realName = GetSpellInfo(subData) name, _, icon, _, _, _, actionID = GetSpellInfo(subData) if TALENT_SPELLS[actionID] then name = TALENT_SPELLS[actionID].actionName actionID = TALENT_SPELLS[actionID].actionID icon = TALENT_SPELLS[actionID].icon elseif actionType == 'macro' then name, icon, macroText = GetMacroInfo(actionID) macroName = name elseif actionType == 'petaction' then if CURSOR_SPELLSLOT and CURSOR_BOOKTYPE then local spellType, spellID = GetSpellBookItemInfo(CURSOR_SPELLSLOT, CURSOR_BOOKTYPE) local spellName, spellText = GetSpellBookItemName(CURSOR_SPELLSLOT, CURSOR_BOOKTYPE) if spellType == 'PETACTION' then name = spellName actionID = spellText icon = CURSOR_TEXTURE else name, _, icon = GetSpellInfo(spellID) actionID = spellID end pickupID = CURSOR_SPELLSLOT pickupBook = CURSOR_BOOKTYPE else end elseif actionType == 'mount' then if subType == 0 then name, _, icon = GetSpellInfo(SUMMON_RANDOM_FAVORITE_MOUNT_SPELL) actionID = 0 else name, _, icon = GetMountInfoByID(actionID) end elseif actionType == 'item' then name = GetItemInfo(actionID) icon = GetItemIcon(actionID) elseif actionType == 'battlepet' then local speciesID, customName, level, xp, maxXp, displayID, isFavorite, petName, petIcon, petType, creatureID = GetPetInfoByPetID(actionID) name = customName or petName icon = petIcon end local _, macroBody, command = kb.RegisterAction(actionType, actionID, name) local slotInfo = { command = command, actionName = name, iconPath = icon, actionType = actionType, actionID = actionID, macroName = macroName, macroText = macroText or macroBody, spellbookSlot = pickupID, spellbookType = pickupBook, assignedKeys = {GetBindingKey(command)} } local isAssigned, isBound, assignedBy, boundBy = kb.IsCommandBound(self, command) if isAssigned then local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] popup.slot = self popup.text = "Currently assigned in |cFFFFFF00"..tostring(kb.configHeaders[assignedBy]).."|r. Are you sure?" popup.oldProfile = assignedBy popup.args = {slotInfo} SkeletonKey:SetScript('OnMouseWheel', nil) -- disable scrolling StaticPopup_Show('SKELETONKEY_CONFIRM_ASSIGN_SLOT') else kb.currentProfile.buttons[self:GetID()] = slotInfo kb.LoadBinding(slotInfo) self:SetSlot(slotInfo) self:UpdateSlot() self.active = nil ClearCursor() ResetCursor() end end end end do local PickupAction = { spell = _G.PickupSpell, petaction = function(...) -- needs to be enclosed to acquire hooksecurefunc effects _G.PickupSpellBookItem(...) end, macro = _G.PickupMacro, item = _G.PickupItem, mount = _G.C_MountJournal.Pickup } local GetPickupValue = { spell = function(self) return select(7, GetSpellInfo(self.actionID)) end, petaction = function(self) return self.pickupSlot, self.pickupBook end, } function skb:PickupSlot () if not (self.command and self.isAvailable) then return end print(self.actionType) if self.actionType == 'spell' then -- It can't be picked up if SpellInfo(name) returns void local dummy = GetSpellInfo(self.actionName) if not dummy then return end end if PickupAction[self.actionType] then if GetPickupValue[self.actionType] then PickupAction[self.actionType](GetPickupValue[self.actionType](self)) else PickupAction[self.actionType](self.actionID) end self:ReleaseSlot() self:UpdateSlot() end end end --- Updates profile assignment and button contents function skb:UpdateSlot (force) local slot = self:GetID() if force then if kb.currentProfile.buttons[slot] then print('loading in', slot, kb.db.bindMode) self:SetSlot(kb.currentProfile.buttons[slot]) else self:ReleaseSlot() end end local borderType = BORDER_UNASSIGNED local displayName = self.actionName local displayTexture = self.iconPath local altName, altTexture if self.command then print('|cFFFF4400:', self.actionName, #self.assignedKeys, table.concat(self.assignedKeys, ',')) print('|cFF00FF88:', self.isAvailable, self.actionID) self.bindingText= kb.BindingString(unpack(self.assignedKeys)) if not self.isAvailable then borderType = BORDER_DYNAMIC self.ignoreTexture:Show() else self.ignoreTexture:Hide() if self.pending then borderType = BORDER_PENDING elseif self.dynamicType then borderType = BORDER_DYNAMIC else borderType = BORDER_ASSIGNED end end if self.actionType == 'macro' then self.macro:Show() else self.macro:Hide() if self.actionType == 'spell' then altName, _, altTexture = GetSpellInfo(self.actionName) self.isAvailable = displayName and true or false if altName and (altName ~= self.actionName) then displayName = '|cFFFFFF00'..altName..'|r ('..self.actionName..')' displayTexture = altTexture borderType = BORDER_REPLACED end end end if self.dynamicType == 'profession' then if self.isAvailable then self.statusText = '|cFFFFFF00Profession Slot|r ' .. tostring(self.dynamicIndex) .. '-' .. tostring(self.dynamicSubIndex) else self.statusText = '|cFFFF4400'..PROFESSION_HEADERS[self.dynamicIndex]..'|r' self.actionName = '(#'..self.dynamicIndex..')' end elseif self.dynamicType == 'talent' then self.statusText = '|cFF00FFFF'.. TALENT .. '|r' end local locked, layer = kb.IsCommandBound(self) if locked then self.icon:SetAlpha(0.5) else self.icon:SetAlpha(1) end print('|cFF00BBFFUpdateSlot|r:', '['..slot..'] =', self.command, self.bindingText, self.dynamicType, self.isAvailable, self.actionID) end if not self.isAvailable then self.bind:SetTextColor(.7,.7,.7,1) self.ignoreTexture:SetShown(self.command and true) self.icon:SetVertexColor(.5,.5,.5) else self.ignoreTexture:SetShown(false) self.bind:SetTextColor(1,1,1,1) self.icon:SetVertexColor(1,1,1) end if kb.saveTarget and kb.saveTarget ~= self then self:SetAlpha(0.25) else self:SetAlpha(1) end --self.alert:SetShown(self.command and not self.isBound) self.icon:SetTexture(displayTexture) self.border:SetColorTexture(unpack(borderType)) self.header:SetText(self.statusText) self.bind:SetText(self.bindingText) self.details:SetText(displayName) end --- Resets button command function skb:ReleaseSlot () local slot = self:GetID() -- keep right click from deleting an assignment during bind mode if kb.saveTarget == self then self:GetParent():DeactivateSlot(self) return end if kb.currentProfile.buttons[slot] then kb.currentProfile.buttons[slot] = nil end if self.command then kb.currentProfile.commands[self.command] = nil end local talentName = self.actionName if self.actionType == 'macro' then talentName = GetMacroSpell(self.actionID) end local droppedKeys = {} -- doing removal in second loop to avoid possible iterator shenanigans for k,v in pairs(kb.currentProfile.bindings) do if v == self.command then tinsert(droppedKeys, k) end end if #droppedKeys >=1 then for i, k in ipairs(droppedKeys) do kb.currentProfile.bindings[k] = nil end end self.isAvailable = nil self.dynamicType = nil self.bindingText = nil self.statusText = nil self.command = nil self.iconPath = nil self.actionType = nil self.actionID = nil self.actionName = nil self.pickupSlot = nil self.pickupBook = nil self.macroName = nil self.profile = nil self.border:SetColorTexture(unpack(BORDER_UNASSIGNED)) self:EnableKeyboard(false) self:SetScript('OnKeyDown', nil) self.bindingText = nil self.icon:SetTexture(nil) self.ignoreTexture:Hide() end --- Assigns the slot via table copy; any manipulations from this point are temporary and function skb:SetSlot(slotInfo) print('slot info', self:GetID()) for k,v in pairs(slotInfo) do print(' -', k, v) self[k] = v end self.dynamicType = slotInfo.dynamicType local command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook = self.command, self.actionName, self.iconPath, self.actionType, self.actionID, self.macroName, self.macroText, self.spellbookSlot, self.spellbookType local slot = self:GetID() local isBound = false print('|cFFFFFF00SetSlot|r:', self:GetID()) if self.command then isBound = kb.IsCommandBound(self, self.command) if actionType == 'spell' then local info = kb.ResolveSpellSlot(self) name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook = self.actionName, self.iconPath, self.actionType, self.actionID, self.macroName, self.macroText, self.spellbookSlot, self.spellbookType self.isAvailable = info and info.isAvailable elseif actionType == 'petaction' then self.dynamicType = 'petaction' local specialType, specialNum = command:match(actionType..'_([%a%s]+)_(%d)') if kb.PetCache.subtext[specialType] then local info = kb.PetCache.subtext[specialType][tonumber(specialNum)] if info then print('***dynamic pet skill', specialType, specialNum) --[[ i, spellName, subText, spellID, texture, specialNum[subText ]] for k,v in pairs(info) do self[k] = v end end end self.statusText = 'Pet Action' self.isAvailable = (kb.PetCache.spellslot[name]) elseif actionType == 'macro' then if actionID then -- Update stored information if it mis-matches local nameByID, _, bodyByID = GetMacroInfo(actionID) --print(bodyByID, "\n", macroText) if (nameByID ~= name) or (bodyByID ~= macroText) then --kb:print('mismatches for slot', self:GetID(), actionID, ((nameByID ~= name) and 'name' or ''), ((bodyByID ~= macroText) and 'body' or '')) local matchID, matchName, matchBody, hasMultiple local roughResult = "" local newID = GetMacroIndexByName(name) local firstName, _, firstBody = GetMacroInfo(newID) if (firstName ~= name) or (firstBody ~= macroText) then -- go even deeper local numAccount, numCharacter = GetNumMacros() local searchID = 1 while searchID <= (120+numCharacter) do --kb:print(searchID) local searchName, _ , searchBody = GetMacroInfo(searchID) if (searchName == name) and (searchBody == macroText) then --kb:print('definitely', matchID, searchName, '\n', searchBody) -- complete match matchID = searchID matchName = searchName matchBody = searchBody break elseif (searchName == name) or (searchBody == macroText) then -- partial match, continue the search if matchID then hasMultiple = true roughResult = roughResult .. "\n" .. tostring(searchID) .. ':'..tostring(searchName) end matchID = searchID matchName = searchName matchBody = searchBody --kb:print('possibly', matchID, matchName, '\n', matchBody) end if searchID == numAccount then searchID = 120 end searchID = searchID + 1 end else matchID = newID matchName = firstName matchBody = firstBody end --kb:print(matchID, hasMultiple) if hasMultiple then kb:print('Macro assignment in slot #'..tostring(self:GetID())..' has multiple possible indexes:\nSaved Info: '..tostring(actionID)..'/'..tostring(name)..'\n|cFFFFFF00', roughResult) elseif matchID then kb:print('Macro for slot #'..tostring(self:GetID())..' ('..tostring(name)..') has probably changed:', ((actionID ~= newID) and (' |cFFFF4400'..tostring(actionID)..'|r to |cFF00FF88' .. newID .. '|r.') or ''), 'We\'re not sure, so you may want to re-do that assignment.') actionID = matchID name = matchName macroName = matchName macroText = matchBody end end else actionID = GetMacroIndexByName(name) end self.statusText = 'Macro ' .. tostring(actionID) self.isAvailable = true else if not actionID then actionID = command:match("^KeyBinderMacro:(.+)") end self.isAvailable = true end if self.isAvailable then --[[ local checkCommand = command checkCommand = kb.LoadBinding(self) if checkCommand and (checkCommand ~= command) then print('|cFFFF4400fixing command string', actionType, actionID, name) kb.currentProfile.bound[command] = nil kb.currentProfile.bound[checkCommand] = slot for k,v in pairs(kb.currentProfile.bindings) do if v == command then kb.currentProfile.bindings[k] = checkCommand end end end --]] end actionID = actionID or 0 self:EnableKeyboard(true) -- this is done to keep legacy key-values from breaking algorithm assumptions print('assigned', table.concat(slotInfo.assignedKeys,', ')) if #slotInfo.assignedKeys == 0 then print('updating assigned table to:', GetBindingKey(command)) slotInfo.assignedKeys = {GetBindingKey(command) } end self.assignedKeys = slotInfo.assignedKeys local slotInfo = { command = command, actionName = name, iconPath = icon, actionID = actionID, actionType = actionType, macroName = macroName, macroText = macroText, spellbookSlot = pickupSlot, spellbookType = pickupBook, assignedKeys = slotInfo.assignedKeys, dynamicType = self.dynamicType, dynamicID = self.dynamicID, dynamicIndex = self.dynamicIndex, dynamicSubIndex = self.dynamicSubIndex } kb.currentProfile.buttons[slot] = slotInfo -- Clean up conflicting entries for loaded button local previous = kb.currentProfile.commands[command] if previous ~= slot and kb.buttons[previous] then kb.ReleaseSlot(kb.buttons[previous]) end local binds = {GetBindingKey(command) } if self.isAvailable and (#binds >= 1) then local found for i, key in ipairs(binds) do if not tContains(self.assignedKeys, key) then tinsert(self.assignedKeys, key) kb.currentProfile.bindings[key] = command kb.currentProfile.bound[command] = true found = true end end if found then kb:print('Recovered key binding for', name) end end kb.currentProfile.commands[command] = slot end --self.assignedKeys = slotInfo.assignedKeys self.isBound = isBound self.pickupSlot = pickupSlot self.pickupBook = pickupBook self.macroText = macroText self.macroName = macroName self.actionType = actionType self.actionID = actionID self.actionName = name self.command = command self.iconPath = icon self.profile = kb.db.bindMode self:RegisterForDrag('LeftButton') return slotInfo end kb.GetCommandAction = function(command) for i, data in ipairs(kb.loadedProfiles) do if data.commands[command] then if data.buttons[data.commands[command]] then local _, _, _, actionType, actionID = unpack(data.buttons[data.commands[command]]) return actionType, actionID end end end end